# An idea

6 posts

 As far as i know, the formula for earning for pvp1=95-35\*({score}-{opp.score})/({score}+{opp.score}) But say i got someone to kill score to -2000 and another person to pump it to 2001. Is there an absolute value to prevent abuse? Formula from rob77dp I’m not entirely certain, but I think there are hard-coded limits, that it will not give you more or less than to prevent abuse. Have you tried to test your “idea”? > *Originally posted by **[qazzaq123](/forums/22/topics/330752?page=1#posts-6938183):*** > > Have you tried to test your “idea”? Not yet. [This](http://elementscommunity.org/forum/index.php/topic,32442.msg418767.html#msg418767) is the source from the forums. Numbers seem to be different. The formulars have been in Scaredgirl´s wikipedia. Many of us might know, that Scaredgirl vanished and that this wikipedia is down. If both scores are positive, it can be simplified to: PvP 1 : 90 + 35 \* opponents score / (opponents score + your score) PvP 2: 150 + 35 \* opponents score / (opponents score + your score) EM: + 20 electum / + 30 electrum Electrums are rounded down. To lose score, you normally have to lose the same amount of electrums. If you win score, you normally gain the same amount of electrums. Abuse ? I don´t think so. Well, that idea goes to the trash can :(