Bloons TD 6 Suggestions! page 3

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I love it

Originally posted by SlaveDog:
Originally posted by xLightning_63:
Originally posted by iPunk:

I commented :I’m thinking BTD 6 would be 3D,and boom lots over -10 rated. Is it that bad? Though having spikes and floating bloon will be hard to make…


That would be awesome, but wouldn’t that just make the game even laggier?


Optional 3D and other options like that.

 
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I have a tower Idea:

Monkey Soldier Barracks:
Sends out a monkey walking in a set direction, popping 1 layer off of bloons it hits with its sword, spawns every 10 seconds.

Path 1:
Upgrade 1: Sharper swords: pops 2 layers
Upgrade 2: Wider Swing: Pops bloons a bit to the side as well
Upgrade 3: Radiator: Pops 1 layer of all bloons in range of tower
Upgrade 3 Radiator + sword: Radiator with the sword as well

Path 2:
Upgrade 1: Faster Training: spawns a monkey every 7 seconds instead of 10
Upgrade 2: More Monkeys: spawns 2 monkeys in separate set directions
Upgrade 3: Gunman Spawn: spawns a gunman to shoot 10 bloons, popping up to 10 layers before dying, every 30 seconds
Upgrade 4: Monkey Flank (ability): A wave of monkeys pops 5 layers of bloons similar to super monkey storm, works on M.O.A.B. class bloons

 
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I think a new gameplay mode could make for some interesting results.
What if waves came in new orders?
What if the order of bloons in waves was randomized?
Bet MonkeyMoney with other players in challenges!
Double or nothing/1 life challenge rounds.

I think there is a lot of potential to make BTD6 a better and more replayable game than BTD5 without making new challenges daily

 
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New Bloon type: Helium Bloon

Like camo, they can only be detected by towers equiped with anti-air abilities.
Helium Bloons ignore the path, heading in a straight line for the exit!

New tower/upgrade would be needed as well.

The S.A.M. or Surface to Air monkey. SAM’s use rocket pack tech to blast off to the nearest airborne threat and eliminate.

Upgrades for the applicable towers would be similiar themed.
Ace can target them by default.

 
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Originally posted by Dbzholmes:

New Bloon type: Helium Bloon

Like camo, they can only be detected by towers equiped with anti-air abilities.
Helium Bloons ignore the path, heading in a straight line for the exit!

New tower/upgrade would be needed as well.

The S.A.M. or Surface to Air monkey. SAM’s use rocket pack tech to blast off to the nearest airborne threat and eliminate.

Upgrades for the applicable towers would be similiar themed.
Ace can target them by default.

i thinked that the bloons aready is flying o_o

 
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I would suggest a Camo Moab or Regen Moab to make it more challenging!! :D

 
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Camo Moab would be easy. Moabs are easy at like 60+ so with regen it’d still be too easy.

 
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And I would also suggest a Camo/Regen ZOMG that contains 4 Camo/Regen BFB, that each contains 4 Camo/Regen MOAB, and vice-versa. :D

 
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What round would you see these?

 
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Originally posted by NyanSheep:

What round would you see these?

round 100 and above :)

 
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BTD 6:
New Mode: Impossible
175 waves =).

 
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Originally posted by JernieA:

And I would also suggest a Camo/Regen ZOMG that contains 4 Camo/Regen BFB, that each contains 4 Camo/Regen MOAB, and vice-versa. :D

That would be OP’d. Not for the bloon army, but for us. You could make easy regen farms.

 
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Toxic Flower – 750$
This tower has a small range, and Spray a toxic pollen that spread around popping up to 2 layers of bloons, and sometime throw a leaf that act like a boomerang.

Path 1
N.1: Growth – Increase the range. 350$
N.2: Fertilizer- Increase attack speed. 350$
N.3: Sweet Sent – Spawn butterflies every 10 seconds. They go seek to other owers and stay on them 5 seconds then go away.. A tower with a butterfly on it has it attack speed increased alot.
N.4: Buzy Bee – Sometime spawn a bee that will go seek to the strongest bloon. The bee will sting in the bloon, popping them until they DIE. This also works on MOABS type bloons. 3875$

Path 2
N.1 Razor leaf – Leaf can pop Frozen. 290$
N.2 Poisonus Leaf – If it touch any bloon, the bloon is poisoned and pop once every second. Also make the tower able to pop Lead. 380$
N.3 More Toxine – Pop twice every second instead of one. (Change name to “Poisonus Flower”). 1340$
N.4 Tenebrous Infection (Ability) – Poison all bloon on screen. 2925$

 
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There’s already a tower suggestions thread …so why not use that?

 
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Cannon Engineer
This tower shoots out stuff.

Path 1:
Faster Darts.
Range Increase.
Water Cannon – Shoots out water than can pop bloons instead of Bombs or Darts and water slows bloons.
Sludgy Water – This tower adds a cannon that shoots out sludge that acts like corrosive glue.

Path 2:
Shoots out Bombs as well as darts.
Shoots out Frag bombs.
Flamethrower – Shoots fire instead of Bombs or darts.
Fire Cloak (Ability) – Burns all Bloons on screen other than Ceramic or MOAB.

 
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Knight Tower. Has short range but slices through 2 layers bloons
P1:Sharper sword:slice through 4 layers of bloons Small bombs: on occasion throws a bomb that only stuns enemies for a short period of time Commander: gains a second basic knight that attacks individually King : Has two Commanders each with a basic knight the king itself can only throw bombs
P2:Training: attack faster Rapier: Gives the knight a Rapier that doubles his attack speed Hard Training: gives the knight a second Rapier Call to Arms: Ability: 30 sec cool-down; for 10 seconds he turns into a monkey Rambo that can throw knifes at a very high rate. the knifes are given 5 bloon penetration

 
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I suggest that someone makes a good suggestion like this one!

 
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BTD6 Suggestions—-

-TOWERS-
Rogue Balloon: Sends a rogue balloon to pop 2 layers off of any non-MOAB classed balloon. It has 30 layers, and loses a layer with each balloon it passes. (It goes in reverse around the track.) (Classed with road spikes and pineapples.)

Spider Monkey: Shoots a web over the track in its range that slows balloons slightly in the beginning, and slows them down even more the further into it. The web is removed if balloons get out, or a MOAB class balloon flies over it. The web is shot once from each tower until it is gone. (Classed with normal towers.)
UPGRADE 1/0: Sticky Web: The web is slightly harder to move and slows balloons that touch it by a slight amount.
UPGRADE 2/0: Super Sticky Web: The web is even harder to move, and now slows MOAB class balloons that touch it permanently, although still disappearing. The web will pop a layer off of each balloon touching it once every 7 seconds. (Not MOAB class.)
UPGRADE 3/0: Glue Gunner’s Aid: The glue effect happens once every 5 seconds, and can spread to surrounding balloons.
UPGRADE 4/0: Steel Spinner: The web does effect MOAB class balloons now, although UPGRADE 1/0 and 2/0 aren’t in play when a MOAB moves it. Upgrade 3/0 still does not effect it.
UPGRADE 0/1: Web Slinger: Any balloons within its range are pulled directly to the tower, and are slowed for 10 seconds afterwards.
UPGRADE 0/2: Banana Creation: After each round, for every balloon popped by this tower, you receive an additional banana.
UPGRADE 0/3: Tree Dweller: After each round, for every balloon popped, gain an additional 2 bananas and an additional point of XP. (XP’s effects can’t stack from multiple towers.)
UPGRADE 0/4: Jungle’s New King: After each round, gain an additional 3 bananas for each balloon popped. All towers in range give you +400 bananas per round.

-VISUAL ASPECT-
BTD6 should have a first person feel with an easy-to-navigate track. You could watch balloons pop from a monkey’s perspective, or the MOAB hovering above it. You could actually see the monkeys’ bodies as they throw shurikens, shiver from the snow under them, or throw a phoenix into the air. A full 3D aspect. (Of course this would just push the development back by practically years.)

 
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i think you should put a Priest Monkey for bloons td 6. uses a cross to attack balloons path 1 upgrades Longer Cross(attacks faster and little bit more range) Holy Staff (fires a beam of light to attack pops lead bloons) Holy Monkeys (holy monkeys appear they are magic they use a wooden cross to attack {like the boomarang mokey}) God Monkey (summons a monkey that is better than a Sun God deystroys evrey bloon instantly lasts for 20 seconds) (costs 100000 on easy 106444 on medium 111000 on hard path 2 Holy Water (evrey now and then the Priest Monkey s(prays Holy Water that pops 2 layers of a bloon) Holy Bibble (does random magic) Secret Eyes (knows all sees all sees camo bloons does not grant camo detection Secret Magic (sacrafices towers 2 towers =air attack 3 towers=water attack 4 towers= earth 5 towers=sun

 
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also put a king of all bloons (K.O.A.B) sends 5 Z.O.M.Gs then the usual appears at lvl 150

 
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i have an idea for a new bloon: rubber bloon. :3

all non corrosive glue shots will be bounced onto other bloons, so get some glue towers (or get an MIB if you dont like glue gunners). only appears from round 30 to round 60. the rubber bloon, when popped, turns into 2 blacks. this bloons is unique like the lead bloon, so it does not spawn from other bloons.

 
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Not sure if this has been suggested or not, but how about adding the ability to conjure a monkey golem in the middle of the pathway that acts like spikes, but has enough health to take down 10 basket balloons.

And adding this to the mage monkey.

Pretty extreme, but I’d like to see it!

 
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Faster speed option

 
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Gladiator monkey $600 easy $650 medium $700 Hard.
Gladiator Monkey fires nets and spears at oncoming bloons. The nets briefly stun the bloons and the spears can pop up to 3 bloons at standard 0/0 level.
The upgrade paths upgrade the Nets and Spear Separately. Path one for Spear, Path two for Net.

Path One
Razor Sharp Spear: Pops an additional 2 bloons, totalling up to a 5 pop limit.$100 easy $150 medium $200 hard.

Red hot Spear: Can pop lead bloons. $150 easy $200 medium $250 hard

Dual Wield: Monkey swaps the net, for another spear. Other spear has same upgrades, but pops 7 bloons. $1000 easy $1250 medium $1500 hard.

Bloonthirst: Monkey attacks twice as fast on odd numbered levels, and does 2x damage to MOAB class bloons. $2000 easy $2500 medium $3000 hard.

Path Two
Bigger Net: Monkey net stuns bloons for longer. $150 easy $200 medium $250 hard.

Piercing Net: Monkey net pops one layer of bloon when attached. $300 easy $400 medium $500 hard.

Dual Wield: Gladiator monkey drops spear to equip another net, that pops two bloons on attachment. $1000 easy $1200 medium $1400 hard.

No Escape Ability: Covers the entire map with a monkey net that pops 5 layers and does 10% damage to MOAB-Class bloons. Also slows down MOAB-Class bloons by 25%. $2000 easy $2500 medium $3000 hard.

Prices may change if one is too overpowered, but was just suggestion cost.

New Mode: Impossible! Wave 115!

New Bloons:

Illusional Bloon When popped, creates 20 copy bloons of itself, that give no cash or lives lost for leaking. Makes Towers target them instead of others. Has speed of pink bloon.

New MOAB-Class bloon: The MAOSC The Mega Airship of Super Colossalness has a RBE of the MAOSC is 30,000. It has a layer of 7500 bloons. Holds 4 ZOMG’s, and so on. Appears at round 115 (of where Impossible would be on it’s last round).

New MOAB-Class bloon: The SOATB The Source of All Things Bloon would be a ZOMG, but with a re-model. It would have all of the characteristics of the ZOMG such as the speed and the RBE, but would have Red stripes instead of green, and would have a Door instead of the Skull. Every 10 seconds it is on the screen a MOAB would appear, every 20 a BFB, and so on, so it would be smart to dispatch of it quickly, as in a minute of it you would have 6 MOABs and 3 BFBs.

EDIT!

The Random Bloon: When appearing on screen, the Random Bloon has the speed of a BFB. When popped, can change into a bloon of any type, except MOAB-class bloons. Would appear at round 45 so by then the player should have enough defenses to take out a Ceramic. Can also be Camo/Regen or both.

Any comments would be appreciated to make any of the above ideas better.

Originally posted by MEGAgamer2221:

Knight Tower. Has short range but slices through 2 layers bloons
P1:Sharper sword:slice through 4 layers of bloons Small bombs: on occasion throws a bomb that only stuns enemies for a short period of time Commander: gains a second basic knight that attacks individually King : Has two Commanders each with a basic knight the king itself can only throw bombs
P2:Training: attack faster Rapier: Gives the knight a Rapier that doubles his attack speed Hard Training: gives the knight a second Rapier Call to Arms: Ability: 30 sec cool-down; for 10 seconds he turns into a monkey Rambo that can throw knifes at a very high rate. the knifes are given 5 bloon penetration

Call to arms Ability eh? Sound familiar >_>