Format: Strength, Vitality, Endurance (without the colons)
Level 1 → Level 2
Coelophysis: 135 → 147
Carno: 531 → 741
Centro: 342 → 453
Parasaurolophus: 333 → 444
Pachycephalo: 234 → 345
Brachio: 351 → 471
(Damage, Clock, Range for levels one and two)
Hammer: 513 → 714
Colt: 243 → 354
Peacemaker: 315 → 417
Stat gains each level
There are two types of stat increases on levelup.
- The dinosaur or weapon gains two points in their highest starting statistic (like endurance for Coelophysis, damage for Hammer) and zero in the lowest one (strength and clock in these examples).
- One point is gained in every stat.
These two alternate for everything except Parasaurolophus for which only case 2 happens. The more unevely distributed the starting stats are, the more often case one happens. One more example: Vitality is the main stat for bot Braachio and centro. But for brachio, gaining two Vitality, one Strength and zero Endurance happens on more levels than for Centro. That does happen for Centro sometimes as well, but gaining one point in all Stats is much more common for centro than for Brachio.
- How often do those two cases happen exactly? If we figure that out, we could easily calculate the exact stats for every level.
- The exact descriptions of all activated abilities would be a great addition to this list. Missing: Carno, Centro, Pachy, Colt, Peacemaker