QRA and RP

2 posts

Flag Post

Both of these modules are kinda not worth it. Simple fix to make quick reaction armor and reflective plate viable would be to offset them. Ex: Enemy attacks ships with QRA and RP. RP activates 1st turn. Next turn enmy attacks and QRA activates.

Unfortunately as it stands they are not very useful. I’ve tested many different RP tank builds, and they all get nuked because it only activates every other round, or only activates against one single attack.

Please look into this IGG and see if you can find a way to make them more useful.



This post has been removed by an administrator or moderator