[Dev] Suggestions/Bug reports page 22

Subscribe to [Dev] Suggestions/Bug reports 1245 posts

avatar for Tsuichi Tsuichi 22 posts
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Devs, please stop being willfully ignorant to these issues and take care of them in full for once. Supporting a game freely or paying is not enjoyable when other players are able to abuse what is meant to be enjoyable by exploiting glitches, bugs, loopholes and imbalances.

 
avatar for Rudgutter Rudgutter 309 posts
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Originally posted by Tsuichi:

Devs, please stop being willfully ignorant to these issues and take care of them in full for once. Supporting a game freely or paying is not enjoyable when other players are able to abuse what is meant to be enjoyable by exploiting glitches, bugs, loopholes and imbalances.

http://www.kongregate.com/forums/177-skyshard-heroes/topics/313606-dev-thursday-patch-conquest-mercenaries

 
avatar for dalotri dalotri 6 posts
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In my opinion conquest needs a revamp to make it desirable to be played by most players, instead just the strongest ones. So here are my sugestions about how it should be, Im pretty sure some have been said already by other players but I’m too lazy to check 22 pages.
- Remove protection from tiles, so people wont be able to sneak around adjacent tiles making it never ending.
- Make a pop up that shows someone is attacking and give it a delay(30 secs), after that the fight will begin. Many times, due to lag, you cant even defend because the notification shows when tile has been already taken.
- Make that you can only defend based on citadel level being that X +1, if someone with lvl 3 citadel only players with lvl 4 or lower can defend that tile, that will encourage lower level players to actually play conquest and actually be usefull instead being just spectators. That will prevent strongest players to destroy weaker ones like flies. Once guilds upgrade tiles those lower level people shouldnt be a trouble at all.
- CR could be earned like this. 1 Cr per tile, 5 per fort, 10 per guild and 50 bastion + X (X being tile level). Encouraging people to donate and upgrade tiles. Also you earn 1 CR each time you take a tile and each time you succesfully defend a tile, making it more dinamic, instead sit on a tile and gather honor.
- Make a restriction about alts in conquest, you cant use 2/3… accounts from same IP in different guilds, to prevent people from attacking from different sides and avoiding the rule to attack only from adjacent tiles, if they are in the same guild should be fine since they wont break the adjacent tiles rule.
- Put a personal rating inside guild based on donations, number of attacks done, tiles taken, number of times defended. and make CR to be split that way inside guild so members get CR based on merits.
- Related to personal rating, if you leave a guild you lose all the personal rating and begin from zero, so if you join a guild with more CR but you didnt work for that CR you dont get any.
- Make rewards based on guild position, besides the CR point you will be able to spend at CR shop. Lets say all members of a guild that reach X amount of CR get 1 skycore just for participating. Make those rewards progressive, X ori core, some amount of honor and/or other hard to get stuff.

wall of text hits you for 9k dmg
Sorry for my grammar I’m sure there are some mistakes, but please don’t call the grammar police!

 
avatar for Tsuichi Tsuichi 22 posts
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That’s nice Rud. Fort limit please. 24 Forts + Bastion.

 
avatar for rusiak rusiak 1 post
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Got a bug where my army spawned with little to no health in conquestmode and got debuffed by webtower even tho the webtower wasn’t even near the spawnzone.

 
avatar for pheeeeee pheeeeee 26 posts
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Fuck this is so annoying. I used the buff where unit production time will be reduced by 50%. It doesn’t fucking work. my lvl 8 rangers still takes 7 mins and 30 secs to build. I tried refreshing my browser, I tried cancelling all queued units and starting again.. nothing works. This is so frustrating.. I used that buff because my queued units takes 6hrs to build. I was expecting to reduce it to 3 hrs.. nope.. I got fucked. FTW

 
avatar for AleXinoS AleXinoS 600 posts
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LOL

This is just a funny bug. Earler, I got defeat when it was draw, now I get this defeat victory. Hilarious. xD

Originally posted by dalotri:

In my opinion conquest needs a revamp to make it desirable to be played by most players, instead just the strongest ones. So here are my sugestions about how it should be, Im pretty sure some have been said already by other players but I’m too lazy to check 22 pages.
- Remove protection from tiles, so people wont be able to sneak around adjacent tiles making it never ending.

Yes.

Originally posted by dalotri:
- Make a pop up that shows someone is attacking and give it a delay(30 secs), after that the fight will begin. Many times, due to lag, you cant even defend because the notification shows when tile has been already taken.

Yes, but also make the tile defendable only during these 30 seconds, so that if the defender doesn’t show up within 30 seconds of the tile being attacked, no one gets to defend.

Originally posted by dalotri:
- Make that you can only defend based on citadel level being that X +1, if someone with lvl 3 citadel only players with lvl 4 or lower can defend that tile, that will encourage lower level players to actually play conquest and actually be usefull instead being just spectators. That will prevent strongest players to destroy weaker ones like flies. Once guilds upgrade tiles those lower level people shouldnt be a trouble at all.

And what about attacking? Does it have the same restriction? If so, then a guild will be forced to have weaker players (good) but if there is none available to join, then dang it sucks. Also, it would mean that players with L8 cit can only defend L10 tiles, which are really rare and very costly. So that also sucks. So your system is kinda broken. I’d say tile level+1 = cit level, and not cit level. But that’s still too complicated. There’s surely another way to encourage upgrading, which brings us to the next point.

Originally posted by dalotri:
- CR could be earned like this. 1 Cr per tile, 5 per fort, 10 per guild and 50 bastion + X (X being tile level). Encouraging people to donate and upgrade tiles. Also you earn 1 CR each time you take a tile and each time you succesfully defend a tile, making it more dinamic, instead sit on a tile and gather honor.

No, that’s broken. This is how it should work. Basically, what this post says is that CR gain should be based on movement and holding a tile. Where each tile type gives a certain amount multiplied by the level when grabbed and another amount when held. It works better that way.

Originally posted by dalotri:
- Make a restriction about alts in conquest, you cant use 2/3… accounts from same IP in different guilds, to prevent people from attacking from different sides and avoiding the rule to attack only from adjacent tiles, if they are in the same guild should be fine since they wont break the adjacent tiles rule.

Forget it. Nothing will be done about this even if a lot of people agree. Devs won’t look over this as it is very complicated and not worthy of their attention.

Originally posted by dalotri:
- Put a personal rating inside guild based on donations, number of attacks done, tiles taken, number of times defended. and make CR to be split that way inside guild so members get CR based on merits.

^ That. Yes.

Originally posted by dalotri:
- Related to personal rating, if you leave a guild you lose all the personal rating and begin from zero, so if you join a guild with more CR but you didnt work for that CR you dont get any.

Kinda harsh. I’d say start from zero if it’s another guild, yes, but not if you go back to your own guild. Accidents could happen and temporarily leaving also happens (like if they know they won’t be on for X time, they leave to have someone else replace them for while they’re gone. Nothing wrong with that.)

Originally posted by dalotri:
- Make rewards based on guild position, besides the CR point you will be able to spend at CR shop. Lets say all members of a guild that reach X amount of CR get 1 skycore just for participating. Make those rewards progressive, X ori core, some amount of honor and/or other hard to get stuff.

Not CR shop, stop saying that, people! It’s just forge items that you forge with cores you get based on CR. = _ = Aside from that, the rest is good.

Originally posted by dalotri:

wall of text hits you for 9k dmg

Ouch, wtf, that’s almost all my HP. >.>

Originally posted by dalotri:
Sorry for my grammar I’m sure there are some mistakes, but please don’t call the grammar police!

Weewooweewoo. Oh shit! Hide yo kids! Hide yo wives! It’s the Grammar Police!

Just kidding, I’ll let you go… for this time.

Originally posted by Tsuichi:

That’s nice Rud. Fort limit please. 24 Forts + Bastion.

TWENTY-FOUR?!

 
avatar for cscutellaris cscutellaris 38 posts
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Seems to be a minor graphics bug:

Upgraded an 8-1 flame bunker to 8-2. Upon completion of the reinforcement, the tower changed to the level 9 flame bunker graphic for a few moments. Then it reverted back to the level 8 flame bunker and kept a full green health bar above it. This persisted until I swapped screens (conquest map) and came back. I seem to remember encountering this elsewhere (been going reinforcement-crazy), but can’t remember which structure that was.

Like I said: minor at best.

 
avatar for Rudgutter Rudgutter 309 posts
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Originally posted by pheeeeee:

Fuck this is so annoying. I used the buff where unit production time will be reduced by 50%. It doesn’t fucking work. my lvl 8 rangers still takes 7 mins and 30 secs to build. I tried refreshing my browser, I tried cancelling all queued units and starting again.. nothing works. This is so frustrating.. I used that buff because my queued units takes 6hrs to build. I was expecting to reduce it to 3 hrs.. nope.. I got fucked. FTW

Thanks Phee, we’ll look into this.

 
avatar for neversofew615219 neversofew61... 111 posts
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i dont like once u clicked on stun u HAVE to perform it,wish u could unclick it would be usefull sometimes cuz that 75 mana,minor update but as important

 
avatar for neversofew615219 neversofew61... 111 posts
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Originally posted by dalotri:

- Make a pop up that shows someone is attacking and give it a delay(30 secs), after that the fight will begin. Many times, due to lag, you cant even defend because the notification shows when tile has been already taken.

i dont like that idea,the rest is good

 
avatar for joannecarol joannecarol 1 post
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Crimson lens, Azure lens, Sapphire lens, Iridescent lens, where is my Cerulean lens??!

 
avatar for johnandreo johnandreo 129 posts
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Its been a week and a half that i attack 10-20 persons per day.They all have 7-8 citadels and i didnt get a single drop of cloudstones. Seriously is this normal? Cause if it is your idea of normal sucks ! :P

 
avatar for pyroa pyroa 49 posts
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Originally posted by neversofew615219:

i dont like once u clicked on stun u HAVE to perform it,wish u could unclick it would be usefull sometimes cuz that 75 mana,minor update but as important

me too

 
avatar for pyroa pyroa 49 posts
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Originally posted by AleXinoS:

LOL

This is just a funny bug. Earler, I got defeat when it was draw, now I get this defeat victory. Hilarious. xD

Originally posted by dalotri:

In my opinion conquest needs a revamp to make it desirable to be played by most players, instead just the strongest ones. So here are my sugestions about how it should be, Im pretty sure some have been said already by other players but I’m too lazy to check 22 pages.
- Remove protection from tiles, so people wont be able to sneak around adjacent tiles making it never ending.

Yes.

Originally posted by dalotri:
- Make a pop up that shows someone is attacking and give it a delay(30 secs), after that the fight will begin. Many times, due to lag, you cant even defend because the notification shows when tile has been already taken.

Yes, but also make the tile defendable only during these 30 seconds, so that if the defender doesn’t show up within 30 seconds of the tile being attacked, no one gets to defend.

Originally posted by dalotri:
- Make that you can only defend based on citadel level being that X +1, if someone with lvl 3 citadel only players with lvl 4 or lower can defend that tile, that will encourage lower level players to actually play conquest and actually be usefull instead being just spectators. That will prevent strongest players to destroy weaker ones like flies. Once guilds upgrade tiles those lower level people shouldnt be a trouble at all.

And what about attacking? Does it have the same restriction? If so, then a guild will be forced to have weaker players (good) but if there is none available to join, then dang it sucks. Also, it would mean that players with L8 cit can only defend L10 tiles, which are really rare and very costly. So that also sucks. So your system is kinda broken. I’d say tile level+1 = cit level, and not cit level. But that’s still too complicated. There’s surely another way to encourage upgrading, which brings us to the next point.

Originally posted by dalotri:
- CR could be earned like this. 1 Cr per tile, 5 per fort, 10 per guild and 50 bastion + X (X being tile level). Encouraging people to donate and upgrade tiles. Also you earn 1 CR each time you take a tile and each time you succesfully defend a tile, making it more dinamic, instead sit on a tile and gather honor.

No, that’s broken. This is how it should work. Basically, what this post says is that CR gain should be based on movement and holding a tile. Where each tile type gives a certain amount multiplied by the level when grabbed and another amount when held. It works better that way.

Originally posted by dalotri:
- Make a restriction about alts in conquest, you cant use 2/3… accounts from same IP in different guilds, to prevent people from attacking from different sides and avoiding the rule to attack only from adjacent tiles, if they are in the same guild should be fine since they wont break the adjacent tiles rule.

Forget it. Nothing will be done about this even if a lot of people agree. Devs won’t look over this as it is very complicated and not worthy of their attention.

Originally posted by dalotri:
- Put a personal rating inside guild based on donations, number of attacks done, tiles taken, number of times defended. and make CR to be split that way inside guild so members get CR based on merits.

^ That. Yes.

Originally posted by dalotri:
- Related to personal rating, if you leave a guild you lose all the personal rating and begin from zero, so if you join a guild with more CR but you didnt work for that CR you dont get any.

Kinda harsh. I’d say start from zero if it’s another guild, yes, but not if you go back to your own guild. Accidents could happen and temporarily leaving also happens (like if they know they won’t be on for X time, they leave to have someone else replace them for while they’re gone. Nothing wrong with that.)

Originally posted by dalotri:
- Make rewards based on guild position, besides the CR point you will be able to spend at CR shop. Lets say all members of a guild that reach X amount of CR get 1 skycore just for participating. Make those rewards progressive, X ori core, some amount of honor and/or other hard to get stuff.

Not CR shop, stop saying that, people! It’s just forge items that you forge with cores you get based on CR. = _ = Aside from that, the rest is good.

Originally posted by dalotri:

wall of text hits you for 9k dmg

Ouch, wtf, that’s almost all my HP. >.>

Originally posted by dalotri:
Sorry for my grammar I’m sure there are some mistakes, but please don’t call the grammar police!

Weewooweewoo. Oh shit! Hide yo kids! Hide yo wives! It’s the Grammar Police!

Just kidding, I’ll let you go… for this time.

Originally posted by Tsuichi:

That’s nice Rud. Fort limit please. 24 Forts + Bastion.

TWENTY-FOUR?!

and agency owns every single one of them…

 
avatar for cscutellaris cscutellaris 38 posts
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Can’t tell if it’s just a graphics bug or a pathing problem.

When a player tucks a building at the very north-most part of the map, units and heroes act very oddly when trying to get to it. They will freeze in place and then reappear later at the building. While attacking, they are typically facing away from it. I think the time it takes for the unit/hero to blink to the building is based on the actual distance from when they begin to move to it, but I’m not certain. If it is longer/shorter than the actual time, this is more than just a graphical bug.

 
avatar for battlepersonlol battlepersonlol 9 posts
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lol

 
avatar for SourFoe SourFoe 424 posts
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Oh my.

 
avatar for Vortexwars5 Vortexwars5 5 posts
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when upgrading farmstead from lvl 3 to 4, after finish upgrading its stuck at 1 second…and be a lvl 9/10 farmstead visual

 
avatar for test8764 test8764 10 posts
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one attack to kraken was finish early and after this next attack give honor and not component

in conquest battle if i retreat from battle i lost this units (correct or bug)?

 
avatar for AleXinoS AleXinoS 600 posts
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I suggest Energy refills when one levels up. Leveling has such no use at all atm, it’s annoying. >.>

Originally posted by neversofew615219:

i dont like once u clicked on stun u HAVE to perform it,wish u could unclick it would be usefull sometimes cuz that 75 mana,minor update but as important

Press ESC to cancel an attack.

 
avatar for NinjaKnight1 NinjaKnight1 18 posts
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Honestly I think when we level up we should also get like energy refill and refill our attacks too like resources are nice but just adding this little bit of rewards for leveling up would be AWESOME thanks (:

 
avatar for Keirandra Keirandra 2 posts
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Why you duplicating my mask, synapticon?!

 
avatar for Keirandra Keirandra 2 posts
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My mask?!

 
avatar for battlepersonlol battlepersonlol 9 posts
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synapticon, when will this game be fixed? It has many bugs that diminishes the quality of the game you created. You give absolute no feedback towards the great suggestions in this thread. You rewarded players in conquest map nothing until this upcomming December 11th, and most likely will be a disappointment. You let players get away with abusing glitches and use of alts. You let Agency shit all over your conquest map. New players will have to deal with Over Powered heroes at lvl 10 with razo / goggles until months of effort to get on there level, and then that player will be OP and ruin other players games.
…………………………..
No more new players are joining a game where the community is dying off from a developer who focus’s on pointless updates. Kraken looks cool, but no one gives a dam about the rewards! We want bug fixes and LEGIT content. No one cares about the events, WOOP di Dooo, you can get contracts and new hero, WAKE UP, both the contracts and hero sucks, the investment won’t change your gameplay. We hear about a CR shop being released and season will be coming to a end, omfg. If syn gives you a bone after 2 months of waiting, will you be satisfied, NO!! You need a frekin cow of a update, something that changes conquesting, pvp, tactical assaults, pve, fix bugs FOREVER, and need new things to do!
…………………………..
HELLO?? Does any one feel more or do you beleive in the next 2 months, gameplay will be better than the previous 2 months of skyshard, because honestly, nothing changed.