Forums Elements

Idea For New Quest

15 posts

Flag Post

To complete this quest, ALOT needs to be done. It will take a very long time to complete, and the rewarded cards’ sheer power definitely make up for it.

How To Get The Quest:
At least 1000 as your score
At least 200 wins
More wins than loses

The Quest:
Defeat 5 fake gods (5 different ones, not the same one 5 times)
Gain 5 rares (Despite the last task, this can include nymphs)
Upgrade all of them
Own a nymph

Rewards:
Like the current last quest, you can pick the card.

Doom Calendar
Time
20 Quanta
0/26
Skill: Apocalypse
Costs 10 Time Quanta
Sacrifice this card to destroy all of the enemy’s permanents, and kill the target creature.

Gamma Ray Burst (SPELL)
Aether
20 Quanta
Effect:
Deal 5 damage to all creatures in a single row.

Mother Nature
Life
20 Quanta
12/16
Skill: Revive
Costs 10 Life Quanta
Revive a random dead creature (Onto your side).

Midnight Man
Death
20 Quanta
15/18
Skill: Nightmare
Costs 10 Death Quanta
Same effect as the spell, but can only be used once.

Flatwoods Monster
Entropy
20 Quanta
18/10
Skill: Alien Fog
Costs 10 Death Quanta
Poison all enemy creatures and the enemy itself.

Planet X
Gravity
20 Quanta
10/20
Skill: Chaos Power (Negative)
Costs 10 Gravity Quanta
Same effect as the spell, but negative.

Virgo
Light
20 Quanta
10/18
Skill: Miracle
Same effect and cost as the spell, but can only be used once.

Mental Scar (SPELL)
Darkness
20 Quanta
Effect:
Select one of your creatures. It’s damage is doubled, the enemy gains a copy of it every round, and it’s skill becomes infection.

Ra
Fire
20 Quanta
20/5
Skill: Sun’s Wrath
10 Fire Quanta
The target creature’s skill becomes Phoenix. If it turns into ash, and is revived, it will still be the same, not a Phoenix.

Triton
Water
20 Quanta
20/5
Skill: Shockwave
Same effect and cost.

Typhoon
Air
20 Quanta
0/1
Skill: Wreck Havoc (Free, and is automatically used)
Each round Typhoon kills a random creature.

Mongolian Worm
Earth
20 Quanta
10/18
Skill: Fatal Bite
10 Death Quanta
Deal 5 damage. If this doesn’t kill the target, it is also poisoned.

Upgrades are coming up, please let me know what you think

 
Flag Post

Upgrades:

Doom Calendar → Same Name
Costs 2500 Electrum
Upgrade: Costs 18 Quanta instead of 20.

Gamma Ray Burst → Same Name
Costs 2500 Electrum
Upgrade: Same as Doom Calendar.

Mother Nature → Essence Of Life
Costs 2500 Electrum
Upgrade: Skill costs 8 Quanta instead of 10.

Midnight Man → Same Name
Costs 2500 Electrum
Upgrade: Skill can be used as many times as wished.

Flatwoods Monster → Same Name
Costs 2500 Electrum
Upgrade: Skill poisons target(s) twice.

Planet X → Nibiru
Costs 2500 Electrum
Upgrade: Stats are now 10/25.

Virgo → Same Name
Costs 2500 Electrum
Upgrade: Same as Midnight Man.

Mental Scar → Trauma
Costs 2500 Electrum
Upgrade: The target creature’s damage is tripled instead of doubled.

Ra → Elite Ra
Costs 2500 Electrum
Upgrade: Stats are now 25/5.

Triton → Elite Triton
Costs 2500 Electrum
Upgrade: Same as Ra.

Typhoon → Same Name
Costs 2500 Electrum
Upgrade: Wreck Havoc won’t select one of your creatures.

Mongolian Worm → Death Worm
Costs 2500 Electrum
Upgrade: Same as Mother Nature.

 
Flag Post

This is begging to look like a card suggestion thread rather then a quest idea. Quest is way to easy for the rewards which you suggested plus the rewards itself is damn crazy which shouldn’t be in the game. You’re even changing the upgrading cost also? Not a good idea with the players which they find 1500 to be a lot.

 
Flag Post

/bq 1500 to be alot
Personnaly, 300 is enough :)
Also, your cards are unbalanced

 
Flag Post

1500 is not a lot, It’s just the player is not determined enough.

 
Flag Post
Originally posted by qazzaq123:

1500 is not a lot, It’s just the player is too busy.

Fixed

 
Flag Post
Originally posted by MansW1:
Originally posted by qazzaq123:

1500 is not a lot, It’s just the player is too busy.

Fixed

Why play a game you can’t progress in due to the user being busy, Not the game fault for that.

 
Flag Post
Originally posted by qazzaq123:
Originally posted by MansW1:
Originally posted by qazzaq123:

1500 is not a lot, It’s just the player is too busy.

Fixed

Why play a game you can’t progress in due to the user being busy, Not the game fault for that.

Why make a game where there is a lot of grind, when you can remove the grind?

 
Flag Post
Originally posted by MansW1:
Originally posted by qazzaq123:
Originally posted by MansW1:
Originally posted by qazzaq123:

1500 is not a lot, It’s just the player is too busy.

Fixed

Why play a game you can’t progress in due to the user being busy, Not the game fault for that.

Why make a game where there is a lot of grind, when you can remove the grind?

Game was based on the grind to reach end game plus with years passing that got very easy with the addition of Arena where you can make lots of score/gold easily unlike back in the days when it was a actual grind.

 
Flag Post

Redo:
How To Get The Quest:
At least 1000 as your score
At least 200 wins
More wins than loses

The Quest:
Defeat bold all bold the fake gods (5 different ones, not the same one 5 times)
Gain bold 20 bold rares (Despite the last task, this can include nymphs)
Upgrade all of them
Own bold 5 bold nymphs

Rewards:
Like the current last quest, you can pick the card.

Doom Calendar
Time
20 Quanta
0/26
Skill: Apocalypse
Costs 10 Time Quanta
Sacrifice this card to destroy all of the enemy’s permanents, and kill the target creature.

Gamma Ray Burst (SPELL)
Aether
bold 12 bold Quanta
Effect:
Deal 5 damage to all creatures in a single row.

Mother Nature
Life
20 Quanta
12/16
Skill: Revive
Costs 10 Life Quanta
Revive a random dead creature (Onto your side).

Midnight Man
bold Element swapped with Mental Scar bold
20 Quanta
15/18
Skill: Nightmare
Costs 10 bold Darkness bold Quanta
Same effect as the spell, but can only be used once.

Flatwoods Monster
Entropy
20 Quanta
18/10
Skill: Alien Fog
Costs 10 Death Quanta
Poison all enemy creatures and the enemy itself.

Planet X
Gravity
20 Quanta
bold 5/15 bold
Skill: Chaos Power (Negative)
Costs 10 Gravity Quanta
Same effect as the spell, but negative.

Virgo
Light
20 Quanta
10/18
Skill: Miracle
Same effect and cost as the spell, but can only be used once. bold Doesn’t consume all light quanta remaining. bold

Mental Scar (SPELL)
bold Element swapped with Midnight Man bold
20 Quanta
Effect:
Select one of your creatures. It’s damage is doubled, the enemy gains a copy of it every round, and it’s skill becomes infection.

Ra
Fire
20 Quanta
20/bold 10 bold
Skill: Sun’s Wrath
10 Fire Quanta
The target creature’s skill becomes Phoenix. If it turns into ash, and is revived, it will still be the same, not a Phoenix.

Triton
Water
20 Quanta
20/bold 10 bold
Skill: Shockwave
Same effect and cost.

Typhoon
Air
bold 16 bold Quanta
0/1
Skill: Wreck Havoc (Free, and is automatically used)
Each round Typhoon kills a random creature.

Mongolian Worm
Earth
20 Quanta
bold 12 bold/18
Skill: Fatal Bite
10 Death Quanta
Deal 5 damage. If this doesn’t kill the target, it is also poisoned.

Please notify me if this needs more improvements, or if it’s now even worse.

 
Flag Post

Sorry about the text being covered in the word bold, I fail at formatting

 
Flag Post
Originally posted by qazzaq123:
Originally posted by MansW1:
Originally posted by qazzaq123:
Originally posted by MansW1:
Originally posted by qazzaq123:

1500 is not a lot, It’s just the player is too busy.

Fixed

Why play a game you can’t progress in due to the user being busy, Not the game fault for that.

Why make a game where there is a lot of grind, when you can remove the grind?

Game was based on the grind to reach end game plus with years passing that got very easy with the addition of Arena where you can make lots of score/gold easily unlike back in the days when it was a actual grind.

Grind is still grind. Old days, rares for free with T50 (I wish I could be there). 1.29, and farming FG’s was easy with liquid antimatter

 
Flag Post

Still fail to understand why anyone would use Planet X. Seriously, inverted CP for 10 quanta? Stats suck too.

 
Flag Post

Well, for one the reward is a really bad reward as it would be incredibly unbalanced cards for such an easy task, and two, it should be more wins than losses, not loses.

 
Flag Post

A reward related to score would be nice, For each 100k you earn up to 1 million. (You can only gain it once at 100k, 200k, 300k so lossing score to gain back e.g 100k will not work, No you exploit players. :P)