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Troop Calculator

Subscribe to Troop Calculator 60 posts

avatar for Dragonock Dragonock 33 posts
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I recently decided to try my hand at some programming at Microsoft Silverlight 5 (So that will be required, it’s kind of like the flash of .net)
It will calculate daru costs and troop stats, and their total hp in combat.
It can also incorporate your techs (and their kyanite costs) into the equation if you enable them.

It feels good to give something to our community something that the others(even the main ;P) don’t have

You can find my calc here
preview

If you find any bugs or daru calculations off please tell me and I’ll try to fix it asap, if the daru is off tell me what it says for you and what the program said, you can also mail my character on Kongregate Server-1, Dragonock

 
avatar for KnowingEyes KnowingEyes 3097 posts
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Great work. =)

 
avatar for Tevesh Tevesh 34 posts
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*sigh
And you just discouraged me from leveling my Knights past 50. Wasn’t planning to anyways, but, ugh…

great tool though

 
avatar for KnowingEyes KnowingEyes 3097 posts
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So good that it’s gonna be a sticky. :)

 
avatar for Arch3r_P1k3r Arch3r_P1k3r 2 posts
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It charges until 100%, but never actually charges the calculator. I don’t know if it’s my problem (i’ve W7 so i think i don’t have out of date the program).

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by Arch3r_P1k3r:

It charges until 100%, but never actually charges the calculator. I don’t know if it’s my problem (i’ve W7 so i think i don’t have out of date the program).

It’s up and running for me and my friends, your Microsoft Silverlight may not be up to date

 
avatar for Snowman25 Snowman25 159 posts
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Does it really HAVE to be Silverlight?
Can’t you generate a PHP-Script out of it or something like that?

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by Snowman25:

Does it really HAVE to be Silverlight?
Can’t you generate a PHP-Script out of it or something like that?

I’m not very good at php as web coding isn’t my priority, I just decided to try my hand at a web language that was native to vb.net

 
avatar for Smurfan Smurfan 1 post
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It’s a really neat tool and works almost flawlessly (even though being on silverlight!)
But the math might be slightly off, because i got a bit of a different stats showing ingame vs the tool it’s not by very much though (but it could have a significant impact on something? what do i know!)
Troop Info VS Tool info

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by Smurfan:

It’s a really neat tool and works almost flawlessly (even though being on silverlight!)
But the math might be slightly off, because i got a bit of a different stats showing ingame vs the tool it’s not by very much though (but it could have a significant impact on something? what do i know!)
Troop Info VS Tool info

I’m looking into it right now
bug is fixed, another one bites the dust ;)

 
avatar for darkChaos23 darkChaos23 309 posts
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Would appreciate a kyanite cost function as well, so we know when to add troop hp and when to add troop count

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by darkChaos23:

Would appreciate a kyanite cost function as well, so we know when to add troop hp and when to add troop count

good idea, I’ll try to figure out the cost increase and add it to the calculator
would you wanna see total kyanite costs up to level or costs to next level (I could add a tooltip with the latter in it)

 
avatar for Kenkaku Kenkaku 7 posts
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Kyanite cost starts at 50 and increases by 10 * the level of the tech.

Examples:

Amount required from 20 to 21: 2150
Amount required from 21 to 22: 2360

Those are in-game numbers.

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by Kenkaku:

Kyanite cost starts at 50 and increases by 10 * the level of the tech.

Examples:

Amount required from 20 to 21: 2150
Amount required from 21 to 22: 2360

Those are in-game numbers.

Yes I know and it’s done, had to fiddle with subtracting for a bit before i got it right

 
avatar for Chunt Chunt 2 posts
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Great job on this, thanks Dragon

 
avatar for TarkkaBear TarkkaBear 79 posts
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for those of us who cant get it to work, would a kind soul please report:

Daru needed to get a troop to 40/50/60

ty in advance :)

 
avatar for KnowingEyes KnowingEyes 3097 posts
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Knights/Angels to 40: 10,085,985
Knights/Angels to 50: 24,384,360
Knights/Angels to 60: 58,605,732

 
avatar for alveolate alveolate 166 posts
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just curious… could the author (or anyone privy) tell us the daru cost formula?

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by alveolate:

just curious… could the author (or anyone privy) tell us the daru cost formula?

(target level)^3*(unit’s upgrade cost multiplier) the multiplier is (Lancer/Hunter: 2 _ Priests/Paladins:5 _ Gryphon:6 _ Angels/Knights: 15)

The formula changes past 50 the closest i could get for a quick fix was adding 2.5 to the multiplier which amde the daru costs .5 off, which I made round round

On that note, if a player with lvl51+ troops could tell me if the formula is correct it would be much appreciated

 
avatar for samarkand66 samarkand66 43 posts
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the cost of knights from lvl 55 to 56 is 3073280, which matches with (56)^3 * (15 + 2.5)

 
avatar for TarkkaBear TarkkaBear 79 posts
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Originally posted by KnowingEyes:

Knights/Angels to 40: 10,085,985
Knights/Angels to 50: 24,384,360
Knights/Angels to 60: 58,605,732

thank you very much :D

 
avatar for Atombender Atombender 380 posts
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PDEF and MDEF values are off for me.

According to the program my Knights have 3184 PDEF and 2399 MDEF but in reality they have 3427 PDEF and 2615 MDEF. No external buffs. All other values being correct (well I assume that actual combat HP is correct if base HP is).

Lv 49 Knight, 780 Troop Count, PDEF 31, MDEF 32

 
avatar for Dragonock Dragonock 33 posts
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Originally posted by Atombender:

PDEF and MDEF values are off for me.

According to the program my Knights have 3184 PDEF and 2399 MDEF but in reality they have 3427 PDEF and 2615 MDEF. No external buffs. All other values being correct (well I assume that actual combat HP is correct if base HP is).

Lv 49 Knight, 780 Troop Count, PDEF 31, MDEF 32

Fixed, thanks for pointing out the stat change past 40

 
avatar for TarkkaBear TarkkaBear 79 posts
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dont suppose we can rip the values for the 50 troops incoming? :D

 
avatar for Dragonock Dragonock 33 posts
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haha, I’ll get those up as soon as they are released and I can figure out stat changes per 10 levels