segmentation

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avatar for Paparobo Paparobo 2 posts
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For some reason you seem to have gotten rid of the level segmentation.
I can no longer improve as I am attacked daily and robbed of vital resources.
I attack some, but once food gone then am unable to rebuild those troops.
So this game might as well be over for me. Large players feeding on the small, might work in some games. I think its a bad decision for Skyshard.

 
avatar for cscutellaris cscutellaris 38 posts
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Rival list was previously level-based. It is now citadel level based. In theory, your rival list should actually be less power-disparate than before unless you’ve upgraded your citadel too early a couple times.

http://www.kongregate.com/forums/177-skyshard-heroes/topics/310369-dev-reinforcement-update

 
avatar for WhiteLionKing WhiteLionKing 121 posts
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yep it favours the high level players. i think if devs leave the loot as it is for the victors, the losers should lose half the winnings, then we might go up slowly. at present we go 2 steps up and 3 back when we around the 600k mark