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avatar for HundredAndFour HundredAndFour 2065 posts
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Hey d00d nice card keep up the great work

 
avatar for Yven Yven 868 posts
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Master Series:

The masters are suppossed to be cool cards with superior capabilites. They have superior innates and an exclusive item. The drawback: You must have 2 other characters of the same type in your deck, example: To use Lorenzo, you’ll have to have 2 knights.

Knights:

Name: Lorenzo the Legendary Knight

HP: 70
KNIGHTS Series:

Sword Thrust: (Physical)
~ Has a chance to stun for 2 turns. Always changes range to close.
Energy Cost: 16
Damage: 20
Proc: 30%
Crit: 10%
Speed: 4
Miss: 0%
Long-Ranged

Double Slash: (Physical)
~ Has a chance to interrupt.
Energy Cost: 30
Damage: 13 × 2
Proc: 30%
Crit: 40%
Speed: 8
Miss: 7%
Short-Ranged

Spin Slash: (Physical)
~ Ignores opponent’s resistances
Energy Cost: 50
Damage: 7 × 7
Proc: 100%
Crit: 20%
Speed: 7
Miss: 7%
Short-Ranged

Knight’s Honor: (Light)
~ Increases team’s hit rate and critical rate by 30% for 6 turns. Cannot stack.
Energy Cost: 10
Speed: 1
Both-Ranged

Empower:

Innate: Lorenzo cannot be Stunned or Interrupted. Opponent cannot switch out against Lorenzo.
“Stand and Fight, Weakling!”
– Lorenzo
Lorenzo Excluse Item: Lorenzo Blade: Increase speed of all attacks by 2

Resistances;

Physical: 7
Light Magic: 7
Dark magic: 3

 
avatar for Yven Yven 868 posts
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Originally posted by Randomizer9:

THAT’S A GREAT CONCEPT AND A FINELY BALANCED CHARACTER!

I actualy rebanled Lorenzo a little.

~ Double Slash’s damage is dropped: from 18 × 2 to 13 × 2
~ Sword Thrust’s damage is dropped: from 20 to 16
~ Double Slash’s proc has been lowered: from 80% to 30%
~ Spin Slashes’ energy cost has been increased: from 40 to 50

Overall, it’s pretty good nerf.

 
avatar for Yven Yven 868 posts
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Originally posted by Randomizer9:
Originally posted by Randomizer9:

THAT’S A GREAT CONCEPT AND A FINELY BALANCED CHARACTER!

NOW it is. He’s awesome too.

 
avatar for Goldendragon2000 Goldendragon... 223 posts
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sweetpie
she is a girl once again to set out for the world of unknown to train back her powers after a devistaing fight to save her boyfriend
innate – lowers eneimes hit rate by 25%
item magic wand skills have 50% chance to cause burn damage of 3 for 2 turns

kiss
light magic
close range
20 energy
22 damage
speed 6
this skill has a chance to drain 20 mana and return you 10 mana chance
chance 60%
hit 100%

Blizzard shower
light magic
far ranged
35 energy
18×2 damage
speed 5
casts a blizzard shower on to the enemy which may slow them down for 3 for 2 turns
chance 50%
hit 95%

metor shower
light magic
both ranges
40 energy
0 damage
sends a metor shower to hit all enemies causing burn damage of 4 for 4 turns
speed 6
hit 95%
chance 100%

Ifernal wave
pysical and light
close range
energy 85
damage
this skill does 10×3 pyscical damage followed by a strong bolt of light which deals 10×2 light and this skill finishes with a explosion dealing 40 pysical damage
speed 3
hit 90%

 
avatar for Yven Yven 868 posts
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Master Series:

The masters are suppossed to be cool cards with superior capabilites. They have superior innates and an exclusive item. The drawback: You must have 2 other characters of the same type in your deck, example: To use Lorenzo, you’ll have to have 2 knights.

Amazons:

Name: Grandmother Maria the Legendary Amazon

HP: 70
AMAZON Series:

Critical Needle: (Physical)
~ High chance to crit.
Energy Cost: 20
Damage: 16
Proc: 0%
Crit: 60%
Speed: 1
Miss: 10%
Both-Ranged

Amazonic Knife: (Physical)
~ If it hits, Enemy will bleed for 5 damage for 2 turns.
Energy Cost: 30
Damage: 11
Proc: 80%
Crit: 20%
Speed: 1
Miss: 0%
Short-Ranged

Amazonic Remedy: (Light)
~ Heals the party for 20 damage, and cures all debuffs.
Energy Cost: 70
Speed: 10
Both-Ranged

Horn of the Amazons: (Light)
~ Increase teams’s hit rate by 20%, and speed by 2 for 6 turns. Cannot stack.
Energy Cost: 10
Speed: 1
Both-Ranged

Empower:

Innate: Maria regains 10 extre energy, and 5 health when resting.
“Let your grandmother rest.”
– Maria
Maria Exclusive Item: Amazonic Relic: Maria deals 2 more damage

Resistances:

Physical: 0
Light Magic: 5
Dark Magic: 5

 
avatar for Randomizer9 Randomizer9 311 posts
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Tried not being retarded, Yven?

 
avatar for HundredAndFour HundredAndFour 2065 posts
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Originally posted by Randomizer9:

Tried not being sexy, Yven?

 
avatar for Yven Yven 868 posts
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Originally posted by Randomizer9:

Tried not being retarded, Yven?

I had to throw in a card for the amazon series. I know it sucks. (Read: It sucks.)

 
avatar for Blydden Blydden 1 post
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(Ever had a whole set posted?)

STARBORN:

Averyel
The Gifted One

1/7/2
65 HP

Innate: When Averyel enters play, her inspiring arrival heals all allies and herself for 5 hit points.

1: Dazzling Display
High chance to stun the enemy for 1 turn.
Damage: 15
Cost: 60
Hit: 90%
Proc: 75%
Speed: 5
Type: Light
Range: Either

2: Stardust
If this attack hits first, it has a chance to interrupt the enemy’s attack.
Damage: 7 X 6
Cost: 40
Hit: 95%
Proc: 35%
Speed: 6
Type: Light
Range: Far

3: Grandeur
Increases physical/light/dark resists by 2/3/4 for 5 turns.
Damage: -
Cost: 20
Hit: 100%
Proc: 100%
Speed: 2
Type: Light
Range: Either

4: Cure
Heals you for +20 HP, and cures one debuff on yourself. Can’t be used 2 turns in a row.
Damage: -
Cost: 40
Hit: 100%
Proc: 100%
Speed: 3
Type: Light
Range: Either

=

Deshya
The Astral Crystal

6/4/1
75 HP

Innate: When Deshya uses a light magic attack or buff, or is hit by a light magic attack, 50% chance of dealing 5 light magic damage to all enemies.

1: Crystal Slash
Has a chance to bleed 4 damage for 3 turns.
Damage: 30
Cost: 30
Hit: 97%
Proc: 30%
Speed: 6
Type: Physical
Range: Close

2: Crystal Blast
Attacks all enemies.
Damage: 15
Cost: 40
Hit: 95%
Proc: 100%
Speed: 5
Type: Physical
Range: Far

3: Metamorph
Increases your crit rate by 10% (additive) for 10 turns, and cures one debuff.
Damage: -
Cost: 20
Hit: -
Proc: 100%
Speed: 10
Type: Light
Range: Either

4: Astral Ray
Has a chance to implode upon impact, dealing an additional 20 dark magic damage.
Damage: 65
Cost: 80
Hit: 99%
Proc: 30%
Speed: 2
Type: Light
Range: Far

~

Nos
The Cosmic Wayfarer

3/3/3
70 HP

Innate: Nos is immune to stat-lowering effects.

1: Black Claw
Chance to increase light resistance by 3 for 2 turns.
Damage: 20
Cost: 25
Hit: 95%
Proc: 50%
Speed: 6
Type: Dark
Range: Close

2: White Claw
Chance to increase dark resistance by 3 for 2 turns.
Damage: 20
Cost: 25
Hit: 95%
Proc: 50%
Speed: 6
Type: Light
Range: Close

3: Phase
Sets range to close, and increases physical resistance by 3 for 2 turns.
Damage: 5
Cost: 40
Hit: 100%
Proc: 100%
Speed: 5
Type: Dark
Range: Far

4: Demise
Counts down for 3 turns, then deals 99 damage, unless Nos switches out first.
Damage: -
Cost: 70
Hit: 98%
Proc: 100%
Speed: 5
Type: Dark
Range: Close

~

Soluna
The Celestial

0/5/5
70 HP

Innate: When Soluna successfully switches out, she cures all debuffs on herself.

1: Sun’s Light
Reduces the hit rate of all enemies by 20% for 6 turns.
Damage: 5
Cost: 25
Hit: 95%
Proc: 100%
Speed: 5
Type: Light
Range: Far

2: Moon’s Illusion
Sets the range to far.
Damage: -
Cost: 20
Hit: 100%
Proc: 100%
Speed: 2
Type: Dark
Range: Close

3: Solar Flare
Has a chance to burn the enemy for 5 damage each turn for 3 turns.
Damage: 45
Cost: 70
Hit: 99%
Proc: 50%
Speed: 3
Type: Light
Range: Far

4: Lunar Weight
High chance to prevent the foe from changing ranges next turn.
Damage: 45
Cost: 70
Hit: 96%
Proc: 90%
Speed: 4
Type: Dark
Range: Far

Damage:

~

Thulu
The Strange

2/1/7
70 HP

Innate: When Thulu enters play, 35% chance his visage causes the enemy to act randomly this turn. (They wont switch or intercept.)

1: Lashing Tentacles
Chance to prevent the foe from changing ranges next turn.
Damage: 6 X 6
Cost: 45
Hit: 95%
Proc: 50%
Speed: 5
Type: Physical
Range: Close

2: Black Spray
Covers an enemy with viscous liquid, reducing their hit rate by 20% for 6 turns.
Damage: 10
Cost: 30
Hit: 95%
Proc: 100%
Speed: 6
Type: Dark
Range: Close

3: Vexing Gaze
Chance to cause the enemy to act randomly next turn. (They wont switch or intercept.)
Damage: 50
Cost: 75
Hit: 100%
Proc: 50%
Speed: 6
Type: Dark
Range: Far

4: Enigma Shield
Reflects any incoming dark magic attack back at the foe. Can’t be used 2 turns in a row.
Damage: -
Cost: 10
Hit: 95%
Proc: 100%
Speed: 10
Type: Light
Range: Either

~

ITEMS:

Cape of the Heavens
Increases your light resistance by 2, dark resistance by 1, and physical armor by 1.

Celestial Map
Whenever the enemy successfully intercepts you, there is an 85% chance the intercept is avoided, and this item breaks.

Dark Matter
Whenever you switch out, deals 8 damage to all enemies.

Pulsar Fragment
When you use a dark magic attack or buff, or get hit by a dark magic attack, 30% chance the Fragment deals 6 elemental damage to all foes.

Quasi-Star
Your attacks have a 70% chance to deal 2 burn damage to the enemy each turn for 5 turns.

 
avatar for KeroroGunsou333 KeroroGunsou333 766 posts
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Originally posted by Blydden:

(Ever had a whole set posted?)

No

 
avatar for KingOfTheLULZ KingOfTheLULZ 4990 posts
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The Incredible Hulk
HP: 90
8/0/0
Innate: Hulk ignores all physical resistance

Hulk Smash: Physical, Any Range
10 extra damage at close range, enemies not in play take 5 splash damage
Energy: 45
Damage: 20
Hit: 95%
Crit: 10%
Speed: 4

Great Leap: Physical, Get Far
Hulk leaps in the air to get close, then lands on the opponent
Energy: 40
Damage: 25
Hit: 95%
Crit: 10%
Speed: 7

Anger: Physical, Any Range
Hulk’s damage is increased by 10 and resistance is increased by 3 for 3 turns
Energy: 45
Speed: 6

Gamma Radiation: Light, Close Range
10 splash damage to enemies not in play and light resistance lowered by 5
Energy: 65
Damage: 30
Hit: 95
Crit: 10%
Speed: 5


tell me how I can balance this card

 
avatar for axlkoegoskyeg axlkoegoskyeg 5490 posts
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Well… For old times sake…

Stardust, the Cosmic Warrior.
Hp:75
Res:3/5/0
Innate: Upon Stardust death, all allies shall regain 7 hp, and any debuff that was affecting then will be removed.

Starshield
Light Magic
Range: Both
Energy:25
Hit rate:95%
Speed:5
Starshield transfers all debuffs applied to his benched allies to himself. Addicionally, he applies a buff to himself that will increase his speed, damage, and resistances by 1 by each debuff currently affecting him. Last 2 turns.

Shooting Star Blast
Light Magic
Energy cost:35
Range: Far
Damage:28
Hit rate:95%
Speed:9
If the enemy chooses to use a slower attack, it will be interrupted. However, afterwards, Stardust attack speed will be lowered by 3 for the next 3 turns.

Starlight
Light Magic
Range:Both
Energy cost: 40
Damage: 11
Hitrate:95%
Speed:3

Hits all enemies. In the next turn, Starlight grants a 50% chance of avoiding interruption.

Cosmic Wrath
Light Magic
Range:Close
Energy cost:50
Damage:10×5
Hit rate:95%
Speed:2
Any buffs from innates or itens that are currently affecting Stardust benched allies will be applied to Cosmic Wrath. Addicionally, if Stardust has at least 2 benched allies, Cosmic Wrath will deal 10 splash damage to benched enemies, which will be recorded as direct strike damage to determinate whether innates or itens effects will be applied to it.

^^Well, I sure AM kinda rusty…