Game Suggestions page 2

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Losing track of threat level for each area, occasionally when change locations of an coordinate of an area will show a note on the value of danger (regardless to % of encounter). This helps verify on the zeds that could be within that area, same goes for an inside of a building. Either remove this value of info to make it more a hidden variance on difficulty, or have it contributed with the character stats as smarts. If do leave it in, please include away to recall the value of danger without having to retrace steps to find the border-line location of the changes in the map locations (Or please input a wiki map with the range of threat level per a set quadrants to each region.

So far the scales ive recalled are from 6(lowest)to29(current highest) not sure the max range on the threat value, yet i expect it should not be too difficult to compile an official wiki map if not able to include away to click on the current (Explored zone) to reobtain this value of helpful info.

In regards of the character skill of smarts influencing the degree of info able to obtain… I was thinking along the lines of a tier set of unknown variance to the zones. Albeit with a fully compiled wiki map this thought is sorta useless unless to make it more realistic to being within a post-apocalyptic venture. That is to say that NO individual unless conditioned would be educated to scout a zone of possible threat of zombie quantity/quality.

 
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Here are my suggestions (which a lot of people have already made):
- SP REGENERATION. (everything has been said)
- Readjust the armors we get early on. Took me about a week of playing before I could change from my pajamas. And sincerely… If you check out the armor stats and all some make no sense. I mean since when pajamas are more protective than other gears? Since when are WORN OUT overalls greater armor than let’s say… normal black pants?
- Readjust the weapons. I’m not a zombie specialist but I think some weapons deserve a higher damage or something…? You could also add to some weapons, the possibility that they could break.
- Spread out more equally what people sell in their stores. There are stores that aren’t supposed to sell a certain thing (because they’re a clothe store and sell food???)
- Always add more missions.

 
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And I’d like to add the ability to trade between players. This is like something almost EVERY MMORPG should have…

 
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Clothing stores can sell food,as the owner had most likely stashed up a lot because of the pandemic.
We have 2x SP regeneration now.Stop complaining.

And I agree with everything else.
Also,how does a senseless corpse walking around manage to avoid melee attacks and survive a bullet to the head?
Raiders can totally survive a bullet to the brain without any medical attention?
Zombies avoiding an entire flamethrower blast?
Materials completely disappearing after being used to clean up a safehouse?
Hate to say it but gameplay mechanics can be shit sometimes.

 
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Originally posted by Coliin23:

Clothing stores can sell food,as the owner had most likely stashed up a lot because of the pandemic.
We have 2x SP regeneration now.Stop complaining.

And I agree with everything else.
Also,how does a senseless corpse walking around manage to avoid melee attacks and survive a bullet to the head?
Raiders can totally survive a bullet to the brain without any medical attention?
Zombies avoiding an entire flamethrower blast?
Materials completely disappearing after being used to clean up a safehouse?
Hate to say it but gameplay mechanics can be shit sometimes.

It gets more annoying when you have a weapon that fires arrows, wouldn’t someone have problems shooting when you have 3 arrows logged inside your torso or head

 
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Not really,as the arrows won’t be lodged in their arms.

 
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Originally posted by Coliin23:

Not really,as the arrows won’t be lodged in their arms.

But the pain would make it difficult to aim (think of concentrating while you’re hurt badly), and 3 arrows to the head would probably cause brain damage

 
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3 arrows to the head would not cause brain damage,they would cause DEATH.

 
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Originally posted by Coliin23:

3 arrows to the head would not cause brain damage,they would cause DEATH.

Yet they can somehow survive that

 
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Exactly.

 
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Bring back the PSN sniper to non premium, and the craftable armors, I.G. Wanderer Armor, and also, bring back the boomstick.

 
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Actually time needed to craft a nailbat is one hour.
SERIOUSLY? One whole hour to add five nails to a baseball bat?
You gotta be fucking kidding me!

 
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Same for the nailchaku. Our character must be stupid to take an hour to put 7 nails into a pair of nunchaku.

 
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Originally posted by Xemnas95:

Same for the nailchaku. Our character must be stupid to take an hour to put 7 nails into a pair of nunchaku.

My character has 20 smarts, 196 constitution and 51 strength. He was born stupid.

 
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Crafting time should depend on technical skill.

 
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Traveling into already explored areas should only take 2 sp, instead of the usual 4.

 
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What about carfting a halloween pumpkin headgear with a pumpkin and a knive?
Or a cafeine shot with a stringle and cafeine pills?
Or an awesome shiftmade chainsaw whith an old engine, a saw blade and a chain?
Or a tesla weapon with a stun gun, some pipes and a car battery?

 
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Enemy list.
A panel with a list of enemies at the side of every battle scene so you dont have to click their tiny pictures when they are too far away. especially with bunnies.

 
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You need to be able to repair stuff without needing another copy of the item….seriously….why do i need a bow to repair another bow when all you need is wood and some string/cord, not only that makes more sense but you’ll have more uses for stuff you find around, the efectiveness of the repair could be also affected by your technical skill.

 
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If you visit for a number of consecutive games, you should get something other then experience points. Why not something like, ‘double sp’ or rare loot/weapons. Maybe some random food or ammo or money. How many people are going to come back daily just for experience points?

 
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And I would LOVE the option to have a pet. It could help fight, you could craft armor for it, it could turn zombie (which would suck, but makes it more difficult to continue having it), vet offices could open up, it could protect you while you sleep or are collapsed, you’d have to feed it (of course), I think dogs would work best for this, but it could be adapted for cats or other animals. If you save an animal that’s in trouble, which you do in the game, you should be able to keep it (it would have to choose you, as well). Befriending a bear or wolf would be epic, and you could ride it, reducing sp usage. Although, trying to tame an animal like that could always result in death. It would take longer to make armor for a bear than a dog, unless it’s a large dog and small bear. Does anyone else agree or have something to add? I’ll stop typing now.