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Hide the progress bar forever?
Yes
No
ULTIMASonny
4 posts
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Jaimet99
35 posts
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bq.cooldown of zero
What I meant was like he has a cooldown counter like Clocktower.After he used it,it has 4CD,the next turn it has 3CD but he used Back to the Past so it sets back the Cooldown by 9 turns so it is 12CD
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Minnakht
32780 posts
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I don’t have any original ideas, so I’ll just port them.
Barrier: 8888HP, 100 Focus
Barrier (Shadow, 20 Focus, 0CL): Heal target for 1% of its total HP, remove all stun debuffs on it.
Barrier (Cosmic, 40 Focus, 4CL): For 5 turns, reflect all skills that are of five randomly chosen elements. Physical and Cosmic are never chosen.
Flare (Fire, 10 Focus, 1CL): Damage to a target equal to 200% of the user’s instinct.
Sap (Shadow, 0 Focus, 1CL): Damage to a target equal to 50% of the user’s instinct, drains 40 Focus and gives it to Barrier.
Dark Infusion (as the Sonny 2 one went, used on self sometimes)
Necrotania: 95000HP, 10000 Focus
Typical setup skill (Cosmic, 10000 Focus, cooldown like infinite): Causes an unremovable buff that lasts as long as it can. Enemies attacking Physically take Ice damage equal to 120% of user’s Instinct, the other ones take Cosmic damage equal to 150% of the user’s Instinct. Also summons two Barriers to fight along. Used at the start of the fight.
Orichalcum Dick (Physical, 0 Focus, 0CL): Attack for 130% of the user’s Strength, restores 75 Focus.
Atomic Ray (Fire, 25 Focus, 2CL): Attack for 200% of the user’s Instinct, might lower enemy’s Strength by 40%.
Win Slash (Lightning, 25 Focus, 2CL): Attack for 100% of the user’s Strength and 150% of the user’s Instinct. Dispels one buff on the enemy.
Mind Drain (Shadow, 25 Focus, 2CL): Attack for 100% of the user’s Instinct, also causes DoT for 7 turns with the power of 100% of the enemy’s own Instinct per turn.
Barrier (Shadow, 100 Focus, 4CL): Summon a Barrier enemy to fight on Necrotania’s side.
Charging (Cosmic, 0 Focus, 10CL): Places an unremovable 20-turn debuff on self, which causes self to take 400% more damage, but you recover 5000 Focus per turn. Also dispels Typical setup skill. Used at 10% HP or below.
Gigaflare (Cosmic, 6000 Focus, 1CL): Deals damage to one target equal to 23117% of the user’s Instinct.
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BCLEGENDS
27255 posts
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Intriguing superboss, Minn. Looks fairly bloody difficult… the player could have a stroke.
EDIT: HOLYSHOOPLAWLIJUSTHADACRAZYIDEA
Minah Tnk: 60000 HP, 15000 Focus
Pickaxe (Physical, 1000 Focus, 0CD): The targeted enemy take damage equal to 250% of the user’s strength.
A Spear (Physical, 1000 Focus, 0CD): The targeted enemy takes damage equal to 100% of the user’s strength, and takes damage equal to 50% of the user’s strength every turn for four turns.
Fire Portal (Cosmic, 2000 Focus, 3CD): The targeted enemy is given a four-turn debuff called Portalised (Whuh-oh… better hope he doesn’t create another one of those things.). If this move is used again and the debuff is still active, the inflicted enemy takes damage equal to 400% of the user’s strength and instinct.
Everything At Once (Physical, 3000 Focus, 5CD): The targeted enemy takes damage equal to 1000% of the user’s strength. The user is then stunned for two turns.
Overload Vest (Physical, 5000 Focus+2%HP, 9CD): The user takes 50% less damage and has 200% greater strength for the next four turns.
…Or So (Physical, 0 Focus, 0CD): The user is stunned for two turns and takes 500% greater damage, but restores 15000 focus. This will be used when the user is at 0 focus.
You work it out. Both the things.
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Minnakht
32780 posts
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Intriguing superboss, Minn. Looks fairly bloody difficult… the player could have a stroke.
You say so? Sounds like “you are pelted with moderately strong attacks, especially that you take counterdamage when you attack”, and then sounds like “ooh, it gets pissed at 10% HP and starts throwing OHKOs like the City Council”
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BCLEGENDS
27255 posts
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Meh, maybe not. I was just saying that because of how high his health was. Also, I expected more of a picture-y response from you.
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Minnakht
32780 posts
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And you all should think of how anyone can just use stuns to pummel a boss into not being very effective. That’s what the Barriers are for, and their stun-removing heal.
If you really want a picturey response… go here.
Also, like 100k health isn’t THAT much. Especially that Necrotania isn’t particularly powerful.
…now wait, I gotta make a parody of you
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BCLEGENDS
27255 posts
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And you all should think of how anyone can just use stuns to pummel a boss into not being very effective. That’s what the Barriers are for, and their stun-removing heal.
You can’t stun him forever, though.
If you really want a picturey response… go here.
…

Also, like 100k health isn’t THAT much. Especially that Necrotania isn’t particularly powerful.
I guess you’re right, although keep in mind that B_S’ Grand Master only has 5000 more health than Necrotania.
…now wait, I gotta make a parody of you
Looking forward to it.
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Chimto
4395 posts
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Minah Tnk
Seems suspiciously familiar.
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BCLEGENDS
27255 posts
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You don’t say, chimto? Maybe because it was SUPPOSED to be?
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Minnakht
32780 posts
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Famed Mimic Gogo: 1000000HP, 100 Focus
Beating (Physical, 10 Focus, 0CD): Deals damage to an enemy equal to 250% of user’s Strength, also fully restores user’s Focus. Used only if hit by a Strength-based attack this turn, and only on the enemy who did it
Magicing (Cosmic, 10 Focus, 0CD): Deals damage to an enemy equal to 250% of user’s Instinct, also fully restores user’s Focus. Used only if hit by an Instinct-based attack this turn, and only on the enemy who did it
Focus Tampery (Lightning, 0 Focus, 0CD): Drains all of the target’s focus and fully restores the user’s. Used only after being hit by a Focus-draining attack, and only on the enemy who did it
But The Try Was Nice (Ice, 0 Focus, 0CD): Removes all the debuffs on user and fully restores Focus, applies Silence for 5 turns on the target. Used only when Silenced, and only on the enemy who caused that
No Sell I Tell You (Poison, 10 Focus, 0CD): Heals the user fully and fully restores Focus too. Used only below 90% health
Okay (Earth, 10 Focus, 0CD): Restores 1% of the user’s HP and 100% of the user’s Focus. Used only if an enemy healed this turn
Gee (Shadow, 10 Focus, 0CD): Does nothing.
Spice It Up (Fire, 0 Focus, 0CD): Deal 1000000 damage to self and 1 damage to a target enemy.
he’s really easy
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BCLEGENDS
27255 posts
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As long as you have a focus draining attack that can remove more than 90 of his focus, then yes, it is easy… you said something about a superboss parodying me earlier?
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Minnakht
32780 posts
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No. See, the only way is to wait 10 turns doing nothing but skipping turns, then he drains his Focus to 0 with Gee and is forced to Spice It Up.
[oh god how much more obvious do I have to make it]
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BCLEGENDS
27255 posts
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You can’t skip the turns of your team members, though…
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Minnakht
32780 posts
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Then they’ll get beaten to death. Gogo has really impressive values of Strength and Instinct and will be hitting 10ks easily. And it’ll serve as a lesson, maybe…
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BCLEGENDS
27255 posts
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To skip a turn if they have focus and attacks?
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Minnakht
32780 posts
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BCLEGENDS
27255 posts
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They’re AIs. They don’t get to be counterintuitive.
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Minnakht
32780 posts
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A lesson for the player to not try that himself.
Shall Yamihart: 41000HP, 900 Focus
Basically (Shadow, 0 Focus, 0CD): Attack on one enemy for 230% of the user’s Instinct. As with all basic attacks, also recovers 100 Focus or summat.
Demi (Shadow, 50 Focus, 3CD): Halves one enemy’s HP.
Bad Bad Ass (Shadow, 50 Focus, 2CD): Attack on one enemy for 60% of the user’s Instinct. Deals 165% of the user’s instinct as DoT, too, for 3 turns, every turn. It’s easily curable, though
Fancy Gun (Physical, 25 Focus, 1CD): Two hits on one enemy, each one Physical and for 130% of user’s Strength. Has a chance to stun for 2 turns.
Breach (Shadow, 0 Focus, 0CD): Used once per 20% health lost. One enemy takes damage equal to 450% of the user’s Instinct, then the user is inflicted with a “sweetspot” debuff (he’s behaving in an unexpected manner.), increasing damage taken by 20% for 10 turns.
Denial (Shadow, 50 Focus, 1CD): Used only after using Breach at least once. Sort of unlocks after that. Deals 170% of own instinct as damage to one enemy, and causes them to not be able to use Focus-requiring abilities for 2 turns.
Hell (Cosmic, 200 Focus, 3CD): Used after third time using Breach. Utterly confuses one enemy, causing damage equal to 500% of that enemy’s Instinct, and a “Hell Did He Do” debuff that stuns them for two turns, too. The user gets an “Unfortunate Implications” debuff (wait, HE did that?), which causes Fire DoT equal to 40% of the user’s Instinct and +30% damage taken.
Madness (Fire, 0 Focus, 1CD): Used after fourth tie using Breach. Does rather random amounts of damage to one enemy. The amount of damage depends on what does the background turn into – if it’s pitch black, expect 500% Instinct Shadow damage, if it’s pink and bubbly expect 600% Instinct Cosmic damage, if it’s white expect 300% Instinct Shadow damage.
amidoinitrite
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BCLEGENDS
27255 posts
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Minnakht
32780 posts
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I hope it resembles you enough.
Cecil: 100000HP, 1000 Focus
Setup skill (Shadow, 900 Focus, 0CL): Adds an unremovable buff on the user that causes him to be immune to damage taken from enemies for 99 turns.
Darkside (Shadow, 0 Focus, 0CL): User loses 10% of own HP. Deals damage equal to 300% of user’s Strength and Instinct to one enemy.
Cecil: 100000HP, 1000 Focus
Cover (Physical, 10 Focus, 4CL): For 2 turns, user is protected from damage equal to 450% of user’s Strength.
Slash (Physical, 0 Focus, 0CL): Deals three hits of 90% of the user’s Strength each to a target. Recovers 50 Focus.
Esuna (Cosmic, 40 Focus, 3CL): Recovers HP to one ally or self equal to 250% of the user’s Instinct. Cecil’s instinct isn’t very high, though. Also removes all debuffs.
Lightning Rise (Lightning, 50 Focus, 2CL): Deals damage equal to 330% of the user’s Strength. User gets an Ascended buff, recovering 1% of own HP per turn for 3 turns.
Sacred Cross (Lightning, 60 Focus, 3CL): Deals damage equal to 270% of user’s Strength and stuns the target for 2 turns too.
Searchlight (Lightning, 100 Focus, 4CL): Deals damage equal to 50% of own Instinct to one enemy. Said enemy also gets “Annoying Seal” debuff, which does “A Seal of Light is throwing spells, dealing Lightning damage every turn, equal to 150% of the caster’s Instinct.” Lasts 7 turns.
Paladin’s Force (Lightning, 120 Focus, 6CL): Stuns one enemy for a turn, and causes them to take 80% more damage from Physical and Light attacks for two turns.
Aether (Physical, 0 Focus, 5CL): Deals damage equal to 120% of the user’s Strength. The user gets an unremovable debuff which causes him to deal 80% less damage for two turns, but recovers 500 Focus per turn.
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BCLEGENDS
27255 posts
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Oh, is that the one resembling me?
…and, er, pink and bubbly? o-o;;
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Minnakht
32780 posts
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No, that’s Cecil. Squall Leonhart Shadow Darkheart BCFEET Shade Poser Kagami Hiiragi the other one is meant to resemble you
…and, er, pink and bubbly? o-o;;
You’re right, it’s more like orangish, like a peach.
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BCLEGENDS
27255 posts
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No, that’s Cecil. Squall Leonhart Shadow Darkheart BCFEET Shade Poser Kagami Hiiragi the other one is meant to resemble you
I was referring to that one. You just made a superboss in front of my post after I’d posted. Gack.
You’re right, it’s more like orangish, like a peach.

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Minnakht
32780 posts
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I was referring to that one.
So, yes.


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