I decided to figure out how damage works in this game, and there’s quite a few interesting things I’ve found, for instance, with physical weapons its best to shoot the back, whereas with magical weapons its best to shoot the front of the enemy.
For most of the tests I used the test mode (quick game → test mode), which allows you to shoot a test dummy for as long as you want. Then I repeated some of these tests in PVE and PVP, it’s consistent with test mode.
These are average damages for all weapons, front and back shots:
(pastebin link in case kongregate screws up the formatting) http://pastebin.com/gLJaVSXW
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- Physical
- back shot – you hit the enemy in the back, he is facing AWAY from the shot
- front shot – you hit the enemy in the face, he is facing the shot
Axe:
Front shot – 155 damage
Back shot – 173 damage
Cannon:
Front shot – 153 damage
Back shot – 169 damage
Bow:
Front shot – (5 × 30) = 150 damage
Back shot – (5 × 33) = 165 damage
Thor hammer:
Front shot – 153 damage
Back shot – 169 damage
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- For all magic attacks:
- tap – the damage dealth when the projectile collides with the opponent
- explosion – the projectile effect AFTER the tap
- back shot – explosion hits enemy in the front (projectile passes through opponents back)
- front shot – explosion hits enemy in the back (projectile passes through opponents front)
- because of this, unlike physical attacks, its best to shoot opponents
- in the face, not their back (the tap will do less damage, however
- the explosion will do more, as it hits the enemy in the back)
Devil’s little wand:
Front shot – tap 23 + 160 explosion = 183 damage
Back shot – tap 25 + 149 explosion = 174 damage
Witch’s staff:
Front shot – tap 23 + 172 explosion = 195 damage
Back shot – tap 25 + 157 explosion = 182 damage
Sword:
Front shot – tap 23 + 172 explosion = 195 damage
Back shot – tap 25 + 157 explosion = 182 damage
Frog:
Front shot – tap 23 + (50 × 4) explosion = 223 damage
Back shot – tap 25 + (40 × 4) explosion = 185 damage
Lightning:
Front shot – 157 + 31 + 31 = 219 damage
Back shot – 172 + 34 + 34 = 240 damage
I assume every weapon has an “ideal” amount of +ATK for its upgrade level, for instance if you go to the shop, the level 2 weapons there seem to have the highest possible +ATK, and some weapons have a higher +ATK than others.
I assume testing mode uses the same “ideal” weapons, but level 1 weapons instead of level 2. Because of this, a cannon does almost the same damage as an axe in testing mode, because a lvl 1 “ideal” axe has just 2 more +ATK than a cannon, however a lvl 2 axe has 7 more +ATK than a lvl 2 cannon, so the difference will be greater depending on your weapons level.