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Ideas for Sonny 3 Zones

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White Wing’s cloud:

White Wing is the end of this game, he recieves word from Captain Hunt about Sonny, however, White Wing is not a villan, he just is being decieved by the ZPCI to believe Sonny is the bad guy. White Wing sends his minions to take down Sonny, and Sonny and the 2 you choose between Veradux, Felicity, and Roald fend off the attack, then decide to go up and defeat White Wing not realizing White Wing’s stats are all 9999 [including Piercing], so after you defeat Galiant the Paladin in a rematch of Sonny 1, you meet up with White, who is Level 30 facing your trio who is by now level 8 [unless you trained a lot], he easily takes you all down, but you still move onto the next level, but Roald and Felicity are dead and do not come with you, as White Wing brutally murders them both, and Veradux is unconscious, so for Zone 2 you fight without him:

Zone 2: The Village

You hear of a Village that can heal Veradux and bring him back, but the inhabitants are hostile and do not know your intent is good, the thing that makes this level harder, is White Wing is chasing you, so you can’t have any training fights, and when you reach the end, you have to fight Grass Wing, the world’s best Healer, and this fight you actually have to win, just before you kill Grass Wing, Sonny tells Grass Wing he did not mean any harm he just defended himself, and tells Grass his solution, Grass Wing understands, the fight ends and Grass Wing heals Veradux.

Zone 3: The Baron’s Realm

After getting bested for the 2nd time in a row, the Baron Brixius has staged his ultimate revenge by letting word get out Roald and Felicity can be brought back from the dead in the underworld, so Sonny and Veradux return to Grass Wing in the Village and Grass Wing summons with his magical herbs the Portal to the underworld and straight into the Baron’s trap, there are tons of battles vs all different kinds and combos of zombies and blood hounds, but after 9 battles, you reach the Baron and he informs you of his plans. He informs you that there is no way of getting Roald and Felicity back and it was all a trap and you and Veradux fight the Baron, defeating him WITHOUT HIM KILLING HIMSELF and then you see Grass Wing as he shouts that he learned the trick 5 minutes after you were let in to the Baron’s Realm but it was too late and then Sonny learns that Captain Hunt was the one who told White Wing of them and Sonny gets mad and decides the ZPCI need to go down once and for all, and Grass Wing decides to join because the ZPCI have been harming his village and he wants to help

FINAL STORY ZONE: ZPCI Factory

Sonny spots the ZPCI Sniper and he goes nuts and runs for cover and sounds the alarm, and there are 15 battles with tougher ZPCI Elites and Medics and the all new ZPCI Commando [works like the Police Colonel in Zone 5 Sonny 2] then you reach Hunt and his cronies and you fight them off but the last battle is where we meet our last new character, Red Wing, White Wing’s second in command, and rightfully so as all his stats are at an equal 500 so you probably won’t beat him after the first try, but when you do, White finds you and catches up to you but sees his ally Grass Wing and Grass Wing explains the ZPCI decieved White and White realizes he was in the wrong and pays Sonny and Veradux back by bringing Roald and Felicity back from the dead and giving Sonny a copy of “White’s Blade” which gives + 250 on all stats, and then the game ends

took me a long time to type hope you like it! :]

 
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no

 
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Originally posted by falo1324:

no

No what?

 
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no

 
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Originally posted by falo1324:

no

What are you saying no about? If you don’t like it, give me constructive criticism

 
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Originally posted by PistolArtist:
Originally posted by falo1324:

no

What are you saying no about? If you don’t like it, give me constructive criticism

he’s clearly trolling.

 
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The story might be good but in sonny 3, it would have more purpose to conclude the stories, not get these “wings” and other new characters. we would still be questioning about everybody’s (I just mean why did Verudux betrayed/just stole ZPCI’s uniform, what was sonny, in the ship in sonny 1 why did people become experiments, what was happening in the prison of Alcatraz, what was in the REAL tape, what was felecity’s purpose from the tape, what was ZPCI’s progress and maybe others) biography, wanting a “Sonny 4”.

 
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Originally posted by thomasjeon:

The story might be good but in sonny 3, it would have more purpose to conclude the stories, not get these “wings” and other new characters. we would still be questioning about everybody’s (I just mean why did Verudux betrayed/just stole ZPCI’s uniform, what was sonny, in the ship in sonny 1 why did people become experiments, what was happening in the prison of Alcatraz, what was in the REAL tape, what was felecity’s purpose from the tape, what was ZPCI’s progress and maybe others) biography, wanting a “Sonny 4”.

Is there anything about it you like?

 
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Sonny 3 needs to be different from one and two to be a success. I think including environmental places like deserts and forests wouldn’t be too bad. I think including cites like New York or London would be great. Also to have better abilities and/or progress the story-line more. I think having Sonny or one of the characters be hurt or can’t fight for a couple hard stages would intensify the game. Overall, very anticipated for SONNY 3 :)

 
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Originally posted by PistolArtist:

White Wing’s cloud:

White Wing is the end of this game, he recieves word from Captain Hunt about Sonny, however, White Wing is not a villan, he just is being decieved by the ZPCI to believe Sonny is the bad guy. White Wing sends his minions to take down Sonny, and Sonny and the 2 you choose between Veradux, Felicity, and Roald fend off the attack, then decide to go up and defeat White Wing not realizing White Wing’s stats are all 9999 [including Piercing], so after you defeat Galiant the Paladin in a rematch of Sonny 1, you meet up with White, who is Level 30 facing your trio who is by now level 8 [unless you trained a lot], he easily takes you all down, but you still move onto the next level, but Roald and Felicity are dead and do not come with you, as White Wing brutally murders them both, and Veradux is unconscious, so for Zone 2 you fight without him:

Zone 2: The Village

You hear of a Village that can heal Veradux and bring him back, but the inhabitants are hostile and do not know your intent is good, the thing that makes this level harder, is White Wing is chasing you, so you can’t have any training fights, and when you reach the end, you have to fight Grass Wing, the world’s best Healer, and this fight you actually have to win, just before you kill Grass Wing, Sonny tells Grass Wing he did not mean any harm he just defended himself, and tells Grass his solution, Grass Wing understands, the fight ends and Grass Wing heals Veradux.

Zone 3: The Baron’s Realm

After getting bested for the 2nd time in a row, the Baron Brixius has staged his ultimate revenge by letting word get out Roald and Felicity can be brought back from the dead in the underworld, so Sonny and Veradux return to Grass Wing in the Village and Grass Wing summons with his magical herbs the Portal to the underworld and straight into the Baron’s trap, there are tons of battles vs all different kinds and combos of zombies and blood hounds, but after 9 battles, you reach the Baron and he informs you of his plans. He informs you that there is no way of getting Roald and Felicity back and it was all a trap and you and Veradux fight the Baron, defeating him WITHOUT HIM KILLING HIMSELF and then you see Grass Wing as he shouts that he learned the trick 5 minutes after you were let in to the Baron’s Realm but it was too late and then Sonny learns that Captain Hunt was the one who told White Wing of them and Sonny gets mad and decides the ZPCI need to go down once and for all, and Grass Wing decides to join because the ZPCI have been harming his village and he wants to help

FINAL STORY ZONE: ZPCI Factory

Sonny spots the ZPCI Sniper and he goes nuts and runs for cover and sounds the alarm, and there are 15 battles with tougher ZPCI Elites and Medics and the all new ZPCI Commando [works like the Police Colonel in Zone 5 Sonny 2] then you reach Hunt and his cronies and you fight them off but the last battle is where we meet our last new character, Red Wing, White Wing’s second in command, and rightfully so as all his stats are at an equal 500 so you probably won’t beat him after the first try, but when you do, White finds you and catches up to you but sees his ally Grass Wing and Grass Wing explains the ZPCI decieved White and White realizes he was in the wrong and pays Sonny and Veradux back by bringing Roald and Felicity back from the dead and giving Sonny a copy of “White’s Blade” which gives + 250 on all stats, and then the game ends

took me a long time to type hope you like it! :]

The story sucks.

 
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Simple: the monster arena

you choose the enemies and gain the regular loot from the enemies you choose.

 
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Maybe the next game could play before he lost his memory, leading to the begining of the first game?

 
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Originally posted by mango7:

Maybe the next game could play before he lost his memory, leading to the begining of the first game?

completely agree, how he came to the ship and how he learned to fight and his story with louis

 
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ok, this is my ideas. I tried to wrap up any plot threads. This is unspecific on purpose.
Zone 1: This is basically a tutorial/story wrap-up zone, not really meant to be interesting. The shop, training, leveling, etc. are disabled.

We see a cut scene of the gang from Sonny 2 finally finding a tape player, and playing the tape. Louis the Blind narrates. He talks (and you fight) through his training as a guard working for the government at a top secret lab. Then terrorists attack for some reason. After killing lots of terrorists, he gets into a lab where a terrorist is smashing open a vial. A green haze wakes up a dead scientist nearby, who proceeds to eat the unsuspecting terrorist. Louis fights the first zombie. At the end, a chemical is spilled in his eyes, causing blindness. The zombie plague takes over the world. (maybe a scene here of Louis going home to find his son dead, soon to become a zombie. Louis scribbles on a piece of paper and paperclips it to his shirt, and we see the name: VERADUX) Louis becomes an expert on zombies (having seen the first one) and starts the ZPCI. But soon members turn it into an industry. Louis takes a group out on a research ship (the White November) to try to find a cure. However, they attacked by a squad of the turncoat ZPCI. Louis kills them too. Sonny is fatally wounded in the fighting. Louis explains that a small portion of people with certain DNA can remain sentient when they become zombies, and banks on Sonny doing just that. He reveals that he is on the ship recording this as Sonny is just dead. He ends by saying that Sonny is rousing, and uttering the best line ever… “What’s that smell?”

 
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Zone 2: ZPCI HQ (no shop, but there is training, stats, equipment, etc.)

After the events of Sonny 2, the ZPCI kidnaps the gang and, realizing Alcatraz can’t hold them, takes them to the HQ. Sonny wakes up in a cell, and kills the guard outside his cell. He fights a few guards solo and then meets up with Veradux, who has managed to steal yet another medic suit. More guard fights, then they meet up with Roald and Felicity (who are holding hands? to add in some romance, maybe?) and escape. Woo hoo.

 
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Zone 3: The Jungle (there is now everything: shop, training, etc.)

The gang escapes and finds themselves in a jungle. There are fights against animals and jungle tribes. The boss is a medicine man who hints that the Baron is back. Yay.

 
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Zone 4: The Bone Road

Desert zone. With undead. Lots of skeletons and fire-based enemies. Boss: Jimmy the Necromancer. Jimmy proclaims that the “twin seeds” give him power, and that the Baron’s army cannot be stopped. Really building up the story here.

 
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Zone 5: The Academy

Reminiscent of the second half of Oberursel, but there are also spirits and paladins and stuff. After killing a bunch of cultists, the gang learns that the zombiepocalypse was actually caused by two supernatural entities: the Seeds of Chaos and Corruption. The cultists think the Baron is in charge, but they’re wrong. Oh so wrong.

 
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Zone 6: D.C.

The Baron has made is made his base of operations in New York. This zone has the widest variety of enemies: beggars, ghosts, cultists, ZPCI, you name it, all who want to kill Sonny. Final boss is the guard to the Baron’s Cathedral, the final zone of the main story.

 
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Zone 7: The Cathedral

All kinds of weird enemies: angels, demons, cultists, monsters, etc. The gang rips through them all, of course, and finds the Baron. The final boss appears to be the Baron with the two seeds on either side of him. The seeds cannot be attacked (buff says “Physical conduit must be destroyed”), but the Baron can, although he’s lost his masochistic tendencies. So you kill him, and then Hell opens up, and the Devil eats the Seeds, and he gets all super strong. He’s the REAL final boss, with multiple phases. And then you kill him. And everything goes back to normal, except for the seeds, which just kind of sit there. Ominous. Which leads us to the extra zones…

 
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Zone 8: (bonus zone #1): The Memory Gate

This zone is made up of way beefed up versions of past iconic enemies. Captain Hunt, Galiant, the Mayor, Clemons, the Hydra, the samurai boss from sonny 1 i forget the name of, and maybe Louis. Pretty simple.

 
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Zone 9: (bonus zone #2): The Cursed Gate

The Four Horsemen. Variety of skills and battle tactics.

 
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Zone 10 (bonus zone #3): The Infinity Gate

This is where it gets weird. You basically fight a bunch of symbolic enemies which distort the game. Time can be turned back, stats and piercing aren’t constant, and your stats and equipment can disappear at any time.