Bloons TD 5 Special Missions

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Although we can’t really implement idea challenges into the game, we can however do little challenges of our own that can push us to our limits. Although you don’t earn any monkey money for beating these kinds of challenges from us, you can still have a good time trying to beat it using your strategic way of thinking while using a handful of items.

So how bout we post some challenges for fellow Kong players that love Bloons TD 5 to do. I’m going to list a few that came in my mind, though you really don’t have to do them it’s only a matter if you want to or not.

Challenges by me:

Challenge Name: Sprayer Fest
Detailed Description of Challenge: Beat Monkey Lane on easy using only Tack Shooters.

Challenge Name: Robot Panic!
Detailed Description: Get at least a Robo Monkey on The Rink before the last wave on medium difficulty.

Challenge Name: Super Monkey Fan interview
Detailed Description: Using only up to 2/4 dart monkeys and one up to 2/2 super monkey, beat Snake River on easy with at least 5 dart monkeys and one Super Monkey.

Challenge Name: Sell-A-Thon
Detailed Description: Beat Dockside on easy difficulty, but you have to sell at least 5 towers.

Challenge Name: Firing The Lazer
Detailed Description: Get at least either a 3/0 dartling monkey or 1/0 Super Monkey, before the last wave on Space Truckin’ On hard difficulty

If you have more ideas post below, don’t be afraid to show your ideas!

Remember you don’t have to do them if you think it’s a waste of time because your earn no Cash. These Challenges are optional to do and your decision if you want to challenge yourself and do either all of them or just a few of them. I am not forcing you to do them.

 
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Complete Monkey Lane on hard, but you must have over $10000000 by the end.
Easier Version: You only need $8000000.
Harder Version: You need $12500000!

 
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Originally posted by calvindang:

Complete Monkey Lane on hard, but you must have over $10000000 by the end.
Easier Version: You only need $8000000.
Harder Version: You need $12500000!

TL;DR: That’s impossible.

You can have at most 25x 4/2 Monkey Farms on Monkey Lane(I’ve tried it). Each one would generate $3,000 per round, for $75,000 total. IF you had all 25 starting from Round 1, that would only net you $6,375,000 by the end of Round 85. That leaves $3,625,000 to earn from popping Bloons.

Assuming you had Double Monkey Money, and all Bloons were popped by towers within the range of a 3+/- Monkey Village, you could earn $3 per Bloon, which would mean you would have to pop 1,208,333.33 Bloons (rounding up 1,208,334 Bloons at full value) which stops at Round 50. That averages to 14,215.68 (rounded up 14,216) Bloons per round. And while that is easily reachable in the later rounds, you don’t start seeing that until the late 70s, and by that time the money reward for Bloons popped is cut a lot.

Phew. That’s a lot of math.

 
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This one’s from the NK forums, with a bit added by me:
Reverse: Rounds are reversed. My addition: the track is reversed as well!

 
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insane win
using no upgraded towers(0/0),beat 1 wave with 50 ZOMG,reward:$750 starting money:$200000

 
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Originally posted by reddertje:

insane win
using no upgraded towers(0/0),beat 1 wave with 50 ZOMG,reward:$750 starting money:$200000

impossible.

 
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Originally posted by GameTommy:
Originally posted by calvindang:

Complete Monkey Lane on hard, but you must have over $10000000 by the end.
Easier Version: You only need $8000000.
Harder Version: You need $12500000!

TL;DR: That’s impossible.

You can have at most 25x 4/2 Monkey Farms on Monkey Lane(I’ve tried it). Each one would generate $3,000 per round, for $75,000 total. IF you had all 25 starting from Round 1, that would only net you $6,375,000 by the end of Round 85. That leaves $3,625,000 to earn from popping Bloons.

Assuming you had Double Monkey Money, and all Bloons were popped by towers within the range of a 3+/- Monkey Village, you could earn $3 per Bloon, which would mean you would have to pop 1,208,333.33 Bloons (rounding up 1,208,334 Bloons at full value) which stops at Round 50. That averages to 14,215.68 (rounded up 14,216) Bloons per round. And while that is easily reachable in the later rounds, you don’t start seeing that until the late 70s, and by that time the money reward for Bloons popped is cut a lot.

Phew. That’s a lot of math.

That isn’t impossible at all… You’re not taking in count LOTS of things (Which I’m not posting due to popular demand)

But well, here’s a pic for you:

http://imageshack.us/photo/my-images/822/bllw.png/

You can have a lot more than 25 farms, btw…

 
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Originally posted by Kingdweeb1:
Originally posted by reddertje:

insane win
using no upgraded towers(0/0),beat 1 wave with 50 ZOMG,reward:$750 starting money:$200000

impossible.

its called insane win,right?

 
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Dartling cannon master
the 4/4 dartling gun needs your brave skills to pass 10 custom rounds of bloon doom,it sacrifices 1 tower per round,if no towers exist,its game over
round 1
20 Rainbow bloons,20 Zebra bloons,5 camo pink bloons
round 2
80 black bloons,60 lead bloons,40 zebra bloons,10 rainbow bloons,10 camo pink bloons
round 3
same as round 2 but blacks are whites
round 4
20 ceramic bloons,5 regen rainbow bloons,5 camo rainbow bloons
round 5
150 zebra bloons
round 6
1 MOAB
round 7 40 ceramic,45 rainbow,100 zebra,100 regen camo pinks
round 8
2 MOAB,10 ceramic,20 regen rainbow
round 9
1 BFB,2 MOAB,90 regen rainbow
round 10
20 MOAB,5 BFB,300 camo rainbows,150 regen rainbows,150 regen camo zebras
freeplay
+1 BFB every round
+1 ZOMG every 5 rounds

 
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Originally posted by reddertje:

insane win
using no upgraded towers(0/0),beat 1 wave with 50 ZOMG,reward:$750 starting money:$200000

Horrible idea. No strategy at all, it’s pure tower spam.


Originally posted by GameTommy:
Originally posted by calvindang:

Complete Monkey Lane on hard, but you must have over $10000000 by the end.
Easier Version: You only need $8000000.
Harder Version: You need $12500000!

TL;DR: That’s impossible.

You can have at most 25x 4/2 Monkey Farms on Monkey Lane(I’ve tried it). Each one would generate $3,000 per round, for $75,000 total. IF you had all 25 starting from Round 1, that would only net you $6,375,000 by the end of Round 85. That leaves $3,625,000 to earn from popping Bloons.

Assuming you had Double Monkey Money, and all Bloons were popped by towers within the range of a 3+/- Monkey Village, you could earn $3 per Bloon, which would mean you would have to pop 1,208,333.33 Bloons (rounding up 1,208,334 Bloons at full value) which stops at Round 50. That averages to 14,215.68 (rounded up 14,216) Bloons per round. And while that is easily reachable in the later rounds, you don’t start seeing that until the late 70s, and by that time the money reward for Bloons popped is cut a lot.

Phew. That’s a lot of math.

Your math can be right, but your premise is wrong. You can have 42 (maybe a couple more) farms.

 
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Once again, thank you for proving me right, gustav… God, you’re as usefull here as you were on Epic War Saga =3

Edit~~~~~

I’m pretty sure you can fit a couple more farms in there, I’ll do it and upload a pic later.

 
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Ships ahoy!

Using only buccaners,beat Dockside on hard.This will not be easy since buccaner now cost 20% more than hard and all regen bloons are camo regen and camo bloons are regen camo.

Wizard lord strikes back!

Oh no!Wizard lord has locked all your tower except apperantice!Using only apperantice beat lightning scar on medium.All bloons are up by one rank.

The boss battle!

Beat round 85-96 on park path starting with 250000 cash.Round 96 has 80 MOAB,60 BFB and the toughest 40 ZOMG!

Inferno

Using 2/4 apperantice,beat round 85 easy on lightning scar.You need to have at least 50 2/3 apperantice before 85 or you lose!

 
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The Titan and The Temple

Protect the Temple from those nasty bloons and use the abilities wisely or otherwise, it’s your fault the bloons took over the world. Beat the 200 rounds and discover the secret power and the secret bloon!

There will be automatically 2 abilities on the corner.
The First Ability: Lightning Bolt
Description: This bolt lasts 20 seconds but recharges for 120 seconds. Move the mouse to control it wherever you want it to strike (similar to the Bloonsday Device ability but lasts longer, much stronger)

The Second Ability: Thunder Storm
Description: This storm will destroy everything on the screen (including MOAB-class bloons [even the ZOMGs.. yeah…)

Sacrifying 10000$ each tower will cause it release sun rays in ALL directions causing lots of damage to ZOMGs (Probably around 4 – 5 seconds to be popped) and 1000 damage to the Secret Bloon (Probably bigger than the ZOMG)

 
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Ninja grandmaster

The 4/4 ninja grandmaster wants to test your abilities on 30 gruelling Wizard Lord round.Eats your tower each 2 rounds.Can you beat this mission on Snake river?

New ability:

Super sabotage supply lines

This ability do not also slows new bloons by 20%,but also stuns all bloons on screen for 6 second.3 second for MOAB and BFB.

Liquifier striker

The 4/4 glue gunner needs your help on Park path Wizard Lord rounds.Instead of eating your most expensive towers,every 2 rounds it will liquify all your towers so your towers will get weaker and weaker until they are completely dissolved after 4 rounds.Can you finish this dastardly mission?

New ability:

Super glue striker

This new ability will liquify every bloons on screen and deals 50 damage to MOAB and BFB’s.

Inferno blade shooter

The 4/4 Tack shooter needs your assistance to pass 30 Wizard lord rounds.Eats your tower every 2 rounds.Can you beat this special mission on Bloon Circles?

This tower shoots firey blades as fast as a Ring of Fire.

New ability:

Inferno

This new ability will covers the entire track with flame instead of blades.

 
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the one-round mastery
1 custom round made from increasing bloon ranks,you will start with $5000.
beat this mission by completing the round but it isnt so easy as you think…..
round 1
20 regen blue
20 yellow
20 camo green
20 camo blue
20 regen yellow
20 camo pink
20 regen pink
20 black
20 regen camo blue
20 regen black
20 regen white
10 lead
30 regen zebra
5 regen lead
15 regen rainbow
50 ceramic(5 × 10 ceramic)
5 M.O.A.B
1 B.F.B
completed
150 MM reward

 
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The terrible 200
pass round 200 with $500000.
and the secret bloon starts appearing……
U.G.O.B(Uber god of bloons)
10000 hits to pop
releases 4 ZOMG
5 of them start coming….
and a crushing 250 MM award for the challenge
and heres another one
the final battle
$350000 for 5 crazy ZOMG and UGOB rounds,be prepared or lose.
round 1
100 ZOMG
round 2
130 BFB,130 ZOMG and 10 UGOB
round 3
250 ZOMG,1 UGOB
round 4
20 UGOB,60 ZOMG
final round
350 ZOMG,51 UGOB
reward:200 MM

 
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The ultimate final battle

The final battle here!In this battle,you are allowed to use 4/4 towers but only 1 of each tower.Beat round 1 to 100 on Bloontonium lab in this dastardly final battle!

Requirements:

Rank 70
All special agents is pro
All Speciality building maxed
All upgrade unlocked

 
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Originally posted by myskybluecap:

The ultimate final battle

The final battle here!In this battle,you are allowed to use 4/4 towers but only 1 of each tower.Beat round 1 to 100 on Bloontonium lab in this dastardly final battle!

Requirements:

Rank 70
All special agents is pro
All Speciality building maxed
All upgrade unlocked

requirements are bit too much eh?

 
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Battleship carrier
you get the control of a mighty naval force,the battleship carrier(4/4 buccaneer) you also start with 5 other buccaneers 0/0,these can be 4/4 too.
ability:triple takedown,launches 3 grappling hooks AND create battleships(infinite range targeting,pop 4 layers,camo and lead)recharge time of ablility is 90 seconds
pass 40 custom rounds of madness,those remaining 5 buccaneers must be 4/4 on the end of round 40,or you lose,start with 2500 cash,medium difficulty,dockside,15 pontoons for farms if you need them
round 1
120 red
30 blue
round 2
25 pink
round 3
20 pink
10 black
round 4
50 black
round 5
50 regen pink
round 6
40 black
20 white
round 7
85 regen pink
round 8
10 camo yellow
30 regen black
round 9
100 regen yellow
100 yellow
round 10(every 10 rounds=boss round)
60 regen black
60 regen white
30 regen zebra
round 11
5 camo black
1 lead
round 12
5 camo regen green
round 13
5 lead
round 14
5 lead,5 zebra
round 15
10 zebra,40 pink
round 16
150 black
round 17
1 ceramic
round 18
5 camo regen pink
50 zebra
round 19
40 lead,10 zebra
round 20(2nd boss level)
50 lead,50 zebra,10 ceramic,1 camo rainbow
round 21
40 rainbow,10 regen lead,10 camo lead
round 22(this one is kinda like 42 in normal,but harder)
30 regen rainbow,10 camo lead,30 camo white,10 camo regen zebra
round 23
15 ceramic
round 24
1 M.O.A.B
round 25
130 zebra,130 lead ,65 rainbow
round 26
25 ceramic,50 rainbow,10 camo regen rainbow
round 27
2 M.O.A.B
round 28
200 camo lead,200 regen lead
round 29
400 black,400 white
round 30(3rd boss level)
3 M.O.A.B,80 lead,80 zebra,80 rainbow,40 ceramic
round 31
1 B.F.B
round 32
20 ceramic,10 regn ceramic,1 M.O.A.B
round 33
50 regen ceramic
round 34
90 camo regen rainbow,2 M.O.A.B
round 35
2 B.F.B
round 36
8 M.O.A.B
round 37
90 regen ceramic,4 M.O.A.B
round 38
4 B.F.B
round 39
1 Z.O.M.G
round 40(final level)
100 M.O.A.B,10 B.F.B,1 Z.O.M.G
Reward:450 MM

 
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A.R.T. Of Ironsmithing : Artillery Recon Team is an uber tower that can take multiple targets on the track and causes unbelievably massive explosions. Although it is awesome, deadly malfunctions can kill your monkeys.
Description : 4/4 mortar given at start. Pass 30 custom rounds in The Dockside. Malfunctions kill towers once each 2 rounds

Originally posted by Kuzelwatt:

Although we can’t really implement idea challenges into the game, we can however do little challenges of our own that can push us to our limits. Although you don’t earn any monkey money for beating these kinds of challenges from us, you can still have a good time trying to beat it using your strategic way of thinking while using a handful of items.


So how bout we post some challenges for fellow Kong players that love Bloons TD 5 to do. I’m going to list a few that came in my mind, though you really don’t have to do them it’s only a matter if you want to or not.


Challenges by me:


Challenge Name: Sprayer Fest
Detailed Description of Challenge: Beat Monkey Lane on easy using only Tack Shooters.


Challenge Name: Robot Panic!
Detailed Description: Get at least a Robo Monkey on The Rink before the last wave on medium difficulty.


Challenge Name: Super Monkey Fan interview
Detailed Description: Using only up to 2/4 dart monkeys and one up to 2/2 super monkey, beat Snake River on easy with at least 5 dart monkeys and one Super Monkey.


Challenge Name: Sell-A-Thon
Detailed Description: Beat Dockside on easy difficulty, but you have to sell at least 5 towers.


Challenge Name: Firing The Lazer
Detailed Description: Get at least either a 3/0 dartling monkey or 1/0 Super Monkey, before the last wave on Space Truckin’ On hard difficulty


If you have more ideas post below, don’t be afraid to show your ideas!


Remember you don’t have to do them if you think it’s a waste of time because your earn no Cash. These Challenges are optional to do and your decision if you want to challenge yourself and do either all of them or just a few of them. I am not forcing you to do them.

sprayer fest is impossible as tack shooters can’t detect camo. And leads would be a problem as they at least need to be 4/2
 
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Super Monkey Base Invasion
defeat bloontonium lab with only super monkeys! starting with $6800 (for 2 super monkeys at the start), defeat 50 waves in medium mode
reward: $250 MM

Citizen’s Prevail!
oh no! the bloons have come! beat 50 levels on easy mode on main street using only dart monkeys, boomerang throwers and snipers! (snipers can only be upgraded to 3/2, boomerang can only be upgraded to 1/2 and dart moneys can only upgrade to 2/3)

 
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Supah ninja!
the super ninja needs you to save its forces from all bloons,pass all 25 rounds of bloons to beat
the ninja pops lead,deals 4x damage to MOAB and BFB
a 4/4 ninja to start,throws shurikens to every tower every 3 rounds
they can be hit by shurikens 3 times,then you must buy new towers
track:Clock(clock doesnt change)
reward:280 MM
rounds
round 1
25 red,RBE:25
round 2
45 red,10 blue,RBE:65
round 3
10 red,32 blue,RBE:74
round 4
40 green,40 blue,80 red,RBE:280
round 5
45 blue,20 green,RBE:150
round 6
130 green,20 yellow,RBE:470
round 7
10 regrow blue,RBE:20
round 8
50 pink,30 yellow,60 green,RBE:550
round 9
10 camo pink,10 regrow pink,90 camo regrow pink,RBE:550
round 10(BOSS 1)
160 black,450 green,500 regen blue,RBE:4110
round 11
67 black,RBE:737
round 12
100 yellow,100 green,100 blue,100 red,RBE:1000
round 13
70 white,70 black,RBE:1540
round 14
80 lead,60 zebra,RBE:3120
round 15(BOSS 2)
10 ceramic,60 rainbow,RBE:3900
round 16
60 camo regen black,60 camo regen white,20 green
round 17
100 lead,RBE:2300
round 18
100 zebra,RBE:2300
round 19
100 lead,100 zebra,RBE:4600
round 20(SEMI-FINAL)
2 M.O.A.B,200 regen rainbow
round 21
80 ceramic
round 22
1 M.O.A.B
round 23
2 M.O.A.B
round 24
1 B.F.B,4 M.O.A.B
round 25(FINAL SHOWDOWN)
6 B.F.B,15 M.O.A.B,60 regen ceramic,60 regen rainbow,60 regen zebra,60 regen lead,60 regen white,60 regen black,500 regen pink,same amount for yellow,green,blue and red
completed
no freeplay!

 
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Originally posted by reddertje:

Supah ninja!
the super ninja needs you to save its forces from all bloons,pass all 25 rounds of bloons to beat
the ninja pops lead,deals 4x damage to MOAB and BFB
a 4/4 ninja to start,throws shurikens to every tower every 3 rounds
they can be hit by shurikens 3 times,then you must buy new towers
track:Clock(clock doesnt change)
reward:280 MM
rounds
round 1
25 red,RBE:25
round 2
45 red,10 blue,RBE:65
round 3
10 red,32 blue,RBE:74
round 4
40 green,40 blue,80 red,RBE:280
round 5
45 blue,20 green,RBE:150
round 6
130 green,20 yellow,RBE:470
round 7
10 regrow blue,RBE:20
round 8
50 pink,30 yellow,60 green,RBE:550
round 9
10 camo pink,10 regrow pink,90 camo regrow pink,RBE:550
round 10(BOSS 1)
160 black,450 green,500 regen blue,RBE:4110
round 11
67 black,RBE:737
round 12
100 yellow,100 green,100 blue,100 red,RBE:1000
round 13
70 white,70 black,RBE:1540
round 14
80 lead,60 zebra,RBE:3120
round 15(BOSS 2)
10 ceramic,60 rainbow,RBE:3900
round 16
60 camo regen black,60 camo regen white,20 green
round 17+ later

Boy , THAT ESCALATED QUICKLY

 
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Originally posted by demdisco:
Originally posted by reddertje:

Supah ninja!
the super ninja needs you to save its forces from all bloons,pass all 25 rounds of bloons to beat
the ninja pops lead,deals 4x damage to MOAB and BFB
a 4/4 ninja to start,throws shurikens to every tower every 3 rounds
they can be hit by shurikens 3 times,then you must buy new towers
track:Clock(clock doesnt change)
reward:280 MM
rounds
round 1
25 red,RBE:25
round 2
45 red,10 blue,RBE:65
round 3
10 red,32 blue,RBE:74
round 4
40 green,40 blue,80 red,RBE:280
round 5
45 blue,20 green,RBE:150
round 6
130 green,20 yellow,RBE:470
round 7
10 regrow blue,RBE:20
round 8
50 pink,30 yellow,60 green,RBE:550
round 9
10 camo pink,10 regrow pink,90 camo regrow pink,RBE:550
round 10(BOSS 1)
160 black,450 green,500 regen blue,RBE:4110
round 11
67 black,RBE:737
round 12
100 yellow,100 green,100 blue,100 red,RBE:1000
round 13
70 white,70 black,RBE:1540
round 14
80 lead,60 zebra,RBE:3120
round 15(BOSS 2)
10 ceramic,60 rainbow,RBE:3900
round 16
60 camo regen black,60 camo regen white,20 green
round 17+ later

Boy , THAT ESCALATED QUICKLY

it can escalate EVEN quicker

 
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new special mission type: Insane challenges
Harder than special missions. 2×more MM reward and massive XP, awesome point rewards.
1: Protect Monkey Town → The monkey ministry (4/4 Village), bloons upgrade by 2 level and beat the modified Rink on Hard. Ceramics and blimps attacks in 2×more often.
2: Full House → Six of power: Only 6 towers on screen, except the free Tribal Turtle pro (provided) (7 towers/agents on the screen). Beat Dockside on Hard.
3: MOAB maddness → BFB Madness: Do you can destroy 20 BFBs. Ground zero, Bloon annihilation, MOAB Takedown and MOAB-assassin disabled. Start with 80.000 cash.
4: Covert pops → Mission of improbability: All bloons upgraded by 1 levels and are Camo Regrowths. Original Camos and Regrowths have 4 extra layers.
5: There Can Be only One → Eleven, no…Ten, one: Only 10 towers on screen and 1 of 1 tower. The Eye, hard.
6: Wizard Lord → Castle of the Mages: Start with 1×4/4 Apprentice, 2×4/2 Aprrentice, 2×2/4 apprentice and 4×Bloonjitsu Ninjas. Beat Castle hard, Round 37-63 with upgraded bloons (4 levels). Wizard lord eats every rounds. Tier 4 upgrades disabled.
7: Fast upgrades →Instant upgrades: Towers start are live with 2/2 upgrade. Beat 10 special rounds.
special rounds: 40 blue→50 black→50 white→35 Zebra→30 Lead→100×Rainbow→120×ceramic→10×MOABs→5×BFBs→2×ZOMGs
8: Special Agents only → 2 towers and agents only→Only agents+2 towers. Towers can upgrade to 3/3, 4/3 or 3/4.
9: Short-lived → Give up the fight: Towers losts after 15 rounds. Beat Clock on Hard.
10: Mix’n Match → Fair battle: Gets 2 free each towers on every second rounds. Beat Pool Table on Hard and 60 rounds.
11: The Crucible → Stone Age battle: Increase the power all towers on screen. (range by 20%, fire rate by 90%, see camo, popping power to triple, pops all bloon types). White MOAB, hard. (30 rounds and the original Crucible’s bloons upgraded with 1 level, rainbows→ceramics, ceramics→camo regen ceramics→camo/regen/camo regen ceramics→MOABs, MOABs→3 MOABs, BFBs→2 BFBs, 3 MOABs. Start with 2500 cash.
12: Money Management → Support to bank: Gets 80.000 cash instead of 50.000. Military Base Hard+Apopalypse, start with 1×3/2 Farm (Banana republic). Only 3 towers can have tier 4 upgrades, other towers only tier 3 upgrades.
13: Direct Assault → Attack of the bloons: Upgrade the bloons by 1 level. Start with 5000 cash and 1/1 upgrades free unlocked.