condoner
4 posts
|
Draft ID: 31634, 31707
Standard damage buffs not working bug report.
Multiple WotS buffs didn’t work, as well as others. Tracked down the WotS issue, and found it was working fine if played the turn after it was depleted, but if you played any other card in between, it was not functioning.
Looking to get two draft packs as compensation for my two second place finishes.
|
|
|
richliu
77 posts
|
Headgames did not work properly for me:(
Whenever I discarded 2 cards, my next attack played was not a critical strike and instead the buff just stayed there. As a result, I couldn’t win my draft so I would like to ask for compensation please.
Draft ID: 31949
|
|
|
ricky___
128 posts
|
Originally posted by timewar:
Originally posted by huhwhathitme:
Cover Fire doesn’t pull an ally from deck if the original Cover Fire is pulled with Blind Fury. Is this intended?
pretty sure it is. Any card called by another card cannot call another card. Which is why pulling a second blind fury is frustrating (or even worse a knees and elbows)
this is to prevent infinite cycles, where cards would keep continuing to play other cards.
|
|
|
MastermindJaMi
1 post
|
I wanted to do the Draft tonight and spared my Glory Packs but they are gone….
|
|
|
timewar
136 posts
|
Originally posted by MastermindJaMi:
I wanted to do the Draft tonight and spared my Glory Packs but they are gone….
that’s because you now need the preview 1 glory packs. You can still use your old glory packs from the deck editor open packs option.
|
|
|
nomological
31 posts
|
BUG: Maser: Far From Home (Ally Duplication and Active Effects)
When duplicated by the Acolyte Fire-Sculpting badge, “Maser: Far From Home” does not duplicate its active effects (i.e. +3 damage to next tactical effect), nor does the additional effect appear on the “Active Effects” panel.
Cf. Similar effects of “Fast Learner” when duplicated by Aco’s FS badge, which does work as intended.
|
|
|
top1214
7 posts
|
Recon Mision failure
top1214 draws Nova
top1214 gains buff from Scarlet Tiger’s Foot Shuko
top1214 plays Nova
top1214’s ACO POW badge has added +1 shield.
top1214’s ACO PSY badge has recovered 1 card(s).
top1214 recovers 1 from Nova
top1214 recovers:
+ Step for Step
top1214’s ACO PSY badge has added +1 damage to attack.
top1214’s buff from Recon Mission fades
Nova deals 10 damage to Coax
+ 2 Attack
– 5 Shield
+ 13 Bonus (Effects/Buffs)
Total = 10
I had 10 WC at the time, so Recon Mission did not double any portion of the damage.
|
|
|
wescha
15 posts
|
Brakebeat isn’t unstoppable anymore. It makes 4 damage when enemy has 2 shield and I’ve had Word on the Street depleted.
|
|
|
MinamoKaze
20 posts
|
Originally posted by wescha:
Brakebeat isn’t unstoppable anymore. It makes 4 damage when enemy has 2 shield and I’ve had Word on the Street depleted.
Were you in draft when that happened? Did you have the reflex badge?
|
|
|
malizius
11 posts
|
For me, too, extra damage isn’t working. Word on the Street, #Pow3rflux and Fire Sculpture all don’t add the damage.
|
|
|
Grolox
1 post
|
I’ve found that extra damage effects such as Bone Crusher and Shaky Ground aren’t properly adding damage like they used to before the last update.
|
|
|
toranx
150 posts
|
Same problem here, most cards with damage modifier to next threat or attack do not actually take effect (fire sculpture, adlib, word on the street, etc)
Makes “Always be prepared” pretty much useless.
|
|
|
chaos123456
184 posts
|
recon mission’s still works. In another note, I think Accelerant is only healing 1 on deplete.
|
|
|
jcvidman
2 posts
|
same here. all buffs fade before adding damage. This is a good ccg but this type of glitch makes it nearly impossible to play.
|
|
|
TheQuietMan
9 posts
|
Not sure if its been mentioned here or not, but Trick or Trick is definitely buggy. When it activate through depletion by scoreboard, it will affect that attack and the next attack. It also does not display that it is active.
|
|
|
jcvidman
2 posts
|
and the form doesn’t play after you play the function. Developing and maintaining a game is hard work but it’s gotta be done correctly or else the end product is near worthless
|
|
|
TheChad
48 posts
|
There is a bug with copying cards.
I'm a NS and when my firesculpting badge copied Fire From Within, I didn't get an additional card.
I had 2 Fire From Within in my hand, played one, it got copied, and the next turn I no longer had the additional Fire From Within in my hand. It is as if the copy played the extra card.
The major issue is that I only drew 1 card, so I now only have 2 cards in hand.
Codename: Sidekick gains buff from Cold Case
Codename: Sidekick gains buff from Key to the City
Codename: Sidekick gains buff from Key to the City
Codename: Sidekick gains buff from Key to the City
Codename: Sidekick gains buff from Key to the City
John gains buff from Faculty Mixer
John gains buff from Scoreboard
John gains buff from Cold Case
John gains buff from Big Stick
John gains buff from Mug Shots
John draws Helios: Genesis
John draws Seen It All Before
------------------
Codename: Sidekick's turn begins
------------------
John's turn begins
John draws Shadowplay
John plays Helios: Genesis
------------------
Codename: Sidekick's turn begins
------------------
John's turn begins
John draws Fire from Within
John plays Shadowplay
------------------
Codename: Sidekick's turn begins
------------------
John's turn begins
John draws Fire from Within
John gains buff from Padded Gloves (Green)
John plays Fire from Within
John's NST SCU badge will copy the next Attack.
Codename: Sidekick depletes 2 from Scoreboard
Codename: Sidekick depletes:
- Codename: Sidekick
- Cold Case
Codename: Sidekick's buff from Cold Case fades
Fire from Within deals 5 damage to Codename: Sidekick
+ 4 Attack
- 4 Shield
+ 5 Bonus (Effects/Buffs)
Total = 5
Codename: Sidekick depletes:
- Archery
- Decoy Mission
- Codename: Sidekick
- Channel
- Welcome Wagon
Codename: Sidekick gains buff from Welcome Wagon
John sends Fire from Within to Codename: Sidekick
Codename: Sidekick depletes 2 from Scoreboard
Codename: Sidekick depletes:
- Channel
- Codename: Sidekick
John gains 1 WC
Fire from Within deals 5 damage to Codename: Sidekick
+ 4 Attack
- 4 Shield
+ 5 Bonus (Effects/Buffs)
Total = 5
Codename: Sidekick depletes:
- Unsafe House
John copies Fire from Within
Codename: Sidekick gains buff from Unsafe House
- Black and White, and Red All Over
- Channel
- Decoy Mission
- Codename: Sidekick
John discards Fire from Within
John sends Fire from Within to Codename: Sidekick
------------------
Codename: Sidekick's turn begins
------------------
John's turn begins
John draws Last Ditch Effort
John plays Seen It All Before
------------------
Codename: Sidekick's turn begins
------------------
John's turn begins
John draws Black and White, and Red All Over
John plays Black and White, and Red All Over
------------------
Codename: Sidekick's turn begins
------------------
John's turn begins
John draws Step Aside
I can post a screenshot later today, but that's the issue and showing all the card draws/plays
I currently have Step Aside and Last Ditch Effort in my hand.
|
|
|
TheChad
48 posts
|
Well, so much for spacing…
Long story short:
2 Fire from Within in hand, 1 got copied (from Non-Stop’s Sculpting Badge).
Second Fire from Within disappeared from hand, didn’t draw a card to compensate, left with 2 cards in hand for every hand after that. (Two cards disappeared from hand in single turn, only draw 1)
|
|
|
Lanceloup
3 posts
|
Hello, there is a bug with The function, it doesn’t search the form from my deck. Whereas The form works correctly.
|
|
|
top1214
7 posts
|
Originally posted by chaos123456:
recon mission’s still works. In another note, I think Accelerant is only healing 1 on deplete.
Doesn’t seem to work for me (still):
top1214 plays A Thousand Deaths
top1214’s ACO PSY badge has recovered 1 card(s).
top1214 recovers 1 from A Thousand Deaths
top1214 recovers:
+ Nova
top1214’s ACO PSY badge has added +1 damage to attack.
– Healing Light
top1214’s buff from Recon Mission fades
A Thousand Deaths deals 2 damage to Maser: Protector
+ 3 Attack
– 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 2
|
|
|
MinamoKaze
20 posts
|
Kaze gains buff from Scoreboard
Kaze gains buff from Big Stick
Kaze gains buff from Big Stick
Kaze gains buff from Scoreboard
Ayanami gains buff from Faculty Mixer
Ayanami gains buff from Faculty Mixer
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Big Stick
Kaze draws A Thousand Deaths
Kaze draws Neighborhood Watch
------------------
Kaze's turn begins
Kaze draws The Bigger They Are...
Kaze plays A Thousand Deaths
Kaze's ACO PSY badge has recovered 1 card(s).
Kaze's ACO PSY badge has added +1 damage to attack.
Kaze's ACO PSY badge has banished 1 Ally card(s).
Ayanami banishes 1 from A Thousand Deaths
Ayanami banishes:
- The Function
Ayanami depletes 2 from Scoreboard
Ayanami depletes:
- Fire Wall
- Calm Before the Storm
Ayanami depletes 2 from Scoreboard
Ayanami depletes:
- Big Stick
Ayanami's buff from Big Stick fades
- Well Read
A Thousand Deaths deals 4 damage to Ayanami
+ 3 Attack
+ 1 Bonus (Effects/Buffs)
Total = 4
Cards are Banished
Ayanami banishes:
- Neighborhood Watch
- Neighborhood Watch
- Faculty Mixer
- On the Bubble
------------------
Ayanami's turn begins
Ayanami plays Well Read
Ayanami's ACO PSY badge has recovered 1 card(s).
Ayanami recovers 1 from Well Read
Ayanami recovers:
+ Well Read
Ayanami's ACO PSY badge has added +2 damage to attack.
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Calm Before the Storm
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Bad Dreams
Ayanami gains buff from Well Read
Well Read deals 3 damage to Kaze
+ 2 Attack
- 2 Shield
+ 3 Bonus (Effects/Buffs)
Total = 3
Kaze depletes:
- Remand...
- Doubtless
- Dark Thoughts
------------------
Kaze's turn begins
Kaze draws Bantam: The Whom
Kaze plays Bantam: The Whom
Kaze's ACO POW badge has added +1 shield.
Bantam: The Whom deals 0 damage to Ayanami
+ 5 Attack
- 5 Shield
Total = 0
------------------
Ayanami's turn begins
Ayanami plays Bad Dreams
Ayanami's ACO PSY badge has recovered 1 card(s).
Ayanami recovers 1 from Bad Dreams
Ayanami recovers:
+ Calm Before the Storm
Ayanami's ACO PSY badge has added +1 damage to attack.
Ayanami's ACO PSY badge has banished 1 Ally card(s).
Kaze banishes 1 from Bad Dreams
Kaze banishes:
- Shimmerstorm: Warning
Ayanami's ACO POW badge has added +1 shield.
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Interrogation
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Fiery Reflection
Kaze depletes 1 from Bad Dreams
Kaze depletes:
- Scoreboard
Bad Dreams deals 5 damage to Kaze
+ 4 Attack
- 1 Shield
+ 2 Bonus (Effects/Buffs)
Total = 5
Kaze depletes:
- Bookworm: The Whom
- Dark Thoughts
- Welcome Wagon
Ayanami gains buff from Welcome Wagon
- Hyper Conductor
- Shadowplay
------------------
Seems like Bantam is glitching too. I had Bookworm still in my deck, but it didn't pull it. Evidence can be seen from the next turn, when Bookworm is actually depleted from deck.
|
|
|
timewar
136 posts
|
I don’t know how well this will format, but the basic idea is he had shadowplay on, Help from Above copied itself (should count as 2 attacks) shadowplay still affected the next card.
Time’s NST REF badge granted haste.
Time’s NST SCU badge will copy the next Attack.
Help from Above deals 5 damage to Danor
Critical Hit!!
+ 5 Crit
Total = 5
Danor depletes:
– Investigative Journalism
– Help from Above
– Billy Stopless
Danor gains buff from Billy Stopless
– Fire Sculpture
– Moxie’s Missiles
Time gains 1 WC
Time gains 1 WC
Help from Above deals 5 damage to Danor
Critical Hit!!
+ 5 Crit
Total = 5
Danor depletes:
– Help from Above
Time copies Help from Above
– The Abyss: Genesis
Time adds Sleeper Agent to their library
– Moxie
Danor gains buff from Moxie
– Missing Each Other
– Blind Fury
Danor gains 2 WC’s
Time gains 2 WC’s
Time selects an additional Threat Card
Time selects an additional Threat Card
Time plays Painful Memories
Time depletes 2 from Painful Memories
Time depletes:
– Help from Above
– Knees and Elbows
Danor’s buff from Shadowplay fades
Painful Memories deals 5 damage to Danor
|
|
|
timewar
136 posts
|
Here’s another one for you. Not so fast activated and prevented the healing, but did not banish the depletion pile against Moxie: Genesis.
Time plays Moxie: Genesis
Time’s NST POW badge has added +1 damage to attack.
Vorinclex depletes 2 from Scoreboard
Vorinclex depletes:
– Mug Shots
Vorinclex’s buff from Mug Shots fades
– Find the Spark
Vorinclex depletes 2 from Scoreboard
Vorinclex depletes:
– #nextlevel
– The Form
Time gains 1 WC
Time loses 3 WC’s
- Not so Fast
Vorinclex depletes 6 from Moxie: Genesis
Vorinclex depletes:
– Neighborhood Watch
– Fireroad
– #nextlevel
– Evasive Maneuvers
– Dimetrodon
– Neighborhood Watch
Moxie: Genesis deals 5 damage to Vorinclex
+ 5 Attack
– 1 Shield
+ 1 Bonus (Effects/Buffs)
Total = 5
|
|
|
rmcd13
11 posts
|
Stop Shooting Yourself doesn’t seem to work when I get gripped. When Grip of Fanaticism skips my turn the visual effect of Stop disappears from my opponent and they do not deplete cards on their next turn. Please fix this so that Stop Shooting Yourself continues to cause my opponent to deplete cards until I actually get a turn.
|
|
|
HyperDuckman
15 posts
|
If KnE pulls cowabunga and you have cards in hand, your hand is discarded. I realize game mechanics dont allow for multiple search and play effects but is the discard interaction intended?
|