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Elements AI fails

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avatar for ninjacloneXD ninjacloneXD 84 posts
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This thread is to post any ai fails that you have ever encountered.
Edit: this thread is not designed to point out the flaws in elements, it is purely for the lols.

 
avatar for ninjacloneXD ninjacloneXD 84 posts
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avatar for ARTHANASIOS ARTHANASIOS 12 posts
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1) Well, many times I have seen the AI using its Otyughs to eat friendly 1/1 creatures (like Skeletons, Photons, etc.) when there are enemy creatures with less health than the Otyugh.
2) The AI has the nasty habit to buff a single creature of it. A good example is the continously buffing of a single Dune Scorpion with Blessings while there are more Dune Scorpions out there. Same goes with almost every kind of creature buffing.
3) The AI also uses desctructive spells only in high-health creautres, while a single Thunderbolt could be used to destroy a far weaker but far more dangerous creature. There are several examples of this and the opposite also happens.

 
avatar for DDUU11 DDUU11 230 posts
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wow the guy has a vampire singularity… Epic fail.

 
avatar for Phyllotaxy Phyllotaxy 5 posts
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I found one, I found one!

 
avatar for qazzaq123 qazzaq123 7589 posts
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We all know that the AI lacks proper function to be efficient in-game but by each update their getting better. If you played the game at the time where it hit Kongregate and look at how they are currently, You will see a massive difference in how the AI functions. :D You can read, Coding of the Game’s AI [v1.293].

 
avatar for Moraku Moraku 3174 posts
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Hm, recent AI fails include:

• Osiris using Otyughs to eat its own Shard of Focus instead of destroying key permanents
• Chaos Lord prioritizing killing its own Antimattered Dragons instead of killing the Purple Nymph that was triggering the Antimatters in the first place

Older AI fails include:
• AI will activate Dive even if there is an active Sundial on the field
• Chaos Lord stealing a Sanctuary, effectively disabling its own Dissipation Shield
• Eternal Phoenix often chooses to Fractal Ashes instead of reviving a Minor Phoenix and Fractal the Phoenix
• AI likes to Twin Universe a Chimera no matter how many or what creatures are on its field
• AI likes to swap weapons/shields several times in a single turn
• AI doesn’t care if you have a Gravity Shield and keeps pumping its creatures beyond 5 HP
• AI doesn’t mind using Nightmare on a player’s card that can easily be spammed against them
etc…

 
avatar for ninjacloneXD ninjacloneXD 84 posts
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That reminds me once a level 3 nightmared my devourer when i was using mono dark

 
avatar for ARTHANASIOS ARTHANASIOS 12 posts
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AI in Elements has still a great need of improvement, but I won’t claim that’s easy. AI can’t has imagination, which is a very important skill in Elements. You must be able to imagine and understand the deck of your opponent in order to counter it successfully (a good example is not playing some permanents if your opponent is a mono-Darkness stealer), but the AI won’t be able to do that. However, some bugs like putting new weapons & shields continously must be fixed at once, if possible.

 
avatar for DDUU11 DDUU11 230 posts
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Originally posted by ninjacloneXD:

That reminds me once a level 3 nightmared my devourer when i was using mono dark

he nightmared my own dragon when i has a lot quanta and empty hand, so it was compllete pwnage

 
avatar for qazzaq123 qazzaq123 7589 posts
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However, some bugs like putting new weapons & shields continously must be fixed at once, if possible.

This will take some time because the AI plays whats playable in their hands but maybe Zanzarino can work on some code which tells the AI if the slot (Shield or Weapon) is filled, Do not play another Shield/Weapon . However if it’s a different type of Weapon/Shield then it will be played based on opponents field.
 
avatar for Moraku Moraku 3174 posts
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I think the weirdest thing the AI chooses to do is to play an unupgraded Shield/Weapon to replace an upgraded Shield/Weapon of the same name.

 
avatar for Phyllotaxy Phyllotaxy 5 posts
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Sounds like fun to program, Qazzaq. Maybe you’d like to give it a try. XD

 
avatar for qazzaq123 qazzaq123 7589 posts
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Originally posted by Phyllotaxy:

Sounds like fun to program, Qazzaq. Maybe you’d like to give it a try. XD

Well all of the game code are IF statements. :D
 
avatar for baa410 baa410 158 posts
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Giving a creature an upgrade, then destroying it.

 
avatar for This_Is_Ownage This_Is_Ownage 4807 posts
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Using Holy Light when it has a reflective shield…
Thanks for the 10 hp!

 
avatar for qazzaq123 qazzaq123 7589 posts
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Oh I found this topic Game Coding Q&A, Should be useful.

 
avatar for Phyllotaxy Phyllotaxy 5 posts
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Never seen that before, awesome :P

 
avatar for sorfimmer sorfimmer 148 posts
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Thanks for the free healing!
Without the jade shield, this would have killed my deck

 
avatar for Moraku Moraku 3174 posts
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oh wait. purify is affected by reflective shields now? D:

 
avatar for qazzaq123 qazzaq123 7589 posts
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Originally posted by Moraku:

oh wait. purify is affected by reflective shields now? D:

Looks so because a Splat in no way would use Purify and plus Purify targets HP directly.
 
avatar for sorfimmer sorfimmer 148 posts
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Originally posted by Moraku:

oh wait. purify is affected by reflective shields now? D:

Yeah. It was hilarious watching how many purifies this deck uses, only to help me out rather than screw me over in the end.

 
avatar for Moraku Moraku 3174 posts
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I guess, on the bright side, Poison doesn’t get affected by reflective shields… yet.

 
avatar for qazzaq123 qazzaq123 7589 posts
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Poison is affected by reflective shields.

 
avatar for DrOctaganapus2 DrOctaganapus2 9969 posts
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Originally posted by Phyllotaxy:

I found one, I found one!

I don’t see the idiocy. Am I missing something?