Suggestions and bugs page 2

111 posts

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Another idea for keys is if we could craft them.

How about a “Locksmith Shop” where we can craft keys?

 
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I finished putting up my second lumber mill, and the lumber limit didn´t go up, when I refreshed it was ok
might have just been me but it really put me off
great game though

 
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It would be awesome if I could change abilities before each battle. I have gone into dungeons many times and had to escape because I forgot to change abilities. And the keys should have a rare drop on bosses or rare monsters. Although I think the whole idea of keys was so you could reward the competitions…

 
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How about constructing something like a casino/arena where you could exchange your spare materials for chips? Different materials could have different exchange rates (300 screws for 50 tokens, 1 diamond for 100 tokens, etc.). Then you could implement some custom mini-game or battle system where you could wager varying amounts for a chance to win keys, armor, rare materials, or some such? I feel like it’d be a great way to put some of those brooms, wings, and the plethora of other materials to good use while extending another form of gameplay. Thanks for your great work thus far!

 
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I think I found a bug while decorating my town. I have only 6 fences, but I cannot build any more. Similarly with tiny trees and flowers, I only have about 10 in total, but in the build screen it says I already built 60. I think the same problem occurs with stone patches and roads, but I haven’t counted those.

I also have a suggestion for improvement. It would be nice if you could assign villagers to work in buildings in order to constantly increase production. A logging camp for example creates x amount of wood per hour. With a villager assigned to the logging camp it would make the same amount of wood in only 50 minutes. As a penalty you would only get a villager action once every 2,5 minutes instead of every 2 minutes. This would make using villagers less tedious and it would also make sure the villagers are put to good use even when you go dungeon delving (or in this case tower climbing) or when you’re offline.

 
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When I’m in battle it gets tedious switching between item tabs to provide food, heal, revive, etc. How about a customizable quick slot tab for our most common items?

 
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game speed button will be nice. sometimes, i want to slow the battle down for those tough mobs, and quicken things up for farming.

I play on 2 different coms (1 at work and 1 at home) and i must say, its much easier to win difficult floors on a slower comp

 
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Make a login bonus ,so every day day you enter you can get a chance to win something (items,potions,weapons,I don’t really care) with the prize being better for each consecutive day you play.

 
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Bug: Two times i made a Mossbow, but it didnt appier in my iventory.

 
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This game rocks! A terrible, yet awesome way to waste my day away ;•)

A suggestion: When two or more characters are aiming at an enemy with low health and they go into the attack sequence at the same time one of the characters kills them while the others’ action bars reset. Is there a way to have the characters’ bars who did not attack stay filled? Those one or two attacks/actions can make or break a fight. I think that’s only fair seeing as how an action bar was filled and there was no action performed. Thanks!!!

 
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In a big room if all the guys “on the bench” are dead and I use a revive sometimes the other dead guys are blocking him. So when I try to bring in the newly revived guy I can’t get him selected in time because the game thinks I’m pointing at the dead guy in front of him.
So either make that area bigger or automatically shift the dead guys to the left and the living to the right (on the back bench not the currently fighting group.)

 
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remove brooms, goggles, and similar c**p from the chests in GD. At least replace them with useful potions like softie or shock ie. After 25+ GD remove potions and add something that really suits the floor. Like t2-t3 refined/plain, or stuff like that. Those items may be lesser than a player is using, but they’ll speed up the process to t5 or t6 a bit. Plus, GD will finally have a replay value. Having t6 sets now which are better than rogue/sardaukar/zweihander, means you could also implement some sets for other classes (archer/cleric/mage) which would greatly increase visits to GD. Range from t5, t5,5 or t6..your choice.
Plus, one small thing. Real shame shadower ie (t5) got so speed nerfed. There was no heavy reason to do that, people would get to t6 sooner or later, forcing them to do it by nerfing older tiers is not really an ethical way to do it.

 
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Suggestion: Make some potions from the balloon store have a small chance of dropping in certain areas.(such as GD and Mystbourne or something)A movie theater as an alternative way to get happiness.

 
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I notice that the latest T6 gear has been ‘animal themed’ with two classes to yet receive their “animal themed” gear. begs could ONE of those TWO be kangaroo?
Yours sincerely,
a very biased kangaroo lover…

Danruk Rooface

 
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Originally posted by Danruk:

I notice that the latest T6 gear has been ‘animal themed’ with two classes to yet receive their “animal themed” gear. begs could ONE of those TWO be kangaroo?
Yours sincerely,
a very biased kangaroo lover…

Danruk Rooface

All of t6 sets are already finished. You could see all of them if you had tier 5 built (though, you can’t build t6 until you upgrade to tier 6).
6 animal-looking costumes are: crow (wizard), monkey (adventurer), zebra (cleric), rhino (knight), lion (berserker), and fox (archer).
Maybe it isn’t what you wished for (take your number), but at least you get a picture how it looks like.

 
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If there was a collect all button for resources that would be sweeeet. Also i love this game. i hate to say it but i spend too much time playing it. this is a wonderful game great job!!!!!!!!!!

 
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less kangaroo more KONGaroo!

 
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Suggestion: be able to equip more than 6 grinns at a time in battles.

 
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I’d love to see non class specific items that can be crafted. Maybe something like a research laboratory? Some place where you can craft gear that correlates with in quality and price, with the different tiers, but allows you to “fill in the gaps” in your gear or slightly customize your Grinns a little.

It would be nice to have the ability to obtain miscellaneous items that are universally equipable that that allow you to change a classes function slightly.

 
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not all of my t2 gear that i’ve been making is refined :( i still love the game though as I’ve made about 20 new t2 refined things

 
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its prolly because you are making t2 hair. certain things such as hair (stuff with no bonuses) cant be refined to begin with.

 
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I want to suggest something for knights along the lines of what clerics have. If clerics are supposed to heal and haste the party, why not have knights keep them defended? So give them different attack choices. So they could choose between sacrifice which uses their health to heal their party (or themselves at a 150% bonus), or target a party member and give defense buffs based on their power. Because from what I’m reading from other players, berserker makes for a better tank than a knight which is kind of… an oxymoron since berserkers are supposed to not take a hit.
So the defense attack could possibly make a knight a more viable choice when enemies are striking for 100+ damage…. to the knight (which is supposed to be the defensive class) or any other party member.

 
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I am experiencing a bug on Tower Level 4. I, for the first time, have more than three heroes, and the Little Girl is telling me to “Drag a hero into the smaller spotlights,” (and something about berserkers not switching). Even if I drag one into the spotlight, I can get a continue arrow, and I can’t start the battle. I have also tried other levels without success. Every time, the bug occurs and I can’t proceed to the battles.

 
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Don’t know if this was already stated or not, but I tend to run into a bug where my game freezes. It is easily solved, if anyone else runs into this problem, by scrolling with your mouse, but it can still be annoying, since its fairly random.

 
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I don’t really need to have an animation showing when a boss is using a special attack, maybe just a notice or something, there isn’t any reason why it should take up the whole area and pause any actions I was taking… It’s frustrating that spawning a spider freezes actions too, I should be able to issue health or remedies in the meantime.