Maldrete
45 posts
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Stating how many more attacks a base can take before the colony shield goes up (I am so frustrated right now because someone’s shield went up when I attacked him once, and now I can’t get 2 million of his near unprotected gold).
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chanflon
13 posts
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i have an idea, can you please make the resource buildings give off more resources because when i have upgraded my lvl 4 starbase to lvl5, i only had 12,573 gold left and i wait waaaaaay too long for mines to give me minerals( i’d suggest about 500 more minerals/gold for each resource building.
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Ridgyaxe
38 posts
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The ability to see what planet an enemy attacked? For example, instead of saying “Fred” has attacked you, say something like “Fred has attacked Colony 2”
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nproteau
22 posts
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Or even better, Fred,at (insert home planet here) attacked colony 2.
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brydar
1 post
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The spotter drones can they be moved to a use button? I seam to always use them by accident.
Instead of a message that someone is currently looting your target …provide a name of who.
For new ideas … how about a satilite control tower that kills/damages some number of units that attack your planet – pior to them landing or just randomizes their landing.
A way to send canned messages to different other planets/players in game. like “of coarse you know this means war!”, “I am sorry your planet needs to be removed to make way for my new spaceway.”, That attack was poor attempt perhaps next time you will bring your A game."
The ability or unit that can be given a target and will piroitize that or direct other units to attack that target.
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waakk
22 posts
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I would love to see a new gunner that has actual weapon speed. Maybe 4.5 shots per second but each does only 5 damage. I’m tired of having 1-2 sps and would really like a new unit like this. Please put this in mind, DigitalChocolate.
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demdisco
266 posts
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This is just to share ideas, its not like they are actually going to put them in, BUt maybe they actually view and like some ideas ;)
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waakk
22 posts
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Originally posted by waakk:
I would love to see a new gunner that has actual weapon speed. Maybe 4.5 shots per second but each does only 5 damage. I’m tired of having 1-2 sps and would really like a new unit like this. Please put this in mind, DigitalChocolate.
Sorry about that. I knew these are just ideas, but when I posted it, I was in a horrible mood.
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Ridgyaxe
38 posts
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First of all, How ’bout the ability to upgrade Traps so they do more damage/bigger explosion radius? Secondly, Bump.
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player1182
184 posts
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Traps are one-use ‘consumable’ objects. If upgrades are needed, it would be difficult to rebuilt them after they have been destroyed. Instead, ask for the ability to upgrade all the traps at once for maybe, some minerals? That would give minerals a better use.
Click here to play Galaxy Life.
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Jamstercdg
16 posts
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A really idea I’ve been thinking is giving a defender some war points for killing units. I think it will balance and benefit those that aren’t offensively inclined. Those that put resources into defense and not offense should be rewarded in wars just as much as those who send 100 attacks a day. Sort of line it up with a level 1 marine gives like 1 point and a level 2 marine gives 2. A zep gives 10, 15 and then the level would add a percentage to it. It would need a lot of work, but I think it would benefit. It discourages someone sending 10 attacks that only dent each time.
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Ridgyaxe
38 posts
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The ability to remove friends after they’ve attacked you :I
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player1182
184 posts
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A really idea I have been thinking is giving the attacker more war points for destroying buildings. I think it will balance and benefit those that are not defensively inclined. Those that put resources into offense and not defense should be rewarded in wars just as much as those who idle everyday. Sort of line it up with a level 1 sniper gives like 10 point and a level 2 sniper gives 20. A mortar gives 100, 150 and then the level would add a percentage to it. It would need a lot of work, but I think it would benefit. It discourages someone from idling the whole day instead of attacking each time.
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Xatak
4 posts
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Originally posted by player1182:
A really idea I have been thinking is giving the attacker more war points for destroying buildings. I think it will balance and benefit those that are not defensively inclined. Those that put resources into offense and not defense should be rewarded in wars just as much as those who idle everyday. Sort of line it up with a level 1 sniper gives like 10 point and a level 2 sniper gives 20. A mortar gives 100, 150 and then the level would add a percentage to it. It would need a lot of work, but I think it would benefit. It discourages someone from idling the whole day instead of attacking each time.
Obvious jerk is obvious ;P.
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player1182
184 posts
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Btw, When a storage building or Star Base is destroyed, what amount or percentage of the defender’s resources are looted?
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lawrence1002
2 posts
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when you upgrade towers they should look cooler and plus if you spying and they have one tower left and you dont know what level it is e.g sniper tower level to a little cooling system (what doent work) you know what i meen
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nukydel
202 posts
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Just delete post by clicking on edit post than youl see in red letters delete post
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dachende
62 posts
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When people apply to your alliance – you can’t see any details about them.
It would be great if you could see their level at least – and also their starbase level for main.
Or their Coordinates so we can check it out ourselves.
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stereolab
36 posts
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it would be wonderful to be able to transfer back your armies from your defense bunkers to your warp gates….
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Dai84b
1 post
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It’s probably already been said, but could we have a mineral/coins converter. Not something that people get from the start, but more like a collection- like fly trap etc- that you have to unlock, making it slightly less………bad, I guess.
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Maldrete
45 posts
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How about a starling with low health, but a regenerating shield.
Also, a better way to find good alliances to fight against (add boxes like, level of activity, # of members, win/loss ratios, each of which, when clicked, eliminates non-eligible alliances).
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Jamstercdg
16 posts
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in wars can we have the war end in a tie after the score stays 0-0 for a certain time. This helps for those of us that can’t attack our opponents and will make sure we don’t have to wait forever to start another war.
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tghrr
56 posts
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how about a button that when you click it highlights in red all the spots that your turrets cant reach and highlights in green all the spots that your turrets can reach
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player1182
184 posts
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This post has been removed by an administrator or moderator
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