think of your own towers and upgrades for them page 2

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Secret Agent Monkey
00Bananna in a Suit. Armed with a Walther PPK.
P-1
Golden-eye
Can see camo balloons.

From Russia With Love
Throw Molotov cocktails that can damages balloons in an area for several seconds.

The Monkey With the Golden Gun
Turns gun Golden, now pop 5 layers with faster shooting and increased range.

Never Say never Again
Agent gain a Laser Wristwatch. Laser spins around Agent and can cut through the hardest of balloons.

P-2
Live and Let Die
Agent fires pressurized shark guns at balloons, over filling them with air, causing them to pop. Can pop Lead Balloons.(warning do not swallow)

The Spy Who Loved Me
Agent gains longer range.

Dr.No
Agent get a Rolex that provides nearby turrets with camo detect and 10% increase in attack speed.

Goldfinger
Agent jumps in his custom Aston Martin DB5 to lay some machine gun fire down on the track.

 
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Nature controller

The nature controller uses vines to quickly snap 2 layers of bloons at once.

Path 1:

Leaf shooter

Shoots leaves that seeks out bloons

Longer vines

The vines are now longer that they increase their range

Tremor

Builds tremor that pops bloons and deals heavy damage to MOAB class.

Earthquake

Instead of building tremors,builds an earthquake that covers the entire track every 30 seconds.The earthquake will deals much more heavy damage to MOAB Class(About 3.99/4 of their health)

Path 2:

Fast snap

Shoots vine faster

Even stronger snaps

Pops 3 layers of bloons

Creepers

Sometimes vines will be stuck on the ground that they become creepers

ZOMG Takedown

The vines are now more poptastic that they pops 7 layers of bloons at once.Enables the ZOMG Takedown ability:Pulls the nearest ZOMG bloons and take it down insantly but the ZOMG will still pops into 4 BFBs.Doesn’t affect BFB or MOAB.

 
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Turret Monkey

Shoots darts at the same speed of a super monkey, but has a small range(same as the range of a 4/2 tack tower). Each dart pops 5 bloons and pops 2 layers of bloon. Easy-$6800 Medium-$8000 Hard-$8640

Path 1:

Stronger Guns: Increases the firing speed and range and darts pop 10 bloons each. Easy-$1700 Medium-$2000 Hard-$2160

Even Stronger Guns: Increases the firing speed and range even further and darts pop 30 bloons each. Easy-$3400 Medium-$4000 Hard-$4320

Bloon Slugs: Replaces the guns with powerful, fast-firing super rifles that shoot bullets that pop lead and ice and pop 7 layers of bloon and 90 bloons each. Easy-$5100 Medium-$6000 Hard-$6480

Bazooka: Replaces the super rifles with super bazookas that launch powerful missiles that explode upon impact and pop 18 layers of bloon. The explosions pop 18 layers of bloon as well. Easy-$30600 Medium-$36000 Hard-$38880 Unlocked at rank 51.

Path 2:

Incendiary Bullets: Projectiles pop 2 extra layers of bloon and explode on their last pop(If the projectiles hits a lead bloon or a frozen bloon but that projectile can’t pop lead bloons or frozen bloons, then that counts as their last pop). If the projectile is a missile, then the explosions are bigger. The explosions pop however many layers the projectile pops, including the bonus from this upgrade. Easy-$1500
Medium-$1700 Hard-$1775

Laser Scope: The turret can see camo. Easy-$1500 Medium-$1700 Hard-$1775

Sticky Bullets: Projectiles glue the bloons they hit and pop 5 extra layers if they hit a MOAB class bloons. The explosions glue bloons, too. Easy-$900 Medium-$990 Hard-$1035

Spreading Bullets: Shoots 3 projectiles at a time. Bullet Spreader ability: Covers the screen in bullets for 10 seconds. Easy-$7650 Medium-$9000 Hard-$9720 Unlocked at rank 51.

Path 1 total: Easy-$40800 Medium-$48000 Hard-$51840

Path 2 total: Easy-$11550 Medium-$13390 Hard-$14305

Specialty Building: Turret Armaments

Lvl1: Reduces the cost of Turret Monkeys and their upgrades by 5%. 5000MM.

Lvl2: Increases the range of Turret Monkeys by 10%. 5000MM.

Lvl3: All Turret Monkeys can see camo; Laser Scope doubles range. 6500MM.

 
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Monkey Scientist

Throws vials which shatter popping nearby bloons in a certain radius in a manner similar to a bomb tower. Attack speed is just as fast as a 0/0 dart monkey.

Path 1:

Corrosive Chemicals: Vials contain chemicals which pop through 3 layers of bloons.

Volatile Chemicals: Vials contain volatile chemicals which explode, popping 5 layers of bloons and pops lead and frozen bloons.

Syringe Gun: Shoots syringes instead of throwing vials. Syringe gun shoots 2x faster and has longer range.

Bloontonium Syringes: Syringes contain bloontonium, making the syringe pop 12 layers of bloons. It also makes the bloons hit by the syringe pop 1 layer per second for 6 seconds.

Path 2:

Flask Thrower: Throws flasks which have a larger radius.

Monkey Goggles: Increases the tower’s range and allows it to pop camo bloons.

Bloon Repellent: Flasks now contain a chemical that repels bloons, making a group of bloons go in the opposite direction for a short amount of time.

Mad Scientist: Create Monster Ability: Creates a frankenmonkey on the track which goes toward the start of the track, popping bloons on the way. Can take 150 hits before disappearing. It is as slow as a red bloon.

Specialty Building: Monkey Laboratory

Lvl1: Reduces the cost of monkey scientists and their upgrades by 5%
Lvl2: Increases the attack speed of monkey scientists by 10%
Lvl3: Frankenmonkeys have 50% more health and can throw darts.

 
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Monkey Cruiser(1000/1300/1500): (prices are easy/medium/hard)

A monkey driving a specially made MMW automobile can drive in a path on land. Has 2 sharp spear tips on each side that pop 4 bloons each and it takes 2 seconds to make new tips.

Path 1 Upgrades:

1: Improved Tips:The tips can now pop 7 bloons each.(500/650/750)

2: Larger Car:Cruiser has 3 tips on each side.(1200/1550/1800)

3: Pickup truck:Cruiser is now a pickup truck with larger spear tips that pop 12 bloons each, but has slower movement speed.(1900/2500/2850)

4: Mammoth 6-Wheeler:The Pickup truck gets an extra set of wheels that makes the car large enough to hold 5 spear tips on each side!(3500/4350/5250)

Path 2 Upgrades:

1: Improved Engine:The cruiser now moves faster, allowing for more efficient poppage.(400/525/600)

2: Better Machinery: Delay for new tips reduced to 1.5 seconds.(750/890/1025)

3: Supercar: Converts the crusier into a supercar, which moves twice as fast. Also makes the exhaust from behind corrosive and able to pop bloons that get close to it.(2100/2700/3200)

4: Ultimate Performance: Exhaust becomes even more corrosive, continuously popping bloons that come close to the rear end of the car.UBER MECHANICS ABILITY: Supercar instantly moves to the next bloons when all in an area are popped and delay for new spears is reduced to almost nothing for 20 seconds(5750/6600/8000).

Specality Building: MMW Automotive Central

Level I:Reduces the cost of Monkey Cruisers and their upgrades by 5%($1000)
Level II:Increases the spear production rate by 10%($1000)
Level III:Tips fly out from the car when they reach their pop limit.($1600)
X: Increases the cost of Monkey Scientists(see ruel33’s post) and their upgrades by 5%

Tier 4 Upgrades are unlocked at rank 34.

 
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Fusion Chamber

Lets you place two towers on it, and then combine the two towers together to make one powerful tower. Only certain combos work, however. If you use a combo that doesn’t work, then it turns into a special banana box that gives you back 50% of the money you just wasted(62.5% if you have the Monkey Tycoon premium upgrade activated). Combined towers cannot be upgraded. This tower only has one upgrade, which combines the two towers placed on it. Neither Fusion Chambers nor combined towers can be sacrificed by Monkey Temples or by Wizard Lords. Easy-$1450 Medium-$1600 Hard-$1675 These are the combos that work and what they give you:

3/2 Dart Monkey + 2/3 Dart Monkey = Triple Spike-pult: Throws three spike balls at a time.

4/2 Dart Monkey + 2/3 Dart Monkey = Triple Juggernaut: Throws three juggernaut spike balls at a time.

0/2 Ninja + 2/3 Boomerang = Bionic Ninja: Throws shuriken at the rate of a 0/3 Boomerang Thrower. The shuriken have a chance of making bloons go the wrong way temporarily and can pop any type of bloon. The shuriken also home in on bloons. Shuriken can pop 12 bloons each. This combo allows massive poppage.

3/2 Ninja + 2/3 Boomerang = Super Bionic Ninja: Same as a Bionic Ninja, except it throws faster, with further range, and it throws two shuriken at a time. Shuriken can pop 16 bloons each.

4/2 Ninja + 2/3 Boomerang = Ultra Bionic Ninja: Same as a Super Bionic Ninja, except it throws five shuriken at a time.

4/2 Bomb + 2/3 Bomb = MOAB Shocker: Bombs shoot secondary bombs in all directions, bombs stun bloons for a brief time including MOAB class bloons, and bombs deal 10x damage to MOAB class bloons.

4/2 Ice + 4/2 Glue = Frostbiter: Same as a 4/2 Ice Tower, except it pops 10 layers of bloon upon freezing the bloon, and it freezes all layers of bloon.

2/4 Ice + 2/4 Glue = Biofreeze: Same as a 2/4 Ice Tower, except it shoots 3x as fast and it freezes bloons for a VERY long time.

4/2 Buccaneer + 4/2 Ace = Bomber Hangar: Same as a 4/2 Buccaneer, except the mini monkey aces shoot like specters.

4/0 Apprentice + 0/4 Apprentice = Wizard Lord: See special mission, “Wizard Lord”. This Wizard Lord doesn’t sacrifice your towers.

4/2 Super + 2/4 Super = Super Computer: Same as a 4/2 Super Monkey, except it shoots two enhanced sun beams at a time, the sun beams are more powerful, and it has the Bloon Annihilation ability.

4/2 Super + 2/4 Dartling = Blessed Super Cannon: Same as a 4/2 Super Monkey, except its enhanced sun beams are spread over a much wider area and it has the Rocket Storm ability.

2/4 Super + 2/4 Dartling = Twin Super Cannon: Same as a 2/4 Super Monkey, except its enhanced plasma beams are spread over a much wider area.

4/2 Super + 4/2 Dartling = Blessed Super Laser: Same as a 4/2 Super Monkey, except its enhanced sun beams deal MUCH more damage and the tower has infinite firing speed and can pop infinite bloons per shot.

2/4 Super + 4/2 Dartling = Twin Super Laser: Same as a 2/4 Super Monkey, except its enhanced plasma beams deal MUCH more damage(but not as much as a Blessed Super Laser!) and can pop infinite bloons per shot.

4/2 Mortar + 2/4 Dartling = Blessed Cannon: Same as a 4/2 Mortar, except the explosions cover nearly the entire screen and it has the rocket storm ability.

4/2 Mortar + 4/2 Dartling = Blessed Laser: Same as a 4/2 Mortar, except it does MUCH more damage and it shoots at a hypersonic speed.

2/4 Mortar + 2/4 Dartling = Twin Cannon: Same as a 2/4 Mortar, except the explosions are thrice as big.

2/4 Mortar + 4/2 Dartling = Twin Laser: Same as a 2/4 Mortar, except it does MUCH more damage(but not as much as a Blessed Laser!) and it shoots three times as fast as a Blessed Laser.

4/2 Factory + 2/4 Factory = Enhanced Spike Mine: Creates Enhanced Spiked Mines EXTREMELY fast, and the Enhanced Spiked Mines, along with their explosions, deal 10x damage to MOAB class bloons. It also has the Enhanced Spiked Mine ability, which covers the track in Enhanced Spiked Mines.

4/2 Factory + 4/2 Mortar = Big Spike Mine: Creates Big Spiked Mines, which create MUCH bigger explosions, and the explosions pop 20 layers of bloon.

2/4 Factory + 4/2 Dartling = Spike Blitzer: Constantly keeps the screen covered in a thick carpet of MOAB-SHREDR spikes. The spikes can each pop MUCH more bloons than normal.

4/2 Bloonchipper + 2/3 Bloonchipper = Bloonhaler: Sucks in each and every bloon that comes near it, including MOAB class bloons, very quickly. It can hold in three MOAB class bloons at once.

4/2 Bloonchipper + 2/4 Bloonchipper = Bloonsucker: Same as a Bloonhaler, plus it has the Black Hole ability, which creates a massive black hole that sucks in EVERY bloon that comes on screen. Well, except ZOMGs. All bloons sucked into the black hole are instantaneously destroyed, and when the black hole disappears, it explodes violently and does 4000 damage to all ZOMGs. The black hole lasts for 10 seconds.

4/2 Village + 2/4 Village = MIA Building: Allows nearby towers to pop any type of bloon, shoots a powerful laser at bloons, gives nearby towers the ability to gain 50% more cash per pop, decreases the ability reload time of nearby towers by 20%, and has the MIA Call to Arms ability: Gives all nearby towers quadruple firing speed and popping power for 10 seconds.

2/4 Dartling + 2/4 Bomb = MOAB Blaster Turret: Same as a 2/4 Dartling, except it shoots MOAB-Blasters that deal 10x damage to MOAB class bloons and has the MOAB-Blast Storm ability, which sends out MOAB-Assassin Bullets towards the nearest 100 MOAB class bloons on screen and instantly destroys them. Deals 1000 damage to ZOMGs instead of destroying them.

Path 1:

Combine: Combines the two towers placed on the Fusion Champer together. Easy-$725 Medium-$800 Hard-$838

Path 2:

No upgrades.

Specialty Building: Fusion Research Building

Lvl1: Reduces the cost of Fusion Chambers and their upgrades by 5%. 1000MM.

Lvl2: Increases the range and firing speed of all combined towers by 10%. 10,000MM.

Lvl3: Tier 1 and tier 2 upgrades for towers placed on Fusion Chambers are free. 20,000MM.

EDIT: To prevent an exploit, Fusion Chambers cannot be sold if you have their specialty building activated.

 
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@ above, 2/4 dartling, 2/4 bomb tower = Moab Terror, deals 10x dmg to moabs and the moab mauler ability wrecks 100 moabs

 
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Monkey Bike

Patrols the path, driving towards the bloon that most fits its current priority and popping it. It deals infinite damage and can pop lead and camo, but it cannot pop MOAB class bloons, and it can only pop two bloons before it gets a flat tire, and when it gets a flat tower, the tower has to stop and fix the flat. It cannot pop bloons while fixing a flat. It drives at a medium speed at first. It ignores MOAB class bloons as if it weren’t there. Easy-$595 Medium-$700 Hard-$750

Path 1:

Training Wheels: The Monkey Bike can pop 4 bloons before getting a flat. Easy-$595 Medium-$700 Hard-$750

Bike Bell: Allows all towers near the path to detect camo. Easy-$3400 Medium-$4000 Hard-$4320

Monkey Car: Converts the Monkey Bike into a car, which can pop 40 bloons before getting a flat. Easy-$5355 Medium-$6300 Hard-$6750

Monster Truck: Converts the Monkey Car into a Monster Truck, which can pop 100 bloons before getting a flat, can pop MOAB class bloons but deals 1000 damage to ZOMGs instead of destroying them, and non-MOAB class bloons do not count towards the pop limit. Easy-$26,775 Medium-$31,500 Hard-$33,750 Unlocked at rank 61.

Path 1 total: Easy-$36,125 Medium-$42,500 Hard-$45,570

Path 2:

Motorcycle: The Monkey Bike turns into a Monkey Motorcycle, which moves over 3x as fast. Easy-$400 Medium-$420 Hard-$435

Mechanic: The tower gets an additional seat and a hired mechanic, who greatly improves flat fixing speed. Easy-$595 Medium-$700 Hard-$750

Expert Mechanic: You fired the previous mechanic and hired a better one, who improves flat fixing speed even more. Easy-$1190 Medium-$1400 Hard-$1500

Super Motor: You traded the motor for a bigger, better, more expensive one, making it move at an extremely extreme speed. Road Warrior ability: The Motorcycle moves so fast, it leaves behind a trail of flame, popping additional bloons for you. The speed lasts for 10 seconds, and the flame goes away 5 seconds after the super-speed ends. Easy-$10,000 Medium-$10,500 Hard-$10,875 Unlocked at rank 61.

Path 2 total: Easy-$12,185 Medium-$13,020 Hard-$13,560

Specialty Building: Mike’s Bike Store

Lvl1: Reduces the cost of Monkey Bikes and their upgrades by 5%. 750MM.

Lvl2: Increases the pop limit for Monkey Bikes by 100%. 3000MM.

Lvl3: Road Warrior flames last 20 seconds longer than the super-speed, and Monster Truck has no pop limit. 7500MM.

Note: All x seconds figures are at normal speed.

 
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Hawk’s Nest

This is a special agent. It creates a hawk every few seconds, which flies, and drops eggs to pop any bloons that it happens to go over. Eggs pop camo and lead, pop 2 layers of bloon, deal 11 damage to ceramics, and deals 20 damage to MOAB class bloons. When you place the Hawk’s Nest, you get to pick its flight pattern. You can only curve the path 3 times, so pick the flight path wisely! 100MM.

Hawk’s Nest Pro

Hawk’s Nest on steroids. It creates hawks MUCH faster(OVER 3x AS FAST!!!) and the hawks pop 4 layers of bloon, deal 13 damage to ceramics, and deals 40 damage to MOAB class bloons. Oh, yeah, and it has the Dread Egg ability: Drops a massive egg on the center of the screen. It absorbs all bloons that come into contact with it except BFBs and ZOMGs. After 30 seconds, the egg explodes and deals damage to all bloons on the screen based on the total RBE of bloons that it absorbed(The formula is 4r=d, where r=the RBE of bloons that the egg absorbed, and d=damage). Requires 100 Hawk’s Nests.

 
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SA ideas:

Tigertooth thrower

Throws tooth on the bloons at a medium-fast speed.Each tooth pops 5 bloons at once and cuts through 2 layers.

Cost:120 MM

Tigertooth thrower pro

Sabertooth thrower pro!Now the SA shoots much faster,cuts through 5 layers at once,pops 20 bloons at once and has the MOAB Bite ability:Maul 2 super sharp tooth to MOAB and BFB causing them to be destroyed insantly.Does 500 damage to ZOMG instead of destroying them.

Requires 50 Tigertooth thrower to be bought

Squidink

The Squidink is a Water agent.It sprays ink that slows bloons and sometimes confuse them.

Cost:40 MM

Pro Squidink

Flammablink!This pro agent will shoot flammable ink that destroys camo and leads!In addition,this tower sprays 3 inks instead of 1.

Requires 50 Squidink to be used.

 
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Some more Special Agent ideas:

Thief

Throws knives at the bloons at the rate and range of a ninja monkey. Knives can pop 4 bloons each. Except, it can pop all types of bloon and he gets 100% more cash per pop! This is a really nice tower if you have double cash mode on. Costs 200MM.

Thief Pro

Robbin’ Hood! The thief has a massively increased range(the range of a monkey village with the Bigger Beacons premium upgrade!), throws twice as fast, and gets 300% more cash per pop! And, to top it all off, every second shot is an arrow that pops 3 layers of bloon, deals triple damage to ceramics and MOAB class bloons, and can pop 1600 bloons each! Better put him close to the bloons so you can get massive cash!

Requires 50 Thieves to be used.

 
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Barbarian Monkey: Very short range but ridiculous damage
Pops 3 bloon layers per strike
First path (Fighter monkey)
1. Increase attack speed
2. Add swiping attack (hits multiple bloons)
3. Axes are thrown and pops 5 layers!
4. Bloons hit are stunned (great for getting multiple hits) and Double throws axes
Second path (Berserker monkey)
1. Increase layer pop to 5 (stacks with lvl 3 first path but only max of 7)
2. Auto smash cremaic bloons
3. Extra damage to M.O.A.B. class bloons
4. MONKEY SMASH!: Auto destroy nearest M.O.A.B. class bloon and causes a damaging shockwave to all bloons near it

 
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Troll Monkey: A monkey that walks around the bloons way,and every time he sees a bloon,he says “Umadbro?” and then throws a dart at him. Pops 2 layers of bloon,infinite range. Each dart pops 2 bloons each.(Easy 500,normal 575 and hard 670)
1st Path:
Stronger Darts-Darts pop 4 bloons each and pops 6 layers of bloon. (Easy 400,medium 500 and hard 650)
Nightvision-Darts can detect camo. (Easy 600,medium 675 and hard 800)
Status Mix-The darts are covered with glue and it freezes bloons! (Easy 1500,medium 1750 and hard 2100)
Zeppelin Exterminator-Darts can pop 15 bloons each,pops 16 layers of bloon,and deals HUGE damage to Moab class bloons.(Easy 12000,normal 13000 and hard 15500)
2nd Path:
Faster Darts:Doubles the speed of the darts (Easy 500,medium 650 and hard 800)
Double the Money:Throws 2 darts at a time instead of the regular one. (Easy 1200,medium 1250 and hard 1350)
Triple Trouble:Throws 3 darts at a time instead of 2. (Easy 5000,medium 5500 and hard 5750)
Dartling Master:Throws 6 darts at a time and walks 3 times as fast. Uberfast Ability:All towers in screen will shoot 3 times as fast.

Speciality Building:Trolololo Inc. ( 1000 Monkey Money )
Lvl1-Reduces the cost of Trololo Monkeys and they upgrades by 5% ( 1500 Monkey Money )
Lvl2-Troll Monkeys can hit Zomg’s ( 2000 Monkey Money )
Lvl3-All the bloons that Troll Monkey hits will be stunned. ( 5000 Monkey Money )

 
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Grape Stomper

A monkey standing in a barrel of grapes and stomps, shooting grapes in 16 directions. It can see camo, but it can’t pop lead. Grapes pop 1 bloon each. The firing speed is slightly faster than an un-upgraded Tack Tower. Easy-$550 Medium-$600 Hard-$650

Path 1:

Olive Barrel: The barrel gets filled with olives instead of grapes. Olives move faster than grapes and pop 3 bloons each. Easy-$250 Medium-$275 Hard-$300

Coconut Barrel: The barrel gets filled with coconuts that pop 5 bloons each, can pop lead, and deal extra damage to ceramics. Easy-$500 Medium-$550 Hard-$600

Heavy Coconuts: The barrel gets filled with heavier coconuts. The new coconuts pop 18 bloons, pop 2 layers of bloon, deal extra damage to ceramics, and deal 10x damage to MOAB class bloons. Easy-$2500 Medium-$2750 Hard-$3000

Robotic Coconuts: The barrel gets filled with robotic coconuts, which pop 1600 bloons, pop 4 layers of bloon, instantly destroy ceramic layers, can pop lead, and deal 30x damage to MOAB class bloons. Easy-$12,500 Medium-$13,750 Hard-$15,000

Path 1 total-Easy-$15,750 Medium-$17,325 Hard-$18,900

Path 2:

Faster Stomping: The monkey stomps faster, increasing firing speed. Easy-$125 Medium-$140 Hard-$150

Even Faster Stomping: The monkey stomps even faster, increasing firing speed even more. Easy-$250 Medium-$280 Hard-$300

Robo-stomper: Turns the monkey into a Robo-Monkey that stomps extremely fast, increasing attack speed to hypersonic and he stomps very hard, massively increasing range. Grapes can pop lead. Easy-$4500 Medium-$4675 Hard-$4850

Super Stomper: The Robo-Monkey stomps 3x as fast. Grand Stomp ability: Turns the Super Stomper into The Grand Stomp for 10 seconds. The Grand Stomp stomps so hard, grapes fly out so fast, they pop 18 layers of bloon and have infinite popping power. The Grand Stomp has infinite range. Easy-$18,000 Medium-$18,700 Hard-$19,400

Path 2 total: Easy-$22,875 Medium-$23,795 Hard-$24,700

Specialty Building: Grape Stompers Inc.

Lvl1: Reduces the cost of Grape Stompers and their upgrades by 5%. 750MM.

Lvl2: Increases the firing speed of Grape Stompers by 10%. 750MM.

Lvl3: Every second volley does double damage and pops twice as many bloons. 3000MM.

 
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Chimp

The chimp uses its intelligent to throw intelligent dart that seeks out its target and slices through 3 bloons at once.Has infinite range like sniper.

Cost:900

Path 1:

Note:Each path 1 upgrade still retains the old effect.Example,you buy 2/x upgrade.The 1/x upgrade will still be in effect

Firey darts

The Chimp shoots firey darts that melts through lead and inflicts napalm effect on bloons.

Cost:150

Frozen darts

Throws frozen darts that freezes bloons in a small area.

Cost:400

Poisonous dart

Throws poisonous dart that inflicts dissolver glue on bloons.

Cost:3300

Shocking darts

The darts will explode into electricity that pops bloons and stuns them in a large area(Unlocked at rank 52)

Cost:3000

Path 2:

Helping science

Boosts all attack speed of all towers placed by 5%

Cost:2200

Explosion

Sometimes throws an explosive dart that explodes on impact.

Cost:2200

Magichimp

The chimp now turns into a mage.Shoots energy balls,fireball and sometimes even dark void to the bloons(Note:If you buy the first two path 1 upgrade the energy balls will explode,freeze and gives napalm effect to bloons)

Cost:4200

Hallucination

Hallucination ability:Confuse every single non-MOAB class bloons causing them to fight among themselves for 10 seconds.However,towers placed will also target anywhere they shoots that means they also sometimes target the ground,bloons or even out of track.Unlocked at round 52

Cost:7500

 
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Rocket artillery
a truck with artillery cannons on it with long,long range,deal with lead and black bloon,area impact(same as 0/1 bomb tower)
pops 3 layers of bloons,same range as epic range super monkey
same speed as bomb 0/2,cost 1250 easy 1375 medium 1500 hard
path 1 upgrades
Rocket guiding
the rockets seek out their targets and pop camo bloons
cost easy 550 medium 600 hard 750
Faster shooting
shoots quicker than normal
cost easy 150 medium 200 hard 225
Cluster rockets
launches 2 rockets at once and throws out 8 small rockets just like a 3/x bomb tower
cost easy 1500 medium 1750 hard 2100
Cruise missile
turns the rocket artillery into a launch place for cruise missiles,making a large explosion radius and pop 6 layers,5 times the damage against BFB and ZOMG.
rank 46 to unlock
cost 10000 easy,12000 medium,14000 hard
path 2 upgrades
Driving artillery
this makes the rocket artillery truck to move along the track and pop more bloons chasing them.
400 easy,450 medium,500 hard
Detecting truck
grants camo detection to close towers
500 easy,625 medium,750 hard
Rapid fire
launches almost 3 times as quick!
2450 easy 2600 medium 2750 hard
MOAB assasin long rocket truck
Launches HUGE MOAB assasins which deal 10x damage at MOABs,activates the ability:
complete assasin,launches 10x as quick and fire more rockets(8 to be exactly)for 25 seconds,reloads every 2 minutes
rank 46 to unlock
15000 easy 17500 medium 21000 hard

 
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Prices ( easy/medium/hard )
FBI Monkey (cost 1320/1500/1650)
FBI Monkey can detect camo, and FBI Monkey shoots with a handgun that can pop 5 layers, with a long range

Upgrades

Path1
Technological Glasses
Really increases attack range ( cost 850/1000/1100)

Enhanced Ammo
Can pop lead bloons ( cost 780/900/1050 )

Shotgun
Spreads 7 ammo, each ammo can pop 5 bloons, and do extra damage to ceramic bloons, ( cost 3000/3400/3700 )

Professional Golden Shotgun Shooter
Spreads 10 ammo, do extra damage to MOAB-class bloons and increases fire rate 5% (cost 8450/9000/9720 )

Path2
Trained FBI
Increased fire rated by 10% ( cost 1000/1300/1700)

Flash Grenade Thrower
Sometimes throws a flash grenade that will stun bloons with a small radius, ( cost 850/1200/1580)

Machine Gun Shooter
Shoots ammo incredibly fast like super monkeys, each ammo can pop 4 bloons ( cost 3800,4100,4500 )

Two Hands Golden Machine Guns
Shoots ammo incredibly fast, and using 2 machine gun that can aim 2 directions, golden ammo can pop 10 bloons ance, can pop 10 layers, and do extra damage to MOAB-class bloons ( cost 9000,10300,13500)

 
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it’s from ebeudh i copy that and i think it’s really amazing

 
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Originally posted by Meindy:

Prices ( easy/medium/hard )
FBI Monkey (cost 1320/1500/1650)
FBI Monkey can detect camo, and FBI Monkey shoots with a handgun that can pop 5 layers, with a long range

Upgrades

Path1
Technological Glasses
Really increases attack range ( cost 850/1000/1100)

Enhanced Ammo
Can pop lead bloons ( cost 780/900/1050 )

Shotgun
Spreads 7 ammo, each ammo can pop 5 bloons, and do extra damage to ceramic bloons, ( cost 3000/3400/3700 )

Professional Golden Shotgun Shooter
Spreads 10 ammo, do extra damage to MOAB-class bloons and increases fire rate 5% (cost 8450/9000/9720 )

Path2
Trained FBI
Increased fire rated by 10% ( cost 1000/1300/1700)

Flash Grenade Thrower
Sometimes throws a flash grenade that will stun bloons with a small radius, ( cost 850/1200/1580)

Machine Gun Shooter
Shoots ammo incredibly fast like super monkeys, each ammo can pop 4 bloons ( cost 3800,4100,4500 )

Two Hands Golden Machine Guns
Shoots ammo incredibly fast, and using 2 machine gun that can aim 2 directions, golden ammo can pop 10 bloons ance, can pop 10 layers, and do extra damage to MOAB-class bloons ( cost 9000,10300,13500)

If its gonna be that strong then buying it should be at least 10,000 as it is so OP

 
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I’d also like to inject a little logic if I may if a sniper rifle pops two how would a hangun pop 5?

 
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assasin monkey teleports to nearest bloon and backstab the bloon with a dagger pop 3 layers of bloon he teleports again after 3 secs
cost 800
path 1
more range: he can teleport to bloons that is more far cost 500
faster teleport: it ohly takes 1.5 secs to teleport cost 700
portal dagger: whem he back stab he opens a portal that sends the bloon and other near bloons to the entrace cost 1000
teleportastic: gives the ability to teleport all bloons to the entrance
path 2
sharper dagger he pops 5 layers of bloon cost 600
triple stab: he stabs 3 bloons cost 900
gold dagger: he can pop ceramic, lead and frozen bloons cost 1200
area stab: he stab all bloons near to him

 
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Pineapple Farm : Generates pieapples, leaving them on the track

Upgrades
Left Path
-More Trees ; faster production
-Juicy Pineapples ; more explosion
-2 Layers of Fruit Punch ; pops 2 layers
-Hormoned Mega Fruits ; ability that covers everywhere with pineapples

Right Path
Bloon-Seeker Trees ; if there are bloons in range, the tower throws pineapples to them (can be edited like-First-Last-Strong-Close)
-Flavoured Juice ; spreads juice that’s slows bloons
-Smart-Gene Pineapples: If there aren’t any bloons in range, the pineapples won’t explode till they see on or rot away.
-Hired BBQ Chef ; Don’t waste your delicious fruits! The BBQ chef collects them and throws them to the pesky bloons when they’re in sight. He even grills some of them.

 
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Thrasher Monkey 950 Cash
Bio: Zooms around the track, bashing bloons with fists of fury (pops 1 layer per walk-by)

Path 1:
Iron Fists: Pops 3 layers of bloons, and can do extra damage to ceramic bloons.
Faster!: Increased attack speed,pops 5 layers of bloons.
Flames of Death: Can pop lead bloons, and can pop extra layers for lead bloons.
Supa-Zoom ( Ability): Patrols every square inch of the track to pop 10 layers of all bloons, and does 500 damage to MOAB Class Bloons
Path 2:
Magic Fists:Can detect camo
Beatdown:Does extra damage to MOAB class bloons
Glue Fists: Fists can glue enemies.
Deadly Spikey Fists:Revives popped bloons into road spikes
Please make!

 
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Monkey Scientist: At first, merely throws empty beakers that break into shattered glass in 8 directions. Has the firing speed of a dart monkey. He cannot pop lead or camo. Easy-$680 Medium-$800 Hard-$860

Path 1:

Bloontonium Beakers: Throws beakers filled with bloontonium instead of nothing. Bloontonium-stained glass pops 2 layers of bloon and can pop lead. Easy-$240 Medium-$260 Hard-$270

Corrosive Beakers: Beakers are filled with a corrosive chemical. The glass gets stained by the corrosive liquid, and pops 3 layers of bloon. Easy-$360 Medium-$390 Hard-$405

Volatile Beakers: Beakers are filled with volatile chemicals that explode, which enables them to pop 5 layers of bloon and make a big explosion instead of shattered glass. Easy-$650 Medium-$705 Hard-$730

Bigger Beakers: Throws bigger beakers, filled with lots of volatile chemicals that explode, which enables the beakers to make a devastating explosion that pops 18 layers of bloon. Easy-$13,000 Medium-$14,100 Hard-$14,600

Path 2:

Glasses: Increases range. Easy-$340 Medium-$400 Hard-$430

Safety Goggles: Increases range even further and grants camo detection. Easy-$680 Medium-$800 Hard-$860

Hallucinogenic Chemicals: Some of the beakers contain hallucinogenic chemicals, which cause bloons to hallucinate, making them go the wrong way temporarily. Easy-$510 Medium-$600 Hard-$645

Monkey Researcher: Research Ability: Allows you to research a specific type of tower up to 5 times per class. Each research gives the researched tower special advantages. Easy-$52,000 Medium-$60,000 Hard-$64,000

Path 1 total: Easy-$14,250 Medium-$15,455 Hard-$16,005

Path 2 total: Easy-$53,530 Medium-$61,800 Hard-$65,935

Results from researching towers:

Dart Monkey:

1: Dart Monkeys and their upgrades cost 5% less.

2: Tier 3 and 4 upgrades on the first path cost 15% less instead of 5% less.

3: Dart Monkeys’ darts explode on their last pop. Increases explosion radius if you have splodey darts.

4: Dart Monkey’s darts send out secondary bombs when they explode.

5: Dart Monkey’s darts explode on EVERY pop.

Tack Shooter:

1: Tack Shooters and their upgrades cost 5% less.

2: Tack Shooters’ tacks pop 2 bloons each, 4 if you have tack awesomizer. Tier 4 upgrade on path 1 pops 2 layers of bloon, 4 if you have tack awesomizer.

3: Tack Shooters can pop camo.

4: Tack Shooters can pop lead.

5: Tack Shooters shoot twice as fast.

Sniper Monkey:

1: Sniper Monkeys and their upgrades cost 5% less.

2: Sniper Monkeys’ shots always pop lead.

3: Sniper Monkey’s shots make a small explosion. The more upgrades on path 1, the more damage the explosions deal, with an exception for tier 4.

4: Sniper Monkey’s explosions pop black bloons and zebra bloons.

5: Slightly increases the size of the explosions. The more upgrades on path 1, the bigger and more damaging the explosions are. Tier 4 only increases explosion size.

Boomerang Thrower:

1: Boomerang Throwers and their upgrades cost 5% less.

2: Boomerang Throwers’ path 1 upgrades increase firing speed.

3: Glaives pop 2 layers of bloon.

4: Boomerangs pop 2 layers of bloon and glaives pop 4.

5: Boomerang throwers throw 2 boomerangs at once. 4 if you have double ranga.

Ninja Monkey:

1: Ninja Monkeys and their upgrades cost 5% less.

2: Ninja Monkeys throw 1.5x as fast and have double the range as normal.

3: Shuriken can pop lead and frozen bloons.

4: Flash Bombs have a significantly bigger explosion radius and pop 2 layers of bloon.

5: All ninjas throw flash bombs; tier 3 upgrade on path 2 causes flash bombs to send out secondary flash bombs.

Bomb Towers:

1: Bomb Towers and their upgrades cost 5% less.

2: Bomb Towers can pop black and zebra bloons.

3: Bomb Towers deal 3x damage to ceramic bloons, 5x damage with the tier 1 upgrade on path 2, and 10 damage with the tier 2 upgrade on path 2.

4: MOAB maulers deal x30 damage to MOAB class bloons.

5: Tier 3 upgrade on path 1 can pop 2 layers of bloon, and tier 4 upgrade on path 1 can pop 4 layers of bloon.

Ice Tower:

1: Ice Towers and their upgrades cost 5% less.

2: Ice Towers can freeze white bloons and zebra bloons.

3: Ice Towers can see camo.

4: Tier 3 upgrade on path 1 slows down MOAB class bloons as well.

5: Tier 3 upgrade on path 1 pops 2 layers of bloon when bloons are frozen by it, and tier 4 upgrade on path 1 pops 4 layers of bloon when bloons are frozen by it.

Glue Gunner:

1: Glue Gunners and their upgrades cost 5% less.

2: Glue Gunners can slow down ceramic bloons.

3: Glue Gunners can see camo.

4: Glue Striker can glue MOAB class bloons, although they will only be slowed.

5: Glue Gunners can shoot glued bloons if their glue is stronger than the glue on the bloon. Also, the glue slows bloons down twice as much.

Monkey Buccaneer:

1: Monkey Buccaneers and their upgrades cost 5% less.

2: Shots pop lead. Grapes pop lead with dreadnought.

3: All ships can see camo; Crow’s Nest increases range dramatically.

4: The bomb-shooting cannon on Cannon Ship makes much bigger explosions.

5: The bomb-shooting cannon on Cannon Ship sends out secondary bombs, can pop black and zebra bloons, and stuns bloons for a short time.

Monkey Ace:

1: Monkey Aces and their upgrades cost 5% less.

2: Monkey Aces always drop pineapples; Pineapple Present increases pineapple explosion size.

3: Monkey Aces drop road spikes as well as pineapples.

4: Monkey Aces drop white-hot road spikes that can pop lead instead of road spikes.

5: Monkey Aces drop spike balls instead of road spikes. Spike balls pop 16 bloons each and deal extra damage to ceramics.

Super Monkey:

1: Super Monkeys and their upgrades cost 5% less.

2: Super Monkeys have a 20% higher range.

3: Super Monkeys have a 40% higher range.

4: Super Monkeys can pop lead.

5: Tier 4 upgrades cost 15% less instead of 5% less, and Super Monkeys can see camo. Super Monkeys have an 80% range increase if you have the tier 3 specialty building.

Monkey Apprentice:

1: Monkey Apprentices and their upgrades cost 5% less.

2: All apprentices can spot camo; Monkey Sense greatly increases range.

3: Increases firing speed by 20%.

4: Tornadoes blow bloons back twice as much.

5: All of Monkey Apprentices’ attacks remove bloons’ regen and camo properties.

Monkey Village:

1: Monkey Villages and their upgrades cost 5% less.

2: All Monkey Villages grant camo detection; Radar Scanner increases price reduction granted to 20%.

3: All Monkey Villages allow towers to pop all types of bloon; Monkey Intelligence Bureau increases price reduction granted to 40%.

4: All Monkey Villages shoot an energy beam; High Energy Beacon increases the damage the energy beam deals.

5: All Monkey Villages reduce ability cooldown by 20%; High Energy Beacon increases cooldown to 40%.

Banana Farm:

1: Banana Farms and their upgrades cost 5% less.

2: Bananas and banana boxes are worth 10% more.

3: Banana Farms and their upgrades cost 10% less.

4: Bananas and banana boxes are worth 20% more.

5: Banana Farms and their upgrades cost 15% less, bananas and banana boxes are worth 30% more, and banana farms give one red banana per upgrade per round. Red bananas are worth 1 life each and double cash. 2 lives with healthy bananas.

Mortar Tower:

1: Mortar Towers and their upgrades cost 5% less.

2: Mortar Towers’ bomb shells send out frags.

3: Mortar Towers’ bomb shells send out secondary bombs.

4: Mortar Towers’ bomb shells and secondary bombs stun bloons for a short time, and can pop black and zebra bloons.

5: Mortar Towers’ bomb shells and secondary bombs deal 10 damage to ceramic bloons and deal 10x damage to MOAB class bloons.

Dartling Gun:

1: Dartling Guns and their upgrades cost 5% less.

2: Dartling Guns’ darts can always pop lead; Depleted Bloontonium Darts doubles the damage the darts deal.

3: Hydra rockets send out frags.

4: Hydra rockets send out secondary bombs.

5: Hydra rockets and their secondary bombs pop 2 layers of bloon and stun bloons for a short time.

Spike Factory:

1: Spike Factories and their upgrades cost 5% less.

2: Spike Factories create spikes twice as fast.

3: Spike Factory spikes pop 2 bloons each, 4 bloons each with tack awesomizer.

4: Spiked mines make much bigger explosions.

5: Spiked mines send out secondary bombs.

Deluxe:

Monkey Engineer:

1: Monkey Engineers and their upgrades cost 5% less.

2: Monkey Engineers always have one special turret. The special turret has the same firing speed and range as the engineer, and shoots whatever the Monkey Engineer does. However, it does not make foam, turrets, or traps, and it does not have overclock, even if the Monkey Engineer does. Special turrets are grey.

3: Monkey Engineers have two special turrets.

4: Monkey Engineers have three special turrets.

5: Monkey Engineers only have one special turret, but it has whatever the Monkey Engineer does, even if that is foam, turrets, traps, and overclock.

Monkey Scientist:

1: Monkey Scientists and their upgrades cost 5% less.

2: Monkey Scientists and their upgrades cost 10% less.

3: Monkey Scientists and their upgrades cost 15% less.

4: Monkey Scientists have a 100% higher firing speed.

5: Monkey Scientists have a 100% increased range.

Specialty Building: Laboratory

Lvl1: Reduces the cost of Monkey Scientists and their upgrades by 5%.

Lvl2: Increases the range and attack speed of Monkey Scientists by 10% each.

Lvl3: Reduces the cooldown of researching by 20%.

 
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Monkey Labs
Description : The monkey scientist have built their base for extreme bloon poppage. 900$

Left Path

-Allergy to Plastic : The monkeys in range of the labs attack faster to bloons if they’re not lead, ceramic or M.O.A.B class. 600$
-Stronger Monkey Gene : Monkeys in range can throw heavier projectiles that pop more bloons. 600$
-Lab Monks! :Produces simple dart monkeys every round, you can sell them for a really low price and they die after the end of each round
-Project X : An experiement that went totally wrong after overpowering the protein injection. (what does it do is it destroys the lab and a King Monk comes out. King Monk is unbelievablelly strong. His attacks are monkey stomp, squish and ROAR (ability that turns dart monkeys to gorillas for the following round. They attack a bit slower from the super monkey, but they can throw boulders which can pop almost anything) 9000$

Right Path
-Digestible Bloontonium All monkeys in range eat some bloontonium which makes them hate these bloons very much, attacking faster than normal. 400$
-Wind Tribune Adds a wind tribune that increases the attack speed of bionic towers (bionic boomer, robo monkey, technological terror etc.) by x2. 700$
-Suicide Bomber Robomonks Places mines (suicide bombers) on the track. 2000$
-Alien Contact Retrieving some gene from the aliens can cause massive bloon poppage. The scientists combine the real monkey gene with the alien one to create the mutated supermonk which can be any tower for maximum poppage. (it can throw glaives, blades, darts, and a weak sun ray and etc.) 20000$