WhiteLionKing
148 posts
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actually synap did a good job here. agency used alt guilds to screw the rest and paid for cheating, hahaha…don’t we just love devs out-cheating the cheaters :)
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Freedomh
144 posts
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And how did Agency paid for cheating?
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Dowik
69 posts
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Originally posted by Freedomh:
And how did Agency paid for cheating?
Yeah i would love to know too xD
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WhiteLionKing
148 posts
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well, what rewards did you expect from season? lol…
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bbrady
173 posts
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Originally posted by WhiteLionKing:
well, what rewards did you expect from season? lol…
Anything unique and useful for Conquest would have been nice.
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WhiteLionKing
148 posts
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i think devs handled this well. you went up a notch relative to the rest and not 10 notches as you thought with all those points you had. this game would have been screwed otherwise. clever sdynap saving the game balance
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era42
26 posts
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Originally posted by WhiteLionKing:
i think devs handled this well. you went up a notch relative to the rest and not 10 notches as you thought with all those points you had. this game would have been screwed otherwise. clever sdynap saving the game balance
I agree, the logarithmic reward scale was a good thing. The leaders pull ahead, and everybody who made an effort still got rewards. Now, beta or not, the actual scale would be nice to see, but that’s just details really. Good job on that one!
As an idea for the future: there could be visual rewards for the top teams. Perhaps unique tilesets, maybe just individual modifications to buildings (a moat to the citadel for the winner, various sized flags for the runners up, or whatnot). Something to show bragging rights later on without actually affecting the game balance.
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