think of your own towers and upgrades for them page 6

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Monkey soldier:
costs: $1700 (easy), $2000 (medium) $2160 (hard) – unlock: rank 30
info: Monkey soldier is strong. Bullets can pop 3 layers of bloon, medium-fast fire rate and medium-long range. Can pop frozen and lead bloons and big damage to ceramic and MOAB-class bloons. Sure hit to bloons.
upgrade path 1:
- Stronger gun ($340/400/430): Shoots faster and longer range.
- grenades ($510/600/650): Throwing grenades to bloons. Grenades can pop 4 layers of bloon and slow throw rate. Grenades can pop frozen and lead bloons but not pop black and zebra bloons.
- hand grenades ($680/800/870): Throw grenades faster and grenades can pop black and zebra bloons and pop 7 layers of bloon. This grenades can knockback bloons to wrong street.
- glued grenade ($2550/3000/3250): Grenades glued in bloons and can pop 10 layers of bloon. Glue not attack bloons, but great slowing effect. Glue not pop MOAB-class bloons.
upgrade path 2:
- burned bullets ($425/500/560): Bullets can pop 6 layers of bloon and throwing sharp knifes. Sharp knifes can pop 12 bloons and pop 2 layers of bloon. Knife throws medium speed.
- double knife ($850/1000/1120): Throwing 2 knifes at once and knife throws faster.
- sergeant ($850/1000/1120): Send monkey warriors to ground. Monkey warriors slow-medium fire rate and medium range. Warrior’s bullets can pop 2 layers of bloon.
- lieutenant ($1700/2000/2160): Send monkey warriors faster and monkey warriors stronger. Warrior’s medium-fast fire rate and long range. Warriors can throw mini-bombs to bloons. Mini-bombs litte explosions. Monkey assault ability: Send second soldiers to ground. Second soldiers stronger as warriors, but weaker as lieutenant. (load time: 50s, with hotter cooldown: 35s)

 
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Monkey God
Costs: 5,000-7,000
Throws energy ball at bloons and dissolves after 3 hits.
Poseidon
Tier 1
Torrent: Throws water faster at bloons, popping 9 before dissolving $350-500
Mines: Throws faster and hugely explodes after hitting 9 bloons 900-1100
Radioactive Water: Slows and poisons the bloons popping 6 layers a second 1500-1800
Ability – Tidal wave: Huge wave of water covers the entire screen popping 12 layers and sending ones that survive back to start. $7500-10000
Zeus
Tier 2
Thunder: Throws lighting and stuns the bloons while popping 3 layers. $400-500
Chain Lightning: The lightning spread popping one layer from the bloon that it touches each other every (useful for the later rounds) $850-1000
Lightning Cloud:A lightning cloud appears over the monkey and zaps 3 layers of a bloon a second and stuns it too $1000-1300
Mass Energy: For 20 seconds the tower and everything in its radius does 3x the speed and 3x the damage $15000-20000

 
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Special agent: Launcher. Launches a monkey that picks up bloons every 5 seconds. Cost: $400MM. Launcher pro: Extreme launcher! Lanuches 3 monkeys at a time that can pop 5 layers of bloons!

 
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Bomber Monkey
Skill:Throws bombs to pop frozen,lead and normal balloons.
Upgrade path 1 upgrade 1-Fire Bombs:Burns the balloons as well the floor,the fire left on the floor will burn any balloons that come to close!
Upgrade path 1 upgrade 2-Dizzy Bombs:Stuns the bloons making them impossible to move and sometimes paralyze them to move backwards.
Upgrade path 1 upgrade 3-Water bombs:Splashes the ground causing the ground to get all wet,and may sometimes slip’n’slide or pop the bloons.
Upgrade path 1 upgrade 4-Spike bomb:Throws a spiked filled bomb causing a super crack spike motion causing all the bloons around it to pop.
Upgrade path 2 upgrade 1-Ice age:Throws an ice bomb to freeze the bloons around it.Does not effect white bloons.
Upgrade path 2 upgrade 2-Camo Seeker:Ables bomber monkeys to see camo bloons.Does not grant visibility to camo in other towers.
Upgrade path 2 upgrade 3-Light strike:This bomb explodes causing 8 light sabres around the bomb to fly the whole screen.
Upgrade path 2 upgrade 4 tier 1-Panetrator:Blasts the whole screen with air strikes and if missed it will hop bloon to bloon causing all to pop before exploding.

Secret one I supposed to add:Neuclear reactor:Blast the whole screen with anti neuclear shockwaves.

 
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3 new agents:
ventilator:
cost: 70 MM
skill: Not attack bloons, but can knockback bloons, shock ceramic bloons and slow MOAB-class bloons. Can knockback 25 bloons at once.
- Stoned wind: shots stones with wind, stones can pop 4 bloons and pop 3 layers of bloon for 20 seconds. (original load time: 60s)
Pro unlocked: 50 ventilators
ventilator pro:
skill: Stronger wind and shot pieces. Pieces can pop 2 bloons at once. Can knockback 45 bloons at once instead of 25.
- Super stoned wind: shots more stones with wind, this stones can pop 7 bloons and pop 5 layers of bloon for 30 seconds (original load time: 50s)

holy tower (only BTD5 deluxe):
cost: 180 MM
skill: Attack bloons with a sunny plasma. Sunny plasma can pop frozen bloons. Attacks fast and long range. Sunny plasma can pop 3 layers of bloon with unlimited popping power.
Pro unlocked: 30 holy towers
holy tower pro:
skill: Attacks bloons faster, longer range and stronger plasma. Plasma can pop lead bloons and can pop 5 layers of bloon. So hardcore!
- Lightning storm: Generates 50 lightning bolt every second. Lightning can pop 40 bloon and pop 2 layer. Lightning does 50×damage to MOAB-class bloons and instant destroy ceramic layer.

wild cat:
cost: 120 MM
skill: Attacks with scratch. Scratch can pop 5 layers of bloon and pop frozen bloons. Attack animation: Jump to track and scratches bloons. Can stun bloons, except lead, ceramic and MOAB-class bloons. Does 20×damage to MOAB-class bloons.
Pro unlocked: 40 wild cats
Wild cat pro:
skill: Attacks with stronger scratches, can pop 8 layers of bloon and can pop lead bloons and see camo bloons. Does 35×damage to MOAB-class bloons.
- Tiger rage ability: mutate to tiger forme. Tiger can destroy all bloons type (except BFBs and ZOMGs). Shock MOAB-class bloons. Mutate time: 10s.

 
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Dart Turret

Base: Fires darts spreading like those of a base dartling gun, but in a medium radius.

First upgrade path
1: Rapid Fire, shoots much faster.
2: S-M-R-T darts, can hit camo
3: Hawkeye precision, darts will act like neva miss darts.
4: Dart swarm, shoots 500 darts around the screen that home in on the strongest bloon.

Second upgrade path
1: Piercing darts, pops 2 layers off of a bloon.
2: M-E-C-A Darts, mini external cluster ammo flies off of the base dart (like frag bombs)
3: T-A-C addon, Thermal Attacking Cannon fires darts that can pop lead and frozen.
4: D-F-N-D Darts, Deadly flaming napalm darts give the napalm status and singe off a 3rd layer of bloon.

I’m unsure of the upgrade prices, but the base tower is:

$550 on easy
$625 on medium
$700 on hard

Specialty building:

Engineering station
T1: Decreases tower and upgrade cost by 5% (750 MM)
T2: All darts shot by this tower have a 50% chance to pop an extra layer (1000 MM)
T3: Turret AI is improved, allowing it to deploy darts that fly around the tower (like the glaive lord’s glaives) (1250 MM)
T4: Dart swarm towers are replaced with BFB brawler darts, that do 5x damage to MOAB class bloons. (1500MM)

Tesla tower

Base: A monkey with a tesla gun that shoots chain lightning that hits up to 10 bloons popping 2 layers in a short range.

First upgrade path
1: Kilowatt, lightning can now hit 20 bloons instead of 10.
2: Gigawatt, bloons hit with lightning will get a charged status, making them faster by 0.5 speed, but popping 2 layers every second
3: V-L-T-G overload, Volt Laser Tesla Gun gets an overload, popping 3 layers and hitting a whopping 30 bloons per bolt.
4: Thunderstorm, an ability that gives the charged status to every bloon, and pops 1 layer off when used.

Second upgrade Path
1: Electric overclocking, fires the tesla gun much faster.
2: Electric sparking, at the end of the lightning bolt it spreads into a small spark that pops 1 layer of bloon.
3: Static flare, can hit camo and will remove camo from a bloon.
4: Overheat, every bloon popped gets napalm status because of the heat produced by the tesla gun.

Base tower cost:
$700 easy
$800 medium
$950 hard

Specialty building:

Tesla Coil
T1: Decreases tower and upgrade cost by 5%. (450 MM)
T2: Tower can now pop an extra layer of bloon. (600 MM)
T3: Tower fires 25% faster. (750 MM)
T4: Lightning is replaced by plasma bolts, popping twice the layers of bloon. (1500MM)

Archer monkey

Base: A monkey that fires sharp arrows that pop one layer off of a bloon in a large radius.

First upgrade path
1: Quiver enhancement, shoots 10% faster.
2: Magical arrows, pops lead and frozen bloons.
3: Monkey crossbowman, every arrow pops a second layer of bloon
4: Arrow storm, an ability that hits every bloon on the screen with arrows.

Second upgrade path
1: Longer range, self explanatory.
2: Eagle eyes, can hit camo
3: Bomb arrows, every arrow has a 40% chance to explode.
4: MOAB mauler arrows, bomb arrow chance increased to 60% and do 5x damage to MOABs.

$450 on easy
$525 on medium
$600 on hard

Specialty building:

Archery range

T1: Decreases tower and upgrade cost by 5% (300 MM)
T2: Each arrow pops an extra layer (450 MM)
T3: Bomb arrows can pop black and zebra bloons (600 MM)
T4: All arrows are replaced with fire arrows, so bloons get napalm when popped (1200 MM)

 
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De’Mat Monkey
Description
Will take out one whole balloon no matter if it’s a red~ceramatic

Pros:
1Shot’s bloons ( Not moab/zomg, but able to with upgrade L;3 )
Can upgrade to Dematieralizer ( Half shots to kill moab+ ((20=Moab 40=ZOMG))Regular: ( 40 shots Moabs and 80 shots ZOMG )
Starts out able to pop Lead bloons

Cons:
5s reload ( can go down to 3.5s )
Non-splash attack
1-shot rule does not apply to MOAB+ Balloons
Can’t detect camo untill R;1 is purchased

Cost:1,300Easy,1,600Medium,2,100Hard.

Left path upgrade
1:Fast Reload Decrease reload time by 2.5s;Cost:1,100
2:Cold-Transfer If a balloon is blue or lead it instantly divides into 2 smaller
balloons equal to the larger bloon but one side has a 80% chance to not
spawn;Cost:1,500 Explanation( Yellow would divide into 2 blue bloons. )
3:Super MisslesAble to hit Moab/Zomg-class bloons;Cost:4,850
Explanation(Moab/Zomg bloons are now able to be killed
40 shots -Moab bloon; 80 shots = Zomg bloon)
4:De-MatieralizerTakes half of the regular shots to kill Moab/Zomg class
bloons ( 20 Moab / 40 Zomg )Cost;7,550

Right path
1:Camo-Seeking bulletsAble to now shoot bullets that seek out camo
(1Shot rule does not apply because of not main bullets) 1C-Sb=2 layers
popped;Cost:1,500
2:Camo-DestructionC-Sb’s now pop 4 layers instead of 2;Cost:750
3:Air-StrikeInstantly pops 5 layers of each bloon on the map;Cost:5,000
4:Rank-LossAll bloons that are *FULLY*color;Red,Blue,Green,Yellow,+Pink
are instantly popped and ceramatic bloons turn into 1 Rainbow bloon all other
bloons are not effected;Cost:8,900

 
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Originally posted by Teep_:

De’Mat Monkey
Description
Will take out one whole balloon no matter if it’s a red~ceramatic

Pros:
1Shot’s bloons ( Not moab/zomg, but able to with upgrade L;3 )
Can upgrade to Dematieralizer ( Half shots to kill moab+ ((20=Moab 40=ZOMG))Regular: ( 40 shots Moabs and 80 shots ZOMG )
Starts out able to pop Lead bloons

Cons:
5s reload ( can go down to 3.5s )
Non-splash attack
1-shot rule does not apply to MOAB+ Balloons
Can’t detect camo untill R;1 is purchased

Cost:1,300Easy,1,600Medium,2,100Hard.

Left path upgrade
1:Fast Reload Decrease reload time by 2.5s;Cost:1,100
2:Cold-Transfer If a balloon is blue or lead it instantly divides into 2 smaller
balloons equal to the larger bloon but one side has a 80% chance to not
spawn;Cost:1,500 Explanation( Yellow would divide into 2 blue bloons. )
3:Super MisslesAble to hit Moab/Zomg-class bloons;Cost:4,850
Explanation(Moab/Zomg bloons are now able to be killed
40 shots -Moab bloon; 80 shots = Zomg bloon)
4:De-MatieralizerTakes half of the regular shots to kill Moab/Zomg class
bloons ( 20 Moab / 40 Zomg )Cost;7,550

Right path
1:Camo-Seeking bulletsAble to now shoot bullets that seek out camo
(1Shot rule does not apply because of not main bullets) 1C-Sb=2 layers
popped;Cost:1,500
2:Camo-DestructionC-Sb’s now pop 4 layers instead of 2;Cost:750
3:Air-StrikeInstantly pops 5 layers of each bloon on the map;Cost:5,000
4:Rank-LossAll bloons that are *FULLY*color;Red,Blue,Green,Yellow,+Pink
are instantly popped and ceramatic bloons turn into 1 Rainbow bloon all other
bloons are not effected;Cost:8,900

A bit on the OP side

 
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Spy monkey:
Spy monkey can attack camo bloon and detect camo all nearby towers. Throws knifes. Knifes can pop 4 bloons at once and pop frozen bloons.
costs – easy: $850/1000/1080
path 1 upgrades:
- GPS ($255/300/325): Increased attack speed and detection/attack range.
- secondary darts ($385/450/485): Throws 3 darts with a knife. Darts can pop 2 bloons at once.
- tiny bombs ($770/900/980): Throws 3 secondary bombs instead of darts. Secondary bombs can pop lead bloons but not black bloons.
- crippling bombs ($2550/3000/3250): Bombs can cripple bloons and does 10×damage to MOAB-class bloons, but shorter cripple time. Cripple not effect ZOMGs.
path 2 upgrades:
- razor sharp knifes ($255/300/325): Knifes can pop 7 bloons instead of 4 and pop 2 layers of bloon.
- movie cameras ($510/600/650): Creates movie cameras. Movie cameras detect camo all nearby towers and slow down all nearby bloons.
- triple knifes ($555/650/700): Throws 3 knifes instead of 1.
- shotgun ($2550/3000/3250): Shotgun has unlimited range, big poptastic, but slow attack speed. Shotgun can pop lead bloons and popping 12 layers. Machine gun ability: Shots with machine gun instead of shotgun. Machine gun popping 18 layers, shots 4.5× as fast and extra damage to MOAB-class bloons.

 
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Originally posted by kisember:

Spy monkey:
Spy monkey can attack camo bloon and detect camo all nearby towers. Throws knifes. Knifes can pop 4 bloons at once and pop frozen bloons.
costs – easy: $850/1000/1080
path 1 upgrades:
- GPS ($255/300/325): Increased attack speed and detection/attack range.
- secondary darts ($385/450/485): Throws 3 darts with a knife. Darts can pop 2 bloons at once.
- tiny bombs ($770/900/980): Throws 3 secondary bombs instead of darts. Secondary bombs can pop lead bloons but not black bloons.
- crippling bombs ($2550/3000/3250): Bombs can cripple bloons and does 10×damage to MOAB-class bloons, but shorter cripple time. Cripple not effect ZOMGs.
path 2 upgrades:
- razor sharp knifes ($255/300/325): Knifes can pop 7 bloons instead of 4 and pop 2 layers of bloon.
- movie cameras ($510/600/650): Creates movie cameras. Movie cameras detect camo all nearby towers and slow down all nearby bloons.
- triple knifes ($555/650/700): Throws 3 knifes instead of 1.
- shotgun ($2550/3000/3250): Shotgun has unlimited range, big poptastic, but slow attack speed. Shotgun can pop lead bloons and popping 12 layers. Machine gun ability: Shots with machine gun instead of shotgun. Machine gun popping 18 layers, shots 4.5× as fast and extra damage to MOAB-class bloons.

Machine gun should pop less layers than a shotgun.

 
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Bloonfiller Monkey 700$
Most monkeys hate this one because they think he’s bloon-friendly. They’re not intelligent enough to understand his very simple, win-win resulted strategy of making money.
-He adds layers to bloons he catches, however only catches 1 bloon every 5 seconds. The added layer automaticly pops after 3 seconds, giving you more monkey money! YAY!
UPGRADES
PATH 1
Overflow : Automatic pop time reduced by 0.5 seconds. Making the total 2.5 seconds. 400
Air Pressure : Automatic pop time reduced to 1.5 seconds. 1000
To The Depths… : Overfills the bloon’s deepest layer, causing all layers to pop. 2700
L.O.A.D. Strike! : Lethally Overload Accompany of Doom’s CEO is now the bloonfiller, he can call them to pop EVERY SINGLE BLOON EXEPT MOAB’S as an ability which has the cooldown of 6 rounds. 8000
PATH 2
Nimble Hands : Time between taking bloons reduced to 4 sec. 600
Skills Required : Time between taking bloons reduced to 3 sec. 1000
Twice Danger, Twice Profit : Adds 2 layers that automaticly pop, giving 2 extra cash. 1300
G.O.A.T. Prototype : The Gate Of All Time is really the best gate of all time. It adds 2 extra layers to EVERY BLOON passing by. 7000
Specialty Building : L.O.A.D. Inc
1 AND 2 IS SAME WITH OTHER TOWERS 500$AND 750$
3: G.O.A.T. turns to B.U.L.L. Gate; Big Uber Lethal Loading Gate which adds 4 layers. And the ability cooldown reduced to 5 turns. 1500$
TIER 4 UNLOCKED AT RANK 31

 
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Angry birds

Info:This tower catapults 3 diffrent birds.Red:pops up to 5 bloons.chuck:100% faster than others and pops wood bloons.
the blues:pops ice and splits into 3.

Path1:

more birds:joins extra 3.boomrang:rebounds when misses.white:drops an explodeing egg pops zebra,black and lead.pops up to 6 bloons insted of 5.bomb:blows up 4 layers.pops lead and black.not zebra.

terrance:terrance joins the angrybird swling shot.terrance:pops up to 15 bloons,pops lead.2.5X more damage to cremic.

duo swingshot:uses 2 swingshots insted of 1.

Mighty eagle.allows an abbility to summon mighty eagle destroys all bloons.destroys M.O.A.B class bloons.Not ZOMG.boss bloons enter with 10% health.

path 2:

metal swling shot:shoots much faster.(100%)

telescope range:much more range and detects cammoflarge.

prieceatation:pops extra 5 bloons

Earthquake:allows this tower able use earthquake abillity:scares all bloons in a way to the bigening.affects moab and bfb.

Cost of main:525 on easy,600 on medium and 650 on hard.

path 1 cost:

more birds:200 on easy, 250 on medium,300 on hard.

terrance:2X as much

Duo swingshot:400 on easy,500 on medium,600 on hard.

mighty eagle:1500 on easy,3000 on medium,same cost as super monkey on easy(hard)

Path 2 cost:

metal swlingshot:100 on easy,150 on medium,200 on hard.

telescope range:50 on easy,100 on medium,150 on hard.

preaceataion:400 on easy,600 on medium,1000 on hard.

earth quake:5000 on easy,5500 on medium,10,000 on hard.

 
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specialty building:

bird’s nest.(50MM)

T1:birds go rage after 10 sec.decreases cost by 50% (50MM)
T2:when telescope range is buyed,towers grain cammo detection,more range and pop lead.(100MM)
T3:allows 1 extra bird called rio bird:goes faster than chuck(150% more faster)(125MM)
T4:bomb bird now can be affected by grilled pineaples perimun upgrade.1 sec insted of 3 sec.(250MM)

 
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Originally posted by kisember:

Spy monkey:
Spy monkey can attack camo bloon and detect camo all nearby towers. Throws knifes. Knifes can pop 4 bloons at once and pop frozen bloons.
costs – easy: $850/1000/1080
path 1 upgrades:
- GPS ($255/300/325): Increased attack speed and detection/attack range.
- secondary darts ($385/450/485): Throws 3 darts with a knife. Darts can pop 2 bloons at once.
- tiny bombs ($770/900/980): Throws 3 secondary bombs instead of darts. Secondary bombs can pop lead bloons but not black bloons.
- crippling bombs ($2550/3000/3250): Bombs can cripple bloons and does 10×damage to MOAB-class bloons, but shorter cripple time. Cripple not effect ZOMGs.
path 2 upgrades:
- razor sharp knifes ($255/300/325): Knifes can pop 7 bloons instead of 4 and pop 2 layers of bloon.
- movie cameras ($510/600/650): Creates movie cameras. Movie cameras detect camo all nearby towers and slow down all nearby bloons.
- triple knifes ($555/650/700): Throws 3 knifes instead of 1.
- shotgun ($2550/3000/3250): Shotgun has unlimited range, big poptastic, but slow attack speed. Shotgun can pop lead bloons and popping 12 layers. Machine gun ability: Shots with machine gun instead of shotgun. Machine gun popping 18 layers, shots 4.5× as fast and extra damage to MOAB-class bloons.

This machine gun able to pop entire CREMIC!?

 
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pitmonkey:
costs: $810/950/1025
info: Quarry blue-grey stones. Quarry time: 5 second. Throws 8 stones after every quarry fast fire rate. Stones can pop 6 bloons and popping 2 layers. Can attack camo and frozen bloons.
path 1 upgrades:
1: stronger pick ($340/400/430): Faster quarry. Quarry time: 3.5 second instead of 5.
2: more stones ($385/450/485): Throws 14 stones instead of 8 and faster.
3: triple stones ($595/700/755): Throws 3 harder stones instead of 1. Harder stones can pop lead and extra damage to ceramic bloons and much faster quarry. (2.5 second)
4: diamond miner ($1700/2000/2160): Even faster quarry, even more stones. Throws diamonds instead of stones. Diamonds does even more damage to ceramics and MOAB-class bloons and can pop 50% more bloons and +2 layers popping.
path 2 upgrades:
1: sharp stones ($255/300/325): Throws sharper stone and have good poptastic. Can pop 10 bloons instead of 6 and popping 4 layers.
2: pineapple launcher ($510/600/650): Launches pineaplles every 3 seconds. Pineapples explode after 2 seconds. (with grilled pineapples 0.8 second)
3: coaly stones ($1020/1200/1300): Shots coaly stones. Coaly stones can explode after last pop and coal can pop 2 layers and stones can pop 7 layers instead of 4.
4: earthquake $3400/4000/4320): Earthquake ability: Destroy all bloons on screen and knockback all MOAB-class bloons to start. Does 50×damage to MOAB, 150×damage to BFB and 500×damage to ZOMG.
- other info:
1: Only deluxe
2: Remove glue and ice from bloons however

 
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2 new agents:
- Ninjakiwi’s apprentice:
costs: 500 Monkey money
pro unlocked: 10×Ninjakiwi’s apprentices
info: Awesome agent. Have super long range and hypersonic attack speed+detect camo to nearby towers. Stronger as super monkey 1/2. Throws flaming rubber-pieces. Throws 12 pieces every second. Pieces can pop frozen, pop 5 bloons and popping 2 layers. Ninja rage ability: Throws even faster (54 pieces every second), can pop lead, pieces can pop 12 bloons and popping 5 layers for 15 seconds. (load time: 90s)
Ninjakiwi’s apprentice pro:
info: Master of ninjas. Have unlimited range and double attack speed. Stronger as 2/2 super monkey with 2/2 village. Throws heavy exploding pieces. Can pop lead, pop 8 bloons and popping 3 layers. Super ninja rage ability: Throws even faster (108 pieces every second), can pop 20 bloons and popping 8 layers for 20 seconds. (load time: 80s)
- mud shooter:
costs: 110 Monkey money
pro unlocked: 40×Mud shooters
info: Slow down bloons by 70% and can pop 8 bloons with a splat. Remove 1 layer every 1.5 second from bloons. Can pop lead, see camo and increase the range of the nearest glue gunner by 50%.
Mud shooter pro:
infp: Slow down bloons by 85% instead of 70 and can pop 14 bloons with a large splat. Remove layers 3×as fast and shots faster. Increase all glue gunner’s range on screen by 50%. And unlock mud-ray ability: shots with unlimited attack speed, have double range, destroy all mini-bloons (red, blue, green, yellow, pink, black, white) and remove 4 layers of another bloons, destroy all ceramic excels and does 25×damage to MOAB-class bloons. Ray time: 4s. (load time: 60s)

 
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How bout a helicopter tower that follows balloons up a straight line? Similar to how an Apache helicopter does. :P

Upgrade from darts to machine gun darts then eventually missiles flying randomly.

 
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Originally posted by johngibbs10:

Angry birds

Info:This tower catapults 3 diffrent birds.Red:pops up to 5 bloons.chuck:100% faster than others and pops wood bloons.
the blues:pops ice and splits into 3.

Path1:

more birds:joins extra 3.boomrang:rebounds when misses.white:drops an explodeing egg pops zebra,black and lead.pops up to 6 bloons insted of 5.bomb:blows up 4 layers.pops lead and black.not zebra.

terrance:terrance joins the angrybird swling shot.terrance:pops up to 15 bloons,pops lead.2.5X more damage to cremic.

duo swingshot:uses 2 swingshots insted of 1.

Mighty eagle.allows an abbility to summon mighty eagle destroys all bloons.destroys M.O.A.B class bloons.Not ZOMG.boss bloons enter with 10% health.

path 2:

metal swling shot:shoots much faster.(100%)

telescope range:much more range and detects cammoflarge.

prieceatation:pops extra 5 bloons

Earthquake:allows this tower able use earthquake abillity:scares all bloons in a way to the bigening.affects moab and bfb.

Cost of main:525 on easy,600 on medium and 650 on hard.

path 1 cost:

more birds:200 on easy, 250 on medium,300 on hard.

terrance:2X as much

Duo swingshot:400 on easy,500 on medium,600 on hard.

mighty eagle:1500 on easy,3000 on medium,same cost as super monkey on easy(hard)

Path 2 cost:

metal swlingshot:100 on easy,150 on medium,200 on hard.

telescope range:50 on easy,100 on medium,150 on hard.

preaceataion:400 on easy,600 on medium,1000 on hard.

earth quake:5000 on easy,5500 on medium,10,000 on hard.

Copyright.
Don’t suggest things from other games.

 
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Gladiator monkey $600 easy $650 medium $700 Hard
Gladiator Monkey fires nets and spears at oncoming bloons. The nets briefly stun the bloons and the spears can pop up to 3 bloons at standard 0/0 level.
The upgrade paths upgrade the Nets and Spear Separately. Path one for Spear, Path two for Net.
Path One
Razor Sharp Spear: Pops an additional 2 bloons, totalling up to a 5 pop limit.$100 easy $150 medium $200 hard.

Red hot Spear: Can pop lead bloons. $150 easy $200 medium $250 hard

Dual Wield: Monkey swaps the net, for another spear. Other spear has same upgrades, but pops 7 bloons. $1000 easy $1250 medium $1500 hard.

Bloonthirst: Monkey attacks twice as fast on odd numbered levels, and does 2x damage to MOAB class bloons. $2000 easy $2500 medium $3000 hard.

Path Two
Bigger Net: Monkey net stuns bloons for longer. $150 easy $200 medium $250 hard.

Piercing Net: Monkey net pops one layer of bloon when attached. $300 easy $400 medium $500 hard.

Dual Wield: Gladiator monkey drops spear to equip another net, that pops two bloons on attachment. $1000 easy $1200 medium $1400 hard.

No Escape Ability: Covers the entire map with a monkey net that pops 5 layers and does 10% damage to MOAB-Class bloons. Also slows down MOAB-Class bloons by 25%. $2000 easy $2500 medium $3000 hard.

Prices may change if one is too overpowered, but was just suggestion cost.

 
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Spider-web:
costs: $850/1000/1080 (like banana farm)
info: Deploy 2 spiders to the track (you decide). Spiders eats bloons. Eats 3 layers every second, and an entire spider can eats 4 bloons at once. Can’t eats lead and frozen. Can attack camo.
path 1 upgrades:
1: More spiders ($510/600/650): Deploy 4 spiders instead of 2.
2: Hungry Spider family ($850/1000/1080): Deploy 7 spiders instead of 4 and can eats 5 layers every second instead of 3.
3: Cross spiders ($1270/1500/1620): Can eats 7 bloons at once and eats 9-10 layers every second.
4: Robo-spiders ($6800/8000/8750): Spiders into to mechanic lead spiders. Can eats MOAB-class bloons and eats 18 layers every second.
path 2 upgrades:
1: Hard teeths ($680/800/860): Spiders can eats frozen and lead.
2: Acid spider ($680/800/860): Spiders shots a mini acid ball to bloons. Acid ball including all bloon types and pop 3 layers every second.
3: Spiders of venom ($1360/1600/1730): Acid pop 7 layers ever second, shots acid faster and acid can slow down the toxic bloons.
4: Burny acid ($5100/6000/6460): Acid pops 18 layers every second. Acid ray ability: Shots a deadly acid ray from the spider-web. Deadly acid destroy all popped bloons and does 500×damage to MOAB-class bloons and acided them. Acid does 20×damage every second.
- Speciality Building:
lv1: Reduce the cost of Spider-wed and their upgrades by 5%.
lv2: Deploy 50% more spiders (3/6/11).
lv3: Spiders shots cobwebs to the bloons. Cobweb knockback bloons, stunned them and slow down for 20 seconds.
lv4 (iOs only): Spider-web shots cobweb to the track. Cobweb like monkey glue (BTD2/3/4).
X: Increase the cost of spike factories by 5%.

 
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Secret Agent

Black Hole

Sucks in all balloons in his way, and will trnasfer them to the start being an red balloon. lasts for 5 seconds!
Moab class will be:
MOAB – 5 Ceramics
red Moab thing – 5 MOABS
ZOMG – 5 Red moabs

Pro:
Kills moab class into a red bloon instead!
costs 300 MM

 
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Card Monkey

Shoots card that pierce through 2 bloons each.
Cost:400

Path 1:

Sharper Card

Pierce through 4 bloons instead of 2.
Cost:300

Sneaky Card

Detects camo.
Cost:400

Heart Card

Throws Heart Card that cuts through lead and frozen bloons,seek bloons and deals bonus damage to ceramic and MOAB class!
Cost:4200

Queen Card

Massively increased range.Cuts through 3 layers of bloons and throws card faster!
Cost:5400

Path 2:

Faster Shooting

Shoots faster
Cost:400

Increased Range

Have an increased range
Cost:300

Ace of Spade

Ace of Spade sticks itself to Ceramic and MOAB class bloons,which slows them and damage them over time.In addition,this tower now shoots 2 card instead of one.
Cost:2400

King Card

Throws 5 card instead of 2.Enables the King of Ace ability:Covers the track with explosive cards that sometimes launches a Mini Monkey Ace each time it explodes,up to 5 at a time.
Cost:5400

 
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Poisoned Monkey Throws Poisoned Darts At The Target, Poisoning Them, Causing Them To Pop Over Time (1 Layer Per Second) Cost:645(Easy)710(Medium)785(Hard)UNLOCK: RANK 34

UPGRADES

Path 1:

Undead

Pops Bloons Once Every 0.5 Secs|Cost:360(Easy)420(Medium)545(Hard)

Anti-Antidote

Pops Bloons Once Every 0.2 Secs|Cost:560(Easy)600(Medium)685(Hard)

Split Poison

Throws 2 Darts At Once|Cost:1070(Easy)1230(Medium)1410(Hard)

Poison Master

Pops Bloons Every 0.01 Secs And Throws 5 Darts At Once!|Cost:3270(Easy)3540(Medium)3985(Hard)UNLOCK: RANK 47

PATH 2:

Far Sight

Increased Range|Cost:200(Easy)285(Medium)340(Hard)

Keen Eye

Can Detect And Shoot Camo (Does Not Grant Detction To Other Towers)|Cost:375(Easy)430(Medium)545(Hard)

Poisoned Razor

Initial Dart Pops 3 Layers Of Bloons|Cost:630(Easy)705(Medium)840(Hard)

(Ability) Radiation

Poisons All Bloons On The Screen And All Poison Darts Get An AOE Of Poison|Cost:27800(Easy)35000(Medium)48200(Hard)UNLOCK:Rank 47

Specialty Building: Zombie Hut
Tier 1: Poison Lasts 20 Sec. Instead Of 10

Tier 2: Throws Poisoned Darts 50% Faster

Tier 3: Decreases Cost Of Poisoned Monkey’s And Their Upgrades By 60%

Looks Like Green Dart Monkey

 
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Elemental Monkey

Description: Throws stones at a medium rate. Pops 2 bloons and 2 layers. Upgrades can give other elements such as water, air and fire.
Cost: 500$

Path 1:

Bigger Rocks
Description: pops 5 bloons and pops 3 layers
Cost: 250$

Humongous Rocks
Description: pops 15 bloons and pops 8 layers
Cost: 1450$

Fireballs
Description: Throws large fireballs that pops 20 bloons and 10 layers. Still throw rocks and deals extra damage with MOAB-class bloons.
Cost: 7000$

Endless Fury
Description: Throws fireballs and rocks at a super fast rate.
Cost: 12000$

Path 2:

Waterballs
Description: Water that pops 1 layer of bloon and slows them down
Cost: 150$

Iceballs
Description: Does not throw water anymore. Instead, throws ice that freezes for 2 seconds, pops 3 layers and bloons still go slow after thawing.
Cost: 500$

Tornado Power
Description: Throws large tornadoes that blows away 100 bloons that pops 5 layers. Doesn’t remove ice.
Cost: 4500$

There And Back Again
Description: Ability: Blows away all bloons including MOAB-class (except for ZOMG) back to the start and bloons (also inside the MOABs and BFBs) acquire ice even without them having been thrown ice.
Cost: 8500$

 
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GANGSTA MONKEY-£300.
carries a pistol to begin with and like dart monkey 1 shot 1 pop.
LEFT TIER.
1)shotgun-gives slight spread and slower attack pops 2 layers-£300.
2)Thompson-sub machine gun increases fire rate and can pops 3 layers-£600.
3)B.A.R-increases attack rate spread of rounds and can pop 4 layers-£1200.
4)armed robbery-robbery ability means gangsta monkey gains 3 times the cash per pop for 10 seconds-£20000.
RIGHT TIER.
1) Molotov cocktail-every now and then the gangsta monkey throws a Molotov cocktail at the nearest balloon that burns the area for 4 seconds-£650.
2)grenade-every now and then the gangsta monkey throws a grenade that pops 4 layers of every balloon in a short radius and can pop lead and frozen-£750.
3)fedora-means the gangsta monkey can detect and target camo balloons-£300.
4)god father- means the gangsta monkey gets 2 companions to help fight-£40000