OK , here goes my new set.
Having risen from their putrefying slumber , these long dead animates are under command of their puppeteer and have one motive in common (apart from revenge and such stuff usually attributed to the undeads) and that is to find their master a new abode. Ever since their resurgence , the entire fabric of reality has been contorting… whats in store for the mortals , only HE can know.
THE OMEN,the intimidator (male)
HP: 70 Res.: 2/2/4
Stand long enough on the battle field with him and you’ll be drained of your will power to fight this spectral agent.
Innate_: Over-rides all immune effects offered by items. Enemy immunity has a 50% chance of being nullified (the chance applies only once per enemy and not every turn)
Physical / Dual Range / 20 dmg / 80 en / 8 speed / 100% hit / 100% proc
Enemy loses 10 energy every turn and THE OMEN gains 5. Lasts 4 turns. Can be cast when a previous bind is in effect. Procs before enemy makes his move this turn.
Dark / Dual Range / 0 dmg / 30 en / 4 speed / 100% hit / 100% proc
Reduces all defenses of the entire opponent deck to ‘0’ for the next 2 turns. Omen can’t switch out during this period.
Dark / Dual Range / 3 × 12 dmg / 50 en / 10 speed / 90% hit / 100% proc
Several small pustules erupt on the enemy’s skin , draining some life-essence with each eruption. Enemy takes 40% more damage next turn. Procs even if it does not hit. Omen can’t switch out and this move enters a 1 turn cooldown
Physical / Dual Range / 25 dmg / 35 en / 5 speed / 100% hit
SEE-NO-MORE,the blind corpse (male)
HP:70 Res.: 4/1/4
Being vision-less is no debility to this once popular illusionist.
Innate : Immune to all effects positive or negative. (Can’t be buffed – except his own,de-buffed,or even healed)
Physical / Dual Range / De-buffs enemy for 10 dmg x 2 turns / 30 en / 8 speed / 100% proc
Trade accuracy for improved resistances. Res. up by 50% of current stats , Accuracy down 25%. Can’t be cast again till effect wears down. Lasts 3 turns
Physical / Dual Range / 30 dmg / 45 en / 10 speed / 100% hit / 100% proc
Ignores enemy resistance. Can be used only when hp reaches 21.
Dark / Close Range / 50 en / 3 speed / 100% proc
Enemy is disoriented and attacks self and a team mate with a <40 en move. Can’t use a buff move. If no such move is available , this deals 18 damage to 2 random enemies. If only the current enemy is alive , deal him 40 damage
Dark / Dual Range / 20 dmg / 30 en / 10 speed / 80% hit / 100% proc
50% of all the resistances added to his direct damage(Macabre Illusion does not count). All his resistances are then reset to ‘0’ for the rest of the battle
PLASMORHEA,the shape-shifter (female)
HP: 65 Res.: 0/0/2
A gelatinous ooze that was once a ravishing beauty. Consort to HIM.
Innate : Plasmorhea has a 75% chance to nullify incoming light attacks at the expense of 35 energy. If enough energy is not available , damage reduction is directly proportional to energy available
Physical / Dual Range / 0 dmg / 55 en / 5 speed / 100% proc
Take up blob-form and become immune to physical attacks for next 2 turns. Can’t be cast when Dark Evade is in effect
Dark / Dual Range / 35 dmg / 55 en / 7 speed / 100% hit / 33% proc
Blow up a cloud of crypt dust. Enemy might suffocate and skip turn
Dark / Dual Range / 0 dmg / 55 en / 5 speed / 100% proc
Conjure up an illusion of yourself as you were in the previous life. Your beauty distracts the enemy and all his dark attacks miss you. Over-rides immune effects offered by items but not innates. Can’t be cast when Deform is in effect. Lasts 2 turns
Tendrils of Decay
Dark / Dual Range / De-buff for 6 dmg x 4 turns / 70 en / 8 speed / 100% proc
Deck hitter. Ominous tentacles arise from her body and assail all enemies
DHARMA,the law-keeper of the dead (male)
HP: 80 Res.: 2/2/2
When the other souls escaped his barrier and entered the world of the mortals , he was forced to go bounty hunting , to get them back to “sleep”.
Innate : Can attack variably based on enemy’s weakest element. +2 to resistance based on enemy’s strongest element
Shackles of Balance
Variable / Close-Range / 20 dmg / 40 en / 8 speed / 50% proc / 100% hit
Enemy comes to terms with his record of good/bad deeds and accepts a “-15% damage” as punishment. Effect is not stack able. Enemy can’t switch but does not miss either. Lasts 2 turns.
Light or Dark / Dual Range / 30 dmg / 45 en / 4 speed / 50% proc / 100% hit
Boosts enemy’s energy regeneration by 10 , but drains 7 hp every turn and heals DHARMA for 3 hp. Lasts 2 turns
Back to Grave
Variable / Far-Range / 0 dmg / 30 en / 2 speed / 100% proc
The current card is switched out and can’t be switched in till the other allies are dead
Light / Dual Range / 30 en / 6 speed / 100% proc
Adds a buff to himself that deals 10 damage to the all decked enemies (not the one in play) and heals all allies for 10 hp. Damage can be mitigated by resistance. This buff cannot be removed
ABOMINATOR,the ressurector (gender-less)
HP: 70 Res.: 0/0/4
Banished from its plane for curiosity in what lies beyond the material world , this monstrosity has claimed our 3 dimensional world for a home. It brought back to life all the others souls (except Dharma) and they have sworn to aid this creature. This is whom they refer to as HIM.
Innate: Mimics 2 of the enemy cards innates , but heals the current enemy for 5 points at far-range and 7 points at close range (due to his resurrecting aura)
Dark / Dual Range / 0 dmg / 80 en / 8 speed / 100% proc
A pale ghostly form of a dead ally aids in battle for the next 3 turns. Ghost has 30 energy that replenishes completely every turn. Abominator can choose one of his own moves and one of the ghost’s every turn till the ghost dissipates. Ghost shares range with Abominator. If Abominator switches out before this effect wears out , ghost dissipates.
66.6% Dark , 33.4% Physical / Dual Range / 10 dark dmg , 5 phy dmg / 35 en / 12 speed / 100% proc / 95% hit
_Ghost takes upto 35 dmg directed at Abominator and dissipates immediately. Rest of the damage is directed to the creature itself.
Light / Close Range / 0 dmg / 55 en / 4 speed / 100% proc
Transfer your aura to the enemy , you lose your mimicked innates (enemy doesn’t gain them). The aura now heals you for 5/7 points,effect lasts 3 turns. Additionally , when the transfer occurs , you are healed for 20% of all the enemies current moves. Moves requiring set-up are ignored(de-buffs are not ignored though).If enemy switches , heal for 10% of either cards moves
(Can’t use Raise Dead for 3 turns)
Fear of the Unknown
Light / Dual Range / 15 dmg / 30 en / 10 speed / 100% proc / 100% hit
Increase resistances 3/-1 , for 3 turns. Buff is not stack able
Earth Casket – Deals 10 dmg(armor ignored) to the current enemy when this character dies.
Noxious Amulet – Gain 5 energy and 1 hp every alternate turn.
Hades’s Cloak – Each dead character in your deck adds 10% chance that the enemy misses.
Spectral Lantern – Burns all characters in play for 3 dark damage every turn (absorbed by resistance) , 70% chance to crit. for 2x damage on enemy characters.