Forums Astroflux

Weapon Ideas

4 posts

Flag Post

Here’s some weapon ideas i created!

Energy Blades
Spinning blades around the ship that deals both passive, and increased active damage.
• Extreme melee damage with very high power consumption.

Stats / Level 0 DPS: 100 / 1500
• ( active / passive )
• Dmg: 100 / 150
• Wings: 2
• ¤ RPS: 0.5 / 5
• Power usage: 0 / 120 per second

¤ Rounds per second

Level 1 DPS: 121 / 1815
• Dmg +10%
RPS +10%
• Power usage -5%

Level 2 DPS: 157.3 / 2359.5
• Dmg +30%

Level 3 DPS: 235.95 / 3539.25
• Wings +1

Level 4 DPS: 339.77 / 5096.52
• Dmg +20%
RPS +20%
• Power usage -5%

Level 5 DPS: 530.89 / 7963.31
• Dmg +25%
RPS +25%

Level 6 DPS: 1019.05 / 15285.74
• Dmg +20%
RPS +20%
• Power usage -10%
• Wings +1

 
Flag Post

you do realize how OP that sounds?

 
Flag Post

A slight change to way mines work perhaps….
Lowering the arming delay to 2 seconds, and reducing it further for each upgrade.
And to balance remove the laying of multiple mines at once.

As they are mines are not really much use in a combat situation.
This will make the stalker NPCs a bit more serious as well.

 
Flag Post

I like this idea, but I shouldn’t be able to be used with conjunction of any other weapons.
I isn’t that OP, 15K DPS for a close up weapon, seems all right considering I can get 40K on my flame-thrower (of course with arts).
I think this could be a great melee weapon at very close range. Also good for farming.