think of your own towers and upgrades for them page 7

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FAT MONKEY – litteraly eats baloons whole. Very Very slow reload but massive range. The bigger the baloon the longer he spends eating it £550
Left Path
-fat chef opens restaurant which sells 5 banana burgers per round for £50 each (no horsemeat guarenteed) £500
-burger man gives free banana burgers to nearby monkeys allowing them to increase attacks and reduce cooldowns by 10% £800
-dodgy chef throws dodgy burgers at baloons. Slows them down and gradualy kills them through diarrhea £300
-buisness monkey makes deal with nearby banana farms that allows him to make 50 burgers per round £5000

Right Path
-fitness monkey runs around before round which makes him build up an appetite to eat 2 times as many per round £550
-beast given up running and has accepted the fat. Now can absorb baloons through fat 5 times as fast
-gas man farts in the faces of nearby baloons. small range but rapid fire rate. Gassed baloons move slower and may retreat to get gas masks. £1500
-FAT TANK moves around near the track can flatten baloons and has the ability to block anything from getting past for 5 seconds £4000

May have got the prices wrong. SUE ME.

 
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Expert and elite agents:
1: tribal turtle:
- expert (until 50 tribal turtle pros): Tribal chief. Throws only 3 coconuts, no throwing spears. Spot camo and longer range. Coconuts do extra damage to ceramic bloons and through lead or frozen.
- elite (until 50 tribal turtle experts): Explosive coconuts! Coconuts explodes after last pop and throws faster. Each explode pops 3 layers.
2: beekeeper:
- expert (until 40 beekeeper pros): Raging bees! Bees pops 3×faster, through be ice, spot camo. Still pops lead.
- elite (until 40 beekeeper experts): More bees! Send 3 bees at once, faster, longer range and already pops lead.
3: meerkat spy:
- expert (until 60 meerkat spy pros): Plasma-cyber eye! Explodes and pops 8 layers instead of 6. Have 2×larger detection area.
- elite (until 60 meerkat spy experts): Mongoose spy! Even larger camo detection area and shots solid plasma. Solid plasma pops 10 bloons at once and 7 layers per second.
4: angry squirrel:
- expert (until 60 angry squirrel pros): Into to berserk after 10 acorns instead of 20 and longer berserk.
- elite (until 60 angry squirrel experts): Unlimited rage! Throws acorns with sonic fire rate, long range, pops all bloon types and shots camo.
5: bloonberry bush:
- expert (until 70 bloonberry bush pros): More thorns! Have 20 extra thorns every rounds instead of 5. Up to 600. And creepers have 10 extra spikes.
- elite (until 70 bloonberry bush experts): Poisonned thorns! Each thorn pops 3 layers, including lead and frozen and splashes acid onto the track every pops.
6: super monkey storm:
- expert (until 65 super monkey storm pros): Triple storm! Send a third super monkey wave after 4 seconds from second storm.
- elite (until 75 super monkey storm experts): Sun god storm! Do heavier damage to ZOMGs and shocks them and increase the range of all towers on screen by 40% after third storm.
7: portable lake:
- expert (until 75 portable lake pros): Evil octopus! Octopus attacks bloons without ability. Octopus pops 4 layers and no stun, but sea monster pops 9 layers and stuns bloons.
- elite (until 80 portable lake experts): All the time sea monster! Sea monster always attacks. Pops 10 layers, knockbacks bloons and do 50×damage to MOAB-class bloons.
8: pontoon:
- expert (until 75 pontoon pros): Double pontoons! 2×larger and more precision. And increase range by 20% and fire rate by 25%.
- elite (until 80 pontoon experts): Boat guards! Have 3 guardian monkeys next to the pontoon. Guardians throws stones. Each stone pops 7 bloons and 2 layers.
9: Bloonsday device:
- expert (until 20 bloonsday device pros): Meteor show! Orbital strike ability drops meteors to land, not only orbital laser strike. Meteors pops 10 layers.
- elite (until 20 bloonsday device experts): Energy attack! Have a high energy beam attack (same as High energy Beacon), but unlimited range.
10: Radactyl:
- expert (until 40 radactyl pros): Enhanced dinosaurs! Spot camo and pop lead and they’re even larger and unlimited pops.
- elite (until 60 radactyl experts): Dragons! Shots flame to more bloons and even larger wings and adds a napalm effect to heavier bloons and blimps.
11: Monkey Farmer:
- expert (until 80 monkey farmer pros): Valuable bananas! Harvest bananas gets 25 % more cash, with valuable bananas upgrade, 75% more cash.
- elite (until 80 monkey farmer experts): Tractor! Have 2×larger breakthrough area and gets 50% more cash, combine with valuable bananas upgrade, 100% more cash.
12: Watermelon spitter:
- expert (until 45 watermelon spitter pros): Normal melons! Shots melons to bloons and every third shots are a watermelon. Melons pops 3 bloons and 2 layers, but watermelons 5 bloons and 3 layers. Pops frozen and lead.
- elite (until 45 watermelon spitter experts): All watermelons! All shots are watermelons. Watermelons pops 6 bloons and 3 layers. Shots camo, longer range, even faster eats.
13: Mad snowman:
- expert (until 60 mad snowman pros): Enhanced snow! Melts after 35 rounds and snowballs pops frozen and white. Abominable ability is longer. Unlocks permafrost’s skill and freezes 3 layers and throws 3 snowballs at once.
- elite (until 60 mad snowman experts): Snow slide! Melts after 50 rounds. Activate snow slide ability: send many snow to track. Pops 2 layers, knockbacks and freezes for 3 seconds.

 
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Commando Monkey: Cost £1000-1200-1300
Starts with an Uzi the shoots a bullet every 1 second! Bullets only pop 1 bloon…
Tier 1:
Dual Uzi: Gets another Uzi and now shoots very 0.8 seconds, Cost: £500
Sub Machine Gun: Gets a Sub Machine Gun and now shoots every 0.6 seconds, bullets now pop 2 bloons at once! Cost: £850
Assult Rifle: Gets an Assult Rifle and now shoots every 0.5 seconds, bullets now pop 2 layers! Cost: £1000
Machine Gun: Gets a Machine Gun and now shoots every 0.4 seconds, bullets now pop 3 bloons at once! Cost: £2000

Tier 2:
Grenades: Now throws a grenade after every 5 seconds which explodes when it hits a bloon! The explosion has the same radius of the Bomb Tower’s bombs. Cost: £400
Double Grenades: Now throws 2 grenades instead of 1! Cost: £700
Night Vision Goggles: Can now detect Camo Bloons! Cost: £800
Trigger Happy: Ablity: 2x fire rate for 10 seconds! Cost: £6000

 
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Swordsman Monkey $2012
Path 1 Camo dectection= Now dectets Camo bloons! $ 1955
Sword Sharping=Destroys 3 Layers of Bloons and Can destroy Frezzed bloons! $2075
Crusader,s Sword= Destroys 10 layers Of bloons! (So powerful can destroy an ceramic bloon with one Slash!)$ 3001
More Range=$4555

 
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please post your own suggestion at the

http://archive.ninjakiwi.com/Forum/activity.php

 
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My tower would be the samurai monkey. He would cost 800$,and he would be placed close to the track and pop the balloons that come by with his sword. UPGRADES:FASTER SWINGING_the samurai swings his sword 2x faster than normal. LONGER SWORD_gives the samurai a longer sword so he can reach more balloons. STEEL KATANA_the samurai can now pop 3 balloons at once. HELPERS:cost 5000$:gives your samurai two fully upgraded ninjas beside the samurai. FLAMING KATANA_the samurais katana can melt through lead balloons.

 
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my special tower is a SPECIAL AGENT WITH UPGRADES!!!!!!!!! it costs 9001 monkey money. it is a overlord penguin. it is stronger than the perfect TOTMG and it throws everything. it also has no upgrade restriction. upgrades cost all the same. LEFT PATH: firey pain: cost 9000. It puts bloons on FIRE! Ye Olde Bombs:cost:9990. bombs that throw out bombs that throw out bombs that throws out bombs… Zekroms ’’zhredder’’cost:99000011 NOw also throws out electric bloon shredding dart monkeys! Zekroms rage: cost 9999999999999999999999. can only be used with Reshirams madness. shoots like the best. it shoots all around. Final chapter ability: a big thing appears, destroying all bloons on the screen. right path:thunder blunder. bloons get shocked that they get popped 1 layer per 100 milliseconds. it also stuns them. the path of the 30000th attack. the tower shoots faster, and it now aalso shoots things like furniture. Reshirams ’’(sh)redder:throws fire throwing everything shredding lava monkeys. Reshirams madness: same as Zekroms rage.PRO: sTALEMATE ABILITY:PORTAL TO THE MOON. all bloons dead.

 
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knight monkey costs 600
close ranged monkey who can slash mutiple bloons at same time with his sword can also pop iron and frezzed bloons
path 1 upgrade
long sword: more range costs 500 money
fast hands: more rate of fire: costs 600 money
spear: replaces the sword with a spear increanses big range and makes pop 2 layers of bloon : costs 1000
royal spirit: insanely increanses range and rate of fire and increanses range and rate of fire on nearby monkeys costs 3000 money
path 2 upgrade
shield: adds a shield to the knight allows him to bash the bash atack: costs 700
spiked shield: adds spikes to the shield allowing him to bash faster and pop 3 layers of bloons: costs 900
axe: replaces the sword with a axe increanses a little the range and replaces the normal slash to a spining atack: costs: 1200
dragon spirit: insanely increanses rate of fire and adds the special atack dragon spirit that transforms the monkey knight into a dragon that sprays fire like crazy for 10 secs: costs 3100

 
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robin monkey a monkey that throws 2 sharp batarangs 0.9 per seconds and sees camo bloons.
path 1;
1)larger range
2)night monkey; even bigger range and now cuts thur 5 layers and lead bloons.
3) batmonkey: range is now whole screen.
4)JLM member.; all robin monkeys and super monkeys do more damnge

i bet there is more ideas for upgrades in this monkey

 
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Originally posted by amielkapo:

Swordsman Monkey $2012
Path 1 Camo dectection= Now dectets Camo bloons! $ 1955
Sword Sharping=Destroys 3 Layers of Bloons and Can destroy Frezzed bloons! $2075
Crusader,s Sword= Destroys 10 layers Of bloons! (So powerful can destroy an ceramic bloon with one Slash!)$ 3001
More Range=$4555

why does the 4th tier more range shouldnt it be the strongest upgrade of all?
 
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I had an idea of making towers and agents avalible for purchase in packs in shops (1-3 towers and 1 agent)

(shop item pack for 500mm unlocks: (will add rob-monk soon))

tower: batmonkey: cost 1000
a die hard batmonkey fan in a suit. he does everything like him.

path 1:
upgrade 1: mask vision
grants ability to hit camos

upgrade 2: monkeyrangs
throw homing projectiles that hit bloons

upgrade 3: boomer-bata-rangs
monkeyrangs go halfway across the map (even when it has hit multiple bloons) and returns for more popping

upgrade 4: batfans
upgrades all unupgraded dart monkeys on the map to 2/0 batmonkeys

path 2:
upgrade 1: bat-burp
an attack that pops balloons (they have invisible noses) and hits in a range like this burp → }o <-monkey

upgrade 2: bat-burp Xtreme
bat burp has increased range and damage and now attacks like this burp→ }. <-monkey (the full stop)

upgrade 3: interesting indegestion
bat burp does even more damage and longer distance like this burp > }}}. < the monkey (full stop)

upgrade 4: flying food
bat burp does even more damage and shoots food around the rest of his body so he attacks like this burp > }}}= <-monkey (the equals (around the monkey derbis) wasnt able to fit around his entire body so i put it like that

(agent) the mon-cave
despences miniture monkey bats (mutants) from a selected direction when bloons are there. each bat monkey hits of 1 layer and the mon-cave has a limit of producing 50 monkey bats per round

dont be a hater and hate this, its only an idea.

 
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Static Monkey: A tower that shoots a shock at 2/3 the rate of a Dart Monkey. Shock hits two bloons. Upon hitting the first bloon in its range, the range of the second shock is centered around the bloon it hit. Can detect camo bloons. Ceramics and leads are immune to the shock.

Left Path:
1: Tesla Hat-improves the shocking range.
2: Improved Shock-shock jumps to up to five bloons.
3: Conductive Materials-pops two layers of bloons coated in glue, or affected by freeze.
4: Mad Scientist-a dark anti-lightning causes bloons to be trapped between dimensions, reciprocating their speed for 3 seconds. Effect only happens 1/3 of the time. (Red bloons=1 speed. A bloon with 4 speed would move at 1/4 speed of a red. MOABS, ceramics and leads still unaffected.)

Right Path:
1: Taser-all bloons in radius have a fifty percent chance of having two layers popped.
2: Speedy Coil-Fire rate is doubled
3: Static Shock-up to 10 bloons within the tower’s radius of a recently hit bloon will be drawn to it. These bloons will be slightly slowed.
4: Hyper-static Cling-Ceramics and leads become vulnerable to the ultimate shock. Hyper-static Cling ability: The 200 strongest bloons are drawn to the tower for 5 seconds. After 5 seconds they are flung back to their original positions. Bloons stuck to the tower can be attacked by any nearby towers for 2x poppage.

 
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Ninja Money
Description:This monkey can throw metal shurikens in bursts (of 3 as a start)(shoots like,“Bang bang bang,pause,bang-”), and can pierce through 2 bloons each.
Cost: I dunno. I can’t make good choices. 650/720/850
Path 1:
*bold*Skilled Hands
Gives the monkey another shuriken to throw (4 in a burst) 600/690/780
*bold*Longer Range
Well, increased range is good, yes? 200/280/340
*bold*Stainless Shurikens
Allows shurikens to pierce through bloons 5 times and pop lead bloons.You also get another ninjastar. 350/480/570
*bold*Darkmatter Ninja Stars
Not only it makes your ninja look awesome, it’s lightweight, so the monkey can shoot faster or so. Can pierce up to 10. 1000/1600/2400
Path two:
bold Swift Hands
Your monkey can shoot faster. The burst fire rate is increased, and the waiting for the pause is decreased. 600/690/780
bold Bird’s Eye
Allows your monkey to see better…that there’s a camo in front of there face. You monkey now detects camos.500/700/800
*bold*Shuri-rang
Allows your shurikans to go through 6 bloons, and if it popped 5 or below, it would come back at you. Your monkey caught it with ease. 800/900/1000
*bold*Shotiken
Pshh, who needs burst fire? Your monkey now has a bunch of shurikens, and throwing it in a space like a large cone, sort of like a shotgun. Now there will be a bunch of shurikens coming back at you. Don’t worry, he’s a ninja.1500/2500/3000
I am not a good choice maker, just so you know. Path 1: Piecing path Path 2: Trying to cover a large space path.

 
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Whoops. I am new to this Bold Thing

 
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Ghost house. Filled whith ghost that died in hatred of bloons. Sends out ghost after bloons that stays on the bloons until they die makes bloons slower and on hit destroys one layer of the bloon. Can hit Moab-Class and camo
path 1:
1: Mind control
gives a 50% chance of controling the bloon if it’s a green, blue or red bloon. Making it go into the house and die.
2: Mind bleeding
makes a bloon take 1 damage per sec.
3: Turn-over
gives a 25% chance of controlling a bloon if it’s yellow or less making it attack other bloons a yellow agaist a yellow= none a blue against a yellow=blue
4:hounted
adds the abbility hount wich makes all bloons under pink become mind controled or turned-over.
Path 2:
1: poltergeist
fire quicker and fires poltergeists insted of ghost which does 2 damage on hit.
2: graviard
makes the tower able to fire a total of 40 poltergeists insted of 20.
3: warzone
makes the tower fire monkey zombies and bloon zombies insted of poltegeists they do 5 damage on impact.
4:infection
gives a 25% chance of controlling a bloon if it’s anything less than a moab.

 
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special agent BFB monkey:Throws a bfb. That bfb destroys 20 layers of bloons. that bfb doesnt help the bloons. costs: 250 monkey money

 
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Cyborg Monkey $1,500-2,000-3,000

This tower is about half the speed of the Supermonkey, yet throws a dart, then a bomb, causing alot of BOOM. It slows down every 5 seconds for 1 second.

Path 1

Reprogram – Shoots fireballs in the amount of stuff it throws. Fireballs can pop two layers.$570-860-1,000

Re-Reprogram – Shoots .5X faster. $630-890-1150

Re-Re-Reprogram – Shoots Iceballs now, (Which pop 3 layers after bloons escape)and shoots .5X faster. $1250,1340,1500

Ultimate Reprogram – Shoots 5X faster, has double range and has User Shot Control (like dartling) on/off. $6,700-10,000-16,000

Path 2

Close-to-repair – Slows down every 10 seconds instead of 5. $450-590-700

Repair – Doesn’t slow down anymore. $790-1,000-1,260

Too Much Repair – Attacks pop 4 layers each, instead of 1, yet slows Cyborg down by 20%. Darn lag! $2,350-2,750-3,100

Monkey TechnicianMonkey Technician Ability Cyborg Monkey “Fixes” any machine-operated tower in it’s range, causing it to shoot 3X faster for 10 seconds. $6,500-8,000-12,500

Cyborg Repair Center
1. Decreases costs of Cyborg Monkeys and their upgrades by 5% (500MM)
2. Increases attack rate by .75% (500MM)
3. Makes Cyborg be able to fix more machines faster, ability cooldown taken down by 50% (1250MM)

 
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This may sound really extremely weird and dumb, but I thought of a driller monkey. It shoots (or throws) drills at a slow rate. Pops 3 bloons per drill. Well it’s a miner right? Costs: $1000. Unlocked at rank 16

Upgrade path 1: 1. Motor recharged: The motors in the drills are recharged and can now spin quicker. Attacks are faster. $300 2. Motor super recharged: The motors in the drills are recharged massively. Attacks are now even faster! $500 3. Nuclear Reactor-powered: The motors inside the drills are no longer motors, they are now Nuclear Reactors. Shoots EXTREMELY fast! $1875 4. Smart reactors: The Nuclear Reactors now have mini robot brains. They seek out bloons intelligently. It also can see camo bloons. $4000 (Is this overpowered?) Unlocked at rank 34 Upgrade Path 2: 1. Mini Spinners: Two spinners are placed next to the drill. Now has bigger range and pops 4 bloons each. $400 2. Medium Spinners: The spinners have been resized to be bigger. A little bit of heat has been added, can pop ice and lead bloons. $900 3. More spinners?!: The spinners vaporize everything. The weight is exceeded, so it now has less range and shoots slower. Why does it vaporize everything? Well because it can pop 10 bloons at once! $2000: 4. MOAB Takedown ability: The monkey driller drills into the ground and makes a earthquake! The conditions become horrible an takes down the whole thing of all the BFB’s and MOABS that kind of small range. If not in range, it takes down a random one. ZOMG bloons are immune to this. $6000

Mining area:

Costs 1000 monkey money. Increases attack speed of driller by 10%, than increases how much it pops bloons by popping 2 more, and all the costs of the drilelr are lowered by 5%. DOWNSIDE!: Now dart monkeys cost 5% more
 
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cowboy monkey. upgrade path 1 1: it shoots with 2 revolvers and shoots 2 bullets at the same time <$300. upgrade path 2 1: it gets a hat which the cowboy monkey shoots faster <$200. upgrade path 1 2: the revolvers bigger and shinier and can pop 2 layers of balloons <$500. upgrade path 2 2: the cowboy is a bandit and every min you get $50 <$450. upgrade path 1 3: now it can shoot fire bullets, it burns the balloons <$1000. upgrade path 2 3: now its a thief every kill you gain $25 (you still get $50 every min) <$1650. upgrade path 1 4: now it has a double barrel shotgun, it can spot camo and can shoot 3 layers of balloons <$5000. upgrade path 2 4: now it has a tree and stands on it now it increases way more range (not full as sniper monkey) <$3500. the cowboy monkey costs $1000. description: a cowboy monkey that has great fire rate and range. this cowboy monkey can only get unlocked at rank 15

 
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Machine Gun Monkey (costs $800) shoots out darts quickly. Ultimate upgrades are ridiculously powerful but only available in Rank 42.
Upgrade Path 1:

Faster Shooting (costs $850)
Effects: Shoots 1.5 times as fast as a normal Machine Gun Monkey.

Even Faster Shooting (costs $1800)
Effects: Shoots 2 times as fast as a normal Machine Gun Monkey.

Ambidexterity/Splash Darts (costs $7250)
Effects: Ambidexterity: Shoots 2 darts per shot instead of one. Splash Darts: Dart are coated with a liquid that pops layers every second.

Dartmaku (costs $32000)
Effects: Adds a ridiculously powerful ability (called Dartmaku Frenzy) that has an exactly 10 round cooldown (regardless of round time). Darts shot out also become small glowing circles that pops away 3 layers. (becomes so powerful it doesn’t even need machine guns anymore)
Ability Effect: Leaves it’s position and can move around (glows). Will move around randomly shooting tons of non-guided powerful glowing circles of varying size that pops away 5 layers per/penetrates infinite bloons. Can shoot down camos. Lasts for 20 seconds, after that, it returns to it’s normal position and releases a shockwave that destroys all MOAB-class bloons to their smaller counterparts.

Upgrade Path 2:

High Speed Penetration (costs $1000)
Effects: Darts move more quickly, and can now penetrate 4 bloons.

Sharp Eyes (costs $750)
Effects: Can now hit camo bloons.

Powerful Spinning Darts. (costs $2000)
Effects: Pops away 3 layers per dart.

M.O.A.B.O.E.D. (Massive Ornery Air Bloon Owning Explosive Darts) (costs $50000)
Effects: Pops away 10 layers on non-MOAB class bloons, and 20 layers on MOAB class bloons.

 
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my monkeys the wall guardian. its 2000$.he blocks the path and has 2 dart monkeys on him. 50 balloons kill him.he regens his health every round, and you dont have to buy a new one, he just has a destroyed gate.
new steel, now takes 100 hits to kill.1500$.
king is here. summons the king every 10 seconds, while he is on the wall, the dart monkeys are super monkeys(he is on the wall for 5 seconds.)5000$
the castle. now takes 500 balloons to kill, and has the king on for 10 sec, instead of 5. and, instead of dart monkeys, catapult monkeys. king makes them super pults, witch shoot 10x as fast.10,000$
knighty knight bloons. makes the royal knight come every round at your command, use him well, cause you only get him once per round.(plus he can 1 hit moab class balloons.
2 path.
taxes!. makes 100$ out of each tower you have.1700$
pillary. captures 10 bloons per round. doesn’t effect moab class balloons.2500$
haunted fort of doom. gets 500 dollars in tribute for the dead from each tower.now catches 20 balloons, and has ghosts who kill the balloons. now takes 500 hits to take down.5000$
the nether world. ability: summons damons(half demon, half monkeys.)to rain fire balls and shoot lasers at balloons for the whole round(5 round recharge.)10,000$.
prices may be high, but there worth it.
next guys an agent
1000 monkey money.king monkey.
he pops 2x as fast as super monkey, and makes monkeys and buildings(like the cannon) shoot 2x as fast, and dart monkeys turn into super
turbo fans, witch summon super monkey every 5 sec.lowers the towers upgrade prices too, so kings useful.
super monkey sidekick. 3500$
hes halve of everything super monkey.
faster shooting. shoots faster.1500$
laser. like super monkeys, but halve its stats.3000$
plasma. same thing as sm’s, but halve the stats.4500$
servant of the monkey god. hes three fourths of super monkey, not halve, plus he shoots fire, and lowers the price of super monkey and his upgrades by 10%.
tier2.
sudden change. shoots 2x more fast. 500$
more change. has b on his cape instead of sm’ssk(super monkeys sidekick) and throws bloon shaped darts.2000$
evile( evil and vile)is good.has bloons rule on his cape and throws monkey that pop ceramics whole.5000$
bloons are awsome. makes bloons go back to the entrance and no make you lose hearts. new name,super bloon monkey( oh no, the irony hurts:( ability. makes bloons heal you for 5 sec. 10,000$
well, those are my ideas, hope theyre good to all, may make some more, idk.

 
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Originally posted by amielkapo:

Swordsman Monkey $2012
Path 1 Camo dectection= Now dectets Camo bloons! $ 1955
Sword Sharping=Destroys 3 Layers of Bloons and Can destroy Frezzed bloons! $2075
Crusader,s Sword= Destroys 10 layers Of bloons! (So powerful can destroy an ceramic bloon with one Slash!)$ 3001
More Range=$4555

swords are melee. but do you mean throwing swords???
 
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special agent: shadow assassin (kinda like ninja monkey). it can spot camo and throws dark bladed dagger that can fly through balloons and throws 5 of them at the same time and gives them 50% chance to stun balloons and pops 5 layers of balloons. costs: 75 monkey money

 
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Originally posted by gstring1:

FAT MONKEY – litteraly eats baloons whole. Very Very slow reload but massive range. The bigger the baloon the longer he spends eating it £550
Left Path
-fat chef opens restaurant which sells 5 banana burgers per round for £50 each (no horsemeat guarenteed) £500
-burger man gives free banana burgers to nearby monkeys allowing them to increase attacks and reduce cooldowns by 10% £800
-dodgy chef throws dodgy burgers at baloons. Slows them down and gradualy kills them through diarrhea £300
-buisness monkey makes deal with nearby banana farms that allows him to make 50 burgers per round £5000

needs rope to capture the balloons and eat them :\

Right Path
-fitness monkey runs around before round which makes him build up an appetite to eat 2 times as many per round £550
-beast given up running and has accepted the fat. Now can absorb baloons through fat 5 times as fast
-gas man farts in the faces of nearby baloons. small range but rapid fire rate. Gassed baloons move slower and may retreat to get gas masks. £1500
-FAT TANK moves around near the track can flatten baloons and has the ability to block anything from getting past for 5 seconds £4000


May have got the prices wrong. SUE ME.

 
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gstring. fat monkey needs a rope to capture the balloons and eat them :\