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Powerful Combination Attacks

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Everybody knows a good combination attack in any game can kill a boss in a few turns, and Sonny 2 is no exception. For example, the biological class’ so-nicknamed “Combo X” can deal up to 37000 damage or even more at level 30, and the psychological has an even more powerful, if less known of, combo that kills an enemy for 120% of their health! (This shall be referred to by me as Combo Y from now on.)
Now, I was wondering… do you guys know of any other combination attacks that deal massive damage to an enemy when performed correctly? Specifically, it’d be nice to find one for the hydraulic class so that we could have a complete set of three, but solid combos for any class would be useful for everyone.

Combinations listed here. If ‘r/’ is shown in a combo, it means that the combo repeats itself from the move immediately after ‘r/’; otherwise, all combos can be repeated from the beginning unless otherwise noted.

 
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hydrological

The class is called Hydraulic. Also, the moves are called Crystallize and Traumatize in-game.

 
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I’ve edited the posts to reflect this. Now, are there any good combos you know of for any of the classes that are not Combo X or Combo Y?

 
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Utterlock – Hydraulic – Flash Freeze Mind Freeze Flash Freeze Mind Freeze

The enemy can’t move half of the time, and the other half can’t use any Focus-requiring moves. Hydra, for example, can’t do anything at all, since its only non-Focus-requiring move is Focus Restore, that blue flash that restores 100 Focus and does nothing otherwise. Some other enemies might be able to do anything, but still.

Also, Corruspam – Psychological – Epiphany Corruption Corruption Corruption Corruption Electrical Storm Corruption Corruption. Pretty much every turn you lose 10% of your health, heal for 20% of your health, and deal damage of like 420% of your Instinct and 300% of your Strength, which can be rather high if you have Supremacy.

 
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Well, I won’t name that hydro combo as Combo Z, since it’s not in the same group as the other two (i.e. massive damage after a few turns), but both combos are definitely worthy of going on the list. I’ll assume they both repeat themselves upon ending, signified by ‘—> Repeat’ after the combo finishes.

EDIT: Bah, the post broke. One moment…

EDITEDIT: Each class has their own post for combinations now, which is linked to in the first post. I’ll delete the original second post.

 
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Biological Combos
Combo X: Toxicant Form --> Shadow Blend --> Agile Exposure --> Withdrawal (deals 37000+ damage to an enemy at level 30; optional additional moves include Predator Form for extra damage and Crystallize to buy time for the combination; does not repeat immediately)
Stun Lock: Crystallize1 --> Leading Strike3 --> Crystallize2 --> Leading Strike3 --> Break1 --> Crystallize1 --> Leading Strike3 --> Crystallize2 --> Leading Strike3 --> [any move]3 (two enemies stunned for most of the time)
Basic Damage Combo: Leading Strike --> Destroy (with 4/4 Integrity, can infinitely deal heavy damage every other turn)
Ultimate Heal: Toxicant Form --> Withdrawal --> Reform --> Reconstruct (removes most DoT effects and heals user fully in a single turn)
 
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Psychological Combos
Combo Y: High Voltage --> High Voltage --> Shock Coma --> Shock Coma --> High Voltage --> Retrograde (kills an enemy for 120% of their health; optional additional moves include Traumatize to buy time for the first part of the combination; does not repeat immediately)
Corruspam: Epiphany --> Corruption --> Corruption --> Corruption --> Corruption --> Electrical Storm --> Corruption --> Corruption (can deal heavy damage over a period of time)
Improved Corruspam: Epiphany --> Insecurity --> Dark Echoes --> Corruption --> Dark Echoes --> Corruption --> Corruption (deals greater damage than the regular Corruspam over a shorter period of time)
Epic Epiphany: Epiphany --> Insecurity --> Dark Echoes --> Implosion --> Dark Echoes --> [any move] (deals heavy damage over a period of time; optional additional moves include Traumatise to buy time for the first part of the combination and either psychological form to deal extra damage with the combo)
 
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Hydraulic Combos



[space reserved for Combo Z]


Utter Lock: Flash Freeze —> [any move] —> Mind Freeze —> [any move] (enemy is stunned for two moves out of four, and can’t use focus-requiring moves, including any stunning moves of it’s own, when not stunned)

 
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Actually, Utter Lock goes more like Flash Freeze → Anything you want → Mind Freeze → two turns of your choosing → repeat, and requires two of those two skills on your bar.

For Combo Z, it’d probably require some amounts of Shatter.

 
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YOU SHOULD HAVE SAID THAT IN YOUR ORIGINAL POST
But if you edited it… then that’d be a cause for con-Cirn.

 
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Okay, okay, no need to caps, take it easy.

 
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Originally posted by Minnakht:

Utterlock – Hydraulic – Flash Freeze Mind Freeze Flash Freeze Mind Freeze

The enemy can’t move half of the time, and the other half can’t use any Focus-requiring moves. Hydra, for example, can’t do anything at all, since its only non-Focus-requiring move is Focus Restore, that blue flash that restores 100 Focus and does nothing otherwise. Some other enemies might be able to do anything, but still.

Also, Corruspam – Psychological – Epiphany Corruption Corruption Corruption Corruption Electrical Storm Corruption Corruption. Pretty much every turn you lose 10% of your health, heal for 20% of your health, and deal damage of like 420% of your Instinct and 300% of your Strength, which can be rather high if you have Supremacy.

Improved Corruptionspam – Epiphany, Insecurity, Dark Echoes, Corruption (tries, but fails, to dispel Epiphany), Dark Echoes, Corruption Corruption. Deals MORE damage. Not sure how effective Dark Echoes is, you could just try regular Corruption-spam after Insecurity.

Deals WAY more damage than your standard spam Shock Therapy for Psycho with a heal to compensate for overdrive. And actually, it heals you 30% health due to Overdrive.

 
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Originally posted by einfach:

What is the best class in your opinion?
Biological – only 1 really strong build in this class – the speed build because of Shadow Blend. The combo is: Toxicant Form, Shadow Blend, Agile Exposure, Withdrawal – does 37,000 damage at level 30 with max armor. You should also get Reform, which is an overpowered healing ability. And Crystallize, because it buys you time.

Hydraulic – 2 strong builds
Cold Hydraulic – damage suppressing: uses Mind Freeze and Flash Freeze to keep any opponent from using moves that require focus (or they’re just stunned). At level 13, it becomes invincible because you have maxed Cold Neurology, maxed Ice Wall, Subversion, Mind Freeze, and Flash Freeze. The combo goes: Flash Freeze opponent that can stun, Ice Wall yourself, Mind Freeze opponent that can stun, Subversion on yourself, Ice Wall, repeat.
A much less time-consuming strategy is where you have Restore and Ice Wall and you have more speed than Veradux. You use Ice Wall on a person with below half health, and if Veradux doesn’t heal them, you can always use Restore on them to bring them to almost full health. Incredibly powerful healing combination.
Hot Hydraulic: I know it sounds stupid to get Warm Neurology, but it really does increase your damage incredibly. This build deals a lot of damage – just is not very good for the Legend Run. You need Hot-Blooded, 3/3 Regulate, Wreck, and Decimate with Lasting Pain.

Psychological: Basically, you have 4 builds with this class, making it the most versatile class.
Electric – Shock Therapy + Electrical Storm + Salvation + Wraith Form + Tenacity = Legend Run Win.
6-move combo thing – (Overdrive Passive) High Voltage + High Voltage + Shock Coma + Shock Coma + High Voltage + Subversion = Instant Death.
Dark DOT build – Epiphany + Insecurity (maxed) + Dark Echoes + Corruption (which tries to dispel Epiphany but fails!) + Dark Echoes + Corruption + Corruption does more damage than Electric, but can only target 1 player and has limited stunning. Weakness-focus.
Ultimatum Tank – (no overdrive) Ultimatum when you don’t have such high health + Free Will + 4 moves to slaughter opponent + Subversion + repeat until Ultimatum wears off. Good survivability.
Incorporate Traumatize into these builds – it’s better than Crystallize in that it has less damage reduction for the opponent and costs less focus (although that doesn’t really matter). I also think that Shock Coma is better than Crystallize as well.

From IDS2PLGWZ6&7

Read the Hydraulic Section – That is absolute invincibility! 95% damage reduction for 4 turns – using Mind Freeze or Flash Freeze on characters that can stun, and Subversion to make up for whatever was lost!

You missed “ultimatum tank”

 
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Originally posted by einfach:
There is also a way to “combine classes” using a glitch in the game. I assume this is not “legal” for this legend run, but because you can, here are two builds that are incredibly strong using this tactic:
Psych + Hydro
You will need Cold Neurology and Ultimatum – you won’t take any damage for 20 turns. When this runs out, use Ice Wall and Free Will + Terrify and Subversion when Ice Wall runs out
Psycho + Bio
The new “ComboX” here is Insecurity, Wraith Form, Toxicant Form, Shadow Blend, Dark Echoes, and Withdrawal.
Possibly, you could use the Dark Damage-over-time build (using Epiphany, Insecurity, and Implosion), and combine it with the Hot Hydraulic Damage Over Time increase and possibly Biological’s Withdrawal and Mutant Glands or Wound (because of the damage increase) and Integrity (because the 3% heal cancels some of the effects from Overdrive)
Or you could combine Traumatize, Flash Freeze, Crystallize, and Shock Coma for the stunning build.

From IDS2PLGWZ6&7

The Psycho + Bio build does ~70K damage maxed.

 
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Isn’t there this stun lock combo for Biological? Crystallize + that other stunning move (forgot name), and one of the opponents is stunned forever.

 
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Crystallize1 → Leading Strike3 → Crystallize2 → Leading Strike3 → Break1 → Crystallize1 → Leading Strike3→ Crystallize2 → Leading Strike3 → anything3

Does stun one enemy for 9 turns out of 9 and the other one for 8 turns out of 9. Third enemy remains unaffected by stuns. 1 is first enemy, 2 is second enemy and so on.

Is this what you are looking for?

 
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List updated. einfach, please provide a clearer list of moves for each combo, with the moves in the combo in order of when you should use them.

 
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Hydraulic

Materials Needed:

Ice Wall 4/4 – 75% damage Reduction for 2 turns (if cast on yourself)
Cold Neurology 4/4 – 20% damage Reduction (passive)
Subversion 1/1 – Switches Damage with Healing and Healing with Damage
Flash Freeze 4/4 – Attacks opponent and stuns opponent for 2 rounds, never misses, and costs no focus
Mind Freeze 4/4 – Attacks opponent and makes opponent unable to use focus for 3 rounds, never misses, and costs no focus

The Combo:
Flash Freeze (on an opponent that can stun), Ice Wall (on yourself – that’s 95% damage reduction), Flash Freeze (on opponent that can stun), Ice Wall (see above), Mind Freeze, Subversion on yourself, ||: Ice Wall, Flash Freeze, Ice Wall, Mind Freeze, Subversion :|| (the double bars and colon is a musical term that means repeat that)

The Key – No opponent can stun without using focus, and no more than one (except for the prison guards) appear in the same battle.

This offers 95% damage reduction for 4 turns, then 1 turn of healing, then repeated. You can never lose. You can stick to this strategy or use Ice Wall when you run into trouble (which is faster, and Ice Wall offers a healing bonus.) With this last strategy, make sure you have more speed than Veradux.

 
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Alright, I’ll put that up. Not as Combo Z, obviously, due to not being in the same group as X and Y, but it’ll still go up.

 
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The Improved Corruspam is better because Insecurity offers a 40% (or so), dark defense reduction, and something like a 20% damage increase, which doubles the effectiveness of each of your Corruptions and your Epiphany. That’s 120% damage increase / 60% original dark defense = 2x damage increase total. So that’s now like 840% Instinct and 600% Strength per turn. Dark Echoes lowers it another 20% and something like a 24% damage increase. So that’s 144% damage increase / 40% original dark defense = 3.6x damage increase. So with Insecurity, Dark Echoes, Corruption, and Epiphany, that’s a 1512% Instinct, 1080% Strength and with a critical hit on Corruption, that’s 1836% Instinct, 1404% Strength assuming you don’t have Unholy Runeblade (Yay, finally, a powerful attack!).

 
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Combo Y kills an enemy for 120% of their health.
…that is to say, it kills ANY enemy for 120% of their health. Against a lone enemy, Combo Y is almost always better to use than Improved Corruspam, as the enemy can still heal themselves during the Corruspam moves.

EDIT: I’m going to update the combo listings by removing the “—> Repeat” at the end of most of them, then assuming that they all repeat from the beginning unless otherwise known not to.

 
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Finally, Combining Classes

What to do:
Have an existing file and an open slot
Re-Spec the guy and take all of his armor off.
Spend your ability points, but not the skill points
Save and exit to menu.
Click PvP Arena and have your existing file as Player 1 and click a few times on the open slot.
Create a new game on the aforementioned open slot. Have it as a different class. Defeat the Prison Guard. Go to abilities - Congratulations, you now have a save file that has combined classes!

This opens up a lot of opportunities - these builds are the hypothetically strongest.

Psycho + Bio
From Psychological in bold, Biological in italics:
4/4 Insecurity - See above post
1/1 Wraith Form - Increases speed 400% and damage 20%
4/4 Shadow Blend - Increases speed 400%
1/1 Toxicant Form - Increases direct damage 40%
4/4 Dark Echoes - See above post
4/4 Withdrawal - attacks for 260% of strength, instinct, AND SPEED!

The new "ComboX" - Insecurity --> Wraith Form --> Toxicant Form --> Shadow Blend --> Dark Echoes --> Withdrawal

Does something along the lines of 70K damage when maxed - The only drawback - Wraith Form takes up the Agile Exposure slot.

Psychological + Hydraulic
Psychological in Bold, Hydraulic in Italics
1/1 Overdrive 95% damage and Healing Reduction, initial full heal, and loses 5% health per turn.
1/4 Cold Neurology Passive 5% damage reduction.

You won't take ANY damage for 20 turns with Overdrive.

Another possiblity for Psycho + Hydro

Ice Wall (hydro) on Teammate + Sacrifice (psycho ability), or Ice Wall + Greater Purpose (Roald Ability) + Sacrifice - 1 damage, but HUGE damage buff for you!

Not sure how the last will work, but it's worth a try!
 
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Originally posted by BCLEGENDS:

Combo Y kills an enemy for 120% of their health.
…that is to say, it kills ANY enemy for 120% of their health. Against a lone enemy, Combo Y is almost always better to use than Improved Corruspam, as the enemy can still heal themselves during the Corruspam moves.

EDIT: I’m going to update the combo listings by removing the “—> Repeat” at the end of most of them, then assuming that they all repeat from the beginning unless otherwise known not to.

I understand this – also, attacks almost always hit against stunned opponents. Add a Traumatize to the beginning to make it more likely to hit! This combo is just simply better than Corruspam. WAY better.

 
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Does sacrifice do damage or instant kill? If instant kill, then that won’t work… similarly, if it did damage, you could just Retrograde it.

 
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Originally posted by einfach:
Originally posted by BCLEGENDS:

Combo Y kills an enemy for 120% of their health.
…that is to say, it kills ANY enemy for 120% of their health. Against a lone enemy, Combo Y is almost always better to use than Improved Corruspam, as the enemy can still heal themselves during the Corruspam moves.

EDIT: I’m going to update the combo listings by removing the “—> Repeat” at the end of most of them, then assuming that they all repeat from the beginning unless otherwise known not to.

I understand this – also, attacks almost always hit against stunned opponents. Add a Traumatize to the beginning to make it more likely to hit! This combo is just simply better than Corruspam. WAY better.

You claimed Improved Corruspam was better just a couple of posts ago. Quit being confusing. And Minnakht, I believe it instant kills without damage.