(Ever had a whole set posted?)
STARBORN:
Averyel
The Gifted One
1/7/2
65 HP
Innate: When Averyel enters play, her inspiring arrival heals all allies and herself for 5 hit points.
1: Dazzling Display
High chance to stun the enemy for 1 turn.
Damage: 15
Cost: 60
Hit: 90%
Proc: 75%
Speed: 5
Type: Light
Range: Either
2: Stardust
If this attack hits first, it has a chance to interrupt the enemy’s attack.
Damage: 7 X 6
Cost: 40
Hit: 95%
Proc: 35%
Speed: 6
Type: Light
Range: Far
3: Grandeur
Increases physical/light/dark resists by 2/3/4 for 5 turns.
Damage: -
Cost: 20
Hit: 100%
Proc: 100%
Speed: 2
Type: Light
Range: Either
4: Cure
Heals you for +20 HP, and cures one debuff on yourself. Can’t be used 2 turns in a row.
Damage: -
Cost: 40
Hit: 100%
Proc: 100%
Speed: 3
Type: Light
Range: Either
=
Deshya
The Astral Crystal
6/4/1
75 HP
Innate: When Deshya uses a light magic attack or buff, or is hit by a light magic attack, 50% chance of dealing 5 light magic damage to all enemies.
1: Crystal Slash
Has a chance to bleed 4 damage for 3 turns.
Damage: 30
Cost: 30
Hit: 97%
Proc: 30%
Speed: 6
Type: Physical
Range: Close
2: Crystal Blast
Attacks all enemies.
Damage: 15
Cost: 40
Hit: 95%
Proc: 100%
Speed: 5
Type: Physical
Range: Far
3: Metamorph
Increases your crit rate by 10% (additive) for 10 turns, and cures one debuff.
Damage: -
Cost: 20
Hit: -
Proc: 100%
Speed: 10
Type: Light
Range: Either
4: Astral Ray
Has a chance to implode upon impact, dealing an additional 20 dark magic damage.
Damage: 65
Cost: 80
Hit: 99%
Proc: 30%
Speed: 2
Type: Light
Range: Far
~
Nos
The Cosmic Wayfarer
3/3/3
70 HP
Innate: Nos is immune to stat-lowering effects.
1: Black Claw
Chance to increase light resistance by 3 for 2 turns.
Damage: 20
Cost: 25
Hit: 95%
Proc: 50%
Speed: 6
Type: Dark
Range: Close
2: White Claw
Chance to increase dark resistance by 3 for 2 turns.
Damage: 20
Cost: 25
Hit: 95%
Proc: 50%
Speed: 6
Type: Light
Range: Close
3: Phase
Sets range to close, and increases physical resistance by 3 for 2 turns.
Damage: 5
Cost: 40
Hit: 100%
Proc: 100%
Speed: 5
Type: Dark
Range: Far
4: Demise
Counts down for 3 turns, then deals 99 damage, unless Nos switches out first.
Damage: -
Cost: 70
Hit: 98%
Proc: 100%
Speed: 5
Type: Dark
Range: Close
~
Soluna
The Celestial
0/5/5
70 HP
Innate: When Soluna successfully switches out, she cures all debuffs on herself.
1: Sun’s Light
Reduces the hit rate of all enemies by 20% for 6 turns.
Damage: 5
Cost: 25
Hit: 95%
Proc: 100%
Speed: 5
Type: Light
Range: Far
2: Moon’s Illusion
Sets the range to far.
Damage: -
Cost: 20
Hit: 100%
Proc: 100%
Speed: 2
Type: Dark
Range: Close
3: Solar Flare
Has a chance to burn the enemy for 5 damage each turn for 3 turns.
Damage: 45
Cost: 70
Hit: 99%
Proc: 50%
Speed: 3
Type: Light
Range: Far
4: Lunar Weight
High chance to prevent the foe from changing ranges next turn.
Damage: 45
Cost: 70
Hit: 96%
Proc: 90%
Speed: 4
Type: Dark
Range: Far
Damage:
~
Thulu
The Strange
2/1/7
70 HP
Innate: When Thulu enters play, 35% chance his visage causes the enemy to act randomly this turn. (They wont switch or intercept.)
1: Lashing Tentacles
Chance to prevent the foe from changing ranges next turn.
Damage: 6 X 6
Cost: 45
Hit: 95%
Proc: 50%
Speed: 5
Type: Physical
Range: Close
2: Black Spray
Covers an enemy with viscous liquid, reducing their hit rate by 20% for 6 turns.
Damage: 10
Cost: 30
Hit: 95%
Proc: 100%
Speed: 6
Type: Dark
Range: Close
3: Vexing Gaze
Chance to cause the enemy to act randomly next turn. (They wont switch or intercept.)
Damage: 50
Cost: 75
Hit: 100%
Proc: 50%
Speed: 6
Type: Dark
Range: Far
4: Enigma Shield
Reflects any incoming dark magic attack back at the foe. Can’t be used 2 turns in a row.
Damage: -
Cost: 10
Hit: 95%
Proc: 100%
Speed: 10
Type: Light
Range: Either
~
ITEMS:
Cape of the Heavens
Increases your light resistance by 2, dark resistance by 1, and physical armor by 1.
Celestial Map
Whenever the enemy successfully intercepts you, there is an 85% chance the intercept is avoided, and this item breaks.
Dark Matter
Whenever you switch out, deals 8 damage to all enemies.
Pulsar Fragment
When you use a dark magic attack or buff, or get hit by a dark magic attack, 30% chance the Fragment deals 6 elemental damage to all foes.
Quasi-Star
Your attacks have a 70% chance to deal 2 burn damage to the enemy each turn for 5 turns.