davidxrawr
577 posts
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Fungi Frenzy
shoots small mushrooms and works just like kittens
damage: 10 damage per mushroom (10 mushrooms total)
Spores
shoots like pepper but bigger with shots and wider spread, has a “burn effect”
damage: on contact 6 damage per spore (12 spores)
Parasite
works like sticky grenade but with very little AoE
damage: damage on contact
Virus
works just like parasite + burn effect
damage: total of 75 damage (within 15 burns) fyi by burn effect I mean how blaze does damage
rate them =]
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PepsiPoP
79 posts
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Gambit
Shoots a playing card; its trajectory works like that of one of the bouncing weapons.
Damage: 30 damage if it hits, but you take 30 damage if it misses.
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CandyCastle
4119 posts
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Poison Spray
In a rapid-fire fashion, shoots poisonous projectiles and if hits tanks, poisons them for 3 rounds for ?? damage* each round. Cannot stack nor can another ally shoot it to damage further.
*Would be scaled with the HP amount used in death gamemodes. In score, would be 15 damage per round.
Lucky Launcher
When shot, has a wide variety of effects when hitting ground which could happen, such as:
- Random damage to one enemy
- Random damage to one ally
- Random amount of score added to enemy or ally
- Bounces around like a Stone or Bounsplode
- Splits into more parts
- Gives armor to the player or random ally or enemy
- Gives health – || -
- Removes all armor from all players
- Gives full health to everybody
Etc.
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awesomebeans
6 posts
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Random bounce
Bounces a random number of times, but deals 75 damage
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awesomebeans
6 posts
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Tactical reduction
Shoots like a sniper, but if it hits it deals 20 damage and restricts the target to a max of 50 power on their next shot
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awesomebeans
6 posts
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Seeker
As it gets close to the ground it homes towards the nearest enemy, slightly. Deals damage with distance with a minimum of 25 to a max of 40
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awesomebeans
6 posts
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Mud ball
Upon impact it deals 20 damage but then spreads mud within a three tank wide blast radius, mud requires more fuel to travel through and if it lands on a tank it does 2 damage per mud splat
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ajmansfield
5 posts
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MineLayer
Places a land mine where the shot lands, which explodes when traveled over by a tank, or after some number of turns (alternately it could just dissapear).
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jbos123
587 posts
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Biogenic bomb
for when da nuke button doesnt work (>.<)
Shoots a bomb that, upon impact spreads on the ground, dealing 50 damage to every tank in a close radius
and 15 on a larger radius
damage values will change depending on deathmatch hp setting
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tankobox101
17 posts
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Teleport
You teleport to a random spot , if team battle you go near the enemys side, if you land on a tank – 20 damage to you.
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tankobox101
17 posts
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Advanced Sticky Bomb
Where ever it hits it stays there doing 50 damage after 3 turns. The damage occurs after the end of the 3rd turn. If you go over the sticky bomb on the ground it attaches its self to you and now you have it. If you already have it on you and go by another tank it will go on that tank , enemy or friend. NOT THE LEVEL 24 STICKY BOMB
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awesomebeans
6 posts
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Win Win
Deals 20 damage if it hits an enemy, heals 20 if it hits an ally. In points it gives 20 points on friend or foe
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tankobox101
17 posts
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Antibiotics
Does nothing to enemy , if you hit a teammate or your self every turn for 5 turns you get healed 25 dmage. This weapon does not appear if not a team match.
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dragonflamesx45
3 posts
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Sticky Nade. Shoot it. It gets stuck and doesn’t roll. Then, Ka-boom! 50 base damage.
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skullhead51
1673 posts
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Originally posted by tankobox101:
Sticky Bomb
Where ever it hits it stays there doing 50 damage after 3 turns. The damage occurs after the end of the 3rd turn. If you go over the sticky bomb on the ground it attaches its self to you and now you have it. If you already have it on you and go by another tank it will go on that tank , enemy or friend.
There already is a sticky bomb unlockable at lvl 24?
Originally posted by dragonflamesx45:
Sticky Nade. Shoot it. It gets stuck and doesn’t roll. Then, Ka-boom! 50 base damage.
So basically the level 24 sticky bomb eh?
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tankobox101
17 posts
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Originally posted by skullhead51:
Originally posted by tankobox101:
Sticky Bomb
Where ever it hits it stays there doing 50 damage after 3 turns. The damage occurs after the end of the 3rd turn. If you go over the sticky bomb on the ground it attaches its self to you and now you have it. If you already have it on you and go by another tank it will go on that tank , enemy or friend.
There already is a sticky bomb unlockable at lvl 24?
Originally posted by dragonflamesx45:
Sticky Nade. Shoot it. It gets stuck and doesn’t roll. Then, Ka-boom! 50 base damage.
So basically the level 24 sticky bomb eh?
No, its slightley different. The level 24 sticky bomb doesnt move or go anywhere where the one i suggested can.
It is now renamed the Advanced Sticky Bomb. Will edit my previous post.
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xxdrummer370xx
2 posts
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I only read to the third page, but it seems like you guys need to get out of the box. What about some sort of shot that does damage according to how fast you can alternate between pressing two keys or something? I feel like there aren’t many more shots you can make that aren’t the same thing as other shots but with different colors/combos, so why not just implement something new completely?
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dan65
1 post
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Homing Missile
A missile that you target a tank and when you shoot it into the air it goes for the tank
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ninjacloneXD
84 posts
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Originally posted by dan65:
Homing Missile
A missile that you target a tank and when you shoot it into the air it goes for the tank
already exists – dead weight or proximity shot.
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awesomebeans
6 posts
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Outside the Box
when fired it gives you 2.5 seconds to to enter a random four digit directional arrow combination, each correct key increases effect
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theboss1248
14 posts
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Swarm:
Shoots 20 slightly homing shots (where if they go into a specific radius of enemy tanks (radius is slightly less than proximity shot) they’ll automatically home into them), each shot does 4 damage. Swarm affects the environment about the same size as a V shot ball.
Elemental Surprise:
Shoots a random stream of fire 5 in total, each does 7 damage per second and lasts 3 seconds, after the last fire has shot, a stream of lightning gets shot (laser style), when it has landed the lightning effect occurs with an area of effect damage of 20. Finally it shoots 10 dark balls in a random path which stick and then explodes (size of a V shot ball) after 3 bounces or 4 seconds, When it sticks it does 6 damage and when it explodes it deals 12 damage.
Shield Blast: Shoots a small shot, when it lands, a circle about half the size of the ghost ball blast appears, the circle gets larger by a factor of 1.5x per second. After 4 seconds an explosion occurs which affects the environment. While in the circle it deals 5 damage per second, when it explodes it deals 15 damage.
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ajmansfield
5 posts
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Remote Detonator
Press space key while shot is in flight to have it explode at its current position.
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Snowman25
159 posts
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Originally posted by ajmansfield:
Remote Detonator
Press space key while shot is in flight to have it explode at its current position.
Biggest threat: lag
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iromnilutin
11 posts
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invisishot
its totaly invisible you cant even see where it fell and you cant see the explosion (it has a hoverball radius) the only thing you see is the damage you do (i think that 60 would do but it can be changed).
back to school
you shoot a school bag that drops textbooks under it . the textbooks bounce like a grenade if they hit the ground and drop 2 pages dealing 2 damage . the books do 15 damage (-2 for every droped page) . the bag itself has no radius , does 25 damage and drops 1-4 textbooks depending on the level . if the bag dropes 6 textbooks while in air it explodes throwing 2 pages for ever textbook that would be unleashed when it hits an enemy (max 8) in a circle like pattern (kinda like cactus).
ooohhh and when you fire it you hear the school bell :D :D :D
(team shot only) petrol
you have to cooperate with teemate(s) to do damage when it hits the ground it roles like a well roler leaving black line and stops (stays there) if it hits an evemy tank (maybe 5 damage :D ) but if any weapon (even water based ones) hits any part of the trail , the barrel (of petrol that you fired :) will explode dealing bonus 70 damage (75 total). the teammates weapon activates as usual. if not activated in that turn it would vanish or give the tank it hit more fuel to use in that turn (smart tanks)
i hope they are not counted as 2 powerful and-or 2 stupid weapons like the fireworks nuke ( the inventor is such an idiot :)
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Behemoth542
1196 posts
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Mirror shot
Shoots two heavy shots, one going through air, the other going underground. Underground shot angle is the same angle, but at inverse. For example, the angle is 140º, the underground shot would go -140º (the tank being underground or inverted, don’t know how to explain it). Damage is 40 for each shot. Explosion radius is the same than Heavy Shot
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