Bug Reports - Official page 33

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avatar for condoner condoner 4 posts
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Draft ID: 31634, 31707

Standard damage buffs not working bug report.

Multiple WotS buffs didn’t work, as well as others. Tracked down the WotS issue, and found it was working fine if played the turn after it was depleted, but if you played any other card in between, it was not functioning.

Looking to get two draft packs as compensation for my two second place finishes.

 
avatar for richliu richliu 77 posts
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Headgames did not work properly for me:(

Whenever I discarded 2 cards, my next attack played was not a critical strike and instead the buff just stayed there. As a result, I couldn’t win my draft so I would like to ask for compensation please.

Draft ID: 31949

 
avatar for ricky___ ricky___ 128 posts
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Originally posted by timewar:
Originally posted by huhwhathitme:

Cover Fire doesn’t pull an ally from deck if the original Cover Fire is pulled with Blind Fury. Is this intended?

pretty sure it is. Any card called by another card cannot call another card. Which is why pulling a second blind fury is frustrating (or even worse a knees and elbows)

this is to prevent infinite cycles, where cards would keep continuing to play other cards.

 
avatar for MastermindJaMi MastermindJaMi 1 post
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I wanted to do the Draft tonight and spared my Glory Packs but they are gone….

 
avatar for timewar timewar 136 posts
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Originally posted by MastermindJaMi:

I wanted to do the Draft tonight and spared my Glory Packs but they are gone….

that’s because you now need the preview 1 glory packs. You can still use your old glory packs from the deck editor open packs option.

 
avatar for nomological nomological 31 posts
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BUG: Maser: Far From Home (Ally Duplication and Active Effects)

When duplicated by the Acolyte Fire-Sculpting badge, “Maser: Far From Home” does not duplicate its active effects (i.e. +3 damage to next tactical effect), nor does the additional effect appear on the “Active Effects” panel.

Cf. Similar effects of “Fast Learner” when duplicated by Aco’s FS badge, which does work as intended.

 
avatar for top1214 top1214 7 posts
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Recon Mision failure

top1214 draws Nova
top1214 gains buff from Scarlet Tiger’s Foot Shuko
top1214 plays Nova

top1214’s ACO POW badge has added +1 shield.
top1214’s ACO PSY badge has recovered 1 card(s).
top1214 recovers 1 from Nova
top1214 recovers:
+ Step for Step
top1214’s ACO PSY badge has added +1 damage to attack.
top1214’s buff from Recon Mission fades
Nova deals 10 damage to Coax
+ 2 Attack
– 5 Shield
+ 13 Bonus (Effects/Buffs)
Total = 10

I had 10 WC at the time, so Recon Mission did not double any portion of the damage.

 
avatar for wescha wescha 15 posts
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Brakebeat isn’t unstoppable anymore. It makes 4 damage when enemy has 2 shield and I’ve had Word on the Street depleted.

 
avatar for MinamoKaze MinamoKaze 20 posts
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Originally posted by wescha:

Brakebeat isn’t unstoppable anymore. It makes 4 damage when enemy has 2 shield and I’ve had Word on the Street depleted.

Were you in draft when that happened? Did you have the reflex badge?

 
avatar for malizius malizius 11 posts
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For me, too, extra damage isn’t working. Word on the Street, #Pow3rflux and Fire Sculpture all don’t add the damage.

 
avatar for Grolox Grolox 1 post
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I’ve found that extra damage effects such as Bone Crusher and Shaky Ground aren’t properly adding damage like they used to before the last update.

 
avatar for toranx toranx 150 posts
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Same problem here, most cards with damage modifier to next threat or attack do not actually take effect (fire sculpture, adlib, word on the street, etc)
Makes “Always be prepared” pretty much useless.

 
avatar for chaos123456 chaos123456 184 posts
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recon mission’s still works. In another note, I think Accelerant is only healing 1 on deplete.

 
avatar for jcvidman jcvidman 2 posts
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same here. all buffs fade before adding damage. This is a good ccg but this type of glitch makes it nearly impossible to play.

 
avatar for TheQuietMan TheQuietMan 9 posts
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Not sure if its been mentioned here or not, but Trick or Trick is definitely buggy. When it activate through depletion by scoreboard, it will affect that attack and the next attack. It also does not display that it is active.

 
avatar for jcvidman jcvidman 2 posts
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and the form doesn’t play after you play the function. Developing and maintaining a game is hard work but it’s gotta be done correctly or else the end product is near worthless

 
avatar for TheChad TheChad 48 posts
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There is a bug with copying cards. I'm a NS and when my firesculpting badge copied Fire From Within, I didn't get an additional card. I had 2 Fire From Within in my hand, played one, it got copied, and the next turn I no longer had the additional Fire From Within in my hand. It is as if the copy played the extra card. The major issue is that I only drew 1 card, so I now only have 2 cards in hand. Codename: Sidekick gains buff from Cold Case Codename: Sidekick gains buff from Key to the City Codename: Sidekick gains buff from Key to the City Codename: Sidekick gains buff from Key to the City Codename: Sidekick gains buff from Key to the City John gains buff from Faculty Mixer John gains buff from Scoreboard John gains buff from Cold Case John gains buff from Big Stick John gains buff from Mug Shots John draws Helios: Genesis John draws Seen It All Before ------------------ Codename: Sidekick's turn begins ------------------ John's turn begins John draws Shadowplay John plays Helios: Genesis ------------------ Codename: Sidekick's turn begins ------------------ John's turn begins John draws Fire from Within John plays Shadowplay ------------------ Codename: Sidekick's turn begins ------------------ John's turn begins John draws Fire from Within John gains buff from Padded Gloves (Green) John plays Fire from Within John's NST SCU badge will copy the next Attack. Codename: Sidekick depletes 2 from Scoreboard Codename: Sidekick depletes: - Codename: Sidekick - Cold Case Codename: Sidekick's buff from Cold Case fades Fire from Within deals 5 damage to Codename: Sidekick + 4 Attack - 4 Shield + 5 Bonus (Effects/Buffs) Total = 5 Codename: Sidekick depletes: - Archery - Decoy Mission - Codename: Sidekick - Channel - Welcome Wagon Codename: Sidekick gains buff from Welcome Wagon John sends Fire from Within to Codename: Sidekick Codename: Sidekick depletes 2 from Scoreboard Codename: Sidekick depletes: - Channel - Codename: Sidekick John gains 1 WC Fire from Within deals 5 damage to Codename: Sidekick + 4 Attack - 4 Shield + 5 Bonus (Effects/Buffs) Total = 5 Codename: Sidekick depletes: - Unsafe House John copies Fire from Within Codename: Sidekick gains buff from Unsafe House - Black and White, and Red All Over - Channel - Decoy Mission - Codename: Sidekick John discards Fire from Within John sends Fire from Within to Codename: Sidekick ------------------ Codename: Sidekick's turn begins ------------------ John's turn begins John draws Last Ditch Effort John plays Seen It All Before ------------------ Codename: Sidekick's turn begins ------------------ John's turn begins John draws Black and White, and Red All Over John plays Black and White, and Red All Over ------------------ Codename: Sidekick's turn begins ------------------ John's turn begins John draws Step Aside I can post a screenshot later today, but that's the issue and showing all the card draws/plays I currently have Step Aside and Last Ditch Effort in my hand.
 
avatar for TheChad TheChad 48 posts
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Well, so much for spacing…
Long story short:
2 Fire from Within in hand, 1 got copied (from Non-Stop’s Sculpting Badge).
Second Fire from Within disappeared from hand, didn’t draw a card to compensate, left with 2 cards in hand for every hand after that. (Two cards disappeared from hand in single turn, only draw 1)

 
avatar for Lanceloup Lanceloup 3 posts
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Hello, there is a bug with The function, it doesn’t search the form from my deck. Whereas The form works correctly.

 
avatar for top1214 top1214 7 posts
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Originally posted by chaos123456:

recon mission’s still works. In another note, I think Accelerant is only healing 1 on deplete.

Doesn’t seem to work for me (still):

top1214 plays A Thousand Deaths

top1214’s ACO PSY badge has recovered 1 card(s).
top1214 recovers 1 from A Thousand Deaths
top1214 recovers:
+ Nova
top1214’s ACO PSY badge has added +1 damage to attack.
– Healing Light
top1214’s buff from Recon Mission fades
A Thousand Deaths deals 2 damage to Maser: Protector
+ 3 Attack
– 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 2

 
avatar for MinamoKaze MinamoKaze 20 posts
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Kaze gains buff from Scoreboard Kaze gains buff from Big Stick Kaze gains buff from Big Stick Kaze gains buff from Scoreboard Ayanami gains buff from Faculty Mixer Ayanami gains buff from Faculty Mixer Ayanami gains buff from Space Station Zeroth Ayanami gains buff from Space Station Zeroth Ayanami gains buff from Space Station Zeroth Ayanami gains buff from Space Station Zeroth Ayanami gains buff from Big Stick Kaze draws A Thousand Deaths Kaze draws Neighborhood Watch ------------------ Kaze's turn begins Kaze draws The Bigger They Are... Kaze plays A Thousand Deaths Kaze's ACO PSY badge has recovered 1 card(s). Kaze's ACO PSY badge has added +1 damage to attack. Kaze's ACO PSY badge has banished 1 Ally card(s). Ayanami banishes 1 from A Thousand Deaths Ayanami banishes: - The Function Ayanami depletes 2 from Scoreboard Ayanami depletes: - Fire Wall - Calm Before the Storm Ayanami depletes 2 from Scoreboard Ayanami depletes: - Big Stick Ayanami's buff from Big Stick fades - Well Read A Thousand Deaths deals 4 damage to Ayanami + 3 Attack + 1 Bonus (Effects/Buffs) Total = 4 Cards are Banished Ayanami banishes: - Neighborhood Watch - Neighborhood Watch - Faculty Mixer - On the Bubble ------------------ Ayanami's turn begins Ayanami plays Well Read Ayanami's ACO PSY badge has recovered 1 card(s). Ayanami recovers 1 from Well Read Ayanami recovers: + Well Read Ayanami's ACO PSY badge has added +2 damage to attack. Ayanami depletes 1 from Big Stick Ayanami depletes: - Calm Before the Storm Ayanami depletes 1 from Big Stick Ayanami depletes: - Bad Dreams Ayanami gains buff from Well Read Well Read deals 3 damage to Kaze + 2 Attack - 2 Shield + 3 Bonus (Effects/Buffs) Total = 3 Kaze depletes: - Remand... - Doubtless - Dark Thoughts ------------------ Kaze's turn begins Kaze draws Bantam: The Whom Kaze plays Bantam: The Whom Kaze's ACO POW badge has added +1 shield. Bantam: The Whom deals 0 damage to Ayanami + 5 Attack - 5 Shield Total = 0 ------------------ Ayanami's turn begins Ayanami plays Bad Dreams Ayanami's ACO PSY badge has recovered 1 card(s). Ayanami recovers 1 from Bad Dreams Ayanami recovers: + Calm Before the Storm Ayanami's ACO PSY badge has added +1 damage to attack. Ayanami's ACO PSY badge has banished 1 Ally card(s). Kaze banishes 1 from Bad Dreams Kaze banishes: - Shimmerstorm: Warning Ayanami's ACO POW badge has added +1 shield. Ayanami depletes 1 from Big Stick Ayanami depletes: - Interrogation Ayanami depletes 1 from Big Stick Ayanami depletes: - Fiery Reflection Kaze depletes 1 from Bad Dreams Kaze depletes: - Scoreboard Bad Dreams deals 5 damage to Kaze + 4 Attack - 1 Shield + 2 Bonus (Effects/Buffs) Total = 5 Kaze depletes: - Bookworm: The Whom - Dark Thoughts - Welcome Wagon Ayanami gains buff from Welcome Wagon - Hyper Conductor - Shadowplay ------------------ Seems like Bantam is glitching too. I had Bookworm still in my deck, but it didn't pull it. Evidence can be seen from the next turn, when Bookworm is actually depleted from deck.
 
avatar for timewar timewar 136 posts
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I don’t know how well this will format, but the basic idea is he had shadowplay on, Help from Above copied itself (should count as 2 attacks) shadowplay still affected the next card.

Time’s NST REF badge granted haste.
Time’s NST SCU badge will copy the next Attack.
Help from Above deals 5 damage to Danor
Critical Hit!!
+ 5 Crit
Total = 5
Danor depletes:
– Investigative Journalism
– Help from Above
– Billy Stopless
Danor gains buff from Billy Stopless
– Fire Sculpture
– Moxie’s Missiles
Time gains 1 WC
Time gains 1 WC
Help from Above deals 5 damage to Danor
Critical Hit!!
+ 5 Crit
Total = 5
Danor depletes:
– Help from Above
Time copies Help from Above
– The Abyss: Genesis
Time adds Sleeper Agent to their library
– Moxie
Danor gains buff from Moxie
– Missing Each Other
– Blind Fury
Danor gains 2 WC’s
Time gains 2 WC’s
Time selects an additional Threat Card
Time selects an additional Threat Card
Time plays Painful Memories

Time depletes 2 from Painful Memories
Time depletes:
– Help from Above
– Knees and Elbows
Danor’s buff from Shadowplay fades
Painful Memories deals 5 damage to Danor

 
avatar for timewar timewar 136 posts
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Here’s another one for you. Not so fast activated and prevented the healing, but did not banish the depletion pile against Moxie: Genesis.

Time plays Moxie: Genesis

Time’s NST POW badge has added +1 damage to attack.
Vorinclex depletes 2 from Scoreboard
Vorinclex depletes:
– Mug Shots
Vorinclex’s buff from Mug Shots fades
– Find the Spark
Vorinclex depletes 2 from Scoreboard
Vorinclex depletes:
– #nextlevel
– The Form
Time gains 1 WC
Time loses 3 WC’s

  • Not so Fast
    Vorinclex depletes 6 from Moxie: Genesis
    Vorinclex depletes:
    – Neighborhood Watch
    – Fireroad
    – #nextlevel
    – Evasive Maneuvers
    – Dimetrodon
    – Neighborhood Watch
    Moxie: Genesis deals 5 damage to Vorinclex
    + 5 Attack
    – 1 Shield
    + 1 Bonus (Effects/Buffs)
    Total = 5
 
avatar for rmcd13 rmcd13 11 posts
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Stop Shooting Yourself doesn’t seem to work when I get gripped. When Grip of Fanaticism skips my turn the visual effect of Stop disappears from my opponent and they do not deplete cards on their next turn. Please fix this so that Stop Shooting Yourself continues to cause my opponent to deplete cards until I actually get a turn.

 
avatar for HyperDuckman HyperDuckman 15 posts
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If KnE pulls cowabunga and you have cards in hand, your hand is discarded. I realize game mechanics dont allow for multiple search and play effects but is the discard interaction intended?