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**Invincible Bloon** : Don’t worry, it’s not actually invincible. It’s immune to explosions, fire, magic, ice, things that can’t pop lead, things that can’t pop frozen, and Super Monkeys. Also, they can only be popped by towers that can detect camo. Contains 4 glass bloons, 4 kryptonite bloons, 4 elemental bloons, and 4 camo ceramics. They are immune to things that ZOMGs are immune to. They take 4000 hits to pop.
Speed: 0.8 of a ZOMG
Appearance: Round 119
Looks: A ceramic ZOMG.
> *Originally posted by **[gubump](/forums/225/topics/311205?page=4#posts-6673509):***
> **Invincible Bloon** : Don’t worry, it’s not actually invincible. It’s immune to explosions, fire, magic, ice, things that can’t pop lead, things that can’t pop frozen, and Super Monkeys. Also, they can only be popped by towers that can detect camo. Contains 4 glass bloons, 4 kryptonite bloons, 4 elemental bloons, and 4 camo ceramics. They are immune to things that ZOMGs are immune to. They take 4000 hits to pop.
> RBE: 16744
> Speed: 0.8 of a ZOMG
> Appearance: Round 119
> Looks: A ceramic ZOMG.
should be 0.3 speed of ZOMG
> *Originally posted by **[gubump](/forums/225/topics/311205?page=3#posts-6667364):***
> > *Originally posted by **[cool10927353](/forums/225/topics/311205?page=3#posts-6664535):***
> > that would mean that the speed if a **U.D.O.M** would be about the speed of a **M.O.A.B** , which means it would be as faster than a **Z.O.M.G** (same with acadakedarca666) meaning it would be overpowered, dispite bloons stronger than a **Z.O.M.G** and faster than a **Z.O.M.G** are overpowered.
> 1/4×1/2=1/8, so it moves at one 8th the speed of a ZOMG.
this isnt a situation where you times it.
> *Originally posted by **[cool10927353](/forums/225/topics/311205?page=4#posts-6673544):***
> > *Originally posted by **[gubump](/forums/225/topics/311205?page=3#posts-6667364):***
> > > *Originally posted by **[cool10927353](/forums/225/topics/311205?page=3#posts-6664535):***
> > >
> > > that would mean that the speed if a **U.D.O.M** would be about the speed of a **M.O.A.B** , which means it would be as faster than a **Z.O.M.G** (same with acadakedarca666) meaning it would be overpowered, dispite bloons stronger than a **Z.O.M.G** and faster than a **Z.O.M.G** are overpowered.
> > 1/4×1/2=1/8, so it moves at one 8th the speed of a ZOMG.
> this isnt a situation where you times it.
It’s slower then a D.O.G which is slower than a ZOMG.
SAFBFB: Slow and fast Brutal Floating Behemoth
Speed: Fast near the entrance entrance, Normal in the middle of the track, slow near the exit.
Appearance: Round 75
FMOABRBE: 700 Speed: 3.3 Appearance: Round 50RZOMGRBE: 17320 Speed: 4.5 Appearance: Round 100 Status: Regworth, After BFBs and MOABs are destroyed.
**DOOM** : Death of Ordinary Monkeys is a super strong M.O.A.B class which is immune to feeble, ordinary and mortal monkeys. Takes a lot of hits to pop.
Appearence : Round 80 (this changes the whole game, the game startes from round 0 so that ZOMG is at round 79)
RBE: Spawns a ZOMG (damaged to half) . I’m so lazy to calculate the RBE sorry.
Hitpoint: 3000 hit to get popped.
Specialty: Can only be destroyed by the forces of immortal monkey. (Sun God or TOTMG)
Looks Like : A furious, huge (x2 times bigger than ZOMG) and gold-like coloured zeppelin that emits a yellow light.
Pumpkin bloon:Trick o Treat!Oh,its not halloween right?Anyway,this bloon has a formidable protection and takes 5 hits to pop.Spawns into 2 Lead
Ghost bloon:Hey,where did it go?And…BOO!This bloon disappear and reappears back after a moment.Very dangerous.Even more dangerous,this bloon can be at **any type** of bloons except MOAB Class.
MOAB Class Booster:Lets speed things up!Any MOAB Class bloon that have this properties will move 20% faster.Recognizable with the spinning booster.Gets weaker each time the MOAB Class go weaker(20%,10%,5%,and finally 0%)
Electromagnetic bloons:Any mechanical object that shoots at it will be stunned for 5 seconds.Immune to mechanical attacks.Why would the mechanical towers shoot at it when its immune to them?Because it is immune but doesn’t mean they know that it stuns them.Spawns into 2 Zebra
While I am far too lazy to read through this whole thread, there are a lot of potentially cool bloon ideas that could come from their speed. For example, what if there was say a ceramic like bloon that accelerated after every hit, to the point where it’s red bloon is faster than it’s starting speed. It make for a cool gameplay element, because you would have to plan to get in lots of fast hits while the balloon is slow. In the same way you can’t spread your hits too much with a regenerating bloon, you’d have to stress with this one.
Begins as rainbow bloon, but loses a layer every second it is unhit. If you hit it with dart monkey/tacks/ninjas/boomerangs, it regrows a layer. Cannot get bigger than a rainbow bloon, if you hit it so it goes back to rainbow bloon it will just be immune to damage. (Can use fire type/road spikes to kill, or just leave it alone)
Speed:Same as rainbow bloon
Looks:Rainbow bloon in grayscale
Appearance:Same round as rainbow bloons, but rarer.
Spawns:Just goes down the color scale.
Present bloon:What’s in there?Better check it out!This bloon is very special.It spawns into a random bloon when popped(Anything from red to ceramic)
Heat bloon:You heard it right.Each time hits by explosives or any heat attacks,it heals them to full form.Spawns into 10 Blacks.Doesn’t include frags.
Helmet bloon:Oh those silly bloons and their decorations!This type of bloons takes extra 2 hits to pop.Any bloon below MOAB Class can be helmet bloons.
> *Originally posted by **[calvindang](/forums/225/topics/311205?page=4#posts-6685183):***
> Teleport bloon: Starts halfway through the track. What a great way to skip your defenses you put at the start. (This is a bloon tupe)
This seems a little cruel. I like the idea, but I think it be better implemented as a bloon that jumps forward a set distance every time it is popped by a certain thing, say a dart. It means you want some diverse defenses, and it also means you will want them spread out.
ubo (unidentified bloon-spawning object) speed- 2x zomg health-2x moab specials- Cannot be hurt by mortar, cannot be targeted by cannons, buccaneers, the power of lighting (can be hit by the wizard monkey but if it does the lightning attack the ubo is unaffected.) Glue gunner, spikes or pineapples. Every second it is on the screen it spawns a ceramic, 2 rainbows,3 zebras and 3 blacks and 3 whites. When dead it spawns 50 reds, 40 blues, 30 greens, 20 yellows and 10 pinks. First appears on wave 100. for the rounds rbe it doesent count anything that it spawns when alive. Apperance, UFO with a red balloon painted on it. Please comment on my idea
A bloon that is so tough to crack but very worth it when you does so!Once you crack it open,it explodes in a large radius and releases frag fragments!Takes 30 hits to crack open,immune to fire,bomb and sharp attack.Snap Freezing deals double damage.Doesn’t spawns into anything.
Dark Green Bloon
It contains 25 green bloons,
Speed : Green Bloons
Appears at round 10
RBE : 76
Contains 25 pink bloons
Speed : Pink Bloons
Appears at round 30
RBE : 126
Take 100 damage to pop
Contains 8 white bloons
Speed : Yellow Bloons
Appears at round 47
RBE : 189
> *Originally posted by **[bahrenz](/forums/225/topics/311205?page=4#posts-6754126):***
> Dark Green Bloon
> It contains 25 green bloons,
> Speed : Green Bloons
> Appears at round 10
> RBE : 76
> Lavender Bloon
> Contains 25 pink bloons
> Speed : Pink Bloons
> Appears at round 30
> RBE : 126
> Crystal Bloon
> Take 100 damage to pop
> Contains 8 white bloons
> Speed : Yellow Bloons
> Appears at round 47
> RBE : 189
Dark Green Bloon and Lavendar Bloon appear way too early. Dark Green Bloon appears over twice as early as rainbow, but has almost twice as much RBE and moves faster, and the Lavender Bloon moves faster and has a higher RBE than a ceramic, yet appears 10 rounds earlier. Dark Green Bloon should appear at round 37, Lavender Bloon should appear at round 44.
Big Green Bloon: Contains 10 Dark Green Bloons.
Speed: Green Bloon
Appears at round 48.
Big Pink Bloon: Contains 10 Lavender Bloons.
Speed: Pink Bloon
Appears at round 50.
Combo Bloon: Contains 10 red, 10 blue, 10 green, 10 yellow, 10 pink, 10 black, 10 white, 10 lead, 10 zebra, and 10 rainbow bloons. Takes 10 hits to pop.
Speed: Rainbow before being popped, zebra after 1st pop, lead after 2nd pop, white after 3rd, black after 4th, pink after 5th, yellow after 6th, green after 7th, blue after 8th, red after 9th.
Appears at round 54.