(Unofficial) Ideas for game(modes, suggestions, ect.)

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Format-
How to format
It takes me a while to put ideas up here, so if you want it to be easier for me, write like so
Suggestion Name (this is so I can seperate it from others so you can view it easily)
GamedescriptionbalabblablablablbalablablablabalDON’TPUTANYENTERSINITLIK

E THISalbalbalbalablablablaablablbab -Yourusername (so I can give you credit, if you don’t put it i won’t)

 
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Ideas (Mode):
Real-time mode
you have an infinite amount of fuel and all charachters can move and fire, although you only have a set amount of ammo and after like a minute you could get more. Although this would probablly be really laggy, it would be awesome.-Qwertyuiopazs
Telewarp or something
this game mode is the exact same as normal, except for this: everybody randomly swaps places with each other after each round!
example:
(letters are tanks)Y X Z
after round finish:Z Y X -evev3
Zombie tanks
Everyone is on the same side. But every round a tank on another side spawns-Youkyou
Juggernaut
1vX gamemode, where X is any number between 2 and 5. Deathmatch-based, but the person on the single team has x3 to x8 life, depending on how many other players are playing. Armor is multiplied by x1.5 to x3. For every player on the other team after the 2nd player, a multiplier of x1 life and x0.5 life is added to the standard multiplier. Boxes are affected by this. -blakzer
Unchanging
The land doesnt get affect by shells, bulger is replaced with shot and builder is replaced with digger.-warstorm111
Regicide
you earn points in this mode, first to 500 wins. Each hit scores 10 points If you run out of hp you lose 50 points (You do respawn). The player with the most points is the king, if you kill the king you earn X points (X half as many points as the kings total, It doesnt steal points though)-kiam132
MAD
Short for Mutually Assured Destruction, weapons start out very weak, then turn into nukes later on. If everybody doesn’t kill each other with the nukes, the nuke blast radius and power will increase some more until a winner is decided. Deathmatch-based game mode.

Ideas(Mod):
Static ground
the ground stays still, so you can make caverns and stuff-qwertyuiopazs
Poisoned
Game modifier. Available in both Deathmatches and Points Matches. After shooting, each team loses 10 HP per person or 20 points. Same with FFA matches. XP is multiplied by 2, bonus is multiplied with 1.5. -hamuka
Weakened
Gamemode modifier, which can be played in Points or Deathmatch. Target radius is reduced until 50% power is the maximum possible. -blakzer
Strengthened
Gamemode modifier, which can be played in Points or Deathmatch. Target radius is increased to 150%, but power can’t go lower than 51%. -blakzer
Classic
Gamemode modifier. Only weapons from the first SSL appear. -blakzer
Eternity
Gamemode modifier. Infinite ammo, but damage dealt is capped at 25 HP/Points per shot. Crates only give weapons you don’t have. To discourage grinding, weapons only gain 1 EXP in this mode.-blakzer
Entrophy
You have 1000 hp, you take 10% of your lost hp as damage each turn.-warstorm111
Zero Grav
Shots go straight and do not arc.
Boxed In
Shots bounce off the celing and walls instead of going out of bounds.
Tough Economy
Only low-power weapons will appear.
Heavy Weapons
Only High-power weapons will appear.
Gungame?
Like Gun-game, but with tanks.
Drill Tanks
Tank shots raise the ground. Also, the tanks are in the ground.
Recoil
Tanks move back after firing. Heavy damage shots, like Nukes, have very high recoil, while low damage shots, like stream, would have very little recoil. Flare shots (ex. Air Strike) have little recoil.
Grabber
Enemies get your weapon if hit by it. If hit by a multiple-attack shot (ex. pepper), they are unable to get the weapon. If hit by a contact explosive (contact explosives include fountains), grenade/flare (Nukes, grenades, and Air strikes fall into this category), or if hit by a single-shot round (ex. driller, shot, sniper), they get the weapon to use.
Weak Tanks
Deathmatch gamemode modifier, armor is completely nonexistent.
Revenge
Tanks can still shoot and move after they die, but are unable to get any more EXP for their weapons or deal more than 10 damage (including multi-shot attacks). Dead tanks have twice as much fuel, and maximum traction.

 
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Suggestions
Afterlife
You can float around after death.-qwertyuiopazs

 
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Zombie tanks:
Everyone is on the same side. But every round a tank on another side spawns, here is what class of tank it can be.

Commen: 50% chance to spawn, low hp, no armor, no fuel at start, Blows up when reaching a player.
Archer: 10% chance to spawn, low hp, no armor, no fuel at start, Blows up when reaching a player. Shoots a weak ball every round.
Warrior: 10% chance to spawn, low hp, max armor, 0 fuel at start, blows up when reaching a player, only dealing damage to the player.
TANK: 5% chance to spawn, max hp, max armor, 0 fuel at start, shoots a heavy ball. Blows up dealing HEAVY damage to player and low damage to self when reaching player.
nothing: rest of the % chance to spawn, this spawns NOTHING.

 
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Juggernaut

1vX gamemode, where X is any number between 2 and 5. Deathmatch-based, but the person on the single team has x3 to x8 life, depending on how many other players are playing. Armor is multiplied by x1.5 to x3. For every player on the other team after the 2nd player, a multiplier of x1 life and x0.5 life is added to the standard multiplier. Boxes are affected by this.

Weakened

Gamemode modifier, which can be played in Points or Deathmatch. Target radius is reduced until 50% power is the maximum possible.

Strengthened

Gamemode modifier, which can be played in Points or Deathmatch. Target radius is increased to 150%, but power can’t go lower than 51%.

 
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Poisoned

Game modifier. Available in both Deathmatches and Points Matches. After shooting, each team loses 10 HP per person or 20 points. Same with FFA matches. XP is multiplied by 2, bonus is multiplied with 1.5.

 
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Real-time mode with Snipers only would be pretty intense.

 
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Classic
Gamemode modifier. Only weapons from the first SSL appear.

Eternity
Gamemode modifier. Infinite ammo, but damage dealt is capped at 25 HP/Points per shot. Crates only give weapons you don’t have. To discourage grinding, weapons only gain 1 EXP in this mode.

 
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there should be some better balance for leaved player. if you control a leaved tank you should be able to choose weapons and get exp

 
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Graf’s right. You’re fragged if it is a 2v3.

 
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Added how to write your comment, please format it like that from now on. (writing this in case you don’t scroll up to look)

 
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Unchanging
The land doesnt get affect by shells, bulger is replaced with shot and builder is replaced with digger.
Entrophy
You have 1000 hp, you take 10% of your lost hp as damage each turn.

 
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Very fun game, my only suggestion, and I don’t know how hard it would be ( sure it would be pretty hard ) would be if the game kept stats on how many kills/damage done/damage received ect. I think that would add alot too it.

 
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Regicide

you earn points in this mode, first to 500

Each hit scores 10 points If you run out of hp you lose 50 points (You do respawn)

The player with the most points is the king, if you kill the king you earn X points (X half as many points as the kings total, It doesnt steal points though)

 
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Originally posted by kiam132:

Regicide

you earn points in this mode, first to 500

Each hit scores 10 points If you run out of hp you lose 50 points (You do respawn)

The player with the most points is the king, if you kill the king you earn X points (X half as many points as the kings total, It doesnt steal points though)

why would each hit score 10 points? why not just keep the old system? otherwise grenades would be Under powered and stream would be over powered.

 
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IDEAZ!
Afterlife
You can float around after death.-qwertyuiopazs
Static ground
the ground stays still, so you can make caverns and stuff-qwertyuiopazs

 
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@Qwerty
And flame would basically win you the match.

 
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Zero Grav
Shots go straight and do not arc.

Boxed In
Shots bounce off the celing and walls instead of going out of bounds.

Tough Economy
Only low-power weapons will appear.

Heavy Weapons
Only High-power weapons will appear.

Gungame?
Like Gun-game, but with tanks.

Last Resort
Tanks explode on death, damaging nearby enemies.

 
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Last Resort is already in the game. However, you have to be close to other tanks to deal any damage.

Drill Tanks
Tank shots raise the ground. Also, the tanks are in the ground.

Recoil
Tanks move back after firing. Heavy damage shots, like Nukes, have very high recoil, while low damage shots, like stream, would have very little recoil. Flare shots (ex. Air Strike) have little recoil.

Grabber
Enemies get your weapon if hit by it. If hit by a multiple-attack shot (ex. pepper), they are unable to get the weapon. If hit by a contact explosive (contact explosives include fountains), grenade/flare (Nukes, grenades, and Air strikes fall into this category), or if hit by a single-shot round (ex. driller, shot, sniper), they get the weapon to use.

MAD
Short for Mutually Assured Destruction, weapons start out very weak, then turn into nukes later on. If everybody doesn’t kill each other with the nukes, the nuke blast radius and power will increase some more until a winner is decided. Deathmatch-based game mode.

Weak Tanks
Deathmatch gamemode modifier, armor is completely nonexistent.

Revenge
Tanks can still shoot and move after they die, but are unable to get any more EXP for their weapons or deal more than 10 damage (including multi-shot attacks). Dead tanks have twice as much fuel, and maximum traction.

 
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New idea

Vengance

when you get hit you get 0,5% mroe damage for next turn per hit – MasterMinder

 
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also your shots for next round gets mroe damage

 
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this should be played with UDP so that you can keep up

 
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Co-op/Last stand
Enemy NPCs spawn in waves. Everyone gets 3 spawns.

BattleTank
All players (except teammates) are blind to each other’s locations and can only be detected when hit. Similar to the classic battleship game. Shots are only revealed when they start descending.

 
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WHY WONT YOU DO MY IDEA UP THEA