[Unofficial] Ideas for weapons? page 4

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Napalm Merge
Fires two small fireballs with movement similar to gravsters and deal 10 damage each.If left in the air long enough,they combine to form a large fireball,the size of a grenade explosion shockwave which upon hitting an enemy or a wall,explodes and shoots out 50 fireballs,which deal 5 damage if directly hitting an enemy and the explosion of the main projectile is the size of a holy hand grenade explosion and deals 10 damage.

 
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Operation: July 4th
Fires a black orb with white dots. After it bounces 5 times, it disappears and shoots 3 short, but huge laser blasts from the sky in a large radius. One blast does 40 damage. Blasts aren’t affected by gravity. Doesn’t effect terrain.

Pipe Break
Shot looks and works like a Tunneler. When it reaches into the ground, it explodes fiercely and shoots out 20 water particles similarly to Fountain. Explosion deals 45 damage, particles deal 6 damage each.

 
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Independence Day
This, is simply a new version of Satellite, but with two twists. This weapon’s based off the movie concept, and one little laser destroys entire towns, so this one has an large explosion range similar to an EE bomb also destroying the land, dealing 50 damage, and spreading 20 napalm out in a random spread all over the crater, burning whatever landed in there for a further 20-50 damage.

Carnival
A brand new weapon, and quite a flashy one at that. It fires an airstrike similar to Pinata’s but smaller, and upon triggering, it sends out 3 weaker fireworks, and drops 2 pinata side by side. To finish it all off, it also drops a rainbow from the sky in a special airstrike, this rainbow retains the same range, but it doesn’t damage land, similar to a ghost bomb. The firework particles do 4-6 damage each, based on the level, the pinatas still do 8 damage per, it’s not like the spread’s any good, and the rainbow will do 35 damage instead of the usual 50, so altogether, it can deal around 70-100 damage to one target.

 
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Originally posted by robloxman187:

1.Ninja star:does 300 damage
2.Beywheelz:a spinning wheel that does 500 damage
3.Nuke:Destroys every oponent on the map
4.Car:drives and explodes on somebody(250 damage)
5.Boomerang:When launched,you get to choose where it comes back

They already have a nuke/boomerang. Everything you posted is OP.

 
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Mirror
Does the exact same thing your enemy did. For example, if the enemy used a shot (10 damage) and then you used mirror, you will do shot and do the same damage. On 2v2 it will randomly choose which enemy’s shot to mirror, so about a 50/50 chance and on 3v3 it would be a 33.3333… chance.

 
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Switch
A small projectile that does 20 damage and makes you trade places with the tank it hits.

Terraformer
A large shot that stops and splits when it hits the top of it’s firing arc. It then rains down a random assortment of Bulgers, Flatteners and Heavy Shots. This should completely reform the ground on a good portion of the map.

Slinky
Behaves like a slinky, does 10 damage every time it moves on the ground, when it finally stops it explodes for 40 damage.

 
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Digger-Nade
Shot looks like a brown grenade. After 5 bounces, it explodes, dealing 50 damage, then it shoots out 3 normal Diggers in random angles.

Musical Demolishing
Shoots out 20 random notes in a small radius. Doesn’t effect terrain. Notes do 10 damage each.

Formula 1
Shoots a red signal flare, which disappears after 3 bounces. Deploys a diagonal, solid platform where the signal flare bounced last, from where five Formula 1 cars come and damage everything in their way before exiting through the edge of the screen. 1 car deals 25 damage per player. Doesn’t effect terrain.

Thunderball
Shoots a yellow, large ball. Zaps everything in a huge radius. Zapping deals 40 damage. Doesn’t effect terrain.

Needle Storm
Shoots 15 armor-piercing needles. They have the width of a Sniper shot. Deals 20 damage per needle. VERY inaccurate. Like almost everything in this post, it doesn’t effect terrain.

 
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Stranded
deals 20 damage. when this hits, the ground rises a lot, but the ground around where it was hit falls a lot.
Stuck
Same thing, but the exact oppisite.
Poiseidon’s Fury
makes a puddle. If a tank touches the puddle, it loses 1 damage per turn plus the amount of fuel spilt into the puddle (how much fuel consumed while in the puddle). The puddle lasts 3 turns.

 
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Originally posted by hamuka:

Digger-Nade
Shot looks like a brown grenade. After 5 bounces, it explodes, dealing 50 damage, then it shoots out 3 normal Diggers in random angles.

Musical Demolishing
Shoots out 20 random notes in a small radius. Doesn’t effect terrain. Notes do 10 damage each.

Formula 1
Shoots a red signal flare, which disappears after 3 bounces. Deploys a diagonal, solid platform where the signal flare bounced last, from where five Formula 1 cars come and damage everything in their way before exiting through the edge of the screen. 1 car deals 25 damage per player. Doesn’t effect terrain.

Thunderball
Shoots a yellow, large ball. Zaps everything in a huge radius. Zapping deals 40 damage. Doesn’t effect terrain.

Needle Storm
Shoots 15 armor-piercing needles. They have the width of a Sniper shot. Deals 20 damage per needle. VERY inaccurate. Like almost everything in this post, it doesn’t effect terrain.

Digger-nade sounds too OP. Musical Demolishing should be called Orchestra, shorter name ya know? Needle Storm is basically Needler.

 
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Roulette
Creates a randomizer over EVERY tank. The randomizer will create a supply crate, drop a bomb, or do nothing based on random chance for each tank. The bomb will deal 30 damage, so a max of 90 damage if every enemy is hit and you and your allies stay safe.

Balloon Bullet
Shoots a bomb that expands the longer it is airborne. The damage is always 50, but the shot starts out the size of a sniper but can expand to the size of a massive shot blast. The damage area is the size of the shot, so it does not explode.

Hammer of Thor
Shoots out a hammer that sticks to the ground on impact, then summons a lightning bolt to its location. The hammer itself deals 20 damage and the lightning bolt deals 40. Max of 60 on a single target.

Armor Eater
Fires a corrosive goo that deals extra damage to the armor of the tank(Blue bar). Works like blaze, except each pellet does 4 damage to the tank if it still has armor, and deals only 1 if there is no armor.

Land Mines
Shoots out 3 land mines in a triple shot pattern. Each land mine deals 20 damage and will stay in the spot they are placed until someone runs over them.

Summoner
Shoots a magical summoning ball that calls forth a random magical creature. Works like an airstrike or other support artillery attacks. Can summon one of five creatures at random:
Common-Pixies: Works similar to Twinkler except it lasts twice as long, same damage.

Uncommon-Elves: Summons 3 elves that pelt the area with flaming arrows. Each elf shoots 3 flaming arrows. Arrows deal 10 damage, flame deals 1 damage per second and last 3 seconds.

Rare-Angel: Summons a single angel that blasts the area with holy light. Shoots out a slim beam that deals 40 damage, a medium beam that deals 20 damage, and a huge beam that deals 10 damage. Max of 70 damage to single target.

Extremely Rare-Dragon: A ferocious dragon flies in and breaths fires across the area. Direct hit by the breath does 50 damage followed by the burning pellets which deal 5 damage per second for 3 secs.

Legendary-Death: Death unleashes a three stage attack on the area. First stage is an eruption that deals 20 damage itself then the pellets deal 5 damage for 3 secs. Second Stage is a plague of insects that works like Twinkler but deal 4 damage each and lasts twice as long. Finally, Death opens hell’s gate over the target area and unleashes his unholy fury. This consists of 3 lightning bolts that spread out dealing 10 damage each, 2 meteors that spread out dealing 20 damage each, and raining fire(this works like rain but uses the properties of blaze or flame)

 
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Okay, brett, lemme say some things.

First off, your idea is shit, and this is probably the best thing one could say about it. Permaban from Kong? For what? Losing a game? Also, how the good fugging hell could it be hard to hit people with it? Lastly, for your information (FYI (said it in its full form since you are probably too idiotic to understand that acronym alone)), the max health one can have is 300+100 armor. 10 billion damage could wipe out every single player of SSL2 1000 times.

Also, many more have said it’s bad, including the original poster (OP). You have basically insulted them all, badly.

And about your second post, those ideas were actually really good, and those magic creatures aren’t from Zelda in my opinion (IMO).

New ideas:

Catapult
Shoots a brown signal flare. After 3 bounces, it disappears. Shoots a huge Stone from the edge of the screen to where the flare disappeared. The stone does 30 damage per bounce. Bounces 5 times, then explodes, dealing 50 damage. Leaves a medium sized crater after each bounce.

Flashlight
Shoots a yellow signal flare. After 3 bounces, it disappears and creates a yellow light cone instantly. Does 30 damage. Doesn’t effect terrain.

 
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calm down, hes prolly just a 7 year old trolling for fun

 
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I got a good one. How about a colored ball that hits the ground, melts a bit to cover it’s oh so great mushy liquids all over the floor some distance, and entraps tanks inside it; then literally flings itself the same power and direction you shot the ball at. Takes just a tiny bit of damage due to acceleration or whatever.
Maybe formula: ( Damage = Acceleration * 5 ) assuming lowest acceleration is 1 and highest is 10(?); and assuming acceleration is derived from power that the tank originated it’s shot.

It would be very cool though if shots that had been shot longer, aka; shot harder and probably higher up, was accounted into damage.

 
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Guys keep the language clean and ignore abusive users. Just flag each post you find offensive and a mod will deal with it.

 
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I Know My Idea!

Waterball: It will Splash When It Shot To The Player Or The Ground. But It Get A Little Damage

Thats All I Dont Know What Else.

 
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Meteor fall:
When hit on the ground or the player,it’ll send a meteor to fall into where it landed,it causes 60 damage and doesn’t cause a lot terrain effect (i’m brazilian so i don’t have perfect english)

 
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Gravnot
Fires a projectile the size of a normal shot,which upon hitting any surface changes it’s gravitational pull direction.In short,if it hits a surface which is nearly vertical like | the gravity changes to >.The ball explodes when it hits something else after changing gravity,dealing 60 Damage.Levels increase damage by 5,to a max of 80.
Water Balloon
Fires a projectile similar to a fountain,which explodes on hitting a surface,sending out a shockwave which doesn’t effect terrain and deals 10 damage,and shoots out 20 water particles above it,each dealing 5 damage.Levels increase damage of water particles by 1,to a max of 9.
Aircraft
Fires a projecile who’s shape and size i don’t don’t know what to say,perhaps like an aircraft.Like a hoverball,it starts to hover upon hittign the peak of it’s trajectory,and bombing the area below it with a barrage of bombs[5 damage] and weak rapidfires[1 damage].
6 bombs are shot directly below it.20 Rapidfires are aimed with 10 power at 0 degrees.Levels increases the no of bombs and rapidfires by 1 for bombs to a max of 10,and 5 for rapidfires to a max of 40.
Solar Battery
Shoots out a shining ball which behaves like an airstrike flare.When it is securely still,it fires 2 smaller fireballs similary to a breaker,dealing 2 damage.Here comes the fun part.The main projectile sends out a massive but slow explosion coloured red which lasts for 5 seconds.Anything caught in the explosion takes 5 damage per 0.50 seconds to a maximum of 50 damage.Levels increase the radius of the explosion and timespan of the explosion by 0.50 seconds,to a maximum of 2 seconds.
Lolnomiss
Fires a shot.Which in midair drops 4 flares which behave like an airstrike flare.Then they explode for 2 damage.Then on either side of them ,large explosions occur,each dealing 20 damage,and having the capability to only be able to hit those either next to a flare or a bit away and this can’t hit twice in no way cept for double flaring.Levels increase the damage of the explosions by 2 to a max of 28.
Tailwind
Fires a white projectile which explodes on hitting something doing 10 damage.It releases a tailwind which has the radius of a holy hand grenade and lasts for two turns.Any projectile caught in the tailwind gets a boost in speed or a decrease in speed depending on which side the tailwind was going before it exploded.Also fires a random shot[5 damage] every turn if a projectile was caught in it.Lvs increase the no of shots fired by 1 to a maximum of 5 shots.

 
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ASSASIN

Almost same shot as a roller but it walks towards nearest tank then stabs him (3 stabs total) each does 25 dmg (needs weapon pack for it, maybe)

THE TWINS

shots one giant shot that splits to 2 other bullets that follow eachother to nearest enemy (30 dmg each, no dmg for the giant shot)

UNHOLY GRENADE

same as holy grenade only it says ‘’Meet Your DESTINY!!’’ Then does 40 damage then splits to 5 dark shots that splits around and each dark shot does 10 damage

LEECHER

it damages 35 then steals 20 hp and same explosion radius as a boomerang.

LUCKY SHOT

shots 9 bullets that does 9 damage each and 9% chance that each shot splits to 6 shots that takes 6 damage then 6% that one of the 6 shots split to 3 shots damages 3 damage.

ORIGAMIER

when shot out it does 45 damage and builds a random figure up to: square, rectangle, threesome or circle.

SPIKER

shots out 15 spikes that does 5 damage each and 25% chance that one of the shots do the effect: Bleed that does 10 damage this round then 5 damage after then 1 damager after that then stops bleeding.

BEAM

Shots a laser like thing. same as sniper but does 75 damage and 70% chance to do effect: Burn.
Burn: does 20 damage 3 times.

SWORD

Does 75 damage and does not explode. 100% to do bleed: 10 damage this round then 5 damager after then 1 damage after that then stops bleeding.

SWORD STORM

shots a bouncing ball then calls a storm of swords coming for the air.
each sword does 5 dmg here. Shots 22 swords

TOO LATE

it stays in the air until round is over. When you wait to the other round, Then shots, Then it goes to sighted place you shot with the TOO LATE gun. TOO LATE gun does 65 damage

 
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Please like my ideas thanks =)

 
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Originally posted by vasfv:

Meteor fall:
When hit on the ground or the player,it’ll send a meteor to fall into where it landed,it causes 60 damage and doesn’t cause a lot terrain effect (i’m brazilian so i don’t have perfect english)

Basically Astroids?

 
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Originally posted by MasterMinder:

ASSASIN

Almost same shot as a roller but it walks towards nearest tank then stabs him (3 stabs total) each does 25 dmg (needs weapon pack for it, maybe)

THE TWINS

shots one giant shot that splits to 2 other bullets that follow eachother to nearest enemy (30 dmg each, no dmg for the giant shot)

UNHOLY GRENADE

same as holy grenade only it says ‘’Meet Your DESTINY!!’’ Then does 40 damage then splits to 5 dark shots that splits around and each dark shot does 10 damage

LEECHER

it damages 35 then steals 20 hp and same explosion radius as a boomerang.

LUCKY SHOT

shots 9 bullets that does 9 damage each and 9% chance that each shot splits to 6 shots that takes 6 damage then 6% that one of the 6 shots split to 3 shots damages 3 damage.

ORIGAMIER

when shot out it does 45 damage and builds a random figure up to: square, rectangle, threesome or circle.

SPIKER

shots out 15 spikes that does 5 damage each and 25% chance that one of the shots do the effect: Bleed that does 10 damage this round then 5 damage after then 1 damager after that then stops bleeding.

BEAM

Shots a laser like thing. same as sniper but does 75 damage and 70% chance to do effect: Burn.
Burn: does 20 damage 3 times.

SWORD

Does 75 damage and does not explode. 100% to do bleed: 10 damage this round then 5 damager after then 1 damage after that then stops bleeding.

SWORD STORM

shots a bouncing ball then calls a storm of swords coming for the air.
each sword does 5 dmg here. Shots 22 swords

TOO LATE

it stays in the air until round is over. When you wait to the other round, Then shots, Then it goes to sighted place you shot with the TOO LATE gun. TOO LATE gun does 65 damage

All of your ideas a WAAY too OP.Assasin does 75 damage.From your desc,i can make out the twins home towards enemies and deal 60 total damage.Unholy nade,leecher and origamier are the only weps not op but origamier threesome isn’t really explaining itself.Lucky Shot can do 81 damage without splitting at close range.Spiker is a luck shot.Deals alot of hurt or only 45.Beam is total op.75 damage is alot,but count it up with the high possibility of an additional 60 damage is mindblowing,unless its as hard to aim as a sniper.Sword does 81 damage in 3 turns.Not too weak.Sword storm is’t correctly explained,since ‘coming for the air’ doesn’t make much sense,believe me.Too Late can be easily dodged by anyone with a bit of sense.

 
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Originally posted by Smokescreem:
Originally posted by MasterMinder:

ASSASIN

Almost same shot as a roller but it walks towards nearest tank then stabs him (3 stabs total) each does 25 dmg (needs weapon pack for it, maybe)

THE TWINS

shots one giant shot that splits to 2 other bullets that follow eachother to nearest enemy (30 dmg each, no dmg for the giant shot)

UNHOLY GRENADE

same as holy grenade only it says ‘’Meet Your DESTINY!!’’ Then does 40 damage then splits to 5 dark shots that splits around and each dark shot does 10 damage

LEECHER

it damages 35 then steals 20 hp and same explosion radius as a boomerang.

LUCKY SHOT

shots 9 bullets that does 9 damage each and 9% chance that each shot splits to 6 shots that takes 6 damage then 6% that one of the 6 shots split to 3 shots damages 3 damage.

ORIGAMIER

when shot out it does 45 damage and builds a random figure up to: square, rectangle, threesome or circle.

SPIKER

shots out 15 spikes that does 5 damage each and 25% chance that one of the shots do the effect: Bleed that does 10 damage this round then 5 damage after then 1 damager after that then stops bleeding.

BEAM

Shots a laser like thing. same as sniper but does 75 damage and 70% chance to do effect: Burn.
Burn: does 20 damage 3 times.

SWORD

Does 75 damage and does not explode. 100% to do bleed: 10 damage this round then 5 damager after then 1 damage after that then stops bleeding.

SWORD STORM

shots a bouncing ball then calls a storm of swords coming for the air.
each sword does 5 dmg here. Shots 22 swords

TOO LATE

it stays in the air until round is over. When you wait to the other round, Then shots, Then it goes to sighted place you shot with the TOO LATE gun. TOO LATE gun does 65 damage

All of your ideas a WAAY too OP.Assasin does 75 damage.From your desc,i can make out the twins home towards enemies and deal 60 total damage.Unholy nade,leecher and origamier are the only weps not op but origamier threesome isn’t really explaining itself.Lucky Shot can do 81 damage without splitting at close range.Spiker is a luck shot.Deals alot of hurt or only 45.Beam is total op.75 damage is alot,but count it up with the high possibility of an additional 60 damage is mindblowing,unless its as hard to aim as a sniper.Sword does 81 damage in 3 turns.Not too weak.Sword storm is’t correctly explained,since ‘coming for the air’ doesn’t make much sense,believe me.Too Late can be easily dodged by anyone with a bit of sense.

seriusly dude, Your ideas are alittle more powerfull than me, and threesome is basicly a triangle, go learn some english, that’s actually basic english. And yes beam is hard as sniper to hit. and sword strom is creativity, And too late has higher radius than ghost bomb. YOU MUST BE VERY LUCKY IF YOU CAN GET 81 DAMAGE WITH LUCKY SHOT DUDE!!!

 
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Spinning kick: win the current match and all the previouses and futures.