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Potential Sonny 3 Superbosses page 4

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Ok this should be easyer.

Ghost devil

Stats: 666 strength 666 vitality 666 magic 666 speed 666666 HP 666 focus

Passive:

Can’t see me! ALWAYS hit’s 1st

Teleport: has a 25% chance to avoid being stunned.

Abilitys

Cloak:(Dark, 111 focus, CD 10) Makes the Ghost devil invisible, making ALL attacks miss and increasing damage by 666% for 1 turn.

Shadow strike: (Physical, 111 focus, CD 0) A basic attack for 100 damage times target’s level and restores all focus to the ghost.

Can’t be bothered: (Magic, 0 focus, CD 10) leaves the battle and summons 3 random bosses at his level, comes to the battle when they are killed and while they are alive all opponents lose 1% max health and focus. While they are alive his cool down will not decrease

I think that is all this guy needs to beat almost all tactics. Post all feedback PLEASE.

 
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facepalm I think you’ll find that the originator of this supposed identification was, in fact, Minnakht.

Maybe… *sniff* Maybe. But then you picked it up and went along. As such, I do believe you do. And you manage to find all those images to perfectly counter my tries. So, come out of the closet.

@Biggums: What is the Air element

 
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Originally posted by Minnakht:

facepalm I think you’ll find that the originator of this supposed identification was, in fact, Minnakht.

Maybe… sniff Maybe. But then you picked it up and went along. As such, I do believe you do. And you manage to find all those images to perfectly counter my tries. So, come out of the closet.

can this forum be for super-bosses ONLY? :(]

 
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Originally posted by Minnakht:

facepalm I think you’ll find that the originator of this supposed identification was, in fact, Minnakht.

Maybe… sniff Maybe. But then you picked it up and went along. As such, I do believe you do. And you manage to find all those images to perfectly counter my tries. So, come out of the closet.

No u
I used them after you sent them to me in the guise of Ignatius M. Meen, which I saw through in the end.

 
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What is the Air element?

sorry I mean earth

 
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I used them after you sent them to me in the guise of Ignatius M. Meen, which I saw through in the end.

In this case, why the hell do you blame Minna? I. M. Meen. I. M. U. I. M. Everyone

 
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Originally posted by Chimto:
Originally posted by Biggums425:

so wanna super boss? here u r

Ghost devil

Stats: 666 strength 666 vitality 666 magic 666 speed 666666 HP 666 focus

Passive:

Can’t see me! ALWAYS hit’s 1st

Teleport: has a 50% chance to avoid being stunned.

Abilitys

Cloak:(Dark, 111 focus, CD 10) Makes the Ghost devil invisible, making ALL attacks miss and increasing damage by 666%.

Shadow strike: (Physical, 111 focus, CD 1) A basic attack for 100 damage times target’s level and restores all focus to the ghost.

Needa cool down: (Air, 0 focus, CD 1) leaves the battle and summons 3 random bosses at his level, comes to the battle when they are killed and while they are alive all opponents lose 1% health and focus.

I think that is all this guy needs to beat almost all tactics. Post all feedback PLEASE.

Is this boss even possible?

Originally posted by Star_Player:

Guy One:Anti-ZPCI
Guy Two:Louis The Blind
Guy Three:Anti-ZPCI


Anti-ZPCI


Hp:100,000
Focus:500


Attacks
Anti-ZPCI:Takes 100% More damage,Does 200% More damage.Lasts 20 Turns.Used as first move.CD 20.Focus cost 0.
ZPCI Hater:Does 20 damage to Veradux.Target receives “Hated(You’re hated.Protect yourself)” debuff.CD 0.Focus cost 10.
I Hate You.:Does 261639 damage to Target. Only used if Target has “Hated” debuff.CD 10 Focus Cost 100
Not Focusing…:Heals Self for 10000 Hp,Applies “Not Focused(He’s out of Focus.Recovering 1 Focus per turn,but dealing 100% less damage)” Buff
Focus!!!:Removes “Not Focused” Buff of an ally,gives ally 10000 HP and 200 Focus.Target must have “Not Focused” Buff.
Focus Destroy:Loses All Focus,Deals damage equal to 10 Focus lost = 1000 Damage x 200% of Instinct(about 100,yes.)/Current HP/2(Ie if used on the first turn,50 × 1000 = 50.000 × 200% of Instinct 500 / 100.000 = 5000 / 2 = 1 damage.hell yeah! The “/ Current HP” Part breaks it!)
Louis,Leave it to us! if “Louis The Blind” Dies Before They do,They gain “Louis’ Soul(Thanks to the Hero,I get 1000% of any damage done,10000 Damage shielded and 20000 Hp healed each Turn.Thank you,Louis!)” Buff and The “Substitute” Buff(I Got this Super Focus Destruction Skill! Now you gotta pray!)"
Louis,It’s up to you now.:If any of the “Anti-ZPCI” Dies,“Louis the Blind” Gets “Nostalgia(Damage done is 200% Higher,Healing Taken is 200% Higher)” Buff
Super Focus Destruction:Only used when has “Louis’ Soul” Buff Active.Loses All Focus,Deals damage equal to 10 Focus lost = 5000 Damage x 500% of Instinct(about 400,yes.)/2(Ie if used on the first turn,50 × 5000 = 250000 × 400 = 100000000 / 2 = 50000000) Used only when at less than 10% Hp,because of the sure OVERKILL


Louis The Blind


Hp:400
Focus:100


Attacks


I’m not dead,Sonny.: Louis the Blind gets the following stats:


HP:100.000.000
Focus:100.000


True Form!:Louis the Blind’s Damage gets Multiplied by 100.
What have i told you?:gets “Enraged” Buff.
What have i told you?:“Unknown Buff(?)(It’s true effect is that it’s immune to damage)”
What have i told you?:Does an attack that damages sonny by 99% of sonny’s Hp.Sonny gains the buff “Nightmare’s Over”
What have i told you?:Loses All Focus,Deals damage equal to 100 Focus lost = 5000 Damage x 500% of Instinct(about 4000,yes.)/10(Ie if used on the first turn, 1000 × 5000 = 5000000 × 4000 = 25000000000 / 10 = 2500000000 Damage.) Used only when at less than 10% Hp,because of the sure OVERKILL
What have i told you?:Does a normal attack that damages sonny by 150(150 × 100 = 15000.If Enraged, 150 × 100 × 400 = 6000000) Damage.
That’s what i told you!When Louis the Blind dies,sonny gains the “Taught(Sonny was taught by Louis the Blind.Gaining 9999 HP and shielding for 200000 damage.)” Buff


Is this boss even possible?

Yes

 
Flag Post

Zone Nostalgia

Metal Guard
Platinum Warden
Metal Sniper

Metal Guard:
HP:50000
Focus:100

Passives
Metal:Takes 10% More damage once it attacks.
Guard:Takes 10% Less damage from any source

Attacks:
Baton Strike:Deals 2000 Damage. Receives “Metal Heart(Does 100 more Damage AND Healing,lasts 99 Turns.Stackable.(ouch!))” Buff_. CD 0 Focus Cost 0.
Heal:Heals target for 500 Hp. Target Receives “Fast Heal(This unit is shielded for 2000 damage and is recovering 200 Hp each turn. lasts 20 turns.Not Stackable)” Buff. CD 20 Focus Cost 20
Recovering:
Recovers 100 Focus,Gains “Energized(Due to this unit being made of metal,Energized recovers 40 energy each turn.Lasts 10 Turns)” Buff.CD 99(YES 99,GOT A PROBLEM WITH THAT? GOOD.) Focus cost 20(YES HE MAY SCREW UP)

Metal Sniper:
HP:35000
Focus:200

Passives
Metal:Deals 10% More damage once it attacks.
Sniper:Deals 10% More damage.Nice Buff.

Attacks:
Shoot:Deals 1000 Damage. Receives “Metal Heart(Does 100 more Damage AND Healing,lasts 99 Turns.Stackable.(ouch!))” Buff_. CD 0 Focus Cost 0.
Fire Shoot:Deals 5000 damage,resets “Metal heart” Counter.Yay!
Aim For the Heart:
Deals 400% More Damage.
CD 30 Focus Cost 30
Lock ‘n’ Load:Deals 300% More Damage CD 20 Focus Cost 20
Crouch:Deals 200% More Damage_(All of these are NOT STACKABLE.only 1 may be used at time,but lock ‘n’ load can be used together with crouch,for an example) CD 10 Focus Cost 10
Heal:_Heals target for 500 Hp. Target Receives “Fast Heal(This unit is shielded for 2000 damage and is recovering 200 Hp each turn. lasts 20 turns.Not Stackable)” Buff. CD 20 Focus Cost 20
Recovering:
Recovers 200 Focus,Gains “Energized(Due to this unit being made of metal,Energized recovers 40 energy each turn.Lasts 10 Turns)” Buff.CD 99(YES 99,GOT A PROBLEM WITH THAT? GOOD.) Focus cost 20(YES HE MAY SCREW UP)

Platinum Warden

HP:800000
Focus:250

Passives:
PLatinum:Deals 100% More damage once it attacks.
Warden:Deals 100% More Healing/Damage.Very Nice Buff.

Attacks:Same as The Warden/Metal Warden’s ones,plus:

Baton Strike:Deals 2000 Damage. Receives “Metal Heart(Does 100 more Damage AND Healing,lasts 99 Turns.Stackable.(ouch!))” Buff_. CD 0 Focus Cost 0.
Heal:Heals target for 500 Hp. Target Receives “Fast Heal(This unit is shielded for 2000 damage and is recovering 200 Hp each turn. lasts 20 turns.Not Stackable)” Buff. CD 20 Focus Cost 20
Recovering:
Recovers 100 Focus,Gains “Energized(Due to this unit being made of metal,Energized recovers 40 energy each turn.Lasts 10 Turns)” Buff.CD 99(YES 99,GOT A PROBLEM WITH THAT? GOOD.) Focus cost 20(YES HE MAY SCREW UP)

 
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Previous Alcatraz warden:

10,000 hp with 50% defense against all damages. (i have bad spelling)
50 strength 50 vitality 750 instinct and 500 speed, and 200 focus

passives:
old man: does 20% less physical damage, but 100% more magical damage.
Warden: has 10% more hp (11,000)

abbilities:
Spawn Special guard: spawns a guard with the same weaponry as the warden from sonny 2.
3000 hp, 100 strength, 100 vitality 0 instinct and 50 speed. cost 20 focus

Spawn guard:
Spawn normal guard with weaponry from sonny 2 from the normal guard.
1500 hp, 75 strength, 50 vitality, 50 instinct and 20 speed. cost 10 focus.

ultimate rage:
damage dealt multiplies by 100 and damage receives multiplied by 1000, only used when his hp is under 2000.
and speed increases with 200 points.

unforgetable death:
below 500 hp, he let himself explode doing every ally and enemy 1,000,000 damage. (if you die, you lose the battle)
so try to kill him above 500 hp. focus: 0

 
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Metal Sniper:
HP:3500
Focus:200

Passives
Metal:Deals 10% More damage once it attacks.
Sniper:Deals 10% More damage.Nice Buff.

Attacks:
Shoot:Deals 1000 Damage. Receives “Metal Heart(Does 100 more Damage AND Healing,lasts 99 Turns.Stackable.(ouch!))” Buff_. CD 0 Focus Cost 0.
Fire Shoot:Deals 5000 damage,resets “Metal heart” Counter.Yay!
Aim For the Heart_:Deals 400% More Damage. CD 30 Focus Cost 30
Lock ‘n’ Load:Deals 300% More Damage CD 20 Focus Cost 20
Crouch:Deals 200% More Damage
(All of these are NOT STACKABLE.only 1 may be used at time,but lock ‘n’ load can be used together with crouch,for an example) CD 10 Focus Cost 10
Heal:Heals target for 500 Hp. Target Receives “Fast Heal(This unit is shielded for 2000 damage and is recovering 200 Hp each turn. lasts 20 turns.Not Stackable)” Buff. CD 20 Focus Cost 20
Recovering:Recovers 200 Focus,Gains “Energized(Due to this unit being made of metal,Energized recovers 40 energy each turn.Lasts 10 Turns)” Buff.CD 99(YES 99,GOT A PROBLEM WITH THAT? GOOD.) Focus cost 20(YES HE MAY SCREW UP)

Looks far too easy to be a superboss.

Yes

Why?

 
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Looks far too easy to be a superboss.

Keep in mind that this is working with both the Metal Guard and the Platinum Warden, thereby increasing the difficulty of the fight.

In this case, why the hell do you blame Minna? I. M. Meen. I. M. U. I. M. Everyone

No, U.R. Ruud. You are also wearing costumes, A.K.A. disguises, A.K.A. Satan Garments.

 
Flag Post
Originally posted by Chimto:
Metal Sniper:
HP:3500
Focus:200

Passives
Metal:Deals 10% More damage once it attacks.
Sniper:Deals 10% More damage.Nice Buff.

Attacks:
Shoot:Deals 1000 Damage. Receives “Metal Heart(Does 100 more Damage AND Healing,lasts 99 Turns.Stackable.(ouch!))” Buff_. CD 0 Focus Cost 0.
Fire Shoot:Deals 5000 damage,resets “Metal heart” Counter.Yay!
Aim For the Heart_:Deals 400% More Damage. CD 30 Focus Cost 30
Lock ‘n’ Load:Deals 300% More Damage CD 20 Focus Cost 20
Crouch:Deals 200% More Damage
(All of these are NOT STACKABLE.only 1 may be used at time,but lock ‘n’ load can be used together with crouch,for an example) CD 10 Focus Cost 10
Heal:Heals target for 500 Hp. Target Receives “Fast Heal(This unit is shielded for 2000 damage and is recovering 200 Hp each turn. lasts 20 turns.Not Stackable)” Buff. CD 20 Focus Cost 20
Recovering:Recovers 200 Focus,Gains “Energized(Due to this unit being made of metal,Energized recovers 40 energy each turn.Lasts 10 Turns)” Buff.CD 99(YES 99,GOT A PROBLEM WITH THAT? GOOD.) Focus cost 20(YES HE MAY SCREW UP)

Looks far too easy to be a superboss.

Yes


Why?

What? he’s a Supporting Unit. The real boss the Metal Warden.Also he’s like Doctor Klima.only the first of the zone And yes,the boss is possible.Simply use subversion on yourself,then voila! he will suck.also,the bosses’ buffs CAN be dispelled,like true form.

 
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boss area: Facility 17 (still a bit bad spelling)

boss 1: two ZPCI Elites

Passives:

Elite: does 10% more damage and has 5 percent more defence.
ZPCI: does 20% percent more damage to sonny

HP: 3000
Strength: 70, speed 85, vitality 150, instinct 70 and 100 focus.

Abilities:

  • headshot: does 200% more damage. 20 focus
    *torsoshot: does 100% more damage. 10 focus
    *rapid shooting: Shoots multiple times (2 till 6 shots, 5 and 6 are very rare), every shot dealing between 50 and 300 damage. 40 focus
    *suicide: if under 200 hp, one deals suicide, enraging the other, and lets him multiplie his attack with 5 times, and increasing its defence with 100%. 0 focus

Boss 2: Sergeant Overkill

passives:
Ultimate shooting: does 50 percent more damge.
Aggresive: Has 10% lower defence, But does 50% more damage, again.

HP 1000, 300 strength, 250 instinct, 50 vitality, 200 speed and focus 500.

abilities:
*Overkill: does 500% more damage for 3 turns. focus 20
*OVERKILL!!!: multiplies damage for 2 turns by 1000. focus 50
*Defence up: gets 5% more defence focus 10
*Attack up: gets 5% more strength, instinct and piercing of everything. focus 10

weakness:
stunning and poison.

ZPCI General:

passives:
Charismatic: all girls in your team does 200% less damage( so they will heal them)
Counter Attacks: has 50% chance of counterattacking.
Tactics: has 10% chance of dispelling a bad buff.

HP 7500, strength 200, instinct 600, vitality 200, speed 750 and 250 focus.

abilities:
*Assault: shoots 10 times every shot dealing between 10 and 100 damage, and every shot has 10% chance of giving the buff ‘heart shot’ stunning him for 2 turns, or the buff ‘pain’ dealing for 4 turns every turn between 50 and 100 damage. (can stack). 50 focus
*Headshot: dealing 200% more damage. 20 focus
*heart ’n head shot: shoots 2 times, both bullets dealing between 500 and 1500 damage. 40 focus
*Spawn guard: spawns a normal ZPCI soldier but with 1500 hp. 10 focus.
*Overkill: does 500% more damage.

weaknesses: lightning, poison and fire.

ZPCI Guards: 2 ZPCI Guards

Passives:
Guarding: both has 20% more damage.
Smart thinking: one heals 200% more and the other does 200% more psychical damage.

(Healer) HP 5000, Strength 25, Vitality 100, Instinct 1500, speed 300 and focus 500.

abilities:
*heal: heals 500 points. 0 focus
*good heal: heals 1000 points. 5 focus.
*mega heal: heals 2000 points. 10 focus.
*ultra heal: heals 5000 points and gives a buff that heals 100 points per turn for 10 turns.
20 focus.
*extreme heal: heals 20000 points and gives a buff that heals 200 points for 20 turns.
50 focus.
*shield: shields himself or another for 10000 points of damage for 5 turns. 20 focus.
*mega shield: shields himself or another for 100000 points of damage for 3 turns. 50 focus.

(fighter) HP 50000, Strength 1000, Vitality 500, instinct 0, speed 50 and focus 200.

abbilities:
*Fighter: does 20% more damage for 3 turns. 0 focus.
*FIGHTER!: does 50 percent more damage for 5 turns. 20 focus.
*Brawler: does 100% more damage for 7 turns. 50 focus.
*berserker: does 200% more damage for 5 turns. 70 focus.
*ultimate berserker: does 500% more damage for 3 turns. 50 focus and -1000 lives.

Allmost last boss: Commander of Facility 17.

Passives:
*leader: Does 10 percent more damage when he has 20000 hp left
*Mega leader: does 20 percent more damage when he has 10000 hp left
*LEADER IS SAID!: has 50 percent more damage when he has 5000 hp left
*LEEEEEAAAADDAAAAAAH POOOWEEER!: does 1000 percent more damage when he has 2000 hp left.

HP 50000, strength 1000, vitality 700, instinct 500, speed 700 and focus 1000.

abilities:
*Spawn hero: Spawns sergeant overkill or 2 ZPCI elites. 100 focus
*spawn soldier: spawns a normal ZPCI soldier with 4000 hp. 50 focus.
*spawn guard: spawns one of the two guards. 500 focus.
*OVERKILL!!!: multiplies damage for 2 turns by 1000.
*Zombie hater: does 1 damage against your team, but 10000000 dmage against sonny.

weakneses: poison

Last boss: Baron The IInd

Passives:
Revenge: does 100% more damage.
DeathBringer: does 200% more damage.
DoomBringer: has 100% more defence and instinct.

HP 75000, strength 5000, vitality 900, instinct 1000, speed 300 and focus 1000.

Abilities:
YOU KILLED MY DAD!: does 500 damage against your team, but 10000 damage against sonny or veradux. 20 focus
Battle Cry: enrages himself for 10 turns, dealing 100% more damage. 20 focus
True Form: increases health by 25000 and damage dealt by 20%. 10 focus
Ultimate Revenge: Does 100 damage, but brings instinct down to 20, strength to 20, Vitality to 20 and Speed to 10 for 99 turns. 200 focus.
Marked for death: does 99999999999999999 damage. 200 focus.

 
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All things considered, I may as well redirect everyone here whilst I’m posting here… and on that note, stay tuned for a similar superboss.

 
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Zombie Pest Control Inc’s HQ

Note:“Passives” are skills that they cast first,at the start of the battle,and lasts 99 turns,they recast once it wears off

Battle 1:

Dialogue before Battle:

S:What the hell is this place?
V:I’d say this is hell! Look how much ZPCIs!
R:The ZPCI? Oh no!Not again!
F:I’d say this is Their Headquarters.
S:How?
F:Well let’s just say i know.
V:Look,there’s a big sign saying “ZPCI Headquarters” Here
F:Oh,nevermind
Z:Hey look at that! two zombies!
Party:THE ZPCI!!!(Battle starts)

•ZPCI Guard Suit
•ZPCI Guard Suit

ZPCI Guard Suit

HP:8000
Focus:100
•Guard:Takes 10% Less Damage,Does 10% More healing
•ZPCI:Does 10% More Damage to Sonny or Felicity
•Captainless:Some Attacks may do 0 damage

Equipment:

•Leading Strike:Recovers 100 focus,deals damage equal to 100% of strength.
•Destruction:Deals damage equal to 500% of strength.
•Fire!:Deals Fire damage equal to 300% of instinct.
•Electrobolt:Deals Lighting damage equal to 200% of instinct.attempts to dispels 2 buffs.
•Target Lock:Deals damage equal to 700% of instinct.Only used when the target has “Marked for Fire” Buff.

Battle 2:

Dialogue before Battle:
S:Phew.these guys were stronger.
V:They looked so weak!
F:Boys,look at this. “ZPCI suit technology”
R:What! The Suits? They aren’t human! They’re robots!
Z:Oh look.you discovered the truth.However,we are humans.We just have metal body parts.every single one.
S:Well then you’re not human!
Z:I have a real heart and brain.But i have an iron fist!.(ZPCI attacks you and battle starts)

•ZPCI Guard Suit
•ZPCI Captain Suit
•ZPCI Guard Suit

ZPCI Guard Suit

HP:8000
Focus:100
•Guard:Takes 10% Less Damage,Does 10% More healing
•ZPCI:Does 10% More Damage to Sonny or Felicity

Equipment:

•Leading Strike:Recovers 100 focus,deals damage equal to 100% of strength.
•Destruction:Deals damage equal to 500% of strength.
•Fire!:Deals Fire damage equal to 300% of instinct.
•Electrobolt:Deals Lighting damage equal to 200% of instinct.attempts to dispels 2 buffs.
•Target Lock:Deals damage equal to 700% of instinct.Only used when the target has “Marked for Fire” Buff.

ZPCI Captain Suit

HP:10000
Focus:150
•Captain:Some attacks may do 2x Damage
•ZPCI:Does 10% More Damage to Sonny or Felicity

Equipment:

•Leading Strike:Recovers 100 focus,deals damage equal to 100% of strength.
•Destruction:Deals damage equal to 500% of strength.
•Fire!:Deals Fire damage equal to 300% of instinct.
•Electrobolt:Deals Lighting damage equal to 200% of instinct.attempts to dispels 2 buffs.
•Target Lock:Deals damage equal to 700% of instinct.Only used when the target has “Marked for Fire” DeBuff.
•Dead Lock:Deals damage equal to 600% of Instinct.Only used when the target has “Marked for Death” DeBuff.
•Lock Target:Target Receives “Marked For Fire(This unit takes 1000% More damage.)” DeBuff
•Lock Dead:Target Receives “Marked for Death”(This unit takes 1500% More damage.)" DeBuff.Only used when under 50% HP

Battle 3:

Dialogue before Battle:
S:Oh now this is getting bad.(Battle starts)

•ZPCI Protect Suit
•ZPCI Master Suit
•ZPCI Attack Suit

ZPCI Protect Suit

HP:15000
Focus:100
•Protect:Takes 10% Less Damage,Does 10% More healing
•ZPCI:Does 10% More Damage to Sonny or Felicity
•Poor Aim:Some Attacks may target your team.

Equipment:

•Protect!:A Random Ally/Enemy Gains “Protected(This unit is being shielded by 10000 damage)” Status
•Go Go Heal:Heals A random Ally/Enemy for 5000 HP,Applies “ZPCI Healed(This unit takes 0 healing.Lasts 10 turns)” DeBuff
•Electrobolt+:Damages one enemy for 5000 damage,dispels ANY Buff.
•Attack:Attacks a random Enemy for 2500 damage,recovers HP

ZPCI Attack Suit

HP:30000
Focus:100
•Attack:Takes 10% more Damage,Does 10% More Damage
•ZPCI:Does 10% More Damage to Sonny or Felicity
•Superb Aim:Some Attacks may hit you for 4x damage.

Equipment:

•Heal:Heals A Random Ally for 5000 HP,Applies “ZPCI Healed(This unit takes 0 healing.Lasts 10 turns)” DeBuff
•ZPCI Attack Suit’s Activation:Deals 1000% Damage for the next shot
•Fast Strike:Deals 100 damage.applies “Faststrike Buff(This unit will deal 100 more damage.Lasts 99 turns,stackable.)”
•Mega Strike:removes any (de)buff(s) except “ZPCI Attack Suit’s Activation” he has,and shoots for 1000 damage.

ZPCI Master Suit

HP:45000
Focus:200
•Master:
•Master:Takes 10% Less Damage,Does 10% More healing,Does 10% More Damage
•ZPCI:Does 10% More Damage to Sonny or Felicity
•Ultra Superb Aim:Some Attacks may hit you for 6x damage.

Equipment:

•Heal:Heals A Random Ally for 5000 HP,Applies “ZPCI Healed(This unit takes 0 healing.Lasts 10 turns)” DeBuff
•ZPCI Attack Suit’s Activation:Deals 1000% Damage for the next shot
•Fast Strike:Deals 100 damage.applies “Faststrike Buff(This unit will deal 100 more damage.Lasts 99 turns,stackable.)”
•Mega Strike:removes any (de)buff(s) except “ZPCI Attack Suit’s Activation” he has,and shoots for 1000 damage.
•Protect!:A Random Ally/Enemy Gains “Protected(This unit is being shielded by 10000 damage)” Status
•Electrobolt+:Damages one enemy for 5000 damage,dispels ANY Buff.
•Attack:Attacks a random Enemy for 2500 damage,recovers HP

Battle 5:

Dialogue Before Battle:
S:Uh-oh.That’s bad.Really bad.(Battle starts)

•ZPCI Guard Suit+
•ZPCI Mega Suit
•ZPCI Guard Suit+

•ZPCI Guard Suit+

HP:8500
Focus:100
•Guard+:Takes 15% Less Damage,Does 15% More Healing.
•ZPCI:Does 10% More Damage to Sonny or Felicity
•Mega Captain:Does 5% more damage sometimes.

Equipment:

•Leading Strike:Recovers 100 focus,deals damage equal to 100% of strength.
•Destruction:Deals damage equal to 500% of strength.
•Fire!:Deals Fire damage equal to 300% of instinct.
•Electrobolt:Deals Lighting damage equal to 200% of instinct.attempts to dispels 2 buffs.

•ZPCI Mega Suit

HP:12000
Focus:100
•Mega:Deals 20% More Damage.
•ZPCI:Does 10% More Damage to Sonny or Felicity

Equipment:

•Leading Strike:Recovers 100 focus,deals damage equal to 100% of strength.
•Destruction:Deals damage equal to 500% of strength.
•Fire!:Deals Fire damage equal to 300% of instinct.
•Electrobolt:Deals Lighting damage equal to 200% of instinct.attempts to dispels 2 buffs.
•Target Lock:Deals damage equal to 700% of instinct.Only used when the target has “Marked for Fire” DeBuff.
•Dead Lock:Deals damage equal to 600% of Instinct.Only used when the target has “Marked for Death” DeBuff.
•Lock Target:Target Receives “Marked For Fire(This unit takes 1000% More damage.)” DeBuff
•Lock Dead:Target Receives “Marked for Death”(This unit takes 1500% More damage.)" DeBuff.Only used when under 50% HP

Battle 5:

Dialogue Before Battle:

S:What is that? Wasn’t all guys here supposed to be ZPCI?
V:Sonny.That is bad.where is Roald?
F:I do not know.That is bad.
S:Guys,there are still a lot of corridors.I don’t think this will be easy.
B:What about me?
S:Shut up,baron.We are talking.
F:Baron?
V:It’s baron brixius!
B:Alright,i have a challenge.Defeat me,and i will join you! i want captain XYZ dead!
S:Who is XYZ?
B:Is teh leader.whatever!
S:But you look strange…
B:I was dead,i took some time regenerating!
F:Whatever.(Battle starts)

•Frost Guardian
•Baron Brixius MKII
•Fiery Guardian

Frost Guardian:

HP:7000
Focus:100
•Frost:This unit sometimes takes 0 damage
•Guardian:Takes 50% less damage

Equipment:

•Guardian Strike!:Deals 2000 damage
•Heal:Heals for 2000 HP
•Enrage:If the other dies,This unit gains “Enraged(Damage dealt is increased by 400%.)” Buff

Fiery Guardian:

HP:7000
Focus:100
•Fiery:This unit sometimes does 1000 additional damage
•Guardian:Takes 50% less damage

Equipment:

•Guardian Strike!:Deals 2000 damage
•Heal:Heals for 2000 HP
•Enrage:If the other dies,This unit gains “Enraged(Damage dealt is increased by 400%.)” Buff

Baron Brixius

Hp:200.000.000(yes 200 million.)
Focus:200.000(Yes 200 thousand)
•Fair:This unit takes 50% more damage!
•Constant Heal:This unit heals 10000 HP every ten turns

Equipment:

All attacks from Baron Brixius.

Battle 6

Dialogue Before Battle:
X:May you perish before my hands!(Battle starts)

•ZPCI Master Suit
•Captain XYZ
•ZPCI Master Suit

ZPCI Master Suit

HP:45000
Focus:200
•Master:
•Master:Takes 10% Less Damage,Does 10% More healing,Does 10% More Damage
•ZPCI:Does 10% More Damage to Sonny or Felicity
•Ultra Superb Aim:Some Attacks may hit you for 6x damage.

Equipment:

•Heal:Heals A Random Ally for 5000 HP,Applies “ZPCI Healed(This unit takes 0 healing.Lasts 10 turns)” DeBuff
•ZPCI Attack Suit’s Activation:Deals 1000% Damage for the next shot
•Fast Strike:Deals 100 damage.applies “Faststrike Buff(This unit will deal 100 more damage.Lasts 99 turns,stackable.)”
•Mega Strike:removes any (de)buff(s) except “ZPCI Attack Suit’s Activation” he has,and shoots for 1000 damage.
•Protect!:A Random Ally/Enemy Gains “Protected(This unit is being shielded by 10000 damage)” Status
•Electrobolt+:Damages one enemy for 5000 damage,dispels ANY Buff.
•Attack:Attacks a random Enemy for 2500 damage,recovers HP

Captain XYZ

HP:50.000.000(yes half of a million)
Focus:50.000(yes 50.000 LULZ)
•I am the leader.Does 500% more Damage
•I am the leader.Takes 50% less Damage

Equipment:

All attacks from all guys in this factory.

(Note:He drops the full suit,it has 1000+ in every stat overall.However he is so f***ing hard it’s worth it.)

 
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See, he has 3500 HP. By the time you reach superbosses, they are usually much more powerful than the mainstream story boss.

Example: Final Fantasy 7 …actually, Imma just go write this one.

Ruby WEAPON: 80000HP, 2560 Focus

Whirlsand (Earth, 0 Focus, 5CD): Instantly kills one character. Used only when there are two or more enemy characters.
Cometeo (Earth, 110 Focus, 4CD): Deals four hits of damage, each for 110% of the caster’s Instinct.
Ultima (Cosmic, 130 Focus, 5CD): One hit for 600% of the caster’s Instinct. Cannot exceed 10000 damage, and usually will hit that much.
Ruby Ray (Lightning, 0 Focus, 7CD): One hit of 450% of the caster’s Instinct. Destroys 30 of the enemy’s Focus.
Ruby Flame (Fire, 0 Focus, 6CD): One hit for 250% of the caster’s Instinct.
Lay on Hands (Earth, 0 Focus, 10CD): Summons two Tentacles. Used only when there is only one enemy left. Cannot be repeated if there are living Tentacles. Disables Big Attack.
Big Attack (Physical, 0 Focus, 0CD): One hit for 350% of the user’s Strength. Recovers 500 Focus.
Shadow Flare (Shadow, 100 Focus, 6CD): One hit for 550% of the caster’s Instinct. Cannot exceed 10000 damage, and usually will hit the cap.

Tentacle: 4000HP, 1000 Focus

Thrust (Physical, 90 Focus, 1CD): One hit for 300% of the caster’s Strength.
Revenge (Physical, 90 Focus, 1CD): Destroys the enemy’s Focus, for about 30% of the caster’s Instinct.
Refocus (Physical, 0 Focus, 0CD): Recover 100 Focus to the caster and a target. Always targets Ruby WEAPON.

…the original version has 800000HP, while the final boss has from 80000 to 400000HP, and usually has 80000. So, you get it.

 
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Originally posted by Minnakht:

See, he has 3500 HP. By the time you reach superbosses, they are usually much more powerful than the mainstream story boss.

Example: Final Fantasy 7 …actually, Imma just go write this one.

Ruby WEAPON: 80000HP, 2560 Focus

Whirlsand (Earth, 0 Focus, 5CD): Instantly kills one character. Used only when there are two or more enemy characters.
Cometeo (Earth, 110 Focus, 4CD): Deals four hits of damage, each for 110% of the caster’s Instinct.
Ultima (Cosmic, 130 Focus, 5CD): One hit for 600% of the caster’s Instinct. Cannot exceed 10000 damage, and usually will hit that much.
Ruby Ray (Lightning, 0 Focus, 7CD): One hit of 450% of the caster’s Instinct. Destroys 30 of the enemy’s Focus.
Ruby Flame (Fire, 0 Focus, 6CD): One hit for 250% of the caster’s Instinct.
Lay on Hands (Earth, 0 Focus, 10CD): Summons two Tentacles. Used only when there is only one enemy left. Cannot be repeated if there are living Tentacles. Disables Big Attack.
Big Attack (Physical, 0 Focus, 0CD): One hit for 350% of the user’s Strength. Recovers 500 Focus.
Shadow Flare (Shadow, 100 Focus, 6CD): One hit for 550% of the caster’s Instinct. Cannot exceed 10000 damage, and usually will hit the cap.

Tentacle: 4000HP, 1000 Focus

Thrust (Physical, 90 Focus, 1CD): One hit for 300% of the caster’s Strength.
Revenge (Physical, 90 Focus, 1CD): Destroys the enemy’s Focus, for about 30% of the caster’s Instinct.
Refocus (Physical, 0 Focus, 0CD): Recover 100 Focus to the caster and a target. Always targets Ruby WEAPON.

…the original version has 800000HP, while the final boss has from 80000 to 400000HP, and usually has 80000. So, you get it.

So,you’re telling me that i should put an additional 0 at the end of each guy’s HP?

 
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The idea’s fairly nice. 3500 damage is how much I can do each hit in Sonny 2.

 
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Damn, S_P. Did you design those armours yourself, or are they a part of Sonny 2?

Anyways, time for the superendurance superboss.

Force Field: 10000000 HP, 5000 Focus
Blockaded (Physical, 0 Focus, 99CD): The user summons as many Blockade Sections as possible to his side of the field.
Reckless Strike (Physical, 0 Focus, 0CD): The targeted enemy takes damage equal to 150% of the user’s strength, and the user is given a debuff that increases the damage he takes by 500% for 99 turns.
Trying Too Hard (Physical, 100 Focus, 2CD): The user gains a buff that causes him to deal 200% more damage for five turns, but also gets a debuff that increases the damage he takes by 500% for 99 turns.
Power Strike (Lightning, 250 Focus, 3CD): The targeted enemy takes damage equal to 300% of the user’s strength and 250% of the user’s instinct and is silenced for two turns, and the user is given a debuff that increases the damage he takes by 1000% for 99 turns.
Crazed Blast (Shadow, 400 Focus, 4CD): The targeted enemy takes damage equal to 500% of the user’s strength and takes DoT equal to 250% of the user’s instinct for four turns, and the user is given a debuff that increases the damage he takes by 2500% for 99 turns.
Berserker Mode (Physical, 500 Focus, 5CD): The user’s strength and instinct is increased by 1000% for two turns, but the user also takes 5000% greater damage from attacks for 99 turns.
Take It Easy (Cosmic, 0 Focus, 0CD): All debuffs are removed from the user, and the user is given a buff that allows him to deal 100% more damage and restores 1000 focus a turn for five turns. This will only be used when the damage the user takes is increased by 20000%, and it is not guaranteed that he will use it immediately, although the chance that he will use it increases in proportion to the extra damage the user takes.

The idea behind this should be simple enough. However, note that the damage reduction move of the Blockade Sections applies to all of Force Field’s damage increasing debuffs as well – basically, this means that you are forced to take out the summoned Blockade Sections before attacking Force Field.

 
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maybe also this one:

ZPCI Elite Team

ZPCI Bazooka:

10000 HP, 200 Strength, 100 vitality, 400 Instinct and 50 speed and also 150 focus.

Passives:
Anti Armor: does 100% more damage against men with more then 200 vitality.
Not Anti Light: does 100% less damage against men with less then 100 vitality.
Heavy Unit: Does 20% more damage, but is 10% slower.

Abilities:
Rocket: shoots a rocket doing 2 times the normal damage. fire, 10 focus.
Bomb: Shoots a bomb doing 3 times the normal damage. fire, 20 focus
Missile: shoots a missile doing 4 times the normal damage. fire, 30 focus.
Poisonous Hazard bomb: shoots a bomb doing 2 times the normal damage an has chance to poison the enemy. poison, 30 focus.
Atom bomb: does 10 times the normal damage. fire, poison, 50 focus.

Assault trooper:

HP 2000, strength 200, vitality 50, instinct 500, speed 500 and focus 200.

passives:
Anti Light: does 100% more damage against enemy under 100 vitality.
Not anti Armor: does 100% less damage against enemys with more then 150 vitality.
Light trooper: has 50% more speed.

Abilities:
Headshot: does 200% more damage. Psychical, 20 focus.
Speedy shot: bullet going so fast it cant miss and does fire damage. fire, psychical, 20 focus.
Aimed shot: does 100% more damage. Psychical, 10 focus.
Hundred bullets: shoots very fast doing between 500 and 3000 damage. Psychical, fire, 100 focus.

ZPCI Field Commander:

HP 50000, Strength 500, Instinct 1000, speed 200, vitality 500 and focus 500.

Passives:
Leader: Does 20% more damage and has 20% more defence.
Optical Vision: All attacks hit Allways.
Guard-escorted: allies get 10% more damage when his hp reaches 25000.

Abbilities:
Flaming Bullet: does 400% more damage. fire, 50 focus.
Green Flames: does 900% extra damage: fire, poison, 150 focus.
Burning Bomb: damage multiplies by 100. fire, 300 focus.
Ultimate Kill: does 10000% extra damage. psychical, 500 focus.
Spreading fire: damages every unit with 3 bullets doing every bullet between 300-1000 damage. 300 focus, psycical.
Thundering Smash: does 10000 damage, and gives a buff that does every turn 1000 damage for 5 turns. 500 focus.

 
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erm, the light trooper has 5000 hp, not 2000

 
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Damn, S_P. Did you design those armours yourself, or are they a part of Sonny 2?

Supremacy
Surgeon’s Visage/Dexterity/Shelter/Leggings/Boots

Emerald Death
ZPCI Sniper set from Haptain Cunt battle

Supremacy
Furious Set from Zone 7

 
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I see what you did there, Minnakht.

Now give comments on ze boss.

 
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what blockade sections

 
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First seen in fight 9, zone 5.