Forums Elements

Ideas for Elements CCG (Destructive criticism will be ignored) page 139

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Executioner
Legendary (rare)
Weapon
7 Death Quanta
Deals 2 damage adds bloodied effect
Bloodied effect- drains opponents HP equal to N/10 [Darkness Quanta], and 1 [random Quanta] returns as 1 [Darkness Quanta]
Bloodied effect does not stack more than once, rather it’s a persistent effect as long as it’s on the field.
ie You don’t drain 4 Quanta on your fifth turn after playing this card.

As an addendum to clarify my previous post, I meant to say 7 Death Quanta, and that it’s drain is based off of Darkness Quanta, and that it returns Darkness Quanta. It’s meant to be used alongside with a darkness/death.

 
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Executioner seems like a mix of Drain life, Fahrenheit, and Devourer. Personally I don’t like it, why not just make it a one element weapon? It has nothing to do with death at all, and is really really costly.

 
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Monstrosity
spell
2 Time quanta
All monsters on the field with 0 attack get copied once to your side of the field and once to your opponents.

Monstrosity (upped)
spell
5 Time quanta
All monsters on the field with less or equal to 3 attack get copied once to your side of the field and once to your opponents. Your opponent gains 30 life and entropy quanta on play. Copied monsters on your side of the field don’t attack this turn.

 
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Technically it does have something to with death because it is called “Executioner”.
Next of all it’s costly because it’s pretty darn tootin good.

 
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Originally posted by LMeire:
Originally posted by jooe15:

would you be able to use fly trap more then once a turn? and also if it eats Singularity what will happen?

I suppose it could keep eating if you had enough creatures and quantum, but to keep from getting OP it should still go back to 0 fairly quickly. I don’t play rainbow very often so I’m not sure why Singularity would make much difference, does it not react well to dying?

well sorta if u use cremation on it it does give you the quanta. its just a bad card and flytrap would make a easy way to get rid of it fast

 
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How about team games?

 
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Originally posted by poetic_one:

How about team games?

Like 2 vs 2 and so on, Don’t see that happening at all.

 
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Don’t make oracle unclickable once you’ve done it for the day. Sometimes I rush through it because I get a good card, and I don’t see the FG that I have gotten. Instead, make the fortune button unpressable, or make the screen say “Sorry, you have already received your daily Oracle!”, or something like that. I hope this is not too hard to implement.

 
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has the idea of a mulligan option been brought up in this forum yet? i think it would improve the game by reducing the risk of getting a bad draw which ruins your chances of wining.

 
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Originally posted by nineteen99:

has the idea of a mulligan option been brought up in this forum yet? i think it would improve the game by reducing the risk of getting a bad draw which ruins your chances of wining.

There is already one which happens during the coin toss that you don’t see.

 
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Ouroboros 2/1
Creature
1 Time quanta
Continuity – When this card death, it moved to player’s hand instead of graveyard

 
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Badly stated, but I’m liking that card BJ.

 
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Originally posted by BJ_Interactive:

Ouroboros 2/1
Creature
1 Time quanta
Continuity – When this card death, it moved to player’s hand instead of graveyard

Compare with pheonix.

 
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Phoenix stays on the board when it dies and can still be killed while being ash but, Ouroboros would just appear in your hand.

 
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Originally posted by coonradt:

Phoenix stays on the board when it dies and can still be killed while being ash but, Ouroboros would just appear in your hand.

Better than pheonix (they both have :underworld rebirth) but fractal it, and a thunderstorm can change 23 to 8.

 
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Game needs more buy-able cards and also when you click on “cancel” while making up an arena deck it should take you back to the arena menu not the main menu.

 
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Creature: Destructive Impulse
Cost: 3 Aether
2/3
Ability: “Take Action” for 1 Aether (Deals 2 spell damage directly to opponent’s hp, 50% chance to deal 2 spell damage to own hp.)

 
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Originally posted by LMeire:

Creature: Destructive Impulse
Cost: 3 Aether
2/3
Ability: “Take Action” for 1 Aether (Deals 2 spell damage directly to opponent’s hp, 50% chance to deal 2 spell damage to own hp.)

Seems UP. The spider does the same damage without using aether even if you have a reflective shield.

 
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HOLY LEAF (10 leaf quanta)
Heal yourself for up to 4.x HP’s. X is the number of creatures in the field.

CONFUSION (7 entropy quanta)
The target attacks himself in 2 turns.

SUN POWER (7 light quanta)
The target damage dealt is trippled for 1 turn.

OBSIDIAN ARMOR (8 earth quanta)
The target creature gains 1/10

SKULL OF DEATH (8 poison quanta)
5/5. Everytime time a creature dies, Skull of Death gains 2/2

FIRE GOD (25 fire quanta)
25/10. Can not attack in the first turn this card was played.

TIME DRAW (4 time quanta)
Draw 2 cards.

THIEVE (7 darknes quanta)
4/6, Steal a permanent for 3 darkness quanta

RAY BALL (2 aether quanta)
7/0

 
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BaitaLon, Next time try to post all your ideas into 1 post instead of a post each. :)

 
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RAINBOW BOLT (5 random quanta)
Deals 4 damage to the target

DEMON SOULS (12 entropy quanta)
Infect target by one virus. Turn into a singularity when killed.

SPELL ARMOR (5 aether quanta)
gains -2/-1. Can use target ability twice per turn.

ARMORED SKELETON (9 death quanta)
4/6. ABILITY: Inflict 2 poison to the target. (2 death quanta)

DIAMOND DRAGON (18 earth quanta)
20/15 Sacrifice one creature per turn to keep this card alive.

BIG WAVE (10 water quanta)
Destroy all ground creatures on the field.

LAVA (12 fire quanta)
Destroy all non-fire creatures on the field.

JACKPOT (3 time quanta)
Discard 3 cards from your hand. Draw 3 cards

ABSOLUTE ZERO (8 water quanta)
Freeze all targets in the enemy field.

RAINBOW SHIELD (10 random quanta)
Shield: For every 3 physical damage you receive a random quanta

SABOTAGE (10 light quanta)
The target is now friendly and go to your field. Immune to dragons

BEDROCK (5 earth quanta)
0/50, lose 0/-2 each turn.

GOD SHIELD (15 random quanta)
Shield: Reduces physical damage by 4. You lose 3 random quanta per turn.

BLACK HOLE (6 gravity quanta)
Kill a creature if hp 6+

HELL (6 fire quanta)
Inflicts 6 damage to the enemy HP, 8 if you’re using Mark of fire

RANDOM QUANTA PILLAR
Receive 5 random quanta each turn. Last for 3 turns

NYMPH SKILL (5 entropy quanta)
The target receive a random nymph ability

 
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@baita everything there is to OP i will try to revise some

OK i was going to revise somethings, but literally EVERYTHING is to OP except 2-3 cards.

 
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BaitaLon your ideas are to powerful and you should really think hard how it works in-game compared to/with other cards.

 
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I’ve made some changes, can you check now?

 
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Confusion: 2 or 3 quanta: bolt costs 2 UP
Sun power: OP, compare to sky Blitz, now imagine if you stacked them :P
Obsidian armor: UP, compare to blessing
Ray ball: give it momentum and its 2 chargers OP
Demon souls: you dont know what a quinted singularity can do OP
Spell armor: OP if you use it with mitosis, jade dragon, and shard of readiness
Armored skellie: UP compared to grey nymph
Big wave: I dunno
Lava: OP, compare to RoF
Jackpot: OP, compare to preocg
Rainbow shield: UP, compare to solar shield
Sabatoge: Immune to dragons? The-? but its balanced
bedrock: OP, a forced combo with catapult or Gpull
Black hole: very UP: and combos with bolt, zanz also said no instakills
Hell: UP