Originally posted by Tsuichi:
Puncture – leave as it is. It is formidably balanced
Holy shield: increase armor value to 45 at L10, increase duration to 12 seconds, and increase casting radius to 8. It is not overpowered and makes using this skill a little more worth it if you want to shield units. Alaric is meant to be in the middle as we know.
Divine light – increase overall dmg by 50%, radius by 1.5 each lvl, and duration by 2 seconds each lvl. (L10 would be 8 radius vs 6.5 , duration would be 14 seconds instead of 12.) lets face it. This skill is a bomb type by dumping 75 mana into it. It Should be this strong At the least.
Honored blades: Increase the dmg to 35 at L10, and increase the radius to 6.
Base dmg: remain the same
Hp: remain the same
Armor and speed: remain the same.
I know a lot of people want to nerf his hp but alaric’s issue isn’t just that. It’s equipment we are all familiar with.
Barrage: Increase base damage by 5 each lvl so at L10 you get an overall value of 300 vs 250.
Reinforce: This is where he should be utilized. Keep the solid + value the same. Increase the duration by 50% for each lvl (8 seconds turns into 12) and give 3% armor value for each lvl (30% for L10) before anyone says that this is too much, come on, Really? Gasket can’t stun, can’t unit support besides running into the center of towers and become a meat shield, and he’s got lower hp. He’s a walking tank. The skill costs 40 Mp and buffs Nothing but himself. He deserves it.
Siege: Add 10 dmg each lvl so at L10 it gets a 100 dmg boost. Range bonus remains the same, duration as well.
Quake: you want to make this more useful? Keep the dmg buff the same. Add the stun to burst.
This would encourage an offensive style with gasket and while others will say (well this makes him too powerful against units, towers, maybe even heroes.) gasket is meant for aoe dmg, and a slow moving tank. He can’t buff units, and with the exception of quake he can’t stun.
Staggerbolt – Leave it alone. It’s fine.
Mechanized sight – increase it by 2% each lvl. At L10 it would effectively end up at 50% total bonus. Range added is Just fine, and duration should be left alone. Double the radius from 4 to 8. Isunda worked as unit and tower support back in the days of old. She Needs this. Leave mana cost the same. She can’t heal units like Colette seripha so the offensive capability at 30 mana cost is just fine. Colette’s perfect timing radius is also larger than mechanized sight.
Mana Mortar – decrease mana cost to 35.
Speed Passive: leave as is, or increase by 1% each lvl.
Posted from iPhone.