think of your own towers and upgrades for them page 5

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Monkey Captain:a monkey with a pistol that trains other monkeys to have cheaper upgrades and faster and more accurate firing
(all costs in medium) cost 1500
Path 1
faster firing: shoots bullets faster
cost:750

RPG:every 5 seconds Monkey Captain shoots a rocket that destroys lead bloons
cost:900

Spec ops Monkey: Monkey Captain shoots a machingun that shoots 5x faster
cost:2500

Railgun Shot: Railgun ability: this ability shoots a highpowered explosive shot that destroys every bloon on screen and disables ZOMG bloons for 15 seconds
Cost: 15000

Path 2

Better Intel:allows all towers inside of the of The Captains range able to see camo
cost:1500

Cheaper Upgrades: decreases all of the towers upgrades by 5%
cost:2500

Breakfast!!!!:all of the towers in the captains range attack 10% faster
cost 5000

MOABS beware!: all towers do 10% more damage to MOABS
cost 7500

 
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I do believe with some minor adjustments, your idea could be implemented into the game. Here’s my updated version to that, if you want some insight; Monkey General: A powerful monkey general tower that is armed with a pistol and has the abillity to teach the surrounding towers to have cheaper upgrades from the inital purchase. (Inital purchase for “medium” difficulty.) Cost: 1500. Path 1, upgrade 1. Name: Strict Training. Effects/Description: Allows for a more quick fire rate, increasing the strictness of tower training. Cost: 750. Upgrade 2. Name: R.P.G. Effects/Description: Using the best in monkey technology, the monkey general gets a powerful new rocket that shoots lead ‘bloons every 5 seconds. Cost: 800. Upgrade 3. Name: Special Ops. Monkey. Effects/Description: The Monkey General is now able to fire a minigun that fires five times fast. Upgrade 4: Name: One Monkey Army. Effects/Description: This abillity fires a high powered explosive blast that destroys every ’bloon on screen and disables M.O.A.B class ’bloons for 15 seconds. Cooldown: 35. Cost: 15000. Path 2, upgrade 1. Name: Upgrade intel. Effects/Description: Grants all towers within the general’s radius camo ‘bloon detection. Upgrade 2. Name: Cheaper Upgrades. Effects/Description: Decreases all of the towers upgrades by 8%. Cost: 1500. Upgrade 3. Name: Increased Dexterity. Effects/Description: All towers within the tower’s radius have a 18% faster fire rate. Cost: 5000. Upgrade 4. Name: M.O.A.B Annihalation. Effects/Description: All towers in the proximity of the tower have 17% increased damage to M.O.A.B class ’bloons. Cost: 7500.

 
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What about some 4/4 towers ideas? They will probably never be implemented, but it’s cool.

Hypersonic Juggernaut
Throws 3 juggernauts instead of 1. Ability: Hypersonic Juggernaut – Throws the juggernauts at the speed of a unupgraded Super Monkey. This effect lasts for 10 seconds.

Blaze Maelstrom
Instead of throwing blades, it throws blazing stars that explode at contact with a bloon. Ability: Blaze Maelstrom – Covers the area in an unstoppable storm of blazing stars.

Sniper Captain
Shoots at the rate of a semi-automatic rifle. It immobilises MOABs for a longer time. Ability: Crates Rain – It covers up the entire map with crates. Each crate gives 350$.

Bionic Riccochet
It’s fast like a Glaive Lord but has better range and has 2 bionic arms instead of 1, so it does 2 glaives. Ability: Explosive Glaives – Everytime a glaive comes in contact with a bloon it explodes. This effect lasts for 10 seconds.

Ninja Sensei
Throws 5 shurikens and 2 flash bombs per throw. Ability: Sabotage Jutsu – All bloons move at 50% and every 5 seconds, get stunned. This effect lasts for 15 seconds.

Mauler Impact
Shoots a MOAB mauler and 3 little cluster bombs that stun even MOABs and BFBs but not ZOMGs. Ability: Cluster Assassin – Shoots 1 MOAB Assassin that when hitting a MOAB, shoots 4 Bloon Impact that stuns the MOAB-class bloons.

Viral Implosion
Before it freezes a bloon, it implodes popping 2 layers inside the bloon but not other bloons. Ability: Viral Implosion – Freezes all the track for 5 seconds, including MOAB-class bloons, and it implodes every bloon 5 layers and destroys every MOAB, deals 75% damage to BFB and 25% to ZOMG.

Glue Annihilation
A liquifier that shoots 3x as fast. Ability: Glue Annihilation – Covers all the track in Liquifier glue that spreads from bloon to bloon. MOAB Class Bloons are glued, when they touch glue or get hit by ability, but it wears off after 3 seconds.

Aircraft Takedown
Aircraft Carrier that has aces that shoot grapes and have a independent cannon with bombs. Ability: Double Takedown – Grabs 2 MOABs instead of 1 and reels them in.

Zero Specter
A Spectre that shoots 16 neva miss darts and shoots 1.3x faster. Ability: Double Zero – Shoots out two Ground Zeros instead of one.

Technological Temple
A Temple with a Technological Terror on it instead of a Sun God. It shoots 2 Sun Rays instead of 1 and they are green. The sacrifices are the same as before, but if you get a Perfect Technological Temple it shoots 2 tornados, 2 ice bolts, 2 glue shots, 12 missiles, 2 tornados and 32 blades instead. Ability: Sacred Judgement – Deals 100% damage to MOABs, 100% to BFBs and 75% to ZOMGs that are in his range and stuns them for 5 seconds.

Wizard Lord
The same, but it doesn’t eat towers.

Golden Beacon
A High Energy Beacon made of Gold that shoots 2 golden beams instead of 1. Ability: Call to Arms – All tower cooldowns are instantly finished (it doesn’t work on Monkey Villages) and all towers in rage attack at a rate of 2×. This effect lasts for 15 seconds.

Bloontonium Mortar
A triple The Big One that’s green and black. It pops 6 layers instead of 5 and it can make camos lose their detection. Ability: Burn in Awe – Stuns Bloons, pop two layers every second (For 10 seconds) and inflicts them with Burny Stuff.

Beam of Oblivion
Shoots out 3 rays of doom and 3 missiles. Ability: Negated Access – You don’t need to guide anymore your Dartling Gun! Well, at least for those 20 seconds. Its beam becomes dark and deals 10x damage to MOAB-class bloons and it automaticly attacks every bloon, like if it was a normal tower.

Damned Mines
Purple and dark mines of doom! Produces them 2x as fast. They have 16 spikes and when they lose them all, they explode and glue all bloons, even MOAB-class bloons. These mines deal extra damage to ceramics and MOAB-class bloons. Ability: Cursed Mines – It gets infinite range and spikes automaticly go to where there are bloons and they can move. When they explode, they release 2 more mines. It lasts for 30 seconds.

 
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here’s my idea:

Devourer

Desc: This plant devours the nearest Bloon, but takes a few seconds to swallow each bloon properly before going for another one, later upgrades make more room for bloons and eventually swallow MOAB-class bloons easily…

Path 1:
-Bigger jaw
Desc: each bite holds upto 3 bloons at one time
-Thorny skin
Desc: every bite pops the nearest bloons by one layer, if they aren’t devoured
-Sensitive roots
Desc: grants Camo sight to any nearby plant-related towers, including itself
-MOAB biter
Desc: grants ability MOAB-B-gone
Ability Desc: the devourer goes for the furthest MOAB-class bloon and immediately devours it, popping nearby bloons and damaging other MOAB-class bloons, ZOMG bloons suffer 1000 damage instead of being properly destroyed

Path 2:
-Seed spitter
Desc: each bite spits a seed, popping more bloons
-Creeping roots
Desc: when bloons get in range, they slow down, Black and Zebra bloons as well as MOAB-class bloons are immune to this
-Triple threat
Desc: the devourer grows another two heads, each holding 5 bloons AND each go around different sides, popping upto a total of 15 bloons
-Thorned roots
Desc: the Creeping roots upgrade now affects black, zebra and MOAB-class bloons as well as immobilising all bloons weaker than them, fast bloons better behave…

if this gets implemented, the devs can put the prices on…

 
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Name Cobweb Monkey
Description Who need glue now these days? Why not cobweb? This monkey is perfect for the job! He throws cobwebs randomly! but in a range. Bloons go slower, but the cobweb will be destroyed 1 hit by MOAB or higher. Other than that it has around 25 bloon touches before it runs out.
Also, his production of it is around a slow rate.
Rank Required 50
Costs 400$ then 200 more and 200 more.
Upgrades: path 1
Name of upgrade:
Giant Cobwebs
Desc: These giant cobwebs will have 100 touches instead of 100, the are bigger. But it takes more time for Cobweb Monkey to Spawn these.
Costs 450$ 50 more cash in other (med then hard 100+mmore)

Spiky Cobwebs
Desc: These have spikes in them…
they have 10 spikes in them. 111 touches
costs 750$ 950/1150

Superior Rose-Thorned Cobweb

desc: the ultimate cob web that will slow the bloons to death! These can even slow MOABS and hgiher! Extremely powerful thorns break 2 layers of a bloon. But these thorns break in 15 touches……
(Csots rank 55 for this upgrade) This is not really fast produce. costs 2750$ and 200 more when in other 2950 3150

Path 2

Superior Produce

gets cobwebs faster
costs 150/200/250

Magma Made Cobwebs

300/350/400
These magma cobwebs have a chance to make a bloon lose 2 forms.
They also have a chance of making them STUCK!

Multi Spawner
500/600/700

Multi + Spider Blast

Spiders appears from no where and set the whole map on cobwebs. (100touches and its gone), it disappears after 1 round, but the cobweb monkey can produce 5 cobwebs at the same time! (50 touches) It lasts for 12 seconds.
2500/3000/3500

 
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Monkey Thrower
Description: A monkey that throws little rocks to bloons. It can pop up to 1 bloon and it can’t pop leads or camos.
Cost: 650 (Medium)

Path 1 Upgrades:

Sharpened Rocks
The rocks are sharper and can pop up to 3 bloons.

Ingot Shooter
Instead of throwing rocks throws iron ingots that pop up to 7 bloons.

Explosive Gems
Throws red gems that explode and pop 3 layers instead of 1.

Meteor Striker
Shoots epic meteors that deal 10x damage to MOAB-class bloons and pop 9 layers. They also explode and the meteor breaks in pieces that pop up bloons.

Path 2 Upgrades:

Speed Boost
Shoots 2 times as fast.

Smart Throws
It can pop up camos and the range increases.

Burnin’ Deal
It can pop up leads and to 15 bloons. It also pops up to 4 layers of bloon.

Bullet Dinner
It shoots stone bullets and it’s also 5x faster. Deals 2x damage to MOABs. Ability: Bullet Overkill – Shoots 10x faster and deals 5x damage to MOAB-class bloons. This effect lasts for 15 seconds.

 
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Originally posted by Kiershar:

Monkey Thrower
Description: A monkey that throws little rocks to bloons. It can pop up to 1 bloon and it can’t pop leads or camos.
Cost: 650 (Medium)

Path 1 Upgrades:

Sharpened Rocks
The rocks are sharper and can pop up to 3 bloons.

Ingot Shooter
Instead of throwing rocks throws iron ingots that pop up to 7 bloons.

Explosive Gems
Throws red gems that explode and pop 3 layers instead of 1.

Meteor Striker
Shoots epic meteors that deal 10x damage to MOAB-class bloons and pop 9 layers. They also explode and the meteor breaks in pieces that pop up bloons.

Path 2 Upgrades:

Speed Boost
Shoots 2 times as fast.

Smart Throws
It can pop up camos and the range increases.

Burnin’ Deal
It can pop up leads and to 15 bloons. It also pops up to 4 layers of bloon.

Bullet Dinner
It shoots stone bullets and it’s also 5x faster. Deals 2x damage to MOABs. Ability: Bullet Overkill – Shoots 10x faster and deals 5x damage to MOAB-class bloons. This effect lasts for 15 seconds.

quite OP, stop thinking of minecraft dude XD

 
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I’m a girl lol. Btw, I play minecraft, but the only thing that is from minecraft is the Iron Ingot thingie… and yes it may be a little too op XD

 
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Monkey Train. What it does: Throws trains at bloons which pop 2 layers of them. Can pop lead bloons but not camo bloons. Cost 595:/700/785
Upgrade path #1:
1.1: Increases the range of the Monkey Train.(425/500/540)
1.2: Allows Monkey train pop pop 4 layers of bloons and pop camo bloons. Does not grant detection to to other towers. Cost: 765/900/975
1.3: Monkey Train throws 3 trains at a time and pop 10 layers of bloon. Cost: 3400/4000/4320
1.4: Throws 10 trains at a time that will pop a full ceramic bloon. Does X3 damage to MOAB-class bloons. Cost: 4250/5000/5400

Upgrade path #2: 2.1: Increases the attack speed by 5%.(280/330/355) 2.2: Pops an extra layer of bloon.(850/1000/1080) 2.3: Monkey Train launches trains that take away bloons and bloons will return with 5 layers gone.(1900/2350//2500) 2.4: Train Breakdown Ability: Launches a train. However, when bloons touch the train, the train will stay still for 10 seconds and hold as many bloons as possible.(3780/4410/4760) Speacilty Building idea: 1. Reduces the cost on the Monkey train and their uogrades by 5%.(500 MM, 800 MM in the iOS version) 2. Increases the attack speed and the range of the Monkey train by 10%(700 MM, 1000 MM in the iOS version) 3. Monkey trains can now decect camo, More Power(Upgrade 1.2) grants detection to all nearby towers and can pop a 3 extra layers of bloon.(1200 MM, 1500 MM in the iOS version. 4(For the iOS version only). Monkey train’s trains will seek the nearest bloon and stay on it for 10 seconds before dissapeering and will come back with 3 layers gone.(1700 MM) Bad thing: Will increase the cost of the blood monkey’s and their upgrades by 5%. Note: I will mention the blood monkey in the next post.
 
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Originally posted by Cupnoodle37:

Monkey Train. What it does: Throws trains at bloons which pop 2 layers of them. Can pop lead bloons but not camo bloons. Cost 595:/700/785
Upgrade path #1:
1.1: Increases the range of the Monkey Train.(425/500/540)
1.2: Allows Monkey train pop pop 4 layers of bloons and pop camo bloons. Does not grant detection to to other towers. Cost: 765/900/975
1.3: Monkey Train throws 3 trains at a time and pop 10 layers of bloon. Cost: 3400/4000/4320
1.4: Throws 10 trains at a time that will pop a full ceramic bloon. Does X3 damage to MOAB-class bloons. Cost: 4250/5000/5400

Upgrade path #2:
2.1: Increases the attack speed by 5%.(280/330/355)
2.2: Pops an extra layer of bloon.(850/1000/1080)
2.3: Monkey Train launches trains that take away bloons and bloons will return with 5 layers gone.(1900/2350//2500)
2.4: Train Breakdown Ability: Launches a train. However, when bloons touch the train, the train will stay still for 10 seconds and hold as many bloons as possible.(3780/4410/4760)
Speacilty Building idea:
1. Reduces the cost on the Monkey train and their uogrades by 5%.(500 MM, 800 MM in the iOS version)
2. Increases the attack speed and the range of the Monkey train by 10%(700 MM, 1000 MM in the iOS version)
3. Monkey trains can now decect camo, More Power(Upgrade 1.2) grants detection to all nearby towers and can pop a 3 extra layers of bloon.(1200 MM, 1500 MM in the iOS version.
4(For the iOS version only). Monkey train’s trains will seek the nearest bloon and stay on it for 10 seconds before dissapeering and will come back with 3 layers gone.(1700 MM)
Bad thing: Will increase the cost of the blood monkey’s and their upgrades by 5%.

Note: I will mention the blood monkey in the next post.

Blood monkey. What it does: Like glue gunner, except that pops bloons without any upgrades and throws blood at bloons. Also, it can affect MOAB classes. Each bloon will pop 1 time every 1 second, and MOAB-classes pop 10 times every 1 second. Note: Stuns bloons for 1.35 seconds, but rainbows and MOAB-classes are immune to being stunned by it. Cost: 1275, 1500, 1620 Upgrade path #1: 1.1: Bloons pop every 1/2 seconds instead of 1.(425/500/540) 1.2: All stunned bloons get another layer popped and can dedect camo.(765/900/975) 1.3: Bloons pop twice as much as normal.(1700/2000/2160) 1.4: Shoots blood 10X as fast and can pop bloons 3 times every 1/2 second.(5100/6000/6480) Upgrade path #2: 2.1: Bloons get stunned for 2 seconds instead of 1.35(595/700/785) 2.2: Makes bloons so painful, popping them an extra 2 times in a second or half a second.(1275/1500/1620 OR 1400/1650/1720 in the BTD5 iOS) 2.3: Popped bloons leave blood on the track. However, bloons will pop after being stunned by the blood if its on the track.(1700/2000/2160 OR $1900/$2350/$2500 in the BTD5 deluxe and iOS version. 2.4: Dead Bloons ability: Rains blood all over the track for 5 seconds, stunning bloons for 2 seconds on each blood. Specialty Building idea: 1. Reduces the cost of the Blood Monkey and their upgrades by 5%.(1200 MM or 1400 MM in the BTD5 iOS) 2. Increases blood damage by 5%.(1500 MM or 1700 MM in the BTD5 iOS) 3. Stunned Bloons donate the stun to other bloons, Blood lasts for an extra 2 seconds.($2000, $2500 in the BTD5 iOS) 4(For the BTD5 iOS only). Increases the range of the Blood Monkey by 30% and gives it an extra 3 seconds of stun.($3000) Bad thing: Will increase the cost of the Monkey Train and their upgrades by 5%.
 
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Sumo.Turns all bloons intofod that all your monkey towers eat at a rate of 100 per sec
XD

 
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MONKEY ARCHER

Price ( easy,medium,hard )
This monkey attacks with a Bow and has a big range. It can see camo bloon too! One arrow can pop 2 bloons.
( 550,625,725 )

Upgrades
Path 1
Albalester ( 300,350,410)
Shoots arrow 10% faster

Hawk Eyes ( 320,380,450)
Increase attack range by 20%

The Warrior ( 890,1000,1190 )
Shoots arrow twice as fast and can pop 5 bloons once. Grant camo detection to another monkey in it range, but doesn’t grant camo detection to a tower

Perfect Aim ( 2910,3200,3520 )
Now archers can shoots perfectly, it will twice the damage and a bigger attack range. And it will really damage MOAB-class bloons.

Path 2
Spike Arrow ( 400,450,515)
This arrow can pop 3 layers

Acid Arrow ( 200,225,270)
Now your archer can pop any bloon

Grenade Thrower ( 2590,2750,2930 )
Sometimes will throw a grenade that has a large radius
-Flash Grenade : Stuns enemy
-Spike Grenade : Spread spikes
-Wind Grenade : Blows up bloon into the back
-Acid Grenade : Spreads acid. Acid will pop 1 layer per seconds
-Explosion Grenade : Pop 5 layers

Grenade Shooter ( 4390,4700,5260 )
Change bow into Grenade Launcher. Unlocks Electric Grenade and Fire Grenade.
-Electric Grenade : Can stun every bloon in the screen.
-Fire Grenade : Will pop any small bloons, except ceramic bloons, lead bloons, and MOAB-class bloons
Gatling Grenade Abillity :
Shoots grenade really fast even like super monkeys! For 10 seconds only

 
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Monkey Smasher
It smashes bloons and pops them with his powerful fist! Has not a very big range because his arm it’s not too long, but his attack rate is not bad.

Upgrades – Path 1:
-

Muscle Training
This monkey is training his muscles! Pops 2 layers instead of 1.

Speedy Smashes
It smashes bloons 20% faster.

Hammer Time
You can’t touch this monkey! Now he gets a yellow hammer that pops 4 layers and pops leads!

Spiked Hammer
His hammer gets some nice spikes that make it stronger! Pops 17 layers, exactly enough to pop an entire ceramic! Also it deals a lot of damage to MOAB-class bloons.


Upgrades – Path 2

-

Brain Improve
The Smasher got smarter! Now it can see camos and pop them.

Banana Smash
Seems like this monkey is getting in business! He gets 20% cash per pop.

Gunpowder Gloves
Each smash makes a little explosion, that means the Smasher can also pop more bloons and leads!

Aerial Puncher
Smashes 2x faster than before and the explosions get bigger. Also deals more damage to MOAB-class bloons. Aerial Punches of Faith Ability: A lot of dark gloves come from the sky and automatically seek bloons and punch them. Each glove pops 20 layers each punch and it lasts 10 punches. They punch at the speed of a Super Monkey*

 
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Special agent suggestion:

MOAB Hater

This agents hates all MOAB Class bloons!Has a range of a 2/0 Dart Monkey.Slows all MOAB down in its range by 15%.Does not attack.

Pro unlocked after 40 uses
Cost:150 MM

MOAB Hater Pro

Hates more than before!Having a range of a 0/1 Super Monkey,slowing MOAB by 25% and a brand new ability,MOAB Crash down!MOAB Crash down ability:MOAB,BFB and ZOMG crashing to the ground destroying almost every bloon on screen by a very violent explosion and dealing very huge damage to MOAB Class bloon makes this a very powerful pro agent!

 
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special agent! Decoy Path!

cost 500 MM

place it somewhere on the map and it will make another path to a decoy! once 10 bloons hit the decoy (or 1 ZOMG class) it will blow up and any bloons on the path will pop!

Decoy path Pro

unlocked after 20 uses

same as normal decoy path but can survive 20 bloons or 2 ZOMG path bloons

Note:i know this is a bit OP thats why it is expensive

 
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Originally posted by someonelol2:

special agent! Decoy Path!

cost 150 MM

place it somewhere on the map and it will make another path to a decoy! once 10 bloons hit the decoy (or 1 ZOMG class) it will blow up and any bloons on the path will pop!

Decoy path Pro

unlocked after 20 uses

same as normal decoy path but can survive 20 bloons or 2 ZOMG path bloons

Note:i know this is a bit OP thats why it is expensive

Raise it to 500 MM or higher.BDD cost is higher than it

 
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loooooool, you think 150MM is expensive?

 
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Some other ideas with MM

Money Booster
300MM
Bloons drop 2x of money.

Tower ’o Sale
600MM
Towers are now 50% Cheaper.

Name: Land mine
Cost: 35$
Ability: Put them on the ground and it explodes on bloons. 0.0001% damage to MOAB or more
Tower or Special Agent?: Tower, likely a trap.
Tower Used on: -

Name:
Cost:
Ability:
Tower or Special Agent?:

 
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special agent Phonix temple!

what it does:place the phonix temple on the field and it will summon a Phonix! the phonix flies around the area shooting 5 blobs of fire popping 3 layers
cost:200MM
Phonix Pro!
to unlock use Phonix temple 25 times
now the phonix drops lava blobs popping 4 layers and fire pops 5 layers with increased range! insted of 5 blobs 7 blobs and can also see camo bloons!

 
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Originally posted by someonelol2:

special agent Phonix temple!

what it does:place the phonix temple on the field and it will summon a Phonix! the phonix flies around the area shooting 5 blobs of fire popping 3 layers
cost:200MM
Phonix Pro!
to unlock use Phonix temple 25 times
now the phonix drops lava blobs popping 4 layers and fire pops 5 layers with increased range! insted of 5 blobs 7 blobs and can also see camo bloons!

sounds like a fire wizard to me

 
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No idea on costs but…

Name Swordsman Monkey
Upgrade path 1
1) Sharper Blades
Pops 2 layers
2) Long Sword
The sword is longer, making it have better range
3) Electric Sword
50% chance to Stun Bloons. No effect on MOAB class bloons
4) Master of Thunder
15% Chance while hitting bloons to stun all bloons on the map.
Upgrade Path 2
1) Superior Eyes
Spots Camo bloons
2) Faster Hits
attacks faster
3) Deadly Flames
20% chance to burn all MOAB class on the map.
4) Bloon Flaming
Ability: Its full of fire, any bloon that is MOAB class can walk past. Ceramic are instantly killed by this.

 
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hammer throw monkey:a monky that wheres a kilt and throws powerful hammers also makes all other towers do 2x as much damage
cost:750,1000;1250
path 1
better smithing: hammer are better qulatie and pop 3 layers
cost:500
wieght lifting: hammer thrower works out, increas range and pops 5 layers
cost:1000
godly waepon: weapon is godly, pops 7 layers and will explode on contact
cost:2500
thor: hammer thrower is thor granting they abilatie to shot lighting and pops 15 layer also grants the thuder storm abilatie:shots down powerful lighting bolts for 10sec
cost:15000

path two
powwerful leader: makes towers do 3x damage
cost:750
epic range: increases rangr 3x
cost:1000
modern thrower: hammer are laser and can pop 5 layers and also go thru lead ballons
cost:1500
futuristic thrower: throws 2 powerful ion hammers that each pop 6 layers also makes range increases

 
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banana thrower: a monkey that throws powerful bananas
cost:1000
path one
cocnut farmer: throws a powerful cocnut that pops 2 layers (still throws bananas)
cost:750
harvest season: throws twice as fast and throws 2 bananas instead of one
cost: 1500
plantation owner: throws 2 cocnuts 4 bananas and 1 cotton bomb thaat when explodes throws out 4 seeds
cost:5000
golden farmer: this powerful farmer throws 4 cocnuts 6 bananas 2 cotton bombs and 1 golden pitch fork grants the rain season abilatie: it rains acid rain that pops all ballons and does 50% to moab class bloons
cost:7500

path 2
smart farmer: range increases by 2x
cost:500
college graditure: range increases by 4x
cost:1000
modern man: instead of throwing bananas it shoots a ak47
cost: 2000
milatery lord: shoots two ak47 and randomly shoots a rpg grants the recruiter abilatie: all banana throwers become milatery lords for 30 sec
cost:8000

 
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new tower (only BTD5 deluxe):
- monkey angel: Monkey angel create a frosty sphere. Frosty sphere freeze bloons and attacks. Can pop 3 layers of bloon and medium-long range with slow-medium fire rate, sharp 5 bloons at once. Can pop lead and frozen bloons and attack camo bloons.
unlock: rank 22 – costs: $1020 (easy), $1200 (medium), $1290 (hard)
upgrade costs with medium costs:
path 1:
- glove of clouds ($320): Increase attack range and attack speed.
- intense spheres ($430): Frosty spheres can pop 8 bloons at once and can pop 5 layers of bloon.
- powerful spheres ($2000): Frosty spheres can pop 18 bloons at once and can pop 11 layers of bloon.
- extreme powered shots ($5900): Spheres can big damage to MOAB-class bloons and can frost MOAB-class bloons at shorter time.
path 2:
- icy explode ($370): Explode spheres with medium explode radius and explodes can pop 2 layers of bloon.
- lightning bolt ($1200): Create a lightning bolt to attack. Lightings can pop 1 layers of bloon, but very-very long range.
- snow circle ($1700): Procreate a snow circle sometimes. Snow circle can freeze and attack the bloons, but not attack camo bloons.
- divine strike ($5000): Snow circles can attack camo bloons. Divine strike ability: Create a hypersonic storm, which can freeze bloons and stun MOAB-class bloons. Can’t stun ZOMG bloons. (load time: 45s)

 
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Maybe a U5 for all towers?We were having fun after all.Suggestion:

Dart Monkey P1 U5

Triple Ball

Throws 3 juggernaut instead of 1!Enables the Total Crushing ability:Throws a deadly juggernaut ball that keeps rolling around the tracks!Recharge time:60 second.30 Second on FF

Dart Monkey P2 U5

Darts o Doom

Darts thrown from the dart monkey deals extra damage to ceramic and MOAB Class.Also slice through 2 layers at once.

Tack Shooter P1 U5

Heat Wave

Ring of Fire now gives napalm status effect on bloons.Enables the Heat Wave ability:Extreme heat that slowly pops through bloons and deals extra damage to MOAB Class.Remaining bloons may suffer from Napalm status.

Tack Shooter P2 U5

Total Maelstrom

Blade Maelstrom now shoots 4 stream of blades instead of 2!

Sniper Monkey P1 U5

Exploding Propeller

The bullets is even more powerful.It explodes and deals extra damage to MOAB Class.Enables the Propeller Explosion Ability:Extreme shooting skills makes the explosion kills a MOAB Class bloon instantly.The explosion is so violent that it damages any bloons around.

Sniper monkey P2 U5

Double Rifle

Holds 2 rifle at once,doubling its attack speed!

Boomerang Thrower P1 U5

Lightsabre Spinner

Replace the 2 orbiting Glaives with 2 lightsabre,which is even more powerful than ever!Enables the Flashing Lightsabre Ability:Creates a very powerful flash that blinds all bloons,sending them flying everywhere on screen,maybe exit,maybe back to the start,or maybe out of the track where they all doomed.Doesn’t affect MOAB Class however

Boomerang Thrower P2 U5

Techno Boomer

Turns into a Boomerang Terminator!Shoots a very fast spinning boomerang/glaives that explodes and release frags!

Ninja Monkey P1 U5

Shuriken Swarm

Shuriken Swarm ability:Covers the entire tracks with shuriken,popping bloons mercilessly.

Ninja Monkey P2 U5

Shuriken of Doom

The shuriken thrown slice through everything that it cuts through 3 layers at once!

Bomb Tower P1 U5

Timed Bomb

The timed bomb is very smart.It sticks to the track until a bloon touches it where it explodes.Enables the Atom Bomb ability:Throws an atom bomb that explodes in a very large radius,wiping out everything that touches it.

Bomb Tower P2 U5

MOAB Seeker

The MOAB Seeker seeks the nearest MOAB Class bloons that explodes in a very violent explosion,increasing damage to x 15.

Ice Tower P1 U5

Extreme Coldness

Shoots very fast.Enables the Icicles ability:Extreme freezing causing icicles to form and falls into all the unlucky bloons.

Ice Tower P2 U5

Freezing death

Freezing now pops through 2 layers of bloons(3 layers with Snap Freeze)and deals extra damage to Ceramic.Doesn’t affect AZ ability.

Glue Gunner P1 U5

Infecting Glue

Glue now spreads to other bloons.Enables the Infection Ability:Infects the strongest bloons on screen.This glue doesn’t pop them,but instead makes them moves slower and slower until it can’t move anymore.Useful against MOAB Class.

Glue Gunner P2 U5

MOAB Gunner

Damages and slows down MOAB Class,but only for a short time.

Buccaneer P1 U5

Bombs away

The mini aces shoots darts and also drops bombs.Enables the Bombs away ability:Drops many bombs to the strongest bloons on the screen,that sticks to them.The bombs can be activated by either clicking them or wait until the bloons reach the end of the track,where the bombs triggers by themselves.It is said that no bloons escapes from the bombs.

Buccaneer P2 U5

Triple Hooks

Has 3 hooks instead of 1.Can target ZOMG,but uses all 3 hooks.

Aces P1 U5

Double Shooter

Shoots 2 rapid darts and bombs instead of 1.Enables the Rapid Laser Shooter ability:Shoots a rapid stream of lasers that can pop lead.

Aces P2 U5

Mini Nuclear Bomb

Replace pineapples with a mini nuclear bomb that pops through 3 layers of bloons.In addition,it is very accurate.

SM P1 U5

Evil Elimination

Evil Elimination ability:Destroys every single bloons and deals very heavy damage to ZOMG

SM P2 U5

The Eliminating Terminator

Shoots additional rockets and laser beams from its back.

Apprentice P1 U5

Grand master of air

Tempest Tornadoes that slowly pops bloons as long they are still in it.Storming Tornado ability:Summons a very powerful tempest tornado that blows every bloons on screen.Affects MOAB Class,but not for long.

Apprentice P2 U5

Grand Master of Fire

Breathes fire further.Can summon Super Phoenix.

Monkey Village P1 U5

Emergency Support

Emergency Support ability:Sends a signal that summons 3 0/3 Ace that attacks the bloons for 15 seconds.

Monkey Village P2 U5

Power Orb

The Power Orb enchants every tower in its range to deal bonus damage against Ceramic and MOAB Class.

Mortar P1 U5

The Big Finale

The Big Finale ability:Shoots a bomb that destroys 18 layer of bloons at once in The Big One explosion!

Mortar P2 U5

EMP Shooter

Shoots dangerous mortar that stuns bloons for 5 seconds except MOAB Class bloons.In addition,this cannon shoots faster and its explosion radius is bigger.

Dartling Gun P1 U5

Double Ray

Shoots 2 ray of doom instead of 1.Enables the Laser Blasting ability:Targets a bloons then shoots a powerful ray that has a high chance of wiping it out instantly.Deals heavy damage to ZOMG.

Dartling Gun P2 U5

Enchanted Rockets

Shoots enchanted rocket that can cuts through 2 layers,has a bigger explosion radius and removes regen status.

Spike Factory P1 U5

Buried Mines

Buried Mines ability:Buries 5 Spiked Mines on a random position that explode in a very violent explosion that can easily kill an entire ceramic.

Spike Factory P2 U5

Poisonous spikes

The spikes now damages any bloons over time,much more like a 3/0 Glue Gunner glue damages,except with spikes this time.

Banana Farm P1 U5

Banana Charging

Box of Banana now gives extra 50$ cash.Enables the Banana Charging ability:Charges a crate that gives 1000$ cash.

Banana Farm P2 U5

Bananaplosion

Bananaplosion Ability:Sends a Monkey Farmer Pro to shoot explosive banana that pops 3 layer of bloons at once.

Comment?Going to balance out and add Banana Farm later though.