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Potential Sonny 3 Superbosses page 32

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Prototype
Hp 100000 Stg 250 Ins 250
Focus 250 Spd 250
Passive:
first of a kind:stg, spd and ins are increased 100%
proto-armor: damage recieving is reduced 15%
proto-weapons: damage dealing is increased 15%
nano reconstruct: restores 1000 hp and 25 focus every turn
Moves:
all buffs will be dispelled when he attacks
power load(cosmic, cd 99, focus 50):increases damage dealing and recieving 100%
energy load(cosmic, cd 99, focus 50):increases cosmic piercing 500%
enemy analyse(cosmic, cd 99, focus 50):increases direct damage 100%
target lock(cosmic,cd 99, focus 50):the next attack wont fail
focus load(cosmic, cd 99, focus 0):increases focus limit by 100 points. also restores all focus
proto hit(cosmic, cd 99, focus 250):attack with 500% of stg, spd, ins.also penetrates trough any kind of shield.however reduces health regen 75%over 99 turns.has 99% chances of failling.
cooldown system(cosmic, cd —, focus the rest):the colldown of all moves is turned to 1. also the caster will recover all focus the next turn.this only works when all other moves are cooling down

Drops:the full proto set which increases all stats to 10k, but you just use the 10% of them only if all pieces are equipped. having just one is worthless

this dude comes with Dr. Chrystopher and a barrier bot i’ll later work on them

hope you people like it:)

 
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Stupid… just utterly stupid! It’s the equivilent of adding Chuck Norris Armor!!

 
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Too many buffs

 
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Impact

65000 hp
500 focus
500 strength
0 instinct (does not use instinct)
800 speed
Passive – Acceleration: This unit is performing at its peak capacity, gaining momentum. Its strength and speed increase by 60% per turn. This cannot be dispelled. He removes this when under 30% hp

Shift: 50 focus, CD 5: This unit is rapidly changing directions, making its movements impossible to predict. Evasion increased to 92% and physical piercing increased by 50% for 3 turns. This cannot be dispelled.

Kinetic bombardment: 50 focus, CD 3: Attacks an enemy for 240% of its strength and speed. The victim is inflicted with a DoT that inflicts 50% of the caster’s speed for 5 turns.

Lightning strike: 0 focus, CD 0: Strikes the enemy for 150% of its speed. Recovers 35 focus and gains a buff (Momentum) which increases its speed by 24% for the next 2 turns.

Collision: 150 focus, CD 4: Attacks an enemy for 500% of its speed, and inflicts a debuff which reduces healing by 40% for 4 turns.

Willpower:0 focus, CD 15: Removes any negative dispellable debuffs and recovers health equal to 350% of its strength. Castable even when stunned.

Recuperate: 0 focus, CD 0: This unit is unable to maintain this level of physical output indefinitely. It needs to rest to be able to continue fighting. This unit is stunned and all bonuses gained from ‘Acceleration’ are lost. However, it is also regenerating 400 focus per turn. Lasts 2 turns. Every good Sonny boss should have some sort of weakness, in my opinion, and this is Impact’s weakness. He casts this on the 7th turn of the fight, and then casts it every 9th turn afterwards, including the time spent stunned

Overload: 0 focus, CD 3: This unit is exceeding its physically safe capacities. Instantly recover all focus, direct damage and piercing increased by 50%, strength and speed increase by 120% per turn, and all damage received reduced by 50% for 3 turns. Immediately goes into recuperation after this state is over. This cannot be dispelled. Only casts when Acceleration is removed

Off the charts: Unit is exceeding all boundaries thought possible. Unit recovers 100 focus per turn, is immune to stuns, damage and physical piercing increased by 250%, strength and speed increased by 600%, and all damage received reduced by 95%. As a result of overexertion it loses 3% of maximum health every turn. This cannot be dispelled. Casts this when under 12% health. Survive 4 turns, and you win…

 
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Living Diamond Wall
Hp: Around one hundred billion.(no,not insane. It’s VERY easy to take away. It’ll kill itself if you can live long enough.)
Focus:10.(Not much is needed,though.)(can’t be removed.)(But if it goes to 0 and STAYS at 0 for five rounds the enemy dies.)(Also, no focus is automaticly regained.)
Throw Diamond: Takes away 100m HP.(Most of his attacks use HP rather than focus.)
Deals 25% of a characters CURRENT hp.(Not a killer,just a weakener.)CD:0
Summon Airstrike:
Costs 7 focus.
Deals 1m damage to the Wall(that’s it’s nickname),and deals 20% of a enemies MAX hp.CD:2
Regain Focus*WEAKNESS*
Regains focus,at the cost of it’s hp.(This is ALSO how you kill the Baron.) For one turn, at the end of it,50% of current hp is taken away and all Focus is restored.CD:0
Boundaries BREAK!:
Doubles damage,makes it immune to stuns,makes it take an extra 500k damage per point of damage dealt to it during this,and makes it lose 5% of max hp per round. Lasts for 4 rounds.CD:8
LAST RESORT:(Another weakness,just not as servere.) Only cast when below 20% maxhp.
Multiplies damage by 20×. Reduces 5% of maxhp per round(Survive 4 rounds to win.)
Makes it IMMUNE to ALL damage.(including that that comes from Throw Diamond)
Gives infinite focus.
Next moves.
Roar of Terror
Stuns each enemy for 2 turns.
And makes the Wall take 500000% more damage for 3 turns.
CD:99.
Conversation at end:
Wall:Uuurrggggg… Youu winnn…
Sonny: It talks?
Wall:Duh,of course i talk. My name is LIVING diamond wall.
Sonny: okay… DIE! sonny attacks
Wall:You have won… But now,face my GUARDIANS!
Wall explodes and 3 guardians pop out,each one stronger than the one that came out before it.
Guardians(all):DIE! Sonny and his team has to fight Guardians now.

 
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Originally posted by BCLEGENDS:

Mmkay. Another superboss now:

Anaeru the Necromancer: 40000 HP, 500 Focus
Corrosive Bolt (Poison, 0 Focus, cooldown 1 turn): The targeted enemy takes damage equal to 100% of the user’s instinct, and takes DoT equal to 50% of the user’s instinct every turn for nine turns.
Raise Dead (Shadow, 50 Focus, cooldown 9 turns): Minions are summoned to fill any character slots on the side of the user which are not already occupied. The minions are randomly selected from the following: Zombie, Dark Zombie, Frost Zombie, Skeleton, Skeleton Dog.
Summon Souls (Shadow, 50 Focus, cooldown 9 turns): Minions are summoned to fill any character slots on the side of the user which are not already occupied. The minions are selected randomly from the following: Spectre, Ghost, Angry Ghost, Spirit, Ghoul.
Swirling Spirits (Shadow, 100 Focus, cooldown 2 turns): The targeted enemy takes damage equal to 150% of the user’s instinct, and they lose 10 focus and 2% of their maximum health every turn for five turns. The user gains a buff that gives them health and focus equal to that lost by the targeted enemy multiplied by five.
Rot Body (Poison, 250 Focus, cooldown 3 turns): The targeted enemy takes damage equal to 10% of the user’s instinct, and takes DoT equal to 250% of the user’s strength and instinct every turn for the next five turns.
Rot Mind (Poison, 250 Focus, cooldown 3 turns): The targeted enemy takes damage equal to 10% of the user’s instinct. Their strength, instinct and speed are reduced by 90% and they lose 50 focus a turn for five turns.
Putrefy Self (Poison, 300 Focus, cooldown 9 turns): The user takes DoT equal to 200% of their instinct, and their strength is reduced by 50%, but their poison defence and piercing is increased by 400%, and they regain 100 focus a turn for the next nine turns.
Formulate Boss (Shadow, 500 Focus, cooldown 50 turns): The user creates a early-area storyline boss enemy from the shadows in one of the empty slots on his side of the field. The user’s stats are reduced by 99%, but the user is immune to damage until it is defeated. Each shadow boss is identical to the regular boss, but it’s stats are equal to between 10 and 25 times that of the regular boss, depending on how early the boss was in the storyline. The boss is selected randomly from the following: Captain Blade, Skeleton Chimaera, Spectraise, ZXLE Captain, Megas Leggs, Project V.O.I.D., Soul Stalker, Captain Hunt. This move is only used when the user is below 50% health.

Obviously, Anaeru’s main source of damage is the minions he summons to his side, but he also has some nasty direct attacks on his side – Rot Body and Rot Mind can be especially harmful to your team members if one of them has the misfortune to be inflicted with both simultaneously, and Swirling Spirits allows him to heal himself for greater amounts depending on the inflicted team member’s own health. Also watch out for the bosses he summons after he reaches 20000 health, as they can be extremely damaging if not dealt with quickly, although it’s unlikely that you’ll be able to do anything else due to Anaeru’s invincibility until they die. Keep in mind that when the bosses are summoned, he cannot deal damage very well, but he can still summon minions to help the bosses out, which are unaffected by the stat change, and he can still heal his focus and health by spamming Swirling Spirits onto your team, the effects of which are also unaffected by the stat reduction. If you don’t want him to return to full health, TAKE OUT THE BOSS QUICKLY.

That sounds like a name from a medieval video game >_>

 
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I’ve got one: the Ice Wing

Attack: 400
Vitality:400
Instinct: 400
Speed:999

Extremely susceptible to fire, heals when hit by ice, uses retrograde many times, and works kind of like the Frost Lord in Zone 2, only he can stun himself and gain back 20% of his health for 3 turns, but take 20% more damage during the time, he can use a tactic if he doesn’t have retrograde or the stun move called “Ultimate Cold” where he turns himself into a boost of 400% Speed, Defense, and Ice Piercing for 99 turns [the whole battle] and he can use a move called "Blizzard where he chooses a target, boosts his own speed by 20%, strips the target of 40% of all their stats, and stuns the adjacent target and damages the other one. One more move he can use is Damage Divider, which splits the damage taken between the targets of his choice [for example if he used it on Sonny and Veradux then Veradux takes 1000 damage, Sonny takes 500 damage and Veradux is healed by 500, wears off only if either target dies, and works the same way with healing where if Veradux is healed by 1000, he takes 500 damage and Sonny is healed by 500, does not work with debuffs or force fields and even if Sonny or Veradux is under a shield they take the damage/ healing and if it is damage the shield is eliminated.

 
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Rainbow Trollface (40 000 HP 1000 Focus, 2551 in everything)
Passive
Ultimate Shield – This unit receives 90% less damage from all elements, except the one to which belongs. Its current element is [insert current element here].
Moves
Troll Song (cosmic, cd 10, focus 200) – Debuffs bad buffs from user and increases every of his stat by 10%, whilst taking damage equal to 2% of max HP.
Troll Comrades (cosmic, cd 5, focus 150) – Summons Troll Comrade, which… I dunno. Probably easier than this superboss, but annoying.
Sudden Change (cosmic, cd 20, focus 0) – Changes user’s element to other.
Roulette (physical, cd 30, focus 500) – Totally unpredictable.
– 1 in 10000000 (0.00000001%) that either your or user’s stats will be increased by 1000% plus being fully recovered.
– 1 in 10000000 (0.00000001%) that nothing will happen.
– 1 in 1000000 (0.000001%) to kill either user or you
– 1 in 100000 (0.00001%) to increase either your or user’s stats by 1000%.
– 1 in 2500 (0.04%) to deal Poison damage equal to 45% of user’s Strength, and 4 turns later, Poison damage equal to 450% of user’s Strength
– 1 in 1250 (0.08%) to regenerate user’s HP by 9 000 and increase Focus regen by 20.
– 1 in 5 (20%) to deal an attack consisting of every element with damage equal to 150% of user’s Strength, 150% of user’s Speed, 150% of user’s Vitality and 150% of user’s Instinct. The damage is equally split between each element.
– [insert odds here] (79,8799888%) to deal an attack dealing damage equal to 300% of user’s Strength and inflicting stun.

Troll Comrade (4 000 HP 100 Focus, 70 in everything)
Passive
From A Faraway – User ignored 5% of Defense while attacking and 5% of Piercing while getting attacked.
Moves
Taunt (Physical, 50 Focus, CD 5) – Taunts target to attack only user.
Cheating (Cosmic, 100 Focus, CD 20) – Increases Max Focus of user by 50.
Da Shield (Physical, 250 Focus, CD 10) – Summons shield that can absorb 10 000 Damage.
Troll Beam (Typeless, 100 Focus, CD 5) – Attack that deals damage equal to 500% of user’s Strength, and ignores target’s Defense. User receives damage equal to 90% of user’s Strength and its Focus regen of user is stopped for 5 turns.
The Internet (Cosmic, 1000 Focus, CD 99) – Summons shield that can absorb 25 000 Damage on ENTIRE TEAM. Also increases team stats by 20%. Entire team receives damage equal to 1% of max HP. Focus regen of user is stopped for 9 turns.

1Unintentional

if impossibru then fuuuuuuuu-
IT WAS UNINTENTIONAL.

 
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Rainbow Trollface: I’d like it to have a reasonable chance like 1/1000 for the least probable, and 1/4 or 1/5 for most probable effect. Otherwise those easter eggs will be very hard to test or discover.
Sudden Change might have a smaller cooldown, and a selection from only those types of damage Sonny would be capable of dealing (regardless of class, that is, if in Sonny 2 hydro can deal cold, psycho shadow&lightning, bio poison&shadow, all physical, then the shield of this Roulette can be of five types, physical, shadow, lightning, cold, poison). Also, it should be random when the boss would employ the move once CD expires :) it’s a roulette after all. And don’t forget a spammable attack :) A self-debuff is great thing to have with any superboss, great, but also add an ability to recover focus.

Troll Comrade: First, its “Da Shield” move can’t work, because “Cheating” move has very long CD and is described to work only once (that is, first cast adds 50 max focus and stops at that). Nothing to say about “The Internet”. But, a nice team :)

 
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The Unexplanable

hp 66666
focus 666

instinct 666
strength 666
speed 666

starts casting this
explaining silence (focus 0) (CD:99) (cosmic)-any kind of damage source is changed to cosmic.

(2) shooting memories- (focus 6) (CD:3) (cosmic) deals 66% damage of its speed, strength and instinct, adding “flying memories”, target being damaged to its own random move that deals damage.

explain it!- (focus 6) (CD:4) (cosmic) Unexplanable gains a buff that is not explained, healing himself for 666% of its instinct for 6 turns.

(3) the devilish number- (focus 6) (CD: 8) (shadow) target recieves damage 66% of its own health for 6 turns.

unending reasons- (focus 6) (CD: 12) (cosmic) Unexplanable is healed from cosmic source for 6 turns.

 
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Sephiroth :
HP: 99999
Focus: 999
Strength : 198
Instinct : 223
Speed : 167

Abilities :
Strike : Deals damage for 120% of the attacker STR
Firaga : Send a fireball to the enemy for 100% of caster’s Instinct to set the enemy on fire, making him to lose health for 15% of the caster’s Instinct for 2 turns. (CD: 6)(Focus : 50)
Thundaga : Shocks the enemy for 350% of the caster’s Instinct. No specials effects. (CD 6)(Focus : 50)
Blizarraga : Encastres the target to ice, deals 200% of caster’s Instinct as damage, stun the enemy for 2 turns. The enemy takes 25% less damage while he’s iced. (CD:6)(Focus : 50)
Curaga : Heals 5000-8000 (CD: 23)(Focus : 99)
Regen : Place “regen” statut, and regenerate the caster’s HP by 2% per round for 12 rounds. (CD: 50)(Focus : 150)
Meteor : Deals Damage based of 20% of Speed, 500% Instinct and 100% Strength to one enemy. (CD:99) (Focus: 300)

Begining chat :
Sephiroth : Traitor!
Sonny : Euh…What?
Sephiroth : You took this planet away from my mother. I will have her revenge
Veradux : He’s gonna kill us with his Masamune! Get ready!
Sonny : He looks real mad, better start running away.

Ending chat
Sephiroth : Mother will have this planet back.
Sonny : I don’t think so.

Loot : Masamune

 
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[All in 1 stage SUPER bosses: Dr. Harry, Bernard the Jaguar Warrior, Garry the Wizard, (smart AI)]
(HP: Vitality*Level)
(Stats come at Easy,Medium,Heroic)
(Must battle it at least level 45)

Dr. Harry: Lv. 42
Focus: 225
Vitality: 2130,2530,2930
Instinct: 2458,3258,4058
Strength: 1455,1555,1655
Speed: 1455,1555,1655

Passive Abilities:
Doctor’s Formulas: Healing powers increases by 50% and has a 80% chance of removing poison debuffs.

Abilities:

Overdose(Poison attack, costs 20 Focus, no cooldown): attack the enemy with 60% of your instinct. Damages the enemy over time by 55% of your instinct for 8 turns. Can’t be removed. Stacks. Enemy target.

Injection(Healing, costs 15 Focus, 5 turn cooldown): heal an ally, or yourself by 160% of your instinct and 20% of your strength. Heals the target over time by 45% of your instinct and 10 focus for 3 turns. Can’t be removed and doesn’t stack. Ally target.

Failed Experiment(Poison attack, costs 7 focus, 3 turn cooldown): attack the enemy by 175% of your instinct. Damages the enemy over time by 33% of your instinct and 7 focus for 2 turns. Enemy target.

Dextrose(Healing, costs no focus, 6 turn cooldown): stun a target and recover 30 focus for 3 turns. Any target.

Vaccine(Healing, costs 20 focus, 3 turn cooldown): Heal the target by 400% of your instinct at the next turn. Ally target.

Electricity Overdose(Lightning attack, costs 40 focus, 5 turn cooldown): Attack the enemy by 275% of your instinct and 35% of your strength. Stuns the target for 1 turn. Enemy target. Can’t be removed by ability.

Check-up(Buff, costs 5 focus, 2 turn cooldown): Protect the target from getting buffs from enemies and debuffs for 1 turn.

Bernard the Jaguar Warrior: Lv. 43
Focus: 150
Vitality: 3334,4234,5134
Instinct: 1012,1612,2212
Strength: 3014,4114,5214
Speed: 3239, 3940, 4641

Passive Abilities:
Rage: 35% chance to double attack effect and 10% increase in accuracy.

Abilities:

Blade Strike(Physical attack, Costs 7 focus, no cooldown): Attack the enemy with your strength and speed. 50% chance to cause DoT(Damage over time) by 33% of your instinct for 2 turns. Enemy target.

Enrage(Buff, Costs no focus, 2 turn cooldown): Make a target receive 30% more damage but deal 65% more damage in its next turn. Self target.

Destroy(Physical Attack, costs 100 focus, 4 turn cooldown):Deal damage with 400% of your strength and additional 25% to crit. Enemy target.

Eye of the Jaguar(Buff, costs 35 focus, 5 turn cooldown, x2 in ability deck): Allow target to do 2x damage on its next turn.

Rest(Healing, costs no focus, 4 turn cooldown): Heal yourself by 18% of your vitality, but stunned each turn for 4 turns.

Garry the Wizard: Lv. 43
Vitality: 2000,2225,2450
Instinct: 3014,4114,5214
Strength: 901,1502,2103
Speed: 1455,1555,1655

(Passives and abilities coming soon!)

 
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Necromancer Ronin:
HP: 1 835 667
Focus: 1 000

Mind Destruction: The Necromancer haunts your very soul. Attacks enemy for 170% of Instinct and recovers from all status effects. CD none. Focus: 75 (recover)
Drain: Nullifies all possible usage of skills for and removes instinct for 3 turns.CD 5 Focus: 480
Summon: The Necromancer can summon undead creatures from the underworld. CD 3 Focus: 350
Blood Bond: The Necromancer has a blood pact in the underworld. Causing her to have 95% increased armor and 50% less damage. CD 8 Focus: 550
Sadisticity: Every time an enemy suffers damage, The Necromancer recovers HP equivalent to 3% of the damage.Last 2 turns.CD 4 Focus: 300
Power of the Word: “Die,die,die”. Words of the Necromancer affect you. Causing you to lose health equivalent to 7% of your whole HP for 10 turns. CD 12 Focus: 800
(P) Tranquil Environment: (Active after focus below 300) The Necromancer loses focus! A shield is then cast spontaneously to recover it with silence. Causes recovery of focus, 100 per turn, and 400% extra damage taken, for 5 turns. Stunned.

Summoned Creature-
King of the Night:
HP: 3,000
Focus: 100

Consuming Shadows: Shadows haunt you. Attacks for 240% of his speed.
Fog of the Darkness: Darkness consumes the enemies, causing them to receive DoT equivalent to 75% of their instinct and speed per turn. CD 5 Focus: 30
Essence of the Underworld: Hell is unleashed! Damages enemies for 20% of their current health in exchange for 25% of his own health.StEffect: The Blood Bond!: Takes damage in The Necromancer’s place and when attacked, has reduced damage taken (25%). CD 3

How to Defeat: Attacking the summon at least twice a turn (includes DoT) nullifies the Blood Pact for that turn for it has spilled his own blood in battle. Also causes the Blood Pact to invert, causing the damage to The Necromancer yet doesn’t affect the King of Night.

 
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Ebax the Awesome:
HP: 9,999,999
Focus: 9,999

Roundhouse Kick: PWNED!!! Attacks enemy for 200% of life. CD none. Focus: 9,999

 
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Originally posted by Yoshifull:

Sephiroth :
HP: 99999
Focus: 999
Strength : 198
Instinct : 223
Speed : 167

Abilities :
Strike : Deals damage for 120% of the attacker STR
Firaga : Send a fireball to the enemy for 100% of caster’s Instinct to set the enemy on fire, making him to lose health for 15% of the caster’s Instinct for 2 turns. (CD: 6)(Focus : 50)
Thundaga : Shocks the enemy for 350% of the caster’s Instinct. No specials effects. (CD 6)(Focus : 50)
Blizarraga : Encastres the target to ice, deals 200% of caster’s Instinct as damage, stun the enemy for 2 turns. The enemy takes 25% less damage while he’s iced. (CD:6)(Focus : 50)
Curaga : Heals 5000-8000 (CD: 23)(Focus : 99)
Regen : Place “regen” statut, and regenerate the caster’s HP by 2% per round for 12 rounds. (CD: 50)(Focus : 150)
Meteor : Deals Damage based of 20% of Speed, 500% Instinct and 100% Strength to one enemy. (CD:99) (Focus: 300)

Begining chat :
Sephiroth : Traitor!
Sonny : Euh…What?
Sephiroth : You took this planet away from my mother. I will have her revenge
Veradux : He’s gonna kill us with his Masamune! Get ready!
Sonny : He looks real mad, better start running away.

Ending chat
Sephiroth : Mother will have this planet back.
Sonny : I don’t think so.

Loot : Masamune

No sir, you just made it wrong:

Sephiroth HP:100,000
Focus: 1000
Strenght: 200
Instinct: 225
Speed: 175

Abilities:
Masamune Combo: Deals 220% damage of the attacker’s Strenght.
Fireball Rain: Sends fireballs to the enemy for 150% of caster’s Instinct to set him on fire making him lose 20% of the caster’s Instinct (CD 6) (Focus:100)
Heartless Angel: Makes the enemy’s life and focus to 1. (CD 0) (Focus: 1000)

 
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fire sorcerer HP:100.00hp focus:500 moves: fire wheel makes a fire wheel and throws it damage:70%of health cooldown:6 focus:30 use:3 random moves effect:burns 10%hp for 4 rounds flame blast:uses his hands to control fire blots and throws it damage:20% of health cooldown:1 use:anytime focus:10 effect:burns 2% hp for 2 rounds fire shield makes a shield to protect him focus:50 effect:80% less damage for 4 turns cooldown:3 use :anytime flaming sword :uses his sword to slash his opponents damage:400 focus:0 effect:none cooldown:none use:anytime

 
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end of hope hp 250000000 focus 10000 moves:volcanic hellfire makes a incredibly powerful fire blast that only can be survived by having extreme fire defense and extremely high hp applies weakened status to user damage recieved increased by 1000% focus 300 cooldown 16:ice age chill very powerful ice attack that does dmage in excess of 15000 damage and reduces speed by 95% foucs 150 cooldown 12 20% chance to resist dispell: catastrophic slash damage is equivelant to 33% of your hp focus 80 cooldown 6:supernova inconcievably powerful attack that reduces opponents accuracy by to 40%: someone please add more moves to this final super bosses attack list sorry for bad english if you find it

 
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Originally posted by Ebax:

Ebax the Awesome:
HP: 9,999,999
Focus: 9,999

Roundhouse Kick: PWNED!!! Attacks enemy for 200% of life. CD none. Focus: 9,999

Originally posted by Ebax:
Originally posted by Yoshifull:

Sephiroth :
HP: 99999
Focus: 999
Strength : 198
Instinct : 223
Speed : 167

Abilities :
Strike : Deals damage for 120% of the attacker STR
Firaga : Send a fireball to the enemy for 100% of caster’s Instinct to set the enemy on fire, making him to lose health for 15% of the caster’s Instinct for 2 turns. (CD: 6)(Focus : 50)
Thundaga : Shocks the enemy for 350% of the caster’s Instinct. No specials effects. (CD 6)(Focus : 50)
Blizarraga : Encastres the target to ice, deals 200% of caster’s Instinct as damage, stun the enemy for 2 turns. The enemy takes 25% less damage while he’s iced. (CD:6)(Focus : 50)
Curaga : Heals 5000-8000 (CD: 23)(Focus : 99)
Regen : Place “regen” statut, and regenerate the caster’s HP by 2% per round for 12 rounds. (CD: 50)(Focus : 150)
Meteor : Deals Damage based of 20% of Speed, 500% Instinct and 100% Strength to one enemy. (CD:99) (Focus: 300)

Begining chat :
Sephiroth : Traitor!
Sonny : Euh…What?
Sephiroth : You took this planet away from my mother. I will have her revenge
Veradux : He’s gonna kill us with his Masamune! Get ready!
Sonny : He looks real mad, better start running away.

Ending chat
Sephiroth : Mother will have this planet back.
Sonny : I don’t think so.

Loot : Masamune

No sir, you just made it wrong:

Sephiroth HP:100,000
Focus: 1000
Strenght: 200
Instinct: 225
Speed: 175


Abilities:
Masamune Combo: Deals 220% damage of the attacker’s Strenght.
Fireball Rain: Sends fireballs to the enemy for 150% of caster’s Instinct to set him on fire making him lose 20% of the caster’s Instinct (CD 6) (Focus:100)
Heartless Angel: Makes the enemy’s life and focus to 1. (CD 0) (Focus: 1000)

Originally posted by gabrieltheknight:

fire sorcerer HP:100.00hp focus:500 moves: fire wheel makes a fire wheel and throws it damage:70%of health cooldown:6 focus:30 use:3 random moves effect:burns 10%hp for 4 rounds flame blast:uses his hands to control fire blots and throws it damage:20% of health cooldown:1 use:anytime focus:10 effect:burns 2% hp for 2 rounds fire shield makes a shield to protect him focus:50 effect:80% less damage for 4 turns cooldown:3 use :anytime flaming sword :uses his sword to slash his opponents damage:400 focus:0 effect:none cooldown:none use:anytime

Originally posted by TrickTrolld43:

end of hope hp 250000000 focus 10000 moves:volcanic hellfire makes a incredibly powerful fire blast that only can be survived by having extreme fire defense and extremely high hp applies weakened status to user damage recieved increased by 1000% focus 300 cooldown 16:ice age chill very powerful ice attack that does dmage in excess of 15000 damage and reduces speed by 95% foucs 150 cooldown 12 20% chance to resist dispell: catastrophic slash damage is equivelant to 33% of your hp focus 80 cooldown 6:supernova inconcievably powerful attack that reduces opponents accuracy by to 40%: someone please add more moves to this final super bosses attack list sorry for bad english if you find it

Are these bosses even possible to defeat?! or at least, to dent?!

 
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of course just need powerful defense tank build the average damage is 28000 a hit for the end of hope

 
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nice boss friend id like to fight that in zone 6 or 7 or whatever if it makes it into game

 
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Uber Prinny Baal

HP: 160.000.000.000
Focus: 50.000.000
Strength: 15.000
Instinct: 15.000
Speed: 15.000
Vitality: 15.000

! Attacks do not use focus and have no Cooldowns !

Knife Combo: Uses 100% of strength as base, applies “Death of a Thousand Cuts” (Enemy loses 0,5% of HP per turn. Lasts 10 turns. Can stack.)
Prinny Barrage: Uses 110% of strength as base. Applies “Death of a Million Cuts” (Enemy loses 5% of HP per turn. Lasts 10 turns. Does not stack.
Prinny Dance: Uses 100% of strength as a base. Applies “Colorful Dance” (Enemy stats are lowered by 16%. Lasts 5 turns. Does stack.)
Prinny Bomb: Uses 130% of strength as a base. Hits all enemies. NEVER kills, enemies are left with at least 1 HP.
Pringer Beam: Uses 160 of strength as a base, plus 99% of enemy’s HP.
You’re no match for Overlord Baal: Used only when 1 ally is left standing. You instantly win.

 
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Originally posted by Yven:

Uber Prinny Baal

HP: 160.000.000.000
Focus: 50.000.000
Strength: 15.000
Instinct: 15.000
Speed: 15.000
Vitality: 15.000

! Attacks do not use focus and have no Cooldowns !

Knife Combo: Uses 100% of strength as base, applies “Death of a Thousand Cuts” (Enemy loses 0,5% of HP per turn. Lasts 10 turns. Can stack.)
Prinny Barrage: Uses 110% of strength as base. Applies “Death of a Million Cuts” (Enemy loses 5% of HP per turn. Lasts 10 turns. Does not stack.
Prinny Dance: Uses 100% of strength as a base. Applies “Colorful Dance” (Enemy stats are lowered by 16%. Lasts 5 turns. Does stack.)
Prinny Bomb: Uses 130% of strength as a base. Hits all enemies. NEVER kills, enemies are left with at least 1 HP.
Pringer Beam: Uses 160 of strength as a base, plus 99% of enemy’s HP.
You’re no match for Overlord Baal: Used only when 1 ally is left standing. You instantly win.

how do you damage this thing!?

 
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I got one on my mind:
Izan Xephi Than (Thunder slayer)
Hp: 77.777
Focus: 700
Strenght: 500
Instinct: 600
Speed: 500
Abilities: every 5 turns casts “Wrath of Thunder” to protect himself from all elements exept phisical.
GRAND BOLT: Weakest attack (does very often) attacks foe with 75% instinct and decreases it’s speed by 5%.Can stack to 5. for 5 turns, costs 25 focus.(cd:1 turn)
TRIPLE THUNDER: 3 strikes in-a-row destroying 5% (total 15%) foe’s hp. 20% chance of healing 1000 hp.Sensitive to defence, costs 80 focus.(cd: 3 turns)
LIGHTING SURGE: A heavy attack with the power of 215% strenght and 50% instinct. 50% chance of stunning for 3 turns, costs 120 focus.(cd: 5 turns)
EDGE OF THUNDER: His strongest attack: 50% str and ins + 150% speed (Realy strong if he has buffed speed.), costs 150 focus.(cd: 12 turns)
FLASH FORM: Rarely does this cuz it cost 500 focus-triples speed for 5 turns.(cd: 15 turns)
SOUL OF CONQUEST:based on his health-(base damage-1000) increases by 1 for every 10 hp lost (if he has like 1/77.777 then he’ll do like bonus ~8000 dmg).Very accurate no 0% chance of critical, costs 300 focus.(cd: 99 turns)
FINAL SMITE: base dmg-99999. (obviously kills unless he has THUNDER WRATH on,then he’ll do just 5000 dmg),doesn’t cost focus but does it when he has 10% hp left.(cd: 99 turns)
Loot: Edge of thunder, Adamant west, flash boots, spark leggings, Crown of bolts, 9 million volt gloves.
Better beat him before 40 turns cuz then he’ll do Alpha Omega x and destroy reality itself, Does 5555 dmg…to everything.
Yes…this is possible because he has some weak attacks and some who drain a lot of focus. And when he looses his focus then he’ll stun himself for 7 turns to recover focus, perfect oppurtunity to do some damage.Protip: he has no hp recovering attacks. WOULD be a nice boss…oh well…

 
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sonia hp 10000 energy or whatever it is 30000 skills pison slash you deal 50 damage and heal yourself by 2000 wall shield defence + 500 energy blast costs al energy and deals 50000 damage to the target bot summon summons a bot that has 500 hp and 2000 energy that deals 50 damage each turn energy absord takes 1000 of your enemys energy

 
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Please note that this Superboss is still under construction, if you see some mistakes, please take a moment to look back at the top of the post and see if it is done yet (if it is finished, this note will be taken off), thank you for not complaining what is wrong with this, especially with this note on.

Krayuzu
HP: 195000
Focus: 1500
Strength: 655
Speed: 1000
Instinct: 950
______________________
Abilities
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Passive
Doomsday, causes all players to be inflicted with a 1-turn debuff “Doomsday” every 6 turns starting at the start of the fight. Skips turn.

Passive (De)Buffs
Doomsday, a debuff that when runs out, deals damage 495% of Krayuzu’s instinct plus a random damage increase by 1-1000 and heals Krayuzu by 1.1 – 2.0 times the damage. Dark element.

Other Abilities
Straight Attack: Attacks for 150% of Krayuzu’s instinct and speed. Uses often. This move costs nothing.
Illusion Step: Adds a buff to Krayuzu called Illusion Steps. Costs 50 focus.
Energy Absorption: Inflicts a (de)buff to a random player/Krayuzu called Drained Energy. Costs 100 focus. CD6
Your Last Minutes of Life: Inflicts a debuff to a random player called Last Minutes of Life. Rarely used. Costs 1500 focus. CD11
Spiritual Clash: Takes away Krayuzu’s life (within 2350-5000) and inflicts damage to a random character depending on the life taken away +0.1% of maximum life per 1 focus available. This attack cannot cause direct death. Rarely used. This move costs nothing. CD5
Ability (De)Buffs
Illusion Steps: Increases damage and all stats by 150%. Resists 50% of being dispelled.
Drained Energy (character): Takes away 50-100 focus from the character. Cannot be dispelled. This debuff is linked with Drained Energy (Krayuzu). This debuff lasts for 5 turns.
Drained Energy (Krayuzu): Adds 500-1000 health depending on the amount of focus absorbed from the player. Cannot be dispelled. This debuff is linked with Drained Energy (character). This buff lasts for 5 turns.
Last Minutes of Life: Takes away 10% the maximum life of the affected character. Lasts for 10 turns. Decreases healing by 100%. Cannot be dispelled.
*Linked Buff = A buff that will have effects controlled by its other linked buff. Dispelling a linked buff will remove the other linked buff.

NOT DONE YET.

Zone-D
Dialogue before entering Zone-D
Sonny: Hey… What’s that portal over there?
Veradux: I don’t know, but it doesn’t look good.
Sonny: Let’s jump into that portal and make sure nothing bad comes out from it.
______________________________
Zone D appears

Dialogue before Battle (initiated by pressing red button):
Sonny: This place looks advanced.
Veradux: Yeah. Look at those tall shining buildings.
Sonny: Look at that giant castle. That must be the City Hall.
Armed Guard: Hey, You are trespassing!
Battle starts

First Zone
1 Armed Guard
Dialogue
Armed Guard: Hey! You are trespassing Krayuzan territory!
Sonny: Calm down, We’re only here to see what this place is.
Armed Guard: You are still trespassing! Be prepared to be shot!
Sonny: sigh Fine, I didn’t want to do this.