CS Portable Competitive?

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Idk guys. Thoughts on this?

 
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It depends. I think if it had a more organized clan system, you’d see more organized clan vs. clan activity.
Other than that, I have a tendency to run into noob “lone wolf” types who don’t have a clue how to work with the team.
For example, in Tanki Online CTF mode, generally when someone manages to grab the enemy flag, everybody protects him and tries to escort him back to base, whereas in CSP you’re generally on your own.
But on occasion I’ve been in some pretty intense matches.

 
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I think I’ve already made my thoughts clear on another thread, but there are a few barriers that stop this game from really being competitive:

1. There’s no money to be had by getting good at CS:P. By paying the most, you tend to attract the best (usually…).

2. This game contains far too many glitches that can be exploited. If these are exploited in matches, the game obviously will not be competitive, but rather a competition of who can make the most of the exploits. Well, I guess that COULD be competitive in some sense…

3. Mod abuse and a relatively inactive community, which stems from mod abuse, drive good players elsewhere.

4. Client-based hit detection kills competitiveness.

 
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I don’t think mod abuse is frequent enough as to stifle the community.. at the very least I haven’t noticed any decline in activity since the old times, when mods were few and far between.
Actually, the CSP forums are some of the most active forums I have ever seen. Most “active” forums, you can generally expect a reply within a few days. On the CSP forums you can expect a reply between a few seconds and a few minutes, waiting a day is a very long time.

However.

I think as it is, there are a lot of changes that cannot be made to CSP without having to make some serious and drastic changes to the game’s infrastructure, and many of those changes aren’t being made because of the danger of losing the existing player base.

Perhaps the best option would be for OnMars to keep CSP around for those who still want to play it (perhaps bugfix every once in a while when required, do server maintenance, etc), and move on to greener pastures. Maybe start a new war-themed shooter, or even an entirely new genre of game. They can learn from the mistakes of CSP (and the things that CSP did right), maybe hire more and better artists, design a better network infrastructure from the start, etc. They can even try monetizing their other ventures, which is something they can’t do with CSP because A.) it’s pretty buggy, and B.) they could potentially lose a large player base in the process.

 
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Originally posted by PhobicSoft:

I don’t think mod abuse is frequent enough as to stifle the community.. at the very least I haven’t noticed any decline in activity since the old times, when mods were few and far between.
Actually, the CSP forums are some of the most active forums I have ever seen. Most “active” forums, you can generally expect a reply within a few days. On the CSP forums you can expect a reply between a few seconds and a few minutes, waiting a day is a very long time.

However.

I think as it is, there are a lot of changes that cannot be made to CSP without having to make some serious and drastic changes to the game’s infrastructure, and many of those changes aren’t being made because of the danger of losing the existing player base.

Perhaps the best option would be for OnMars to keep CSP around for those who still want to play it (perhaps bugfix every once in a while when required, do server maintenance, etc), and move on to greener pastures. Maybe start a new war-themed shooter, or even an entirely new genre of game. They can learn from the mistakes of CSP (and the things that CSP did right), maybe hire more and better artists, design a better network infrastructure from the start, etc. They can even try monetizing their other ventures, which is something they can’t do with CSP because A.) it’s pretty buggy, and B.) they could potentially lose a large player base in the process.

A few minutes is fast response time. A few days is not. You guys do have some quick responses in minutes, but they’re only by a handful of people. This game might have an activity community for kong games, but that’s not necessarily saying much.

You should honestly be tearing down CSP. As much as I like counter-strike, copying their work is reprehensible, even if what you did is legal, which I’m not entirely sure about. I think Valve hasn’t cared much because you’re not really competition. Your share of the gaming population is far too small and most people who play on kong probably wouldn’t play cs:go anyways.

If you actually care to grow as a dev, I’d say screw CSP. You’re wasting your time. This game was devised to be a rip-off of Counter-Strike. There’s nothing novel about it and working with it is not a learning experience. But I don’t care if you grow as a dev.

 
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I honestly would like to see a game similar to CSP, redone from the ground up, with a lot more features, as an actual viable IP for Studio OnMars. And they should really target PC and Mac with it (maybe even attempt to distribute via Steam), and completely forget about mobile.
One reason you don’t see as many shiney features and solid gameplay in CSP, is because I think Studio OnMars is stretching themselves thin trying to maintain this game (and at the same time they’re trying to ensure compatibility with nearly every device on the planet), and with quite frankly nothing to gain from it but experience.
Should they tear it down? I don’t think so.
But they definitely should wrap it up and move on.