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Hirudo Works Too Well page 2

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avatar for SkyDark SkyDark 116 posts
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Originally posted by Resgrath:

so because they dont have health regen its ok to go beyond their designated target area? all things considered omen doesnt have a preset amount of targets it can hit(if i remember that right) and circe also has a mist which reduces damage as well as a teleport, while ss on the other hand has a shield to reduce damage and increase damage enemies take along with a heal that regens alot more then it takes to use it. that being said “life steal” should not be under the scrutiny of what should be “fixed” as far as going outside their bound range.

None of the SS or Circe skills are so OP, as the Hiru, is why it is so easy to kill a Circe or that it dies with its Space Fold, I just as easy to kill a SS.
But Hirudo not need to spend more energy to use the Heal the SS, and slows as the Circe Bolts Bindu making it vulnerable. He simply press a button and automatically heals and attacks. You only need to fly like a fly around.

 
avatar for Resgrath Resgrath 24 posts
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that is true, but when you see a hiru coming and it activates its abilities the only thing you have to do is run straight past it thus avoiding most of the initial damage. how many ships can you say that just running past them makes all their attacks invalid? hiru is the only ship that has all its attacks bound to itself, even jabber has mines that can left behind to hit enemies, which means hiru must be in constant danger of counter attack at all times in order to fight enemies.

 
avatar for SkyDark SkyDark 116 posts
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Originally posted by Resgrath:

that is true, but When you see a hiru coming and it activates its abilities the only thing you have to do is run straight past it trying avoiding most of the initial damage. how many ships can you say that just running past them makes all their attacks invalid? hiru is the only ship that has all its attacks bound to itself, even jabber has mines that can left behind to hit enemies, which means hiru must be in constant danger of counter attack at all times in order to fight enemies.

If obviously the only strategy against Hiru is away from him, but with little coold down you have with your skills, time simply is infamous, you need to make all possible damage, because if you fail, he will activate the Circuit Sahdow, he just suck ur energy …
While you spend your energy in the AB and weapons, he just do it in the AB, if needed, it can simply fly around yours with T, so when you spent half your energy trying kill him, just he come near you, and presto! U energy will rise while lower yours. Its a big deal.

 
avatar for TAO_Arecibo TAO_Arecibo 385 posts
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Originally posted by Resgrath:

as far as necro going beyond its range, i could say the same for several abilities. those being circe sphere and ss phaser.

Sphere is supposed to go that far XD.

 
avatar for TAO_Arecibo TAO_Arecibo 385 posts
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Originally posted by SkyDark:
None of the SS or Circe skills are so OP, as the Hiru, is why it is so easy to kill a Circe or that it dies with its Space Fold, I just as easy to kill a SS.

Eh… I’ve found it REALLY difficult to die with Circe. Perhaps the guys you are playing with aren’t saving their Space Fold’s appropriately or something. Most of the time, I find that the only way you kill a Circe (at least when I’m running it) is when you suprise-burst me.

 
avatar for Resgrath Resgrath 24 posts
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I would also like to point out that hiru must travel to his enemy to hit them, giving them ample time to shoot at him from range. In the case of such ships as ant, ss, and jabber who all have a large amount of power when it comes to getting a lead on their enemy they can take out well more then half if not almost all of hiru’s energy before he can reach them. not to mention you are very vulnerable to slows from ships such as jabber, angel, circe, ant, and undu all of which negate his ability to chase or follow. And of course there is the fact that wolfs claw mines act as hard objects and will completely interrupt anything that hits them.

 
avatar for miner43 miner43 42 posts
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You need to include that, if both ships run in a straight line, about half the ships are faster the hirudo with afterburners.

If hiru is low health, a Dash, Cutter, or Stinger can easily come in behind hiru, out of hiru’s range, and rape it.

 
avatar for Darth_Sirov Darth_Sirov 2285 posts
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Not every Hiru will just fly straight into enemy fire, some can weave around to avoid fire trying to get to you.

 
avatar for rick2411 rick2411 222 posts
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Tell me just about how many times have you guys tried to actually stay in the range of the Hirudo and kill it?
That’s the whole secret! Hirudo can’t take 1on1 fights from good pilots, and please PLEASE don’t gang up on it.
Why? Because it’s going to drain all two/three/four/five of you at the same time.
If you’re using and ANT, just go on reverse while shooting at it. If you’re Undu, stay inside the circle, slow Hiru down and shoot him with the Quantling Gun. If you’re jabber, well, screw him easily!

Hiru isn’t really that hard to kill 1on1.

 
avatar for keynup keynup 242 posts
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And how often is it that its only 1 on 1 (with any ships) and both are fully healed?

 
avatar for Darth_Sirov Darth_Sirov 2285 posts
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If the Hiru is good, he’ll try to dodge trying to get close, while the ones mentioned has to AIM to get a good hit. Sure, it still depends on the players themselves, but the extend on how often the scenario swings from one to the other, most of the time, it’s Hiru’s advantage when both players are of equal skill. Hiru can just concentrate on flying around and avoiding, while said ships has to move away, aim and also avoid stuffs.

 
avatar for SkyDark SkyDark 116 posts
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Originally posted by rick2411:

Tell me just about how many times have you guys tried to actually stay in the range of the Hirudo and kill it?
That’s the whole secret! Hirudo can’t take 1on1 fights from good pilots, and please PLEASE don’t gang up on it.

Why? Because it’s going to drain all two/three/four/five of you at the same time.
If you’re using and ANT, just go on reverse while shooting at it. If you’re Undu, stay inside the circle, slow Hiru down and shoot him with the Quantling Gun. If you’re jabber, well, screw him easily!

Hiru isn’t really that hard to kill 1on1.

If u are talking of the Hiru with good pilots, u need put a good pilot on the Hiru, and in that case, is when the Hirudo OP note.

 
avatar for Resgrath Resgrath 24 posts
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one last comment from me here, hiru can only drain 4 targets at max rank.

 
avatar for Lichice Lichice 91 posts
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Hits on all four targets will be more than enough to resupply the energy cost from using Shadow Circuit and then some. I have no idea what you’re trying to argue with that.

 
avatar for Darth_Sirov Darth_Sirov 2285 posts
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Originally posted by Lichice:

Hits on all four targets will be more than enough to resupply the energy cost from using Shadow Circuit and then some. I have no idea what you’re trying to argue with that.

I guess it means that you either have to fight with 2-3 (I recall Shadow only drains 25% so fighting at 4 means you gain all XD), but that’s beside the point though. If you gang up on it, it will surely die. How often you try to do this just to kill 1 ship while the rest goes wrecking your base, that is up for discussion.