Forums Astroflux

Suggession - Pirates vs Police

10 posts

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Right now being a pirate is more advantageous since you have the choice of when to go hostile and when not to.

To balance this, when a police player goes hostile, he must get points in missions for killing non-hostile pirate players too!

 
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pirates can go hostile as they please. While police have many safe zones. Its balanced imo. Its a pain in the ass to get kills when police can run to any nearby safezone and its also a pain in the ass when police have to run away from pirates when there farming. But guess what? its all part of the game bra. It’s suppose to make playing more difficult

 
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The devs are already considering ways to make police have an advantage. Also, no it’s not balanced considering pirates get more rep easier and the people with most rep are mostly pirates.

 
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They definitely need to work o na way of making the pirates vs police more interesting. I wouldn’t expect pirates to always have access to the best equipment or it would have to cost more to acquire such equipment. I imagine they have fewer safe spots or maybe none at all and readily need to defend themselves (as a group?).

Tieing in the 2 sides into missions would be more effective. Like if pirates in a single system have 5/10 kills i na row a quest gets generated for police to monitor and eradicate the pirate menace or force them to leave the system. The pirates would have to get a counter mission for staying there and either stealing so much cargo or getting so many kills. Once the balance point has been reached where the police establish a presence in the system (and by police i mean people actively trying to stop pirates no the people who just want to pve)….so many other ideas.

 
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My suggestion
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Give rep to hostile police for killing non-hostile pirates in the map

(Hostile police have no safe zones except pirate bay. Non-hostile pirates have all safe zones. So its the same deal as pirates, that police who go hostile will get.)
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Right now, hostile police does not get rep for killing non-hostile pirates, but loses it. This makes police totally powerless since they have to wait for pirates to go hostile to get rep.

 
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Bit of a late-ish reply to this topic, but maybe we could have a system which is actually more pvp oriented:
- make it attractive enough for pve farming
- but cause pirate players to be permanently hostile
- and probably put in some more pirate spawn points, maybe less police/non-hostile safe harbours

I’m personally fine with most of the pvp system, but maybe it would be more fun if we have a ‘war’ zone (which should have nice loot/farming too, bigger risk pvp wise = bigger reward)

 
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Advantages on Pirates: they have a lot more targets. They can farm people & newer players.
Disadvantages on Pirates: they have only 1 safe zone. they can be attacked from safe zones.

Advantages on Police: they have a lot more safe zones.
Disadvantages on Police: they have very few people to attack. most pirates can kill you in a matter of seconds.

so obviously we need a huge advantage over pirates, as most people I have seen are police.

 
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I agree with Robert, the thing is though, many people quit because they get harassed, hunted, and “spawn-kill”ed. I have had an experience where I was hunted and spawn-trapped for 10+ lives, until my friend number 5 player Skwerly, escorted me out of my spawn. I believe that the spawn-killing and preying on players who are hopelessly defenseless is utter madness and should be fixed. If anything, allow more higher level players engage pirates as pirates attain killing-streaks. So if the limit is until level 9 for PVP them increase it to say, 12 in the event that a pirate under level 9 gets a kill streak of say, 7. And if they get a kill streak of say, 14, then raise the limit of those who can confront the criminal to level 14. SO many people want to help those who are being preyed on, yet they are not even allowed to defend them. Seriously. Come on, you can make it better for the pirates too, like give them 4 bases that are evenly spread out in each sector or something. You can give their base’s defenses. I don’t care. As long as you give police either benefits, or the ability to just HELP each OTHER. The spawn kill in this game is astonishing! I’m a person who’s played Call Of Duty extensively and I have to admit, the spawn-trapping and preying on the weak is worse here then in Call Of Duty, and its pretty bad with the nube-tubing in MW2 and the spawn-trapping in BO2. The least you can do is protect the weak. Help them. Or let us be ABLE to help them. This is so very wrong.

 
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Its a pretty simple fix. PVPers get their own zone. If you want to go PVP and hunt non-NPCs, you go there. Rewards and scrap drops can be higher, so you can be blue in these designated PVP zones (for moral or quest reasons), but you of course run the risk of getting stomped.

PVP gankers have no place in the PVE environment. People have a hard enough time clearing planets and getting scrap, add in level 30 PVPers with a maxed out ship and multiple maxed out weapons, it is just unplayable. I can never understand why developers insist on having this free for all environment, it only benefits the player who is willing to put in countless hours while severely alienating and discouraging casual players.

Stop the FFA.

 
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I think that upping the level of players being able to kill pirates as they gain streaks would help deal with pirates or you could have it so that pirates have to be below or equal to the level limit as before, but that police could be higher than the level of the area and pirates could attack those people as well.