FredCarlFili...
10 posts
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OK, How about hiring a dragon (resources) to defend citadels for you while you are expected to be afk? Less blitzing with a dragon on guard no?
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FredCarlFili...
10 posts
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OK, see if you like this…To keep people from blitzing citadels…allow players to construct a moat for their cit…then only ranged troops could get them and ranged heroes and they would be forced to use multiple attacks and or heroes.
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FredCarlFili...
10 posts
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No moats eh? OK…new defense…bear trap, where hero can literally fall into a hole and insta trapped till the end of turn. Invisibility will not keep Keris from falling into a hole…Keris ate too much eh?
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FredCarlFili...
10 posts
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OK new building…dungeon and if the player does not kill the warden in time, base cannot be attacked by that hero again cause it was put in jail. How’s that for balance?
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FredCarlFili...
10 posts
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OK to keep from blitzing…how about change how honor is distributed…25H is the max attainable honor for leveling the person’s entire base and not just the citadel…or change it to 50H max or max honor increased per # of attacks on a base…It needs to be more rewarding to level a base surrounded by lvl 8 bunkers+towers and lvl 5 mage/web. Then, could change the situation entirely and certain people’s bases give X amount of honor based on level and limit the # of bases a person could possibly get honor from to Y. Is this even a possible direction or off the beaten path?
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AleXinoS
596 posts
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Dude, FredCarl, you can edit a post and add what you have to say, y’know…
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pheeeeee
26 posts
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Gasket’s Reinforce
Current: Increase Armor by X. Lasts X seconds.
Suggestion: Increase Armor by X and taunts surrounding enemies making them attack Gasket. Lasts X seconds.
*Consider changing skill name
This will make Gasket more viable when defending. Yes he has high natural armor and a big boost in armor when Reinforce is cast but his tankyness is useless if he is just ignored.. esp during solo hero cit rush.
Gasket’s Passive (Quake)
Current: If target is at full health, deals X damage and stuns for X seconds. (TOTAL CRAP)
Suggestion: Gasket returns X damage to units or buildings that attacks him. (Damage may be either flat or percentage.. i think percentage damage will be more balanced and scale in levels better)
*Consider changing skill name
Current passive is CRAP. Why? If you defend and one of your bunkers hit a group of units, then it is USELESS AS FUCK. If you attack with an army and your mages/rangers/airships attacked buildings first before him, then again the passive is USELESS AS FUCK. My suggestion will synergize better with his other skill and make him deal more damage which he currently lacks compared to other heroes.
My suggestion may look overpowered but it all falls down on the numbers.. its the idea/concept that is important. At present, I see Gasket as a heap of junk and a waste of Honor not because of his stats, but because of his skillset. I hope this will make Gasket viable again.
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Alrekus
34 posts
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Make craftable for resources cloudstone cores, or orichalcum, even for 1mil.
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markboy11
363 posts
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How about letting towers deal extra damage to heroes? Like level*10%?
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AleXinoS
596 posts
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Originally posted by pheeeeee:
1. This is GOOD. But with reinforce 3, damage will be reduced up to 80%. […]
2. No. Buffing health of units alone will indirectly nerf heroes with unit wiping spells.
3. OK cool. Just to repeat a suggestion I made before.. Why not give citadel ability to attack, just like Undead’s Necropolis in Warcraft 3. Instead of bringing back Lightning Towers, make citadel attack that ignores armor, where damage also scales per citadel level. This will also help a lot in avoiding citadel rushing heroes.
1- Totally agree with the points system, as long as the player still gets prot and 24h player-based prot after getting the citadel destroyed.
2- Not really. Buffing hp by a little bit won’t change much for heroes, but will increase their survivability by making them less squishy. The real problem here is making them die to towers as well as heroes. Right now, towers can’t kill units at all because heroes simply draw all the damage, making defences useless. That’s the real problem.
Btw, I noticed units got buffed, but I must say that buffing gyrocopter HP was 100% unnecessary as they were already way too over powered.
3- I suggested that too, and I completely agree.
I also agree on his suggestion on Gasket.
Originally posted by markboy11:
How about letting towers deal extra damage to heroes? Like level*10%?
Something similar to this would actually fix so many problems, notably the one I stated in #2.
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Manaco
206 posts
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Tarkus need to lose the buffs he gained during the hero changes. Nobody had him at level 6 yet when everyone whined about how AWFUL he was… and your “minor” (massive) buffs to him makes him the ONLY HERO CAPABLE OF HERORUSHING A LEVEL TEN TILE WITHOUT TAKING A BREAK OR FLEEING TO RECOVER MANA.
Seriously, Rud. Also, Level 10 Isunda/Seri probably can’t break level 8-9 tiles. That’s a problem. Non-stunners/non-antistunners need roughly a 35-100% damage buff.
Edit: Or better yet, the overly powerful heroes should have a damage nerf. Plain and simple.
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