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Hide the progress bar forever?
Yes
No
xoais
58 posts
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i like the post walls that i’m supposed to read but am not. sonny 3 ftw. because
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AznKid66
176 posts
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Sonny 2 was a good game to play.
Sonny was a good game to play. But it was also a unique game that could have had a storyline and a need for strategy.
Sonny 2 was a terrible sequel because it had a crap storyline and no need for strategy. Also, the uniqueness of the protagonist being a hunted, sentient zombie was completely removed.
I rated Sonny 2 higher than Sonny based on how much I enjoyed the games, but I still agree with the the people who say that Krin epic failed when making Sonny’s sequel.
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BloodBoundCa...
2 posts
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i Find that sonny 2 was just as good as the first sonny, altho i wish there was a bit more options with the abilities and i look forward to sonny 3
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GwenWolfHowl666
26 posts
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Originally posted by Theoria:
Sonny 1 was a great game with a original perspective: Being hunted by a zombie because of ignorance. It stuck to the roots of flash gaming by keeping it simple.
Sonny 2 was an utter failure, attempting to fix it’s numberous plotholes and adding in a storyline that is cryptic at best. Out of all the horrible dialogue, what do we learn? There’s a conspiracy to make money. Sonny 2 completely went against the original in that it was made in the prospect that more complicated = better. A muddled soundtrack, overblown graphic updates (waste of time), horrible and disorganized dialogue, very disorganized skill systems made this game an ABSOLUTE MESS to play.
If Jakrin continues, he may very well go against the principles that made Sonny 1 so great and create new monstrosities. As much as I love sonny (And I do like Jakrin, Sonny, and somewhat have a liking for Sonny 2) I can’t bear to see wasted effort. More likely than not Sonny 3 WILL probably be even more confused and build upon the flaws of sonny 2.
Not to mention, adding new classes, skills, graphics, music will take ages (several years) and will be for naught, because it’s all wrong. And honestly, multiplayer & co-op are some really unreasonable requests (to name a few) that have been suggested which might take inexistent budgets and months to create.
Feel free to trash my opinion or add your own. Keep in mind I’m not saying Sonny 2 is not a BAD GAME, I’m saying it was an abomination in the way that it unnecessarily veered from it’s original success, and if this continues, Sonny 3 will be a game that falls flat on it’s ass for trying too hard.
For all your complaining about how the dialogue was shitty and the story was muddled, you are guilty of incoherence yourself, because I am at a loss to understand your argument. You kept talking about how it was an ‘utter failure’ yet you also say you ’don’t hate it’. Make up your mind.
As for your actual complaints; the story was somewhat muddled because it’s a ‘middle’ game. The story doesn’t have a clear begining or ending because it’s right in the middle of the begining and end. This game was here to develop the story, not resolve it. I found nothing wrong with the dialouge myself, and the voice acting was fine. I don’t know why you’re crying and bitching about it anyway, because it’s just a flash game. You come for the actual game, not the cutscenes in between.
I don’t understand how a soundtrack can be ‘muddled’ – the music was just fine. It wasn’t mind-blowingly good, but there was nothing about it to rip on at all. I don’t know what your standards are for video game music, but I don’t want them myself because apparently I’d demand extremely high-quality everything. This is a flash game, not a Triple A for Playstation 3.
You found the skill systems disorganized; how so? In each class, there were two ‘routes’ of abilities through the abilty chart you could take so you could experiment with different ways to play. If you think being a muscle-bound powerhouse is cool, you have the option of selecting Biological and using the physical attacks. If you prefer poison, as does a buddy of mine who’s fond of snakes, Bio/Poison attacks route. For more complex gameplay, Psyc/Lightening attacks or my personal preference Psyc/Insanity attacks. I think it makes it more engaging that way, and gives the game tons more replay value for different approaches to your own evolution as a monster. Better yet, using these attacks in tandem with each other is pretty fun. I especially enjoyed the Psycopath/Wraith/Predator/Toxicant forms, because it really drives it home that Sonny himself has evolved.
It seems you found this too difficult to get your head around; true, it is a fairly big step since the last game, but in the last game the different classes didn’t make much of a difference at all and the game had very little replay value. It was always the same attacks, and always the same experience. I found it really rather uninteresting after the intial ‘newness’ wore off. That game had no depth.
With the second installment, the game evolved past it’s simple little world into something more involving and more complex; sorry if it’s just too much for you to comprehend. I willing to bet you’re the type of person who thinks that video games should be 16-bit and there should only be one attack button because anything else is too ‘muddled’. Game sequels that actually get better and advance their original formula rather than just wallowing in the first one (that has long since worn out its novelty) are superior.
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Wellbone
65 posts
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Originally posted by GwenWolfHowl666:
Originally posted by Theoria:
Sonny 1 was a great game with a original perspective: Being hunted by a zombie because of ignorance. It stuck to the roots of flash gaming by keeping it simple.
Sonny 2 was an utter failure, attempting to fix it’s numberous plotholes and adding in a storyline that is cryptic at best. Out of all the horrible dialogue, what do we learn? There’s a conspiracy to make money. Sonny 2 completely went against the original in that it was made in the prospect that more complicated = better. A muddled soundtrack, overblown graphic updates (waste of time), horrible and disorganized dialogue, very disorganized skill systems made this game an ABSOLUTE MESS to play.
If Jakrin continues, he may very well go against the principles that made Sonny 1 so great and create new monstrosities. As much as I love sonny (And I do like Jakrin, Sonny, and somewhat have a liking for Sonny 2) I can’t bear to see wasted effort. More likely than not Sonny 3 WILL probably be even more confused and build upon the flaws of sonny 2.
Not to mention, adding new classes, skills, graphics, music will take ages (several years) and will be for naught, because it’s all wrong. And honestly, multiplayer & co-op are some really unreasonable requests (to name a few) that have been suggested which might take inexistent budgets and months to create.
Feel free to trash my opinion or add your own. Keep in mind I’m not saying Sonny 2 is not a BAD GAME, I’m saying it was an abomination in the way that it unnecessarily veered from it’s original success, and if this continues, Sonny 3 will be a game that falls flat on it’s ass for trying too hard.
For all your complaining about how the dialogue was shitty and the story was muddled, you are guilty of incoherence yourself, because I am at a loss to understand your argument. You kept talking about how it was an ‘utter failure’ yet you also say you ’don’t hate it’. Make up your mind.
As for your actual complaints; the story was somewhat muddled because it’s a ‘middle’ game. The story doesn’t have a clear begining or ending because it’s right in the middle of the begining and end. This game was here to develop the story, not resolve it. I found nothing wrong with the dialouge myself, and the voice acting was fine. I don’t know why you’re crying and bitching about it anyway, because it’s just a flash game. You come for the actual game, not the cutscenes in between.
I don’t understand how a soundtrack can be ‘muddled’ – the music was just fine. It wasn’t mind-blowingly good, but there was nothing about it to rip on at all. I don’t know what your standards are for video game music, but I don’t want them myself because apparently I’d demand extremely high-quality everything. This is a flash game, not a Triple A for Playstation 3.
You found the skill systems disorganized; how so? In each class, there were two ‘routes’ of abilities through the abilty chart you could take so you could experiment with different ways to play. If you think being a muscle-bound powerhouse is cool, you have the option of selecting Biological and using the physical attacks. If you prefer poison, as does a buddy of mine who’s fond of snakes, Bio/Poison attacks route. For more complex gameplay, Psyc/Lightening attacks or my personal preference Psyc/Insanity attacks. I think it makes it more engaging that way, and gives the game tons more replay value for different approaches to your own evolution as a monster. Better yet, using these attacks in tandem with each other is pretty fun. I especially enjoyed the Psycopath/Wraith/Predator/Toxicant forms, because it really drives it home that Sonny himself has evolved.
It seems you found this too difficult to get your head around; true, it is a fairly big step since the last game, but in the last game the different classes didn’t make much of a difference at all and the game had very little replay value. It was always the same attacks, and always the same experience. I found it really rather uninteresting after the intial ‘newness’ wore off. That game had no depth.
With the second installment, the game evolved past it’s simple little world into something more involving and more complex; sorry if it’s just too much for you to comprehend. I willing to bet you’re the type of person who thinks that video games should be 16-bit and there should only be one attack button because anything else is too ‘muddled’. Game sequels that actually get better and advance their original formula rather than just wallowing in the first one (that has long since worn out its novelty) are superior.
well said.. i was going to say that…:{
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xIridescence
416 posts
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I guess I can address einfach’s points later.
Originally posted by GwenWolfHowl666: For all your complaining about how the dialogue was shitty and the story was muddled, you are guilty of incoherence yourself, because I am at a loss to understand your argument. You kept talking about how it was an “utter failure” yet you also say you “don’t hate it.” Make up your mind.
Those two perspectives aren’t mutually exclusive. A Yankees fan can love the Yankees to his grave (just like some European soccer fans), but they can also consider a season an absolute failure if the Yankees don’t win the World Series that year. Just because he sees a product fail in its execution does not necessarily means he hates the product.
As for your actual complaints; the story was somewhat muddled because it’s a “middle” game. The story doesn’t have a clear beginning or ending because it’s right in the middle of the beginning and end. This game was here to develop the story, not resolve it. Theoria asserts that the problem with Sonny 2 is that is doesn’t develop anything. Really, the best character development Sonny and Veradux experience are when Veradux gets knifed in the face and when the party starts tripping out on the mine gas. Krin added two characters to the canon, one of which has some potential (Felicity) and another who gets about two battles’ worth of development… soon after you meet him. The only things that bother to string a player along are the meaning of the tape and why the hell the ZPCI want money, yet both of them get very little emphasis as the game progresses (and the money isn’t mentioned until the end of the game!). Wandering around mindlessly can only work so much for story purposes, and the mindless traveling really stopped serving a purpose once you defeated the Baron again.
I found nothing wrong with the dialogue myself, and the voice acting was fine. I don’t know why you’re crying and bitching about it anyway, because it’s just a flash game. You come for the actual game, not the cutscenes in between. Unfortunately, a well thought-out story does matter in RPGs, no matter how simplistic the design and progression. Playing an RPG without immersing yourself in the story is almost as shallow as playing an RPG without fully mastering the gameplay mechanics. As for the dialogue, a lot of it was weak, and I find the voice acting unnecessary.
I don’t understand how a soundtrack can be ‘muddled’ — the music was just fine. It wasn’t mind-blowingly good, but there was nothing about it to rip on at all. I don’t know what your standards are for video game music… I concede that Sonny 2’s music is eons ahead of most Flash games. The problem is that, for Sonny’s standards, the music took an audible step back. Krin recycled two of the Sonny’s three songs and merely synthesized them and a third song. I can hardly call that an improvement, as the orchestral ensemble in Sonny captured the spirit of battling very well; I wanted to fight to that music. I didn’t want to fight to Sonny 2’s soundtrack at all; I wanted to mute that cacophony. Perhaps some fans request a shift in musical direction, but I can’t really think of a justifiable reason to induce such a drastic change to the music.
You found the skill systems disorganized; how so? In each class, there were two “routes” of abilities through the ability chart you could take so you could experiment with different ways to play. [description of routes] All three classes have two builds: a massive-damage-in-one-hit build and a DoT (Damage over Time) build. They each have different decorative numbers and side effects, but you’re essentially playing one of two different builds through one of three sets of viewing lenses. That’s hardly a real “evolution” from Sonny 1’s nearly infinite potential for builds with just one skill tree.
If Krin had truly implemented an “evolution” for Sonny, Krin would have made each build truly go for a different approach to the game; he could have made Hydros be more of a support class with some insane buffs for teammates, Bios be the heavy hitters/poison crafters and Psychs just be spellcaster-esque. That would have been much better than the colored cookie cutters Sonny 2’s three classes best represent.
It seems you found this too difficult to get your head around; true, it is a fairly big step since the last game, but in the last game the different classes didn’t make much of a difference at all and the game had very little replay value. It was always the same attacks, and always the same experience. I found it really rather uninteresting after the initial “newness” wore off. That game had no depth.
I can easily say the same thing for Sonny 2:
- Hmm… to start off, I should immobilize one of these generic enemies. So I’ll [Flash Freeze/Shock Coma/Crystallize] one of them.
- I should set up my buffs/opponent’s debuffs.
- Then to maximize my power output, I should transform into [insert appropriate form here] Form.
- Then BROKEN MOVEZ THAT AI CAN’T BEAT LOLOLOLOLOL
- Oh, there’s more than one enemy. Guess I should stall for time.
- Now my moves are all charged up. Time to repeat!
Seriously, with the exception of a stalling build or a purely incompetent/ RNG build, this is all you do for most of Sonny 2 on every difficulty, gimmicky enemies/some bosses aside. The “newness” wears off just as quickly.
With the second installment, the game evolved past its simple little world into something more involving and more complex; sorry if it’s just too much for you to comprehend. I willing to bet you’re the type of person who thinks that video games should be 16-bit and there should only be one attack button because anything else is too “muddled.” Game sequels that actually get better and advance their original formula rather than just wallowing in the first one (that has long since worn out its novelty) are superior. The ad hominem (which I italicized for your convenience) was completely unnecessary, thank you very much.
Also, don’t bag on 8/16-bit games. There are few platformers out today as well-polished as Super Mario Bros. 3 and Sonic 2, few current-gen fighters executed as well as SF2, and few RPGs in existence as enjoyable as Chrono Trigger.
I do agree that sequels that succeed in your stance are superior to the first, but I can easily claim that Sonny 2 is not such a sequel.
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powder2
48 posts
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… umm in my opinion the zpzi was a bitch in both stories in sonny they were more common in sonny 2 they are not that common but they are still pain in the ass
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randy295
53 posts
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sonny 3 IS GOING TO BE MADE SOON
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itsmeha
1 post
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Yep, being made after Sinjid. Btw, love the thought going on with that argument. I would of just said that Sonny 2 hasn’t ‘evolved’ past what I would have expected, there should be alot more thought involved with making your moves depending on the opponent (e.g a fire demon might be effected more by water based attacks; a big, strong character might be effected more by fast attacks). Krin has and will have alot of time to develop Sonny, and hopefully the ending will blow our minds.
GwenWolfHowl, ever heard of minecraft? Click to attack, do whatever you want, and very very popular, more so than Sonny 2.
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xIridescence
416 posts
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I forgot I was going to address einfach’s argument, but I’m not fond of double-posting. Well, people posted now, so I guess it’s okay.
Originally posted by einfach:
Even though Sonny 2 is classified under the “RPG” genre, I consider it more of a Strategy game, which requires more of a gameplay experience to be successful. Not necessarily. Many strategy games require a story to push gameplay along. It justifies winning conditions, handicaps, motivation to push on and the like. Now that I think about it, there are hardly any strategy games— even on Flash!— that I know of where a sensible storyline is lacking (maybe Civ, but you’re building your own story there); the only ones I can think about right now are Tactics 100 and maybe Warlords and Feudalism (if you count those two as strategy games). On top of that, Krin says in Sonny 2’s game description that it is a combat RPG, NOT a strategy game, so the game should be judged as an RPG. As a matter of fact, if you look up “role-playing video game” and “strategy video game” on Wiki, you’ll find that Sonny and Sonny 2 contain a lot more elements seen in RPGs than elements seen in strategy games.
At this point, I could just refuse to argue any points you make when you look at Sonny 2 as a strategy game because the developer clearly states that it is not one. On the other hand, there’s no harm in trying to discuss/refute any of those points, so why not.
There are strategy games with much more “grinding” than the Sonny series Considering that both Sonny games require zero side grinding (especially in 2, given the Legend conditions) and emphasizes required grinding (you’re left wondering why you have to slog through enemies when you easily overpower them), while several strategy games hide their grinding in main battles (where you train your weaker characters), I don’t see how this point holds water. Some strategy games make you grind to prepare for future enemies, but neither Sonny game needs that (unless you don’t play RPGs very well).
(e.g. Gemcraft although it is kind of unfair to compare the TD genre, but both Gemcraft Ch. 0 and Sonny 2 are based off the same idea - that you should find a specific skill point spec that allows you to complete your challenges) Defense games are different because they force you to rely on endurance: survive the wave is more tantamount to defeating everything in front of you (they correlate to each other, yes, but defeating every enemy isn’t absolutely necessary; see Bloons TD or DTD). Sonny isn’t a defense game; you have to beat the enemies, not survive x turns of their assault.
and these games in this genre tend to have very little storyline- the storyline in Sonny 2 should be considered a bonus, not a detraction. At least their storylines are simple and actually move things along. Sonny’s storyline just leaves you confused and sinking in red herrings. I’d rather have a simple storyline that executes well over an intriguing storyline that does very little except confuse.
The original Gemcraft had very little storyline and overpowering abilities (e.g. # of high-grade starter gems), and in many ways is like Sonny 2, except Sonny 2 offers LESS grinding, Again, defense games rely on endurance, which implies at least two things: you have to get stronger to progress, and you have to deal with a ton of enemies. That’s grindy enough. Once you finish your builds in Sonny 2 (easily achievable by around ~20 or so, even earlier in some cases), you don’t have to worry too much about stat building. It almost kills the drive to go forward, if you ask me.
MORE variety (3 classes and more abilities), and MORE gameplay strategies (especially the psychological class, not so much biological). Considering that Gemcraft and even Sonny meshed their skill trees together, there is actually a lot more variety in those two games, since there are hybrid builds available. Strategies in Sonny 2 seem minimal, because every class has two true set-ups; the only “variety” you can generate in Sonny 2 builds result from minor SP adjustments or sheer incompetence. Games like GC0 require you to think more about your skill allocations due to the myriad of combinations.
You say that these are “failures” of the RPG instead of merits for a strategy game, and you should be complaining about the classification of this as an RPG instead of a Strategy game, like the original Sonny. Except Sonny 2 is an RPG. Since Sonny plays so much like Sonny 2, and Sonny doesn’t include anything in regards to its genre in its game description, I believe it’s easier to conclude that Kongregate incorrectly categorized Sonny, not Sonny 2.
Furthermore, Gemcraft Ch. 0 (in contrast to the first, and keeping the analogy) offered a challenging gameplay with many different styles. It was much more challenging than the first, offered individual strategies for different levels, and offered relatively more variety of play in its different modes, all of which you claim to be merits of games which Sonny 2 lacks. Except Sonny 2 fails to do any of these an overwhelming majority of the time:
- Is it a lot more challenging than the first? It’s longer, but the changes in each difficulty level are irrelevant due to the brokenness of Sonny’s builds. Really, Heroic just lengthens the agony for your adversaries (and puts you on a timer) until they inevitably fall to Pred/Withdrawal, Wraith/ST, Guardian/Shatter, Overdrive/Epiphany, whatever (unless, of course, you’re playing a gimmicky enemy, which you don’t really give a damn about 80% of the time using broken builds which can be reached using slightly-higher-than-basic thinking).
- Does it offer a lot more variety? Each build essentially plays in a similar way: stun, morph, broken combo, stall, repeat from the start. Really, each of the three classes play the same damn way, small little side effects notwithstanding That’s not variety. GC0 gives you different tools to start with every level, which by itself provides more variety than anything you can get in Sonny 2.
- What about strategies for different levels? An overwhelming majority of the time, you’re going broken build. I can only think of three levels where you actually have to change your roll-out out of a broken build to a considerable extent: the Baron, the Bomb, and Dr. Klima. And Klima’s much more of a forced change, because Krin thought that we liked facing Dr. Herregods in Sonny. So a lot of strategy, not so much.
Finally, you’re assuming that because you don’t know of a good continuation of the storyline, that the plot is poor. If Krin can explain it in a way that complements Sonny 2 and ties up all the loose ends, then it will stop most of the criticism. A good plot continuation makes sense. A good plot continuation keeps the root of the story in mind. Sonny 2 doesn’t do that. It throws away the only real potential for a continuation (the tape) and sends you wandering on another journey that only seems to show cohesiveness because you face ZPCI folks once every 15-20 battles. Even then, those battles do very little to drive the story along.
I do agree with you that if Krin tied everything together in Sonny 3, flak berating the storyline would surely go away, but that has nothing to do with how effective the story is in Sonny 2.
Some of your arguments say that the Sonny series is on the wrong track; that it is taking the poor aspects of the game and leaving out the others that made the original enjoyable. It weakened the gameplay by making it way too easy. It didn’t address the proliferation of gimmick enemies and mindless grunts that fell way too easily to your team. It further muddled whatever story it had going on from the beginning. These are steps backward, and unless he wants to go backward, it’s the wrong track.
However, there has been some improvement and much more plot action, and more gameplay variety with multiple classes. Most people would argue that the gameplay has improved. I will agree that Sonny 2 did feature several gameplay improvements, most notably the approach your allies will make in battle. This doesn’t make up for disguised gameplay improvements that did not really improve anything (the classes, the skill trees, the difficulty features).
The variety and unique strategies, above all, will help Sonny 3 in the future. Krin implemented a couple of different gameplay elements with Sonny 2 that I would have liked. Unfortunately, most of them just fell flat on their face. If people don’t want to see it that way, that’s just them, but that doesn’t change the fact that those problems are still there.
Now, if you can acknowledge what critics cite as issues and say, “Well, I still liked the game overall regardless of how these elements panned out in-game,” then more power to you. What I do tire of seeing, though, is the fact that some fanboys of games like this are so quick to attack people like me just because we identified issues and saw them as deleterious to the game’s experience, which unfortunately has been most cases in this thread.
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Ziarn
209 posts
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I may be oversimplifying things, and to be honest I haven’t read all 6 pages completely, but there were a few thoughts I had about the arguments.
1) Hype and fanboys (while annoying) have to come from somewhere, the game had to be good to get them.
2) I thought that xIridescence’s rating was a bit harsh. 1/5? 3/5 I can understand, but 1/5 just seems a bit too extreme for me. I apologize in advance if somewhere down the road this was already brought up, other than by those on the page.
3) The storyline: I personally enjoyed it, however mangled and random it was, and the whole ZPCI making money thing was SUPPOSED to be a secret, Krin can’t really just go around telling everyone by the beginning of the game. I liked how they opened up some new questions, for me it helps me want to keep playing.
4) The strategy thing I will admit, has me a bit on both sides. I would’ve liked more animations, and some more equalized moves. It also really seems difficult to get the Legend/Over the Ashes achievement without using one of the broken builds. I had fun just playing around and seeing <- (This correct?) what I could do. I’d play on easy, and shovel all my points into strength to see just how high I could hit with destroy. Bigger talent trees and more than 8 slots would’ve also helped. Even the 8 slots was supposed to be for strategy, it seemed to limit it to picking a broken combo, and sticking with it throughout the game, with minor tweaks. I basically found a move set, sticked to it, and got all the passive skills available. Replaying on different difficulties with different classes (I visited Armorgames) made me find which moves would work, and which wouldn’t. The enemies could also use a little balancing, I think that anything that has a 1 hit kill (De-Buffed) is a bit too powerful. The 2 Blood Hounds and Trainer (Or whatever he was called) was one of my least favorite battles, even compared to the Baron.
I had thought of more, but I lost my train of thought. I normally don’t write this much in one post. All in all, I gave Sonny and Sonny 2 a 5/5, because I enjoyed them, but I actually like 2 more. (The glitch to eat items kinda ruined 1 for me)
On a side note, I liked doing fights repeatedly to earn the sets of armor, ignoring stats. :D
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einfach
789 posts
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I feel like the best thing that the Sonny Series excels at is that it starts off right away – most other games I feel I have to get through the initial part of the game before I begin to really like it – maybe I am just impatient, but once I am past a certain point – the game becomes very enjoyable.
xlridescence
About “fanboys” – they are in close connection with the game – this is probably not their 5th run-through, more like their 2nd or 1st, so the game is still very new for them – they find it challenging but fun because the skill tree seems huge and the ability points system is somewhat unique – each fight seems new to them because they haven’t experienced it before. To be a critic, you must have played through this game and gotten bored of it – the longer the time period you spend away from the game, the more “disillusioned” you become about it – it doesn’t have the same originality to it and it seems more and more tiresome.
Some of the additions to it that Krin added to it that add insult to injury
- a level cap even after you beat the Corruptor which brings one’s drive to finish the game to a halt
- a somewhat anticlimactic cutscene at the end and a few plotholes that must be filled in cleverly
On the whole, I bet the critics have played the game more than fanboys, ironically enough.
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xIridescence
416 posts
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To be honest, I haven’t played it in quite some time now. When did it get badges? A year and a half ago? Some time after that was my last playthrough.
I appreciate that you and Ziarn fall into the category of fans I identified at the end of my spiel. I know there are fans like you guys out there, but the proliferation of the exact opposite in this thread made me restless.
And Ziarn, I had a rundown on how I judged Sonny 2 and why I gave it a 1 somewhere on… page 2, I think. Your little bit on strategy reminds me of how I started out playing Starcraft. I will disagree a bit on your hype bit, though; a developer can easily hype up a game that turns out to be a disappointment. Take a look at Advent Rising.
Still think the money’s a cop-out, though. I would have been fine with the head of the ZPCI wanting to create a worldwide rendition of Jonathan Coulton’s “Re: Your Brains.”
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Xaqqax2
770 posts
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Eh… I still don’t understand why the first sonny is better than the second one? I know that pissing-off-timer on Heroic and that the Hydraulic class is not available on Kongregate, but the other things..
Sonny 1:
1. Has ALOT of glitches.
2. It’s short game.
3. It hasn’t got video cutscenes.
Sonny 2:
1. Has got more skills.
2. Different difficulties.
3. And classes has different abilities.
EDITEDIT: Sonny 1 hasn’t got glitches, but in this site it has.
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PyroDefence101
2 posts
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What’s was the point of even making this forum? Did the person who made this even realize how truly disrespectful and stupid it is? “Why Sonny 2 was an abomination, and why Sonny 3 should not be made.” That’s just begging for trouble just seems like he decided to insult it just to embarrass less intelligent people by making them angry and curse at him.
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Ziarn
209 posts
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Pyro, you make a very good point. When I first read the title, my first thought was: Wtf? I don’t mind people that don’t like the game, IF THEY HAVE A REASON. They have to give it too. One thing that annoys me to no end are people who hate a game and can’t give any good reason. I like to think that when they do that, they just suck at it. :P
Einfach makes a great point in my opinion, the game seems to lose it’s charm with multiple replays. It can be difficult and enjoyable, at the same time. I think that that is important in all games. When you don’t know all the unbreakable builds. At one point, I had destroyed the Baron (On challenging) with all of my points siphoned into strength, and I didn’t use one move that drained focus. Sometimes it’s fun to find new ways to do old things.
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Spartan_329
28 posts
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First of all, TBH this forum is pointless. Sonny 2 and Sonny 1 are EXACTLY the same, the only thing new is characters, and the story has changed, Theoria, you disappoint me, you use to be uber but now you SUCK!
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6thgraderhere
757 posts
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Sonny 2 is not a “ABOMANATION”. It’s a fun game. And yes, it’s rather confusing, it is really, with a bunch of weapons that can be countered with armor or abillities that make the weapon useless, but it’s a good game, it makes you think, lol, wich is weird cause, this is a video game. rofl. And great story line. I’m pretty sure that every game has it’s “UPRISING”, and “DOWNFALL”, that’s what I call it. Like MW2, PLAYER:“OMG!!! I WANT THAT GAME!!!” He/she buys it. 3 MONTHS LATER …..PLAYER: “This is getting boring…>.> OMG, BFB2!!! SCREW MW2!! I WANT THAT!!!!” Get the idea now?
Sonny 1, awesome game, get’s a zombie game were you ARE a zombie, wich is fun and new, Sonny 2, has the same zombie player and the story line is diffrent, but not much, thats why the poster of this topic, whose name I can’t spell for I am not a greek good historian,Lol thinks that this game is in a way, a mere copy of Sonny 1. So he/she thinks it’s boring.
And why the hell doesn’t the poster put down the gender of him/her? I know were your going, DON’T EVEN THINK ABOUT DOING IT!! I’m not a bully.
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Saaaiko
1 post
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I honestly haven’t read this whole thread but I think it can be summed up by xIridescence providing valid, logical arguments versus people who are too blindly dumb to refute and resort to such ad hominem as “shut up, you can’t change Krin’s mind” or “Stop trying to use big words and sound smart” from what I’ve skimmed of the first two pages.
Although I’m almost assured that those “arguing” or defending Sonny 2 in this thread aren’t reading the arguments, but criticism is ESSENTIAL for a game developer to understand what needs to be worked on. The masses may say that Sonny 2 was an amazing game, but Iridescence makes valid points that honestly needs to be addressed. I won’t go too into it, as I’m sure most everything has been said but for the most part I agree with OP and Iridescence that although Sonny isn’t a bad game, it really needs to be fixed up as its currently built off of nothing but bells and whistles.
I honestly wouldn’t expect much from the locals of these forums, though.
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jadkni
3 posts
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I prefer Sonny 2 to Sonny and feel that it is a superior RPG experience despite its’ flaws and would rather see Sonny 3 in the style of Sonny 2 than Sonny 1, and I love the skill system. I need to play both of them here on Kong and get the badges, just got back into Sonny 2 and saw this depressing thread. Then again, it is made with the clear intent of trolling, so I don’t find myself too hurt by it really.
For that matter, who cares? Krin has, as far as I know, more or less vanished unless I am missing something and no Sinjid/Sonny sequels seem to be in the future regardless.
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BobSaggetftw
19 posts
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I’d say majority has spoken, your basically the ONLY person who has a problem with the sonny 2 game out of about 5000.
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CYBERNKK
5 posts
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@BobSaggetftw i wanted to know who you’re talking about….
@everyone indeed, sonny 2 has a storyline which goes far from the first game; but please ppl, if there will be a 3, it means we now have one more piece of the puzzle, AKA: we might know the story better
@xIridescence uhm even if there are those fanboys (like me lawlz) i think you shouldnt mention them as “newbies” cos its their first time playing or 2nd time, watever, cos one day they might make their mind and be like u pplz.
well, in fact, sonny 2’s battle soundtrack wasnt like sonny 1’s, you REALLY feel like the music drags u into the fight in the first game, on the other hand, the music really doesnt fit the scene in sonny 2.
@einfach im NOT starting an argue because someone played a game thousand times and now ur bored of it, or found mistakes on the game, i dont even want u to reply this ; i just wanna say that even if ur right, which is my thought, (remember, im a sonny fanboy too!!) i think you cant just go on and post topics like these, they’ll make ppl get mad at u, (ITS NOT A BAD IDEA!!!! JUST BE CAREFUL!!!!) and sometimes, you’ll find urself angry becos there are ppl who dont know how ur thinking works.
well thats all, and if u do think im wrong, DO NOT send me thousand replies, PLEASE DONT REPLY TO ARGUE!!!! i hate it when u simply wanna raise post count and u say like 5 words against the thread
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Wolf10
9 posts
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ShapeshifterL5
1 post
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My 2 cents on sonny, sonny2 and (hopefuly) sonny3.
Sonny,
Good turn based RPG, storline is very interesting and hard to piece together (in a good way) Gameplay is simple, but hard to do well. Combat could have used more ways to regenerate focus and health but all in all a good game.
Sonny2
Great! storline isn’t as good as the first but is still good, gameplay becomes much better with more moves, regens and options. Combat has a MAJORLY annoying bug that can allow you or the bad guys to take 2 turns very annyoing when an enemy uses a damage multiplier that you can stop by breaking him but he just gets to have a free kill
Sonny3
i can’t wait! i’m hoping for even more combat moves a few more pieces of the storyline and to get rid of the 2x turn bug.
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Wellbone
65 posts
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well, sonny 3 is comming if u like it or not, theoria
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