how do you make a supergem in gemcraft 0? (locked)

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avatar for Cerebralcow Cerebralcow 7 posts
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how do you make a supergem in gemcraft 0?
can someone please explain it to me. Its basically a grade 4 or higher dual gem with yellow and orange that you keep adding lots of yellow and orange grade 1 gems. correct?

I can’t seem to get the strategy down, I think I’m starting out wrong. can I just start out with just a super gem and keep adding to it till it is at max speed? or do I need a different strategy to start with then when I get enough mana, start making them supergem? anyone mind helping? I’m level 71 and I have about 10 stages left, I can’t get past the 1st snowy stage.

 
avatar for MarlonLionheart MarlonLionheart 10 posts
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This is how I understand it, since I only just started using them (but they are working for me)

1. Supergems can be of any dual color combination. Actually it can even be more than 2 colors but, sticking to 2 is better for the special attacks.

2. You don’t necessarly need a high level gem to create a supergem, but idealy using a high level gem would cause you to max out stats earlier.

3. If you are starting with a high level gem you only really need one. Two would make things go faster, but it can be made with one hight level gem (I normally use a level 4)

With that in mind, this is how I do it:

A. Look at the gem available in the level and decide what combination I want (I like choosing from Splash, Mana, Triple Hit or Chain Hit)

B. As soon as the level starts place a tower where it can attack all incoming waves as early as possible.

C. Create the highest level gem I can. If it ’s not what I want from that level then restart.

D. Create level one gems at a rate that would leave me enough Mana to do Gem combination.

E. Transmute (sp) the unwanted gems to the colors that I am using.

F. Use the time between waves as much as possible to combine my level 1’s to my supergem.

I am at level 43 (IIRC) and playing the second area and I only use one tower per level and never leak any monsters. I hope that clears it up somewhat.

 
avatar for wecl0me12 wecl0me12 1312 posts
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Every time (almost) you combine a high level gem with a lower level gem you get an increase to range and firing speed, a supergem is the result of repeatedly doing so.

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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Good guide from marlon.

One minor addition. In between waves, I would switch to normal speed, and combine IN THE MENU, since that saves you as much time as possible and allows for more upgrades between the waves.

 
avatar for pikaia08 pikaia08 243 posts
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Super gem can be 2 or 1 color.

Must be at least grade 6 to max out at 279 speed for most combos; for instance 2 grade 5 gems combined or start with a grade 5 dual, max it out to 222, then make it a grade 6, which will drop it down to like 153; then pump it back up. Cyan/fastest gems get there quicker and don’t have to be grade 6 I think. Red/yellow combos get there the slowest but are great killers in a trap.

Add grade 1 or grade 2 gems of both colors, about 2 boards to get it maxed out; depends specifically on gem. You have to add more gems for single colored ones.

Start with something + orange, max it out, take out of tower and put in a trap, then collect more mana than you’ve ever seen and make more supergems. Then bomb each wave about 15 times and get higher scores. That’s how you get the really high scores. Red/orange is excellent because of the spash/mana effect. So is yellow/orange, which fire at 1138 speed in a trap.

 
avatar for Cerebralcow Cerebralcow 7 posts
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Somehow Im still not doing it right. I was on wave 50 something (endurance) and had cleared the 30 bosses I summoned so I bombed the next 4 waves 3 times each with grade 1 gems and I couldn’t recover from that. I didn’t even summon any of them early. I had 5 red/orange gems in towers they were all grade 5 and higher and they were all at max firing speed and I couldnt keep my mana up. my pool’s max was around 40k.

 
avatar for MrRubix MrRubix 2727 posts
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I thought supergems were nerfed in the new release?

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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Originally posted by MrRubix:

I thought supergems were nerfed in the new release?

I think he unnerfed them. Can’t verify it, but they DO work, or at least the O-R traps supergems work.

 
avatar for pikaia08 pikaia08 243 posts
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Unnerfed, and have been on last two versions, he nerfed the big bonus on the gem of e level from the mass kill at the end and you no longer get an immediate score bonus from xp shrines on endurance levels.

Cerebral: what you are doing wrong is not putting your gems in traps which gets you get a lot more mana. BTW, endurance modes amp up so much in HP, you should be bombing less and less till you get to no bombing. You should have put your first supergem in a trap, and taken that mana to make more gems. Don’t forget killer gems too. The red/oranges don’t kill the later waves very easily. Why don’t you try a heroic mode to get the hang of it. Max out orange, red and yellow gem skills too. It’s also important to use keyboard shortcuts.

With that extra mana you should max your pool up more too. By wave 30 I’m usually at 100k+. The mana comes from the gems in TRAPS. I just finished a wave 35 carapace mode with 230,000 mana pool at the end (max you can get without a shrine). Had 100k long before that.

 
avatar for vesperbot vesperbot 1271 posts
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Marlon, you’re wrong about more than 2 colors, it was like that in 1.0 only, in 1.15 (unless they updated the game to 1.2 or farther) only dual gems can be “supergemmed” properly. Also the “true” supergem can be of grade 6 upwards only, the grade 3-5 dual gem is capped at 222 speed (with all skills maxed), but caps at 225 with zero in recharge, which is a maximum :P So you don’t lose much from lower grade gems, and after getting one supergem it’s easier to get more.

pikaia08, if both grade 5 gems you use to form a grade 6 dual gem are boosted for firing speed, the resultant gem does have 279 speed :)

 
avatar for Cerebralcow Cerebralcow 7 posts
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which color combination has the highest damage? I tried it again with an orange/yellow trap and added a second trap with orange/chain after I had gotten a full screen and couldnt recover. I had 2 super gems in towers before I got backed up around wave 55 without using any bombs. what grade should my later super gems be? grade 6? higher? in endurance should I dual everything with orange so I am getting mana from every gem?

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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Orange-Red for traps (maximize the number of +mana hits you can get).

Yellow-Red for towers.

in endurance should I dual everything with orange so I am getting mana from every gem?

Put all your orange gems in traps. They really have pretty crappy damage.

 
avatar for Darth_Sirov Darth_Sirov 1924 posts
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I tried the supergem and works like a gem (pun intended). Despite the difficulty of upgrading chain hits (lvl 4 gems+), they’re still useful once you buff up their power, speed and range.

 
avatar for explodingferret explodingferret 1505 posts
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Everything I said in this post is wrong wrong wrong! Supergems actually turn out to be amazing. :(

old post:
What everybody forgot to say (garnered from my own experience and a thread on the subject):

~ Supergems are fiddly. A lot of extra work with the mouse; games take longer. Not noob-friendly. Not everyone will necessarily be able to make it work.
~ A lot of downtime for your gem, while you’re combining with it, as compared to making high level gems.
~ Not that much better stats than the equivalent high level gem that you could have bought with the same mana.
~ Relies on you having only one gem on the field, which isn’t as good tactically as having multiple.
~ As a result of needing downtime between waves, you can’t anger waves as much, meaning less short-term mana and less score — OK, so high scores maybe. :)
~ Even if you manage to find an advantage from using them (and I don’t doubt there is one if you’re really awesome at the game), it simply isn’t necessary for completion of the game and getting the hard badge. The “easy way” that most people will be looking for is just to play normally with some angering at the start of each level.

Massive argument time?

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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Ferret, it makes getting insane scores much more possible.

Specifically, the multiple supergem strategy, if played correctly, gets you ridiculously far in endurance mode and achieve high scores in all the others, due to how much mana you get and how frequently you get to anger.

 
avatar for Cerebralcow Cerebralcow 7 posts
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I have no clue how you could get high scores with only using one gem. how do you get the damage up so high?

 
avatar for explodingferret explodingferret 1505 posts
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Originally posted by vesperbot:

Marlon, you’re wrong about more than 2 colors, it was like that in 1.0 only, in 1.15 (unless they updated the game to 1.2 or farther) only dual gems can be “supergemmed” properly. Also the “true” supergem can be of grade 6 upwards only, the grade 3-5 dual gem is capped at 222 speed (with all skills maxed), but caps at 225 with zero in recharge, which is a maximum :P So you don’t lose much from lower grade gems, and after getting one supergem it’s easier to get more.

pikaia08, if both grade 5 gems you use to form a grade 6 dual gem are boosted for firing speed, the resultant gem does have 279 speed :)

Oh… hrm… dual gem only? grimace

OK, so when I said above about “from my own experience” was with supergemming prismatic gems. :/

Could that be why I find them pointless?

 
avatar for Cerebralcow Cerebralcow 7 posts
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is the armorgames version the same as the one on this site? thats where Im playing it at.

 
avatar for Noodlez Noodlez 580 posts
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Originally posted by Cerebralcow:

is the armorgames version the same as the one on this site? thats where Im playing it at.

Doesn’t the armorgames version have more upgrades.
Like Last Stand 2 but with guns

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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Could that be why I find them pointless?

That would explain it quite well, ferret.

You need dual for the bonuses to amount to anything worthwhile.

 
avatar for explodingferret explodingferret 1505 posts
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OK, so I tried it with dual gems, and it was ridiculously easy. Made a level 5 dual gem, then as soon as that was in the trap and I mana upgraded a few times, bought a level 6 and combined that up to max, then took the level 5 out and combined that up to level 7 and maxed it out again.

Then I was just too lazy to do any more work, so I angered everything ten times and read a book, occasionally pressing the mana upgrade button when I heard it gonging.

Oh well. I wasted a lot of time getting to level 89 without supergems.

 
avatar for Cerebralcow Cerebralcow 7 posts
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I think I figured out what I was doing wrong. I wasnt bombing until quite late (at least 30 waves in) and by wave 40 or 50 the HP just skyrockets, so bombing even a little improves your score greatly.

 
avatar for vesperbot vesperbot 1271 posts
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Ferret, yes, right now it’s possible with dual and probably pure gems only, haven’t tried pure much. With prismatic they get stuck at firing speed of 20*grade with a minimum of 100, so only a prismatic of grade 13 can get 260 speed, while a dual of grade 7 can do the same with way less effort.

Actually I believe that the base value gets limited, not the value with all the bonuses, that’s why dual gems can be sped up to 200+ being lower grade.

Cerebralcow, see, the base damage of a gem rises by (1-2)-(3-5) wach combine, which gives an average of 3-8 for a dual with maxed mastery. You combine a thousand times (it’s easier once you get a prismatic and learn the technics), you have a 2k-5k prismatic gem. It also has a chance to triple, so it can hit up to 15k a strike.

FuzzyBacon, you get a single R/O supergem in a trap somewhere at the beginning, it should give enough mana if you play relaxed, if you’re going aggressive, get like 10-20 of them :) and then you are free to pick gems for towers for other qualities than mana steal.

 
avatar for pikaia08 pikaia08 243 posts
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Yeah vesper I mistyped or was misunderstood — point was that a grade 5 dual gem will not max out to 279, especially if its orange/red or red/yellow by using grade 1 or grade 2 gems. You have to make it a grade 6 to max it out.

Cyans and limes or combos thereof might max at grade 5 but I haven’t tried. I know pure 8’s of a couple of the fast gems max at 279, but damage is lower than other types of comparable firing speed gems. Mama didn’t raise no fool… :)

 
avatar for Cerebralcow Cerebralcow 7 posts
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I just beat the Gem of eternity with a score of 310,000, but I could barely get my mana up to 95k (without any points in the +mana pool max skill) by the end I had 2 gem traps at the beginning to farm mana and I was just making level 10 dual gems as often as I could, I had maybe 15-20 gems out when I finished. I still don’t understand how you can make enough mana to get that high by wave 30. I was at wave 115 when I destroyed the gem. What got me is that I angered waves 90 and 91 too much and I had a couple hundred bosses circling the map, and still had some left from those waves when I ended the stage.

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