NoTrolol
1 post
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‘Ello guyz when I was chillin around I suddenly asked myself what could be da best mono. Well, here’s my Top 3:
1. Fire because it is fast, has CC and PC and has nearly a counter to all things when right built.
2. Entropy because.. Well I guess all of you agree when I say antimatter is awesome and it has good defense + damage output.
3. Darkness because it has badass vampires, devourers, steals. It drains a lot of damage and makes it difficult to kill someone fastly.
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MansW1
741 posts
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I’d put the top 2 as fire and aether. Fire because versitality, but no immofodder hurts. Aether cuz dims, nuff said.
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qazzaq123
7593 posts
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I would say Fire, Death and Darkness.
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viziertim
117 posts
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Well, the fastest mono deck gro grinding AI3 while unupped is death, so that definitely has to be one of the best. Mono-fire can be really strong in CC, PC, and damage. Once you get upped, air can be incredibly strong with SoFr.
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MansW1
741 posts
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Originally posted by viziertim:
Well, the fastest mono deck gro grinding AI3 while unupped is death, so that definitely has to be one of the best. Mono-fire can be really strong in CC, PC, and damage. Once you get upped, air can be incredibly strong with SoFr.
Sure, it is the fastest, but that doesn’t mean its the best. My third one will be gravity (!) since it has a surprising amount of versitality and an OP card cough SoFo cough, at the cost of rushing. It still has stallbreaking potential.
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SinyoR
81 posts
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1. Darkness 2. Fire 3. Entropy here ^^
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omegareaper7
563 posts
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Fire, dark, and entropy. With an honorable mention to time, whom just lacks PC to be in the top 3. At least in my opinion. Time is only lacking that.
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edcedcedc
244 posts
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MansW1
741 posts
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Originally posted by NoTrolol:
‘Ello guyz when I was chillin around I suddenly asked myself what could be da best mono. Well, here’s my Top 3:
1. Fire because it is fast, has CC and PC and has nearly a counter to all things when right built.
2. Entropy because.. Well I guess all of you agree when I say antimatter is awesome and it has good defense + damage output.
3. Darkness because it has badass vampires, devourers, steals. It drains a lot of damage and makes it difficult to kill someone fastly.
Originally posted by MansW1:
I’d put the top 2 as fire and aether. Fire because versitality, but no immofodder hurts. Aether cuz dims, nuff said.
Originally posted by qazzaq123:
I would say Fire, Death and Darkness.
Originally posted by viziertim:
Well, the fastest mono deck gro grinding AI3 while unupped is death, so that definitely has to be one of the best. Mono-fire can be really strong in CC, PC, and damage. Once you get upped, air can be incredibly strong with SoFr.
Originally posted by SinyoR:
1. Darkness 2. Fire 3. Entropy here ^^
Originally posted by omegareaper7:
Fire, dark, and entropy. With an honorable mention to time, whom just lacks PC to be in the top 3. At least in my opinion. Time is only lacking that.
Originally posted by edcedcedc:
FIRE
Y everyone say fire?
So far, heres the list:
1. Fire
2. Darkness
3. Entropy
4. Death
5. Aether
6. Air
7. Gravity
8. Time
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qazzaq123
7593 posts
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Because fire has power, PC and CC. :D
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MansW1
741 posts
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Surprised death is so high up. Lets see… Rushing
Surprised darkness is so high up. Lets see… versitality
Hey, best mono unupped or upped?
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qazzaq123
7593 posts
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Well along with death it can stall and the healing power of darkness is a nice way to counter damage plus their are other nice benefits. :D
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MansW1
741 posts
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Originally posted by qazzaq123:
Well along with death it can stall and the healing power of darkness is a nice way to counter damage plus their are other nice benefits. :D
Hey hey, best mono
If you wanted best duo, protected dims gogogo
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qazzaq123
7593 posts
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Originally posted by MansW1:
Originally posted by qazzaq123:
Well along with death it can stall and the healing power of darkness is a nice way to counter damage plus their are other nice benefits. :D
Hey hey, best mono
If you wanted best duo, protected dims gogogo
What I said was talking about monos but just explaining the both to you as you were surprised.
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MansW1
741 posts
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Originally posted by qazzaq123:
Originally posted by MansW1:
Originally posted by qazzaq123:
Well along with death it can stall and the healing power of darkness is a nice way to counter damage plus their are other nice benefits. :D
Hey hey, best mono
If you wanted best duo, protected dims gogogo
What I said was talking about monos but just explaining the both to you as you were surprised.
Just the “well along with” threw me off
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omegareaper7
563 posts
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Reason for fire: Answer: Because it has every thing. It can stall, it can rush, it can control.
As for death being so high up, has access to some of the games best stalling, IE: shard of sacrifice and bonewall, along with the potential to rush, and something that it is well known for, poison.
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MansW1
741 posts
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Originally posted by omegareaper7:
Reason for fire: Answer: Because it has every thing. It can stall, it can rush, it can control.
As for death being so high up, has access to some of the games best stalling, IE: shard of sacrifice and bonewall, along with the potential to rush, and something that it is well known for, poison.
Fire: I know. But why does everyone have fire? Isnt ther some newb that thinks “i liek water & life”
As for death, thanks
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omegareaper7
563 posts
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Originally posted by MansW1:
Originally posted by omegareaper7:
Reason for fire: Answer: Because it has every thing. It can stall, it can rush, it can control.
As for death being so high up, has access to some of the games best stalling, IE: shard of sacrifice and bonewall, along with the potential to rush, and something that it is well known for, poison.
Fire: I know. But why does everyone have fire? Isnt ther some newb that thinks “i liek water & life”
As for death, thanks
Newer players also choose fire because its one of the easiest to build an effective deck around. You can almost toss random cards in and have a decent one.
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MansW1
741 posts
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Originally posted by omegareaper7:
Originally posted by MansW1:
Originally posted by omegareaper7:
Reason for fire: Answer: Because it has every thing. It can stall, it can rush, it can control.
As for death being so high up, has access to some of the games best stalling, IE: shard of sacrifice and bonewall, along with the potential to rush, and something that it is well known for, poison.
Fire: I know. But why does everyone have fire? Isnt ther some newb that thinks “i liek water & life”
As for death, thanks
Newer players also choose fire because its one of the easiest to build an effective deck around. You can almost toss random cards in and have a decent one.
Some new players can’t build very effective decks.
6 Deflags, 6 RoFs 6 Rage pots 6 Fire bolts 6 Fire pillars
6 Dragons, 6 pheonix 6 Golems 6 Seraph 6 Pillars
29 pillars, 1 dragon
not to mention 60 card uberfats
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qazzaq123
7593 posts
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I am sure all new players can’t build effective decks no matter what element they pick until they learn the basic from forums/other players/experience from playing more.
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omegareaper7
563 posts
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Originally posted by MansW1:
Originally posted by omegareaper7:
Originally posted by MansW1:
Originally posted by omegareaper7:
Reason for fire: Answer: Because it has every thing. It can stall, it can rush, it can control.
As for death being so high up, has access to some of the games best stalling, IE: shard of sacrifice and bonewall, along with the potential to rush, and something that it is well known for, poison.
Fire: I know. But why does everyone have fire? Isnt ther some newb that thinks “i liek water & life”
As for death, thanks
Newer players also choose fire because its one of the easiest to build an effective deck around. You can almost toss random cards in and have a decent one.
Some new players can’t build very effective decks.
6 Deflags, 6 RoFs 6 Rage pots 6 Fire bolts 6 Fire pillars
6 Dragons, 6 pheonix 6 Golems 6 Seraph 6 Pillars
29 pillars, 1 dragon
not to mention 60 card uberfats
Saying they will put that many cards and so few pillars is almost insulting newbies.
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MansW1
741 posts
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Originally posted by omegareaper7:
Originally posted by MansW1:
Originally posted by omegareaper7:
Originally posted by MansW1:
Originally posted by omegareaper7:
Reason for fire: Answer: Because it has every thing. It can stall, it can rush, it can control.
As for death being so high up, has access to some of the games best stalling, IE: shard of sacrifice and bonewall, along with the potential to rush, and something that it is well known for, poison.
Fire: I know. But why does everyone have fire? Isnt ther some newb that thinks “i liek water & life”
As for death, thanks
Newer players also choose fire because its one of the easiest to build an effective deck around. You can almost toss random cards in and have a decent one.
Some new players can’t build very effective decks.
6 Deflags, 6 RoFs 6 Rage pots 6 Fire bolts 6 Fire pillars
6 Dragons, 6 pheonix 6 Golems 6 Seraph 6 Pillars
29 pillars, 1 dragon
not to mention 60 card uberfats
Saying they will put that many cards and so few pillars is almost insulting newbies.
Lol, i know some people who put all the cards they can, will make example.
EDIT:
Best deck eva!

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