AleXinoS
596 posts
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Originally posted by Rudgutter:
Shadowwalk stays on regardless of him attacking or using abilities. It only turns off when the duration of the skill runs out.
Oh, I guess you changed it. I heard otherwise.
Edit: Fixed.
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AleXinoS
596 posts
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Bump~ Added Hero Ratings! ^ _ ^
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deathreapers
270 posts
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Level 3: 60 Health, 2 Range, 30 Damage. Production: 300 Arcana, 900 Food, 7 minutes.
Training: T.G.3, 6000 Arcana, 4 hours.
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Level 4: 120 Health, 2 Range, 40 Damage. Production: 1000 Arcana, 3000 Food, 8 minutes.
Training: T.G.5, 20000 Arcana, 6 hours.
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Level 5: 200 Health, 3 Range, 50 Damage. Production: 1500 Arcana, 4000 Food, 9 minutes.
Training: T.G.6, 30000 Arcana, 12 hours.
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Level 6: 300 Health, 2 Range, 65 Damage. Production: 2000 Arcana, 6000 Food, 10 minutes.
Training: T.G.6, 60000 Arcana, 1 day.
did i just read this wrong?? range suddenly became from 3 at lvl 5 to 2 at lvl 6 in training grounds???
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AleXinoS
596 posts
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Originally posted by deathreapers:
did i just read this wrong?? range suddenly became from 3 at lvl 5 to 2 at lvl 6 in training grounds???
Ty for noticing.
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FrankFlasho
24 posts
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add skyshards to each upgrade and buildings and hero level and total it up at the end of the hero section
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AleXinoS
596 posts
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Originally posted by FrankFlasho:
add skyshards to each upgrade and buildings and hero level and total it up at the end of the hero section
I clearly stated that I won’t be doing this.
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FrankFlasho
24 posts
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clearly but not memorable lol
ive already read your guide like 6 times looking for errors for you
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AleXinoS
596 posts
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Originally posted by FrankFlasho:
clearly but not memorable lol
ive already read your guide like 6 times looking for errors for you
I’ll add them eventually then.
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JeremyEmperor
102 posts
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AI homebase:
Outland Town: 1240 health. 16 wood, 16 iron, 6 food, 3 arcana (Citadel 1, Level 5)
Fendor Outpost: 8420 health. 305 wood, 305 iron, 186 food, 209 arcana (Citadel 2, Level 10)
Fendor Keep: 29750 health. 3750 wood, 3750 iron, 2730 food, 2730 arcana (Citadel 3, Level 15)
Occupied Bulwark: 63750 health. 9825 wood, 9825 iron, 6250 food, 6250 arcana (Citadel 4, Level 20)
Triumvirate Compound: 108200 health. 14475 wood, 14475 iron, 9825 food, 9825 arcana (Citadel 5, Level 25)
Triumvirate Fortress: 161200 health. 25350 wood, 25350 iron, 19350 food, 19350 arcana (Citadel 6, Level 30)
Triumvirate Stronghold: 226400 health. 33600 wood, 33600 iron, 25650 food, 25650 arcana (Citadel 7, Level 40)
Triumvirate Enclave: 306400 health. 39600 wood, 40950 iron, 29700 food, 29700 arcana (Citadel 8, Level 50)
Campaign:
Foothold: 850 health, 7 wood, 7 iron, 3 food, 3 arcana. Cost 10 energy (Attack Mission)
Withstand: 160 health = 8 swordman level 1. Cost 15 energy (Defend Mission)
Crast Irons: 270 health = 6 swordman level 2, 1 rivet level 1 and 5 ranger level 1. Cost 20 energy (Defend Mission)
Production Reduction: 4225 health, 100 wood, 100 iron, 75 food, 75 arcana. Cost 25 energy (Attack Mission)
Hornet’s Nest: 1570 health = 10 swordman level 3, 5 ranger level 3. Cost 25 energy (Defend Mission)
Liberation: 37800 health, 3000 wood, 3000 iron, 2400 food, 2400 arcana. Cost 30 energy (Attack Mission)
Assault: 4675 health = 10 swordman level 5, 5 rivet level 3, 5 ranger level 5, 5 mage level 3. Cost 35 energy (Defend Mission)
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AleXinoS
596 posts
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AleXinoS
596 posts
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AleXinoS
596 posts
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Update 17 is now live.
Yes, I notify every 2 updates. >.>
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WhiteLionKing
123 posts
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some info for you AleXinoS
our guild has 62 heros in FB version and we cannot get more than 80 tiles maxed out. need to unlock more heros to get more tiles. hope its helpful
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Dowik
69 posts
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Originally posted by WhiteLionKing:
some info for you AleXinoS
our guild has 62 heros in FB version and we cannot get more than 80 tiles maxed out. need to unlock more heros to get more tiles. hope its helpful
Syn already told us in chat what’s the max limit… heroes number + number of guild members.
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AleXinoS
596 posts
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Version 19 is now live! :D
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deathreapers
270 posts
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And one more,could you introduce map layouts for the following and as well as providing visual means to understand(screenshots),you can use alt bases if you don’t want to show your real one.(buildings maxed at lvl 7 citadel so preferably those bases with lvl 7 citadel)
1>Basic layout for all kinds of units including mages, rangers and other melee units.The most effective and common layout.
2>Totally mage proof layout.The most effective one.
3>Protecting citadel and silos only,the best arrangement for this kind.
4>And specifically for protecting citadel only.
Hope you include screenshots for these in your next update.
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deathreapers
270 posts
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Originally posted by imdragonreborn:
Originally posted by deathreapers:
And one more,could you introduce map layouts for the following and as well as providing visual means to understand(screenshots),you can use alt bases if you don’t want to show your real one.(buildings maxed at lvl 7 citadel so preferably those bases with lvl 7 citadel)
1>Basic layout for all kinds of units including mages, rangers and other melee units.The most effective and common layout.
2>Totally mage proof layout.The most effective one.
3>Protecting citadel and silos only,the best arrangement for this kind.
4>And specifically for protecting citadel only.
Hope you include screenshots for these in your next update.
You want someone to play this game for you? Attack other people, see what you have trouble with and copy them if you can’t figure out your own plan for your base.
well i already have a base plan, so much for agency spouting rubbish about helping other players?its for beginners why would i post for me?
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imdragonreborn
30 posts
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Originally posted by deathreapers:
And one more,could you introduce map layouts for the following and as well as providing visual means to understand(screenshots),you can use alt bases if you don’t want to show your real one.(buildings maxed at lvl 7 citadel so preferably those bases with lvl 7 citadel)
1>Basic layout for all kinds of units including mages, rangers and other melee units.The most effective and common layout.
2>Totally mage proof layout.The most effective one.
3>Protecting citadel and silos only,the best arrangement for this kind.
4>And specifically for protecting citadel only.
Hope you include screenshots for these in your next update.
You want someone to play this game for you? Attack other people, see what you have trouble with and copy them if you can’t figure out your own plan for your base.
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deathreapers
270 posts
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Originally posted by imdragonreborn:
Originally posted by deathreapers:
And one more,could you introduce map layouts for the following and as well as providing visual means to understand(screenshots),you can use alt bases if you don’t want to show your real one.(buildings maxed at lvl 7 citadel so preferably those bases with lvl 7 citadel)
1>Basic layout for all kinds of units including mages, rangers and other melee units.The most effective and common layout.
2>Totally mage proof layout.The most effective one.
3>Protecting citadel and silos only,the best arrangement for this kind.
4>And specifically for protecting citadel only.
Hope you include screenshots for these in your next update.
You want someone to play this game for you? Attack other people, see what you have trouble with and copy them if you can’t figure out your own plan for your base.
well i already have a base plan, so much for agency spouting rubbish about helping other players?its for beginners why would i post for me?
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imdragonreborn
30 posts
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Well, you’re in a ‘Guide of Stats’ and asking for base layouts… which has little to nothing to do with stats, and more to do with gameplay. If you understand what burst radius means, then you know how to set up buildings to be mage proof. If you understand what ‘range’ means (it shows you when you mouse over the towers), then you know how far your towers can fire.
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deathreapers
270 posts
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thanks for n00b consistency and i am being attacked by 30 rangers with isunda by one particular idiot guy called grimm3000,and thats explains my base layout not mage proof for now?? and imdragonreborn do you know this game name is skyshard not skyward. okay so plz why cant a guild of stats become a beginners guild huh is you are so against itand most of the people unless they are born idiots can understand what a range or burst radius is(if its once explained or experienced) ?? let the new comers just test out some strategies provided here,one guy posted back about corner base strategy why dont you read those forums and answer those,these will just provide them an idea, a general idea for them to make their base safe,most of us i mean 99.99999% are born ignorant(whoever first joins the game) it seems only you were born a nerdthe ability to answer straight seems too far fetched for you.
i made myself clear provide the map layouts or provide some hints or a screenshot for the new guys to understand whats in the game, i mean after you get farmed,kicked around,razed by everyone you tell us then we can change our base layout after undergoing all though these and that too for 4 or 5 monthsthey will rather quit if they get razed again and again,jezzz what type of person you areyou dont even think about others??
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AleXinoS
596 posts
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Deathreapers, you should stop using underscores (_) as commas, because it italicizes your text. As for adding layout info, I already gave a few hints, and I can add some more info in that area, but I’m not providing screen shots or any other kind of such help. I made another thread for this stuff where other players can add their input, as well as other people making guides for layouts only. Feel free to look around the forums; one cannot put everything in one single thread.
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stefanwhit0
4 posts
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wow slightly gutted to wake up thismorning and realise the guide is GONE
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stefanwhit0
4 posts
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and hey so what if this is a noob’s guide im rank 6 in the game on the FB side and i use this almost daily well i did
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kakuzu289
919 posts
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Really? I liked this guide :( Hopefully it comes back soon
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