think of your own towers and upgrades for them page 17

494 posts

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If you want more people to see your conceptions you can make a page for them at the Bloons Conception Wiki:
This is a link

 
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Reg Super Monkey

Upgrade: Camo Eyes Allows Super Monkey To See All Camo Bloons.

Tower Enabler
Cost $5000

Info: Allows Everything on the map can pop every bloon type.

Everything Monkey

Cost:$1000000

Has the power of everything on the track (does not suck up the tower like the Temple Of The Monkey God does).

Those are all my ideas I will post anymore up if some come to mind!

 
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Originally posted by Bossingtonn:

Reg Super Monkey

Upgrade: Camo Eyes Allows Super Monkey To See All Camo Bloons.

Tower Enabler
Cost $5000

Info: Allows Everything on the map can pop every bloon type.

Everything Monkey

Cost:$1000000

Has the power of everything on the track (does not suck up the tower like the Temple Of The Monkey God does).

Those are all my ideas I will post anymore up if some come to mind!

These are a little too overpowered, but I like the idea.

 
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Originally posted by abidik:

Monkey Student : Throws pencils which can pop 2 bloons. 500$ on Medium
Path 1
Pencil-Sharpeners : Increased attack rate, sharper pencils that pop 4 bloons. 300$
Pencil-Sharpener Razors : Throws the razors of pencil-sharpeners. They can pop 7 bloons and 2 layers. 500$
Liquid Glue : Places glue right in front of him so that bloons pass by slow down. Don’t tell his mum he used all the glue. Also it is corrosive. 700$
Sharp Gummy Eraser : Throws erasers that act like a riccochet. Bouncing off bloons and removing camo status. 2000$

Path 2
Study,Study : Throws wrapped up exams papers that cover and confuse bloons. 250$
Homework! : Does homework while there are no bloons in range. More homework=faster fire. 600$
Science Academy : Throws chemicals that can explode, freeze, set on fire or maybe stun. 1200$
Graduated with A+ : Crazy Experiements Ability: Places a Tesla Coil near him, frying any bloon in range for 20 seconds. Also gives a lightning gun to the monkey. 5000$

NOTE: At path one it throws all the materials no matter which upgrade you are on. However if you get 3rd ord 4th upgrade in 2nd path, other materials won’t be used. Example: 4/x= it throws anything you gained from upgrades. x/4 or x/3= it only uses what says in the description.

Specialty Building: School
1: Prices lowered by %5. 500MM
2: Attack rate increased by %10 500MM
3: Tesla Coils can hack into the satelite controls, raining laser on the map. Also eraser tips are like a screwdriwer, which can pop lead. 750 MM

Told ya school was deadly!

 
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Nature Monkey
Calls onto Nature, to summon ents onto the track (anywhere on the track), which will temporarily block bloons from passing, however, if too many bloons (about 20 RBE worth) is blocked by an ent, the ent is destroyed. Ents last about 2 seconds, and 1 is summoned every 5 seconds.
Path 1
Poisoned Branches: Those blocked by the ent are poisoned, and take 1 damage every 2 second. Lasts 2 seconds.
Manure: All ents can handle 50 RBE worth of bloons. Poison lasts 6 seconds.
Nature’s Sight: All towers in range of Nature Monkey gain 40% range increase (does not stack). Towers also gain double damage against MOAB-type Bloons
Herald of Creation: All things summoned by Nature Monkey have all their buffs tripled. They are also summoned faster.

Path 2
Giant Horn: Ents are called twice every 5 seconds.
Bird Caller: Birds appear at 1 per second, 10 on the map at once, which peck bloons, 1 layer per peck. 1 peck per second (pretty much the planes for 4/x ship, but pecking birds)
Golden Apple: Ents have a 10% chance to have a golden apple (they appear like bananas for banana farms) worth $100 each
Noah’s Ark: Ability- A stampede of animals appears, and pops all regular bloons, and deals 100 damage to MOAB type bloons on the track. Also, ents deal double damage to MOAB’s when they pass.

A little OP, but can be adjusted with price.
Mainly just a support tower, a bit like the spike factory, but with things that block bloons rather than pop

 
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Originally posted by gubump:

Fusion Chamber

Lets you place two towers on it, and then combine the two towers together to make one powerful tower. Only certain combos work, however. If you use a combo that doesn’t work, then it turns into a special banana box that gives you back 50% of the money you just wasted(62.5% if you have the Monkey Tycoon premium upgrade activated). Combined towers cannot be upgraded. This tower only has one upgrade, which combines the two towers placed on it. Neither Fusion Chambers nor combined towers can be sacrificed by Monkey Temples or by Wizard Lords. Easy-$1450 Medium-$1600 Hard-$1675 These are the combos that work and what they give you:

3/2 Dart Monkey + 2/3 Dart Monkey = Triple Spike-pult: Throws three spike balls at a time.

4/2 Dart Monkey + 2/3 Dart Monkey = Triple Juggernaut: Throws three juggernaut spike balls at a time.

0/2 Ninja + 2/3 Boomerang = Bionic Ninja: Throws shuriken at the rate of a 0/3 Boomerang Thrower. The shuriken have a chance of making bloons go the wrong way temporarily and can pop any type of bloon. The shuriken also home in on bloons. Shuriken can pop 12 bloons each. This combo allows massive poppage.

3/2 Ninja + 2/3 Boomerang = Super Bionic Ninja: Same as a Bionic Ninja, except it throws faster, with further range, and it throws two shuriken at a time. Shuriken can pop 16 bloons each.

4/2 Ninja + 2/3 Boomerang = Ultra Bionic Ninja: Same as a Super Bionic Ninja, except it throws five shuriken at a time.

4/2 Bomb + 2/3 Bomb = MOAB Shocker: Bombs shoot secondary bombs in all directions, bombs stun bloons for a brief time including MOAB class bloons, and bombs deal 10x damage to MOAB class bloons.

4/2 Ice + 4/2 Glue = Frostbiter: Same as a 4/2 Ice Tower, except it pops 10 layers of bloon upon freezing the bloon, and it freezes all layers of bloon.

2/4 Ice + 2/4 Glue = Biofreeze: Same as a 2/4 Ice Tower, except it shoots 3x as fast and it freezes bloons for a VERY long time.

4/2 Buccaneer + 4/2 Ace = Bomber Hangar: Same as a 4/2 Buccaneer, except the mini monkey aces shoot like specters.

4/0 Apprentice + 0/4 Apprentice = Wizard Lord: See special mission, “Wizard Lord”. This Wizard Lord doesn’t sacrifice your towers.

4/2 Super + 2/4 Super = Super Computer: Same as a 4/2 Super Monkey, except it shoots two enhanced sun beams at a time, the sun beams are more powerful, and it has the Bloon Annihilation ability.

4/2 Super + 2/4 Dartling = Blessed Super Cannon: Same as a 4/2 Super Monkey, except its enhanced sun beams are spread over a much wider area and it has the Rocket Storm ability.

2/4 Super + 2/4 Dartling = Twin Super Cannon: Same as a 2/4 Super Monkey, except its enhanced plasma beams are spread over a much wider area.

4/2 Super + 4/2 Dartling = Blessed Super Laser: Same as a 4/2 Super Monkey, except its enhanced sun beams deal MUCH more damage and the tower has infinite firing speed and can pop infinite bloons per shot.

2/4 Super + 4/2 Dartling = Twin Super Laser: Same as a 2/4 Super Monkey, except its enhanced plasma beams deal MUCH more damage(but not as much as a Blessed Super Laser!) and can pop infinite bloons per shot.

4/2 Mortar + 2/4 Dartling = Blessed Cannon: Same as a 4/2 Mortar, except the explosions cover nearly the entire screen and it has the rocket storm ability.

4/2 Mortar + 4/2 Dartling = Blessed Laser: Same as a 4/2 Mortar, except it does MUCH more damage and it shoots at a hypersonic speed.

2/4 Mortar + 2/4 Dartling = Twin Cannon: Same as a 2/4 Mortar, except the explosions are thrice as big.

2/4 Mortar + 4/2 Dartling = Twin Laser: Same as a 2/4 Mortar, except it does MUCH more damage(but not as much as a Blessed Laser!) and it shoots three times as fast as a Blessed Laser.

4/2 Factory + 2/4 Factory = Enhanced Spike Mine: Creates Enhanced Spiked Mines EXTREMELY fast, and the Enhanced Spiked Mines, along with their explosions, deal 10x damage to MOAB class bloons. It also has the Enhanced Spiked Mine ability, which covers the track in Enhanced Spiked Mines.

4/2 Factory + 4/2 Mortar = Big Spike Mine: Creates Big Spiked Mines, which create MUCH bigger explosions, and the explosions pop 20 layers of bloon.

2/4 Factory + 4/2 Dartling = Spike Blitzer: Constantly keeps the screen covered in a thick carpet of MOAB-SHREDR spikes. The spikes can each pop MUCH more bloons than normal.

4/2 Bloonchipper + 2/3 Bloonchipper = Bloonhaler: Sucks in each and every bloon that comes near it, including MOAB class bloons, very quickly. It can hold in three MOAB class bloons at once.

4/2 Bloonchipper + 2/4 Bloonchipper = Bloonsucker: Same as a Bloonhaler, plus it has the Black Hole ability, which creates a massive black hole that sucks in EVERY bloon that comes on screen. Well, except ZOMGs. All bloons sucked into the black hole are instantaneously destroyed, and when the black hole disappears, it explodes violently and does 4000 damage to all ZOMGs. The black hole lasts for 10 seconds.

4/2 Village + 2/4 Village = MIA Building: Allows nearby towers to pop any type of bloon, shoots a powerful laser at bloons, gives nearby towers the ability to gain 50% more cash per pop, decreases the ability reload time of nearby towers by 20%, and has the MIA Call to Arms ability: Gives all nearby towers quadruple firing speed and popping power for 10 seconds.

2/4 Dartling + 2/4 Bomb = MOAB Blaster Turret: Same as a 2/4 Dartling, except it shoots MOAB-Blasters that deal 10x damage to MOAB class bloons and has the MOAB-Blast Storm ability, which sends out MOAB-Assassin Bullets towards the nearest 100 MOAB class bloons on screen and instantly destroys them. Deals 1000 damage to ZOMGs instead of destroying them.

Path 1:

Combine: Combines the two towers placed on the Fusion Champer together. Easy-$725 Medium-$800 Hard-$838

Path 2:

No upgrades.

Specialty Building: Fusion Research Building

Lvl1: Reduces the cost of Fusion Chambers and their upgrades by 5%. 1000MM.

Lvl2: Increases the range and firing speed of all combined towers by 10%. 10,000MM.

Lvl3: Tier 1 and tier 2 upgrades for towers placed on Fusion Chambers are free. 20,000MM.

EDIT: To prevent an exploit, Fusion Chambers cannot be sold if you have their specialty building activated.

Bump

 
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Monkey radio $954/$1005/$1550 spouts bloon popoganda effect: all towers whithin radius attack 15% faster.path 1 upgrade 1 bigger broadcast antenna increases radius cost $555/$750/$1500 path 1 upgrade 2 monkey command center tactical things and stuff=good! or we could tell you what it does it yells at people to increase their range or something we don’t care cost $1550/$2500/$3550 path 1 upgrade 3 investment bureau reduces cost of upgrades (but not its own) by reasons of haggling and stuff so yeah cheaper upgrades yay cost $2970/$3550/$4550 path 1 upgrade 4 monkey plaza doubles all buffs by this tower no others this effect does not stack it does this by combining all the other upgrades cost $5500/$7500/$9720 path 2 upgrade 1 emergency broadcast calls M.P.D patrol to lay down spike strips on the track spikes can pop 100 bloon layers spikes are deployed every time another spike strip is depleted cost $750/$1000 /$1500 path 2 upgrade 2 super monkey beacon calls a super monkey to fly around and shoot laser beams at all bloons on the map cost $2970/$3050/$3500 path 2 upgrade 3 airstrike the title says it all cost $3500/$4750/$5550 path 2 upgrade 4 B.A.D bloon annihilation device it fires a single beam that instantly pops ALL bloons but not ZOMGs or MOABs cost $5600/$6570/$7560 if you have suggestions PM me.

 
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Sword Monkey
Cost: 500$
This Monkey has very low range, but has very powerful melee weapon.

Upgrades:

Path 1:
-Sharpness 250$
Deal 2 damage.
-Extra Sharpness 500$
Deal 4 damage.
-Metal Breaker 750$
Pops Lead Bloons.
-Desert Blade 1500$
Deal 10 damage and detects Camo Bloons.
-Lightsaber 3000$
Deal 15 damage
-Sky Blade 5000$
Deal 30 damage

Path 2:
-Long Sword 200$
Longer range.
-Top Hat 750$
Detects Camo Bloons and speed x2.
-Dexterity Training 1500$
Speed x4
-Spear Sword 1000$
Longer range.
-Hot Blade 500$
Pops Lead Bloons.
-MOAB Destroyer 7500$
3 hits to pop MOAB’s.

 
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Monkey Breaker
Cost: 1000$
This Monkey’s big gloves deals 2 damage on start, but has very low range.

Upgrades:

Path 1:
-Harder Gloves 500$
Pops Lead Bloons, can stun bloons.
-Stronger! 1000$
Deal 5 damage.
-Red Sunglasses 2500$
Detects Camo Bloons, speed x2 and deal 6 damage.
-Gloves X 5000$
Deal 20 damage.
-God’s Gloves 10000$
Speed x4 and deal 30 damage.

Path 2:
-The Fury 15000$
Deal 50 damage.
-Strong 100$
Deal 51 damage.
-Strong 100$
Deal 52 damage.
-Strong 100$
Deal 53 damage.
-Strong 100$
Deal 54 damage.
-Revenge 10000$
Deal 60 damage.

 
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Originally posted by gubump:

Fusion Chamber

Lets you place two towers on it, and then combine the two towers together to make one powerful tower. Only certain combos work, however. If you use a combo that doesn’t work, then it turns into a special banana box that gives you back 50% of the money you just wasted(62.5% if you have the Monkey Tycoon premium upgrade activated). Combined towers cannot be upgraded. This tower only has one upgrade, which combines the two towers placed on it. Neither Fusion Chambers nor combined towers can be sacrificed by Monkey Temples or by Wizard Lords. Easy-$1450 Medium-$1600 Hard-$1675 These are the combos that work and what they give you:

3/2 Dart Monkey + 2/3 Dart Monkey = Triple Spike-pult: Throws three spike balls at a time.

4/2 Dart Monkey + 2/3 Dart Monkey = Triple Juggernaut: Throws three juggernaut spike balls at a time.

0/2 Ninja + 2/3 Boomerang = Bionic Ninja: Throws shuriken at the rate of a 0/3 Boomerang Thrower. The shuriken have a chance of making bloons go the wrong way temporarily and can pop any type of bloon. The shuriken also home in on bloons. Shuriken can pop 12 bloons each. This combo allows massive poppage.

3/2 Ninja + 2/3 Boomerang = Super Bionic Ninja: Same as a Bionic Ninja, except it throws faster, with further range, and it throws two shuriken at a time. Shuriken can pop 16 bloons each.

4/2 Ninja + 2/3 Boomerang = Ultra Bionic Ninja: Same as a Super Bionic Ninja, except it throws five shuriken at a time.

4/2 Bomb + 2/3 Bomb = MOAB Shocker: Bombs shoot secondary bombs in all directions, bombs stun bloons for a brief time including MOAB class bloons, and bombs deal 10x damage to MOAB class bloons.

4/2 Ice + 4/2 Glue = Frostbiter: Same as a 4/2 Ice Tower, except it pops 10 layers of bloon upon freezing the bloon, and it freezes all layers of bloon.

2/4 Ice + 2/4 Glue = Biofreeze: Same as a 2/4 Ice Tower, except it shoots 3x as fast and it freezes bloons for a VERY long time.

4/2 Buccaneer + 4/2 Ace = Bomber Hangar: Same as a 4/2 Buccaneer, except the mini monkey aces shoot like specters.

4/0 Apprentice + 0/4 Apprentice = Wizard Lord: See special mission, “Wizard Lord”. This Wizard Lord doesn’t sacrifice your towers.

4/2 Super + 2/4 Super = Super Computer: Same as a 4/2 Super Monkey, except it shoots two enhanced sun beams at a time, the sun beams are more powerful, and it has the Bloon Annihilation ability.

4/2 Super + 2/4 Dartling = Blessed Super Cannon: Same as a 4/2 Super Monkey, except its enhanced sun beams are spread over a much wider area and it has the Rocket Storm ability.

2/4 Super + 2/4 Dartling = Twin Super Cannon: Same as a 2/4 Super Monkey, except its enhanced plasma beams are spread over a much wider area.

4/2 Super + 4/2 Dartling = Blessed Super Laser: Same as a 4/2 Super Monkey, except its enhanced sun beams deal MUCH more damage and the tower has infinite firing speed and can pop infinite bloons per shot.

2/4 Super + 4/2 Dartling = Twin Super Laser: Same as a 2/4 Super Monkey, except its enhanced plasma beams deal MUCH more damage(but not as much as a Blessed Super Laser!) and can pop infinite bloons per shot.

4/2 Mortar + 2/4 Dartling = Blessed Cannon: Same as a 4/2 Mortar, except the explosions cover nearly the entire screen and it has the rocket storm ability.

4/2 Mortar + 4/2 Dartling = Blessed Laser: Same as a 4/2 Mortar, except it does MUCH more damage and it shoots at a hypersonic speed.

2/4 Mortar + 2/4 Dartling = Twin Cannon: Same as a 2/4 Mortar, except the explosions are thrice as big.

2/4 Mortar + 4/2 Dartling = Twin Laser: Same as a 2/4 Mortar, except it does MUCH more damage(but not as much as a Blessed Laser!) and it shoots three times as fast as a Blessed Laser.

4/2 Factory + 2/4 Factory = Enhanced Spike Mine: Creates Enhanced Spiked Mines EXTREMELY fast, and the Enhanced Spiked Mines, along with their explosions, deal 10x damage to MOAB class bloons. It also has the Enhanced Spiked Mine ability, which covers the track in Enhanced Spiked Mines.

4/2 Factory + 4/2 Mortar = Big Spike Mine: Creates Big Spiked Mines, which create MUCH bigger explosions, and the explosions pop 20 layers of bloon.

2/4 Factory + 4/2 Dartling = Spike Blitzer: Constantly keeps the screen covered in a thick carpet of MOAB-SHREDR spikes. The spikes can each pop MUCH more bloons than normal.

4/2 Bloonchipper + 2/3 Bloonchipper = Bloonhaler: Sucks in each and every bloon that comes near it, including MOAB class bloons, very quickly. It can hold in three MOAB class bloons at once.

4/2 Bloonchipper + 2/4 Bloonchipper = Bloonsucker: Same as a Bloonhaler, plus it has the Black Hole ability, which creates a massive black hole that sucks in EVERY bloon that comes on screen. Well, except ZOMGs. All bloons sucked into the black hole are instantaneously destroyed, and when the black hole disappears, it explodes violently and does 4000 damage to all ZOMGs. The black hole lasts for 10 seconds.

4/2 Village + 2/4 Village = MIA Building: Allows nearby towers to pop any type of bloon, shoots a powerful laser at bloons, gives nearby towers the ability to gain 50% more cash per pop, decreases the ability reload time of nearby towers by 20%, and has the MIA Call to Arms ability: Gives all nearby towers quadruple firing speed and popping power for 10 seconds.

2/4 Dartling + 2/4 Bomb = MOAB Blaster Turret: Same as a 2/4 Dartling, except it shoots MOAB-Blasters that deal 10x damage to MOAB class bloons and has the MOAB-Blast Storm ability, which sends out MOAB-Assassin Bullets towards the nearest 100 MOAB class bloons on screen and instantly destroys them. Deals 1000 damage to ZOMGs instead of destroying them.

Path 1:

Combine: Combines the two towers placed on the Fusion Champer together. Easy-$725 Medium-$800 Hard-$838

Path 2:

No upgrades.

Specialty Building: Fusion Research Building

Lvl1: Reduces the cost of Fusion Chambers and their upgrades by 5%. 1000MM.

Lvl2: Increases the range and firing speed of all combined towers by 10%. 10,000MM.

Lvl3: Tier 1 and tier 2 upgrades for towers placed on Fusion Chambers are free. 20,000MM.

EDIT: To prevent an exploit, Fusion Chambers cannot be sold if you have their specialty building activated.

I wish this one existed. It is absolutely amazing.

 
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▀▀█▀▀ █▀▀▄ ▀▀█▀▀   ▀▀█▀▀ █▀▀█ █░░░█ █▀▀ █▀▀█
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Price:$975
A powerfull tower that shoots TNT that explodes 2.5 times more powerful than a bomb tower.

▒█░▒█ █▀▀█ █▀▀▀ █▀▀█ █▀▀█ █▀▀▄ █▀▀ █▀▀
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Path1:
1:Laser sight:250
-Gives the tower camo detextion

2:Double cannon:620$
-Fire rate is 2 times faster

3:Nuclear bomb:1,250$
-Shoots a nuclear missile that has a bigger boom and has 2.5 times more balloon popage

4:Doomsday cannon:2,999
-Fires a doomsday missile that can 2 hit KO a MOAB and is 3.5 times more powerfull!

Path2:
1:Super range:500$
-Has a 2 times bigger range.

2:C4 web:1,750$
-After a TNT explodes it spreads 4 C4 bombs that do 2 times less damage and 1.5 times less boom

3:Homeing missile:2,500
-Fires a homeing missile that follows the strongest balloon.

4:Bomb orbitals:3,000
_Every 2 shots the tower fires it grows a small bomb that orbits the tower and makes a forcefield of explosions!

 
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B.D.M. Bloon Detective Monkey
A support tower with small range, and “investigates” all bloons in range. All investigated bloons have camo removed (only while in the range of B.D.M)

Path 1
1: Advanced Intel
Can now remove regen, and lead abilities.
2: Legal Documents
Towers in range can see camo, and deal double damage to camo, regen and lead
3: Successful Case
You gain $2 for every bloon you “investigate”.
4: Elite Hacker
All MOAB-type bloons in range have 50% speed while in range. And take double damage. (only while in raange)
Path 2
1: Arrest Warrants
Gives towers in it’s range, Larger Range
2: Upgraded Equipment
Larger Range for itself
3: License to Kill
Wields a dagger and can pop 12 layers on a bloon. Attacks every second.
4: Transport to Target
Larger Range, and pops 16 layers per attack.
ABILITY: You can move this tower to another position of your choice. Cooldown: 90 seconds.

Should be a cheap camo support at 0/0, and possibly turn into a really good tower.
Couldn’t be bothered adding prices

 
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knife monkey: has really short range like the ice tower but stabs bloons with the knife rapidly 3x faster then a dart monkey and he can detect camo bloons cost:600 and inspires nearby towers to atack 5% faster

UPGRADES PATH1
hot knifes:can pop lead bloons cost:300

razor Sharp knife: does 5x damage to moab class bloons and each stab pops 2 layers of bloon cost:550

knife throw: throws knifes so range increases x5

O.P: ability:shoots a stream of knifes for 15 seconds. and without a ability he can throw to knifes at a time

UPGRADES PATH 2

faster:stabs 1.5x faster cost: 250

even faster:stabs 2.5x faster

katana:switches knife for a katana (range increases x2) a longer sword that each slash pops 5 layers of bloon and each slash can pop 5 bloons! cost:2500

assasinate: has a chance to deliver killing blows(that means that he has a chance to destroy all the layers of bloons in the range including moabs and bfb) and does alot of damage to zomgs cost:3000

 
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Dark Knight

Description:The Dark Knights throws swords at you.Full of Dark power!

Base Power:2 Bloons per hit.

Path 1:

Dark Aura Sword:Fills your swords with Dark Aura which pops 4 Bloon layers with each hit.
Cursed Shadow Sword:Turns your swords into Cursed Shadow swords causing Bloons to take 1 damage every 3 seconds and making your sword pop 5 Bloons on each hit.
Dark Speed:Makes you shoot 2x faster.
Dark Potion:An ability which makes your Monkey shoot 2x as fast, pops 10 Bloon layers per hit, causes your Cursed Shadow Swords to deal 10 damage every second and also gives the Dark Knight a Dark Aura which enrages you so you pop 3 layers of Bloons if they are near you.

Path 2:

Dark Flame:While you throw swords at the Bloons your swords accelerates so fast which not only makes your Sword Shooting faster but also creates Dark Flames which pop 3 nearby Bloons by 3 layers and disappears after 3 seconds or if you hit 3 Bloons.
Dark Manipulation:You become so powerful that you are able to manipulate your swords while they are in mid air, this will change the shooting to another Bloon if the Bloon you were going to pop was destroyed. Manipulated Swords pop 5 layers of Bloons.
Dark Shadow:Throwing swords will create Dark Shadows causing Bloons nearby go back to the start for 3 seconds and slows them down after they start going the proper way. Dark Shadow is so powerful that even the Shadow attacks the Bloons dealing an extra 3 layers to Bloons who are hit.
Dark Dragon:This is a combination and evolution of all your Path 2 upgrades. Causing you to create a dragon when thrown which pops 12 layers to any Bloon and stays on the map for 4 seconds.The Dark Dragon will go to another Bloon if that Bloon is destroyed. The past upgrades still maintain meaning the Dark Flame, Dark Manipulation and Dark Shadow will still be there.

 
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Light Paladin

Description:This Light Paladin Monkey uses light beams and Holy Magic to destroy evilness.

Base Power:3 Bloons per hit.

Path 1:

Holy Mark:When you shoot holy magic you pop 4 Bloons and this leaves a Holy mark which makes every other Light Paladin deal 1 more layer of popping if they hit the Bloon.
Blinding Light:Reflecting light to Bloons make them blind which causes them to go to the wrong way and causes them to accidentally hit nearby Bloons. Bloons hitting other Bloons will deal 2 layers of popping.
Illumination:If you hit a Bloon that Bloon will light up causing it to heat up and pop 5 layers of themselves.
Lucent Prisms: Instead of using Holy Magic you now shoot a lucent prism at a Bloon popping 2 layers of Bloons then you shoot a Light Beam which passes through the prism and the Bloon popping 10 layers to the first Bloon then popping 8 layers to anything after that.

*Path 2:

Light Penetration:Your light becomes stronger giving it the ability to pop any Bloon.
Light Reflector:You reflect light which heats it up causing a fire to appear for 3 seconds popping any Bloon by 2 layers.
Light Split:Splits the original light into 5 smaller and weaker light which only pops 3 layers and then it returns back and turns into the original light then in shoots and restarts the process.
Light P:You now can shoot light beams that pop 8 layers which also shoot 2x as fast and deal 2x damage against M.O.A.B

 
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Bloon Reviver: when kills a bloon it comes back from the dead to attempt to get the the end BUT instead of losing lives you GAIN them instead! however all towers besides the one that revived it will attempt to kill it…. so unless you got a bad defence its not very good or unless you have alot of them reviving dead bloons. deals 10 damage attack rate 1 every 5 seconds. Cost: 10000

Path 1:
Death magic: is able to revive the level of bloon it killed instead of it just being a red bloon. doesn’t work on bosses. Costs:5k
Dark shadow: Slows bloons in shooting range by 1% every second. Costs:9k
Wrong way bloon!: the bloon you revived attempts to go to the start to give lives. Costs:11k
Anti-RIP: able to bring back up to MOAB class bloons. if it manages to get to the end you get double your lives! Costs:20k
Path 2:
Dark control: Able to have up to 10 revived bloons alive at once. Costs:3k
Dark mastery: insta-kills black bloons. Costs:6k
Death destroyer: insta-kills already harmed bloons
Death’s Blade: has a 1/3 chance to insta-kill a MOAB class bloon.

 
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Dart Fan $370, medium 400, hard 450
a fan that rapidly fires dart in every bloon and may slow your graphics in your computer/laptop.
(fires 3-6 darts and which can pop 3-6 bloons)
(fires 4-7 darts and which can pop 5-8 bloons by using other kinds of darts in every monkey)

First Path

Fast Reload (left) $400, medium 450, hard 530
it’s normal reload is 2.00 seconds and by decreasing its reload time, reload time -0.50 seconds

POWerful Darts (right) $420, medium 500, hard 590
increased damage and changes dart and you can randomly pick what kind of dart do you like

Second Path

Missile Includer $480, medium 560, hard 630
missile is included in dart fan and can fire where the bloon is

I-sight $450, medium 530, hard 600
extra range and can pop more bloon/s farther

Third Path

Popper $500, medium 550, hard 600
the darts will pop when hit

Squeezey Gluey $595, medium 620, hard 700
when you are in trouble, click the dart fan and the bloons will be slowed and the road is full of glue

Last Path

Mini Me $780, medium 800, hard 850
extra 2 mini dart fans on the sides while it’s power can only destroy red, blue and green only

Shockwave $890, medium 1000, hard 1200
when a heart is removed, the dart fan shockwaves all the bloons inside the maze

 
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Originally posted by MouseRightClick:
Originally posted by gubump:

Fusion Chamber

Lets you place two towers on it, and then combine the two towers together to make one powerful tower. Only certain combos work, however. If you use a combo that doesn’t work, then it turns into a special banana box that gives you back 50% of the money you just wasted(62.5% if you have the Monkey Tycoon premium upgrade activated). Combined towers cannot be upgraded. This tower only has one upgrade, which combines the two towers placed on it. Neither Fusion Chambers nor combined towers can be sacrificed by Monkey Temples or by Wizard Lords. Easy-$1450 Medium-$1600 Hard-$1675 These are the combos that work and what they give you:

3/2 Dart Monkey + 2/3 Dart Monkey = Triple Spike-pult: Throws three spike balls at a time.

4/2 Dart Monkey + 2/3 Dart Monkey = Triple Juggernaut: Throws three juggernaut spike balls at a time.

0/2 Ninja + 2/3 Boomerang = Bionic Ninja: Throws shuriken at the rate of a 0/3 Boomerang Thrower. The shuriken have a chance of making bloons go the wrong way temporarily and can pop any type of bloon. The shuriken also home in on bloons. Shuriken can pop 12 bloons each. This combo allows massive poppage.

3/2 Ninja + 2/3 Boomerang = Super Bionic Ninja: Same as a Bionic Ninja, except it throws faster, with further range, and it throws two shuriken at a time. Shuriken can pop 16 bloons each.

4/2 Ninja + 2/3 Boomerang = Ultra Bionic Ninja: Same as a Super Bionic Ninja, except it throws five shuriken at a time.

4/2 Bomb + 2/3 Bomb = MOAB Shocker: Bombs shoot secondary bombs in all directions, bombs stun bloons for a brief time including MOAB class bloons, and bombs deal 10x damage to MOAB class bloons.

4/2 Ice + 4/2 Glue = Frostbiter: Same as a 4/2 Ice Tower, except it pops 10 layers of bloon upon freezing the bloon, and it freezes all layers of bloon.

2/4 Ice + 2/4 Glue = Biofreeze: Same as a 2/4 Ice Tower, except it shoots 3x as fast and it freezes bloons for a VERY long time.

4/2 Buccaneer + 4/2 Ace = Bomber Hangar: Same as a 4/2 Buccaneer, except the mini monkey aces shoot like specters.

4/0 Apprentice + 0/4 Apprentice = Wizard Lord: See special mission, “Wizard Lord”. This Wizard Lord doesn’t sacrifice your towers.

4/2 Super + 2/4 Super = Super Computer: Same as a 4/2 Super Monkey, except it shoots two enhanced sun beams at a time, the sun beams are more powerful, and it has the Bloon Annihilation ability.

4/2 Super + 2/4 Dartling = Blessed Super Cannon: Same as a 4/2 Super Monkey, except its enhanced sun beams are spread over a much wider area and it has the Rocket Storm ability.

2/4 Super + 2/4 Dartling = Twin Super Cannon: Same as a 2/4 Super Monkey, except its enhanced plasma beams are spread over a much wider area.

4/2 Super + 4/2 Dartling = Blessed Super Laser: Same as a 4/2 Super Monkey, except its enhanced sun beams deal MUCH more damage and the tower has infinite firing speed and can pop infinite bloons per shot.

2/4 Super + 4/2 Dartling = Twin Super Laser: Same as a 2/4 Super Monkey, except its enhanced plasma beams deal MUCH more damage(but not as much as a Blessed Super Laser!) and can pop infinite bloons per shot.

4/2 Mortar + 2/4 Dartling = Blessed Cannon: Same as a 4/2 Mortar, except the explosions cover nearly the entire screen and it has the rocket storm ability.

4/2 Mortar + 4/2 Dartling = Blessed Laser: Same as a 4/2 Mortar, except it does MUCH more damage and it shoots at a hypersonic speed.

2/4 Mortar + 2/4 Dartling = Twin Cannon: Same as a 2/4 Mortar, except the explosions are thrice as big.

2/4 Mortar + 4/2 Dartling = Twin Laser: Same as a 2/4 Mortar, except it does MUCH more damage(but not as much as a Blessed Laser!) and it shoots three times as fast as a Blessed Laser.

4/2 Factory + 2/4 Factory = Enhanced Spike Mine: Creates Enhanced Spiked Mines EXTREMELY fast, and the Enhanced Spiked Mines, along with their explosions, deal 10x damage to MOAB class bloons. It also has the Enhanced Spiked Mine ability, which covers the track in Enhanced Spiked Mines.

4/2 Factory + 4/2 Mortar = Big Spike Mine: Creates Big Spiked Mines, which create MUCH bigger explosions, and the explosions pop 20 layers of bloon.

2/4 Factory + 4/2 Dartling = Spike Blitzer: Constantly keeps the screen covered in a thick carpet of MOAB-SHREDR spikes. The spikes can each pop MUCH more bloons than normal.

4/2 Bloonchipper + 2/3 Bloonchipper = Bloonhaler: Sucks in each and every bloon that comes near it, including MOAB class bloons, very quickly. It can hold in three MOAB class bloons at once.

4/2 Bloonchipper + 2/4 Bloonchipper = Bloonsucker: Same as a Bloonhaler, plus it has the Black Hole ability, which creates a massive black hole that sucks in EVERY bloon that comes on screen. Well, except ZOMGs. All bloons sucked into the black hole are instantaneously destroyed, and when the black hole disappears, it explodes violently and does 4000 damage to all ZOMGs. The black hole lasts for 10 seconds.

4/2 Village + 2/4 Village = MIA Building: Allows nearby towers to pop any type of bloon, shoots a powerful laser at bloons, gives nearby towers the ability to gain 50% more cash per pop, decreases the ability reload time of nearby towers by 20%, and has the MIA Call to Arms ability: Gives all nearby towers quadruple firing speed and popping power for 10 seconds.

2/4 Dartling + 2/4 Bomb = MOAB Blaster Turret: Same as a 2/4 Dartling, except it shoots MOAB-Blasters that deal 10x damage to MOAB class bloons and has the MOAB-Blast Storm ability, which sends out MOAB-Assassin Bullets towards the nearest 100 MOAB class bloons on screen and instantly destroys them. Deals 1000 damage to ZOMGs instead of destroying them.

Path 1:

Combine: Combines the two towers placed on the Fusion Champer together. Easy-$725 Medium-$800 Hard-$838

Path 2:

No upgrades.

Specialty Building: Fusion Research Building

Lvl1: Reduces the cost of Fusion Chambers and their upgrades by 5%. 1000MM.

Lvl2: Increases the range and firing speed of all combined towers by 10%. 10,000MM.

Lvl3: Tier 1 and tier 2 upgrades for towers placed on Fusion Chambers are free. 20,000MM.

EDIT: To prevent an exploit, Fusion Chambers cannot be sold if you have their specialty building activated.

SO AWESOME THIS ONE SHOULD BE INCLUDED!
 
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Science Monkey:

Throws random flasks(2 pops, explosion(same damage as 0/0 cannon), corrosive acid (same as 2/0 glue gunner) or gives the bloon camo and regen(this does not work on MOAB types)) at bloons, once every second

1st Path:


Advanced Science: Increased range, and slightly better flasks (3 pops, explosion(same damage as 1/1 cannon), corrosive acid(same as 2/1 glue gunner)
Microscope: Can detect camo, and gains another flask which removes all camo. In addition, the flask which gives bloons Regen and camo does not give camo.
Physics Studies: Infinite range, gains another flask(same ability as ninja’s distraction upgrade)
Bloon Biology: Vastly better flasks (7 pops, explosion(same damage as 3/2 cannon), corrosive acid(same as 3/2 glue gunner), distraction(more chance)) Also has all flasks doubled in size (so doubled effect radius)

2nd Path:


Research Funding: Throws a flask every .75 seconds, now does not give regen in the flask which gives camo and regen
Lab Team: Throws a flask every .6 seconds, and causes every tower in range to throw a random flask every 5 seconds
Electric Rod: Gains another flask (same as 3/x apprentice ability). Also, lab team throws every 4 seconds
Mad Scientist: Throws flasks every .4 seconds. ABILITY: Nuke! :0. Pretty much the same as ground zero ability
 
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Monkey Intern
Cost: $360 (Easy)

Description: This poor monkey wants to join the crew however he has to prove himself by learning skills from others. Put him within the radius of other monkeys so he can learn their basic abilities. This monkey starts by copying one or multiple monkeys main abilities with slow timing and/or bad accuracy, can be upgraded for unbelievable improvement.

Path 1

1) The basics: Attacks with normal speed instead of being slow.
$200

2) Opening up: Increased radius (It’s radius is like the dart monkeys)
$270
--
3) Gifted: Can now copy abilities of non monkey towers and quickly throws projectiles with his tail.
$4375

4) Lunchbreak: Ability to leave for 1-3 rounds (your choice) and return with a faster attack speed for every round it missed. Leave for 1 round = 20% faster speed, leave for 2 rounds = 40% faster speed, Leave for 3 rounds = 100% (Double speed).
$10203

Path 2

1) Focus: Normal accuracy, no more horrible aiming.
$250

2) Determined: Instead of just learning from monkeys by being in their radius you can now learn from monkeys that are in yours as well.
$570
--
3) Traveling intern: You can now freely reposition monkey intern every 5 rounds.. and less than 5 rounds with an additional fee of $2000.
$6500

4) Extremely Thankful Monkey: Increases the popping power for monkeys that he learned from by 3, gives you $50 for every moab you destroy.. Ability to share his learned abilities with all monkeys on the screen plus give them unlimited range for 15 seconds.
$20700

 
Flag Post
Originally posted by myskybluecap:

Firethrower

Description:This tower shoots fire that pops lead but not black or zebra,
Cost:Same as Apprentice

Path 1:

Intense flame

Shoots more powerful fire that pops more bloons
Cost:Same as 0/1 Apprentice

Longer range

Increased range for this tower
Cost:200(Easy)260(Medium)310(Hard)

Molotov shooter

Shoots molotov instead of fire.Molotov shooter shoots faster,has a longer range,has a bigger blast,pops 2 layer of bloons,pops black and zebra and inflict napalm status!

Cost:2750(Easy)3000(Medium)3430(Hard)

Ring of Fire shooter

After a molotov explodes,the explosion causes a mini ring of fire blast the area impact
Cost:3570(Easy)4200(Medium)4530(Hard)

Path 2:

Faster throwing

Shoots faster
Cost:340(Easy)400(Medium)430(Hard)

Enhanced flame

This tower now detects camo.
Cost:340(Easy)400(Medium)430(Hard)

Double fire

Shoots 2 fire instead of 1
Cost:Same as double shuriken

Extreme heat

Shoots 4 fire instead of 2.Enables the Extreme heat ability:Extremely increase the temperature of the track making it insantly destroys any non MOAB class bloons and deals very heavy damage to MOAB class one.
Cost:Same as Summon phoenix

fire should pop black and zebra. explosives should’n.
 
Flag Post
Originally posted by 1r54321:
Originally posted by abidik:

Monkey Student : Throws pencils which can pop 2 bloons. 500$ on Medium
Path 1
Pencil-Sharpeners : Increased attack rate, sharper pencils that pop 4 bloons. 300$
Pencil-Sharpener Razors : Throws the razors of pencil-sharpeners. They can pop 7 bloons and 2 layers. 500$
Liquid Glue : Places glue right in front of him so that bloons pass by slow down. Don’t tell his mum he used all the glue. Also it is corrosive. 700$
Sharp Gummy Eraser : Throws erasers that act like a riccochet. Bouncing off bloons and removing camo status. 2000$

Path 2
Study,Study : Throws wrapped up exams papers that cover and confuse bloons. 250$
Homework! : Does homework while there are no bloons in range. More homework=faster fire. 600$
Science Academy : Throws chemicals that can explode, freeze, set on fire or maybe stun. 1200$
Graduated with A+ : Crazy Experiements Ability: Places a Tesla Coil near him, frying any bloon in range for 20 seconds. Also gives a lightning gun to the monkey. 5000$

NOTE: At path one it throws all the materials no matter which upgrade you are on. However if you get 3rd ord 4th upgrade in 2nd path, other materials won’t be used. Example: 4/x= it throws anything you gained from upgrades. x/4 or x/3= it only uses what says in the description.

Specialty Building: School
1: Prices lowered by %5. 500MM
2: Attack rate increased by %10 500MM
3: Tesla Coils can hack into the satelite controls, raining laser on the map. Also eraser tips are like a screwdriwer, which can pop lead. 750 MM

this made me ALWAYS do and complete my homeworks!

 
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helicopter monkey dartling gun flys around on its own shooting bloons

 
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cactus monkey throws cactuses

 
Flag Post
Originally posted by termination97:

helicopter monkey dartling gun flys around on its own shooting bloons

Originally posted by termination97:

cactus monkey throws cactuses

please write the upgrades and their cost and put them on one post