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Potential Sonny 3 Superbosses page 31

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I’m feeling crazy…

Altair Ibn-La-Ahad

HP:10
Focus:9999999999999
SPEED:1000
Strength:300
Instinct:400

Passives:
Only takes one damage each turn.

Hidden Blade: Kills a guy.
Throwing knife: Kills a guy.
Blade 1: hits a lot of damage
Blade 2 : hit double damage and follows Blade 1
Blade 3: Insta-kill
Counter: Gives a buff which stops the next attack from damaging him and stuns for 99
He’s Innocent…: Loses 7 life if he kills a stunned character or a character which is weakened.
The Creed Hates ME: Summons two allies for Altair which damages him constantly.
replaces your dead allies with Similar units
My descentant will kill you: Gives you the chance to fight Ezio Auditore. 30% chance of using this. Even if you die you can challenge Ezio in the next fight.

Drops: Tracker which causes Ezio to come after you.
Hidden Blade: (dropped if he doesn’t use it in the battle) Kills Ezio immediately.

Ezio: Similar to Altair but his descentant is a guy with one health named Desmond.
Drops: Hidden Gun: Kills 6 units immediately. Then it dissappears from inventory.

 
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1st chosen double

1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000
attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage

2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity

dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage

 
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Originally posted by someonelol2:

1st chosen double

1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000

attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage

2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity

dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage

black drakes stats
1000 hp
1000 focus
1000 viatili

Originally posted by someonelol2:

1st chosen double


1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000
attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage


2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity


dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage


black drakes stats
1000 all
abilitys
black flare
deals 300% damage to hp
dark blast
deals 600% damage to hp

black bady dragons

 
Flag Post
Originally posted by someonelol2:
Originally posted by someonelol2:

1st chosen double

1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000

attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage

2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity

dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage

black drakes stats
1000 hp
1000 focus
1000 viatili

Originally posted by someonelol2:

1st chosen double


1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000
attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage


2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity


dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage


black drakes stats
1000 all
abilitys
black flare
deals 300% damage to hp
dark blast
deals 600% damage to hp

black bady dragons

</blockquot
Originally posted by someonelol2:
Originally posted by someonelol2:

1st chosen double


1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000

attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage


2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity


dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage


black drakes stats
1000 hp
1000 focus
1000 viatili

Originally posted by someonelol2:

1st chosen double


1.LEDGENDARY WHITE DRAGON
hp.6091
strength.500
focus.1000
viatility.2000
attacks
white blast 300 focus
80% viatility is used to attack the enamy (also 20% hp)
drake roar 50 focus
summons a white drake to help kill the foe
white drakes stats
1000 hp
500 viatility
700 strength
100 focus
abilitys
noob heal
heals 10% to summoners hp
small white bolt
allways deals 300 damage


2.LEDGENDARY BLACK DRAGON
hp.90000
strength. 5000
viatility.9812
focus.infinity


dark form 9000 focus
turns into a dark dragon that gives 100% more of all stats and summons 2 baby black dragons
_necromense 7000 focus
summons 1 black drake
flame black 4000 focus
makes a dark wake of thunder that deals 182% of viatility to use as damage


black drakes stats
1000 all
abilitys
black flare
deals 300% damage to hp
dark blast
deals 600% damage to hp

black bady dragons


CORRECTED LAST QUOTE
black baby dragons stats
100 all
abilites
ember
deals 200% dmg to hp

noob heal
heals 100 hp

 
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Joke Boss:

Pokémon

Stats: ?
HP: ?

Focus: ???

Attacks:

Double-Edge: Deal damage equal to 120% of strenght to enemies and 20% of strenght to self. CD: ???
Hyper Beam: Deal damage equal to 150% of instinct and stun self for 1 turn
Metronome: Deal set damage betweeen 100 and 5000
Charm: Opponent’s strenght is reduced by 50%. Does not stack.

 
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The end
HP 122112 strength 666
Focus 666 instinct 666 speed 666

Passive:
Demon effect:restores 666 hp every turn and increases piercings 666 points.
Demon shield:every 7 turns this unit is protected from damage.

Moves:
Demon slash(physical, cd 1, focus 100):attacks with 666% of strength and reduces, target total hp 666 points.
Demon beam(shadow, cd 2, focus 100):attacks with 666% of instinct and increases damage recieving 20%.
Demon bash(poison, cd 3, focus 100):attacks with 666% of speed, this move cannot fail.
Focus load(cosmic, cd4, focus 0):restores all focus.
Horrible nightmare(earth, cd 5, focus 100): paralyses an enemy and causes 666 damage per turn over 4 turns.
Final judgement(fire, cd 15, focus 666):attack full load using 150% of stg, ins, and spd.Also destrys the target’s focus and the cd of all moves is turned to 5.

 
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sorry focus load doesn’t use focus.

 
Flag Post
Originally posted by whitemare:
Originally posted by whitemare:

The * *end
HP 122112 strength 666
Focus 666 instinct 666 speed 666

Passive:
Demon effect:restores 666 hp every turn and increases piercings 666 points.
Demon shield:every 7 turns this unit is protected from damage.

Moves:
Demon slash(physical, cd 1, focus 100):attacks with 666% of strength and reduces, target totatl hp 666 points.
Demon beam(shadow, cd 2, focus 100):attacks with 666% of instinct and increases damage recieving 20%.
Demon bash(poison, cd 3, focus 100):attacks with 666% of speed, this move cannot fail.
Focus load(cosmic, cd4, focus 100):restores all focus.
Horrible nightmare(earth, cd 5, focus 100): paralyses an enemy and causes 666 damage per turn over 4 turns.
Final judgement_(fire, cd 15, focus 666):attack full load using 150% of stg, ins, and spd.Also destrys the target’s focus and the cd of all moves is turned to 5.

sorry focus load doesn’t use focus.

you could have just edited it..
 
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OK, Let’s see…

Hover over Buff/Debuff for description.

Castform:

HP: 95000
Focus: 0

Instinct: 8200
Strenght: 8200
Speed: 23000
Vitality: ???

None of the attacks use focus at all.

Note that Castform has 3 forms, each with it’s own moveset:

Normal Castform: When Sunny Day/Rain Dance isn’t active
Fire Castform: When Sunny Day is active
Water Castform: When Rain Dance is active

ALL CASTFORM:

Sunny Day: (Fire, 0CD) Give all the units on the field the “Sunny Day” Buff, and also changes to Fire Castform. The “Rain Dance” Buff is removed.

Rain Dance: (Water, 0CD) Give all the units on the field the “Rain Dance” Buff, and also changes to Water Castform. The “Sunny Day” buff is removed.

NORMAL CASTFORM:

Tackle: (Physical, 0CD) Deal damage equal to 100% of strenght.

Body Slam: (Physical, 4CD) Deal damage equal to 250% of strenght. Apply the “Body Slam!” Debuff on the opponent.

Thunderbolt: (Lightning, 4CD) Deal damage equal to 100% of instinct. Apply the “Parlyz” Debuff

Will continue this later

 
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They’re not going to use a copyrighted character, Lugia bro…

 
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Boss
ZPCI Leader
10,000 HP 200 Focus
240 Strength
150 Instinct
250 Speed
Morale Boost(N/A) Boosts every teamates stats by 30%

Boasty(Passive) Thinks highly of himself raising damage by 20% but lowering defence 25%

Eliminate(Physical) Trys to assassinate someone 9% chance of hitting but cost half his focus.

 
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Originally posted by moonlightfox:

They’re not going to use a copyrighted character, Lugia bro…

… Isn’t this thread just for fun?

:?

Ok, New Superboss:

Hover over Buff/Debuff for description

Easiest Boss Evah:

HP: 250.000.000
Focus: 950.000.000.000

Instinct: 10
Strength: 10
Speed: 10

That was Sarcasm, You know: (Cosmic, 99CD) Give self the WEAKEST IN THE UNIVERSE Buff
Oh-My-I’m-So-Weak: (Cosmic, 0CD) Deal damage equal to 10% of strength, give the “Marked” Buff to an opponent
SARCASM ATTACK: (Cosmic, 1CD) Deal damage equal to 200% of strength and instinct. Can only use on Marked opponents

 
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Okay… Here’s a superboss
Insane Demon
HP: 51515
Focus: 1000
Strength: 450
Speed: 500
Instinct: 500

Attacks:

Energy Drain: (Shadow, CD 6, 50 focus) Destroys Focus equal to 50% of enemies instinct, and does damage equal to 65% of enemies strength. Insane Demon also regenerates focus equal to 25% enemies intinct, and regenerates health equal to 32% of enemies strength

Basic Attack(Physical, CD 0, 0 focus) Does damage to enemy equal to 130% of Insane Demon’s strength. Also regenerates 100 focus for Insane Demon

Mind Crush: (Shadow, CD 20 (will use on 10th round of the match, and from there on out whenever it can), all the focus he has) Instantly kills target, but Insane Demon loses 15000 health over the course of 4 rounds.

K.O.: (Physical, CD 7, 157 focus) Paralyzes the target for 5 turns, and also makes all attacks 200% more effective on this target. Insane Demon recieves Debuff “Tired”: This unit does 70% less damage, and cannot regenerate any focus. Lasts 4 turns.

Sword throw: (Physical, CD 13 300focus) Deals damage to target equal to 470% of Insane Demon’s strength, but insane Demon is 100% more vulnerable to attacks, and deals 100% less damage. Lasts for 3 turns.

Extremely Agile: (Shadow, CD 4, 80 focus) Deals damage equal to 50% of Insane Demon’s Speed and Instinct, and 300% of his shadow piercing. Insane Demon gains buff “Agility”: This unit is extremely Agile! Every 3rd attack is negated, and this unit’s speed is increased by 80%

THX. Any and all feedback is welcome!

 
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Okay! I don’t know if the developer wants to create this superboss, but here goes…
BARON BRIXIUS RETURNED
Talk before actual battle:
Sonny: AH! My head… Don’t you EVER die?!
Baron Brixius Returned: Well, you see, you did kill me, but I just couldn’t accept that, now could I? A few of my mage friends (who mercifully stayed loyal to me) decided to revive me. Of course, the procedure killed them all, but now I am twice as powerful as before!
HP:100000
Focus:500
Strength:500
Instinct:500
Speed:500

Moves:
Unbreakable armor: (N/A, 500 focus, CD99) This unit is invincible to physical, lightning, and fire piercing. This effect cannot be dispelled
Assasin’s strike (Physical, CD2, focus 0) Attack the target for 130% of the Baron’s strength. The target gains the Debuff “Unprepared”. The Baron regains 250 focus. This attack 50% more accurate than all other attacks
Destroy Mind: (Physical, CD99, all of focus) This attack can only target Sonny. Parylyzes sonny for 99 turns, or until he is the only remaining unit, whichever comes first. Sonny is invincible to all incoming attacks
Time is running out…: (Shadow, CD99, 500 focus) In 15 turns, every opponent will be wiped out. This requires the Baron to give 1/20 of his remaining health and half of his remaining focus each of the 15 turns
Shadow Blade: (Shadow, CD4, 80 focus) This attack does damage equal to 170% of the Baron’s Strength, Speed, and Shadow Piercing. If this attack is successful, the target and the Baron’s speed are increased by 200%
Poison Slash: (Poison, CD2, 40 focus) This attack does damage equal to 40% of the Baron’s strength, 50% of his speed, 60% of his instinct, and 100% of his poison piercing. The target loses 800 health over the course of 3 turns
Basic attack: (Physical, CD1, 0 focus) This attack does damage equal to 100% of the Baron’s strength. The Baron regains all of his focus
So, yeah. Again, any and all feedback welcome!

 
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Adolf Hitler

HP: 120000
Focus 1000

Strength: 500
Instinct: 500
Speed: 500

1. The Final Solution (CD 4, Focus 50, type Fire)
The target is placed in an oven and burned to a crisp. Deals 40% of the target’s maximum health in damage + 2000.

2. Gas Shower (CD 4, Focus 50, type Poison)
The target washes itself in one of Hitler’s showers. The target is incapacitated and takes 3000 damage over 4 turns.

3. Concentration Camp (CD 4, Focus 0, type physical)
Focus requires concentration. Steals 100% focus from every opponent.

4. Shackle them Jews (CD 4, Focus 2, type ice)
Target’s Speed is reduced to 0 for 3 turns.

5. Execution (CD 0, Focus 50, type Physical)
Deals 100% of target’s maximum health in damage. Only usable on targets with less than 35% HP.

6. Medical Experiment (CD 4, Focus 50, type Poison)
Target is either Poisoned for 20000 damage over 30 turns.

feedback appreciated, developers plz add in sonny 3!

 
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The Death knight

HP:125000
Focus:12500

STR:600
INST:800
SPEED:1000

PASSIVE ABILITIES:

1. Shadow barrier(N/A, 0 focus, CD99) Invicible to shadow piercing.

ATTACKS:

1. Shadow slash(SHADOW, 250 focus, CD1) Deals dmg equal to 120% of speed to an opponet.

2. Double shadow(SHADOW, 500 focus, CD3) Deals two hits equal to 85% of speed to an opponet.

3. Precise slash(SHADOW, 500 focus, CD5) Deals dmg equal to 130% of speed to an opponet. The attack cannot miss, but then the death knight gains the debuff "weakened " which decreases speed by 250 for 2 turns.

4. Death and Ressurection(N/A, 0 focus, CD99) Kills the death knight and sumnons a protector for 5 turns. Then the protector fades away and the death knight is reborn and his stats, attack dmg and his piercing are doubled for the rest of the fight.

5. Ultra shadow combo(SHADOW, 2500 focus, CD10) Deals 5 hits equal to 60% of the death knight’s speed.

6. Mana heal(N/A, 0 focus, CD5) heals 62500 hp and 6250 focus and is is unaffected by Subversion or retrograde.

7. Hyper dimension combo X(?, 12500 focus, CD75) Deals 30 hits equal to 10% of the death knights speed and 15% of the death knights shadow piercing.

8. Mana slash(?, -500 focus, CD1) Deals dmg equal to 75% of the death knights speed

9. Sleep(SHADOW, 250 focus, CD3) Stuns all enemies for 4 turns. This effect can stack 2 times

10.Arrow rain(SHADOW, 1000 focus, CD6) Hits all enemies for 90% of the death knights instinct


protector

hp:30000
focus:1000

str:300
instinct:400
speed:300

ATTACKS:

1. Shadow bolt(SHADOW, 50 focus, CD1)deals dmg equal to 105% of the protectors instinct. Has a 30% chance to paralyze the target for 2 turns.

2. Heal(N/A, 0 focus, CD3)heals the protector for 15000 hp and 1000 focus.

 
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Assasin’s strike (Physical, CD2, focus 0) Attack the target for 130% of the Baron’s strength. The target gains the Debuff “Unprepared”. The Baron regains 250 focus. This attack 50% more accurate than all other attacks

What’s the debuff?

Time is running out…: (Shadow, CD99, 500 focus) In 15 turns, every opponent will be wiped out. This requires the Baron to give 1/10 of his remaining health each of the 15 turns

This makes the baron VERY easy to kill on the 14th turn.

HP:100000

What the heck?

 
Flag Post
Originally posted by Yven:

Assasin’s strike (Physical, CD2, focus 0) Attack the target for 130% of the Baron’s strength. The target gains the Debuff “Unprepared”. The Baron regains 250 focus. This attack 50% more accurate than all other attacks

What’s the debuff?

Time is running out…: (Shadow, CD99, 500 focus) In 15 turns, every opponent will be wiped out. This requires the Baron to give 1/10 of his remaining health each of the 15 turns

This makes the baron VERY easy to kill on the 14th turn.

HP:100000

What the heck?

1.)The debuff reduces the speed by 70%
2.) Your right, I’ll modify that
3.) What’s wrong with that?
You like the plot twist?

 
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superboss
Necromancer [ the oposite of Paladin]
Hp: 6666
Focus: 9999999999999999999999999999
Str: 500
instict 2000
Abilities
1.Darkness: A Powerful dark attack that hits all the oposing team for huge damage
2. Back at You; Reflects an attack at 666% of its normal damage
3.Necromancy: revives either a fallen ally or a fallen oponent as a zombie
Zombie stats: Hp : 3500
FOcus: 250
str; 199
insitict: 299
Abilities: Zombie slash: Slashs at 150% normal damage
Claw: Poision dot [ 75% of attacks damage for 010 turns].
Necromancers other abilities:
Curse of the Dead: The necromancer will die in 5 turns
Power of the Dead: While under the curse the necromancers damage, focus , str and every other stat shall be increased by 15x
Return of the Dead: If the necromancer is killed by curse of the dead the necromancer will be revived as Lich
Lich stats
Hp: 13000
Focus: 250000
Str: 666
Instict: 3000
Abilities: Claw and Zombie slash are the same as zombie, He also has Necromancy and Darkness
Special ability: Soul Tiwn
New units are summoned that copy the exact stats , and damage of the oposing team. If one of them dies then its clone will die too.e.g The lich summone clones of Roald , Veradux and sonny. When the clone of Veradux is killed then The real veradux will die to. If the Lich is killled then the clones willbe killed
[Every move of the necromancer will cost 1000 focus while about the lich only 200 focus]]

 
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Ok, here’s one straight from my mind.
4th Conscious
HP: 500
Focus: 10
Strength: 1
Instinct: 90,000,000
Speed: 400
Passive:
Recollective Healing: All attacks from player that use focus heal recipient by 200% focus used.
Unlimited Vitality: If any healing exceeds the max HP, than the max HP increases by that amount.
Your mind does the work: Resistant to all types of piercing except for Cosmic and Physical.
Abilities:
1. Deeper into the mind(Cosmic, 0 Focus, 15CD) Shifts the world into the next mental state. There are 10 states of the mind. Each time the world is shifted, all of the player’s attacks will cost 50% more focus, but 25% more damage. The shift lasts for the entire battle.

2. Recollection: Good mooooove…(Cosmic, 0 Focus, 2CD) Removes all de-buffs/curses, then adds “Greater Purpose” on player. Also increases player’s focus by 10.

3. Recollection: No Cheating!(Cosmic, 0 Focus, 999CD) Puts 9999 cooldown on Subversion and Retro grade. Also speeds up cooldown for all other moves.

4. Mass Healing(Cosmic, 0 Focus, 5CD) Heals self and player for 15,000 HP.

5. Equalization(Cosmic, 0 Focus, 0CD) Removes all buffs/debuffs on player. Also heals self for 15,000 HP.

6. Recollection: Offense?(Cosmic, 0 Focus, 0CD) Attacks player for 0% of Instinct. Also heals player and self for 15,000 HP.

7. Recollection: It’s dangerous to go alone! (Cosmic, 0 Focus, 999CD) Gives the player a buff “Almighty Save”.
“Almighty Save” Blocks all damage for 3 turns. Buff longetivity can be increased by 2 every time a player uses a non-focus ability.

8. Recollection: Hgin si dne eht (Cosmic, 0 Focus, 999CD) Attacks player for 9999% of Health and saps health down to 500. Also stuns self for 9 turns.

The boss has a knack to use 1 as frequently as possible, but it always does 3 first. 2, 4, 5, and 6 are used at a normal tactical way. 7 is used when the boss reaches 100,000 HP, and is used 4 turns before 8.

 
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LOL over 700 superboss ideas…

Anyway, here’s another superboss idea.

General Cockroach
Health: 100,000
Focus: 5,400
Strength: 1,200
Instinct: 2,400
Speed: 5,000
Passive:
High-Authority Bug: Recieves only 25% damage from player.
Nuclear Survival: Recieves no extra crit/piercing damage.
Huddle: Recieves an extra defense bonus when there are more cockroaches.
Abilities:
1. Don’t know? Don’t care. (Physical, 100 Focus, 10CD) The next attack will be negated.

2. Reinforcements! (Physical, 500 Focus, 3CD) Call a fellow cockroach to aid you in battle.
Cockroach
Health: 10,000
Focus: 250
Strength: 600
Instinct: 300
Speed: 500
Abilities:
1. Bite: (Physical, 0 Focus, 0CD) Attacks all players for 200% of its Strength. Also puts the “Itchy” debuff which decreases player Instinct by 50% for 3 turns.
2. Resist: (Physical, 100 Focus, 5CD) Adds a 25% defense bonus and heals self for 50% max health.
Back to superboss abilities…

3. Target: (Physical, 200 Focus, 2CD) Attacks a player for 10% of their health and adds the “Marked” debuff, which allows certain abilities to work better.

4. Medic! (Physical, 500 Focus, 6CD) Calls a medic cockroach to the battle.
Medic Cockroach
Health: 8,000
Focus: 999,999,999,999 (WUT)
Strength: 10
Instinct: 900
Speed: 300
Abilities
1. Heal (Cosmic, 300 Focus, 0CD) Heal one of its allies (or itself) for 200% of its Instinct.
2. UbErChArGe! (Fire, 10000 Focus, 7CD) Apply the “UbErChArGeD!” buff on one of its allies, which increases all their stats by 500% and makes them invinicible for 3 turns.
Back to superboss abilities…

5. Prepare… (Fire, 800 Focus, 999CD) It’s a secret!

6. Aim… (Fire, 800 Focus, 999CD) Places the “Locked On” debuff on all players, which cannot be dispelled, lasts for 999 turns, and does (almost) nothing.

7. _Load… (Fire, 800 Focus, 999CD) Things start to get loud. But it’s still a secret!

8. FIRE!!! (Fire, 800 Focus, 999CD) Fires a nuke at all players that have the “Locked On” debuff, which does tremendous damage to all players.

I hate cockroaches. Yup, this is how annoying they are. This boss always keeps a straight thought on defense. Whenever the player charges a powerful move, it uses 1. It always has a knack to use 2 and 4 whenever there is space. 5, 6, 7, and 8 all go in sequence in preparing a nuke. It usually starts the sequence when it is low on health.

 
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Another superboss…….

ZPCI Destroyer

HP:100,000
Focus:20,000

STR:1200
INST:700
SPD:900

PASSIVE ABILITIES:

1. ZPCI Destroyer takes 80% less damage form Fire, Cosmic, Lighting and Posion attacks.

2. Shadow attacks heals ZPCI Destroyer for 5% of his max hp.

ATTACKS:

1. Energy sword(LIGHTING, 200 focus, CD1) Deals dmg equal to 110% of STR to an opponet

2. Ion cannon(LIGHTING, 500 focus, CD3) Deals dmg equal to 200% of INST and the target gains a debuff called ’’Paralysis’’
which decreases the targets speed by 60% for 3 turns.

3. Triple X(LIGHTING, 2000 focus, CD10) Deals dmg equal to 200% of STR to all opponets and they gain a debuff called ’’Drained’’ which decreases their lighting defense by 75% for 5 turns.

4. Recharge(N/A, 0 Focus, CD1) Heals th ZPCI Destroyer for 25% of his HP and Focus and it is unaffected by subversion or retrograde.

5. Fire tornado(FIRE, 400 focus, CD4) Creates a big fire tornado from his mechanical body and hits one opponet for 140% of STR and then the target gains a debuff called ‘’Burned out’’ which burns the targets hp by 4% of their maximum hp for 3 turns.

6. Supercharge(N/A, 10000 focus, CD15) Increases the ZPCI Destroyer’s STR, SPD, INST, Fire, Posion, Ice, Lighting piericing and defense by 500% for 50 turns. ZPCI also gains a buff called ‘’Lighting overcharge’’ which triples lighting attack dmg for 25 turns. Also heals him for 20% of his hp and focus and the heal isnt affected by subversion or retrograde. This effect cant be disspelled.

7. Ultracharge(N/A, 5000 focus, CD75) Multiplies lighting attack dmg by 10x for 10 turns. This effect cannot be dispelled.

8. Final Cannon X(LIGHTING, 0 focus, CD99) Deals dmg equal to 2500% of Lighting piericing to all opponets. Also when one of the target has subversion or retrograde cast on themselves, the Final Cannon X will still deal damage instead of healing the targets.

 
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HOVER OVER BUFF/DEBUFF NAME FOR DESCRIPTION

Overlord: 57.000.000.000 HP, 500.000 Focus

9800 Strength
6700 Instinct
2300 Speed

Passive:
Overlord Authority!: This unit takes no damage from attacks. This unit takes no damage over time. Only friendly units can place a debuff in this unit. This unit is immune to Retrograde/Subversion. If Subversion/Retrograde is cast onto this unit, this unit gets healed for 57.000.000.000 HP, and instantly uses Meteor Strike Cannon three times.
Old Age: This unit takes 1.000.000.000 damage per turn.
Life Regeneration: This unit is healed by 500.000.00 HP/Turn per friendly unit on the field. Stacks, healing up to 1.000.000.000 HP per turn.
Prophecy of the Ancients: Summons 1 Guardian Of The Seas after death

Attacks:

Sword Slash (Physical): (CD0, Focus 0) Deal damage equal to 100% of Strength; Damage increases by 1% every time this attack is used. Up to 570% Damage can be added. Recovers 100 Focus.
Meteor Strike Cannon (Physical): (CD∞, Focus 0) Used ONLY when HP reaches 1.000.000.000. Deal damage equal to 6000% of strength.
Sacrifice (Cosmic): (CD40, Focus 0) Instantly kill 1 ally. Heal self by 2.000.000.000 HP
Summon Soldier (Physical): (CD5, Focus 0) Summons 2 Elite Soldiers. Both slots must be empty. Will use this on the 1st turn.
Summon Sentry (Physical): (CD18, Focus 200) Summons 1 Elite Sentry. One Party slot must be Empty.
Summon Knight (Physical): (CD18, Focus 200) Summons 1 Mercenary Knight. One Party slot must be empty.
Summon Assassin (Physical): (CD18, Focus 200) Summons 1 Dark Assassin. One part slot must be empty.
Summon Ultimate (Cosmic): (CD30, Focus 2000) Randomly summons 1 Master Blood Knight, 1 Great Wall Sentry, 1 Shadow Master Assassin or 2 Elite Death Soldiers.

Elite Soldier: 5.000 HP, 100 Focus

3000 Strenght
1000 Instinct
1500 Speed

Passive:
All-Around: This unit’s stats are increased by 50% when there is another Soldier on the field.

Attacks:

Stab: (Physical) (CD0, Focus 0) Deal damage equal to 100% of strength, and recover 50 Focus
Slash: (Physical) (CD2, Focus 30) Deal damage equal to 200% of strength, has a 70% chance of adding the “Deep Wound” Debuff.
Spin: (Physical) (CD5, Focus 80) Deal damage equal to 500% of strength, And stuns self for 3 turns.
Bolt: (Fire) (CD1, Focus 10) Deal damage equal to 120% of instinct
Potion: (Cosmic) (CD10, Focus 100) Heal self by 1500 HP
Shadow Ball: (Shadow) (CD29, Focus 50) Deal damage equal to 500% of instinct
Jump Slash: (Physical) (CD30, Focus 50) Deal damage equal to 1000% of strength

===

UNDER CONSTRUCTION

===

 
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Element Lord

Hp:250,000
Focus:100,000

STR:1,900
INST:4,000
SPD:2,860

PASSIVE ABILITIES:

1. Element Barrier: all defenses increased by 180% and all piericing is increased by 70%.

2. Mana blood: Restores 5,000 focus every turn.

ATTACKS:

1. Physical spear(PHYSICAL, 1,000 focus, CD0) Deals dmg equal to 120% of the element lord’s strenght and 30% of the element lord’s physical piericing.

2. Cosmic arrow(COSMIC, 1,000 focus, CD0) Deals dmg equal to 110% of the element lord’s instinct and 30% of the elemen lord’s cosmic piericing.

3. Shadow sword(SHADOW, 1,000 focus, CD0) Deals dmg equal to 115% of the element lord’s speed and 30% of the element lord’s shadow piericing.

4. Ice rain(ICE, 5,000 focus, CD3) Deals dmg equal to 500% of the element lord’s ice piericing and 30% of the element lord’s strenght to all opponets. Has a 30% chance to stun an opponet for 3 turns.

5. Burning Rage(FIRE, 10,000 focus, CD5) Damages all opponets for 80% of the element lord’s fire piericing. Also the element lord gets a buff called ‘’Burning rage’’ which makes the element lord’s next attack deal 600% more damage.

6. Overcharge(LIGHTING, 10,000 focus, CD10) Destroys the opponets focus by 50. Also the element lord’s every piericing is increased by 500% for 5 turns and he recovers 50,000 HP and 50,000 Focus. Subversion and Retrograde is unaffective to the heal.

7. Infection Spear(POSION, 5,000 focus, CD5) Deals dmg equal to 60% of the elemen lord’s instinct. Then the target suffers dmg equal to 30% of the element lord’s instinct every turn for 5 turns.

8. Ultimate form(N/A, 0 focus, CD99) Restores HP and Focus and doubles everything for the rest of the battle(HP, Focus, str, inst, spd, piericing, damgae etc..).

 
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Originally posted by ghtwerjk:

Element Lord

Hp:250,000
Focus:100,000

STR:1,900
INST:4,000
SPD:2,860

PASSIVE ABILITIES:

1. Element Barrier: all defenses increased by 180% and all piericing is increased by 70%.

2. Mana blood: Restores 5,000 focus every turn.

ATTACKS:

1. Physical spear(PHYSICAL, 1,000 focus, CD0) Deals dmg equal to 120% of the element lord’s strenght and 30% of the element lord’s physical piericing.

2. Cosmic arrow(COSMIC, 1,000 focus, CD0) Deals dmg equal to 110% of the element lord’s instinct and 30% of the elemen lord’s cosmic piericing.

3. Shadow sword(SHADOW, 1,000 focus, CD0) Deals dmg equal to 115% of the element lord’s speed and 30% of the element lord’s shadow piericing.

4. Ice rain(ICE, 5,000 focus, CD3) Deals dmg equal to 500% of the element lord’s ice piericing and 30% of the element lord’s strenght to all opponets. Has a 30% chance to stun an opponet for 3 turns.

5. Burning Rage(FIRE, 10,000 focus, CD5) Damages all opponets for 80% of the element lord’s fire piericing. Also the element lord gets a buff called ‘’Burning rage’’ which makes the element lord’s next attack deal 600% more damage.

6. Overcharge(LIGHTING, 10,000 focus, CD10) Destroys the opponets focus by 50. Also the element lord’s every piericing is increased by 500% for 5 turns and he recovers 50,000 HP and 50,000 Focus. Subversion and Retrograde is unaffective to the heal.

7. Infection Spear(POSION, 5,000 focus, CD5) Deals dmg equal to 60% of the elemen lord’s instinct. Then the target suffers dmg equal to 30% of the element lord’s instinct every turn for 5 turns.

8. Ultimate form(N/A, 0 focus, CD99) Restores HP and Focus and doubles everything for the rest of the battle(HP, Focus, str, inst, spd, piericing, damgae etc..).

And what exactly ARE his piercings?