Just Weapon Ideas page 6

142 posts

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Sticky strike
Exactly the same as air strike, but sticks to the ground upon hitting it.

360 blitz
At the apex, shoots out 36 shots which do 1/2/3/4/5 damage with a 10 degree spread beetween each shot.

Mirror
Upon hitting the ground, bounces back at the same angle with half the momentum. The shot does 20/25/35/40/45

Runthrough
Similar to the tunneler, but goes through tanks as well. It explodes upon hitting the edge. Cannot bounce. Deals 15/20/22/30/40

 
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missile spreader, shoots a large missile that flies strait (much like Fighter Jet) when it explodes, 4 mini missiles spread behind the large missile explosion, each 45 degrees apart, level 1: Large 50, small 10. Level 2: Large 55, small 15. Level 3: Large 60, small 20, Level 4: Large 65, small 25, Level 5: large 70, small 30.

 
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Level bomb
Does damage that varies with the targets level, if shot at a level 1, it does low damage, if shot at a higher level (like 30) it does more damage. Level bomb do 5% more damage to each prestige level( if prestige level 2, the bomb will do 10% more damage) but have a max damage, the overall damage is not affected by the mastery level, mastery level (level 1, level 2, etc.) will increase the range.

 
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the level bomb kinda sounds too cruel, perhaps use the recipicol, like low level has high damage and high level has low damage.

 
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Mystery Ammo

Fires a random weapon that you already have in your arsenal. Weapon level would be the weapon level fired. (Ex. When firing mystery ammo lvl.1 it fires a digger lvl.1 or A lvl.2 myster ammo fires a lvl.2 roller etc.

 
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Epicentre

Fires a sniper sized shot that acts like a sniper untill it lands, Upon landing it Causes a mega quake that has the same damage scale. On the spot where the shot landed a bulding appears and collapses on the surrounding area, about 2 tanks wide.
Damage is to any tank caught under it and it deals 20/22/24/26/28 twice. Once collapsed Flame shots appear at the base of the building dealing an extra 15/17/20/21/23 damage.
The same effects after an earthquake are applied to the next round.

 
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bomb plant
it lands then explodes after 2 turns

 
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hi.

Constellation
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Description: Fires a white, glowing flare. 15 white star-shaped projectiles land in the area around (entering at an angle) the site. Some of the stars are small, others medium, and yet others large. Each small star does 3/4/5/6/7 damage. Medium does 5/6/7/8/9. Large does 10/11/12/13/14.
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Grim Reaper
Description: Shoots a black flare. Two scythes cut at a random angle through where it lands, each doing 42/44/46/48/50 damage.
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hello.

Sub-smartsnipe

Description: the same as smartsnipe, but underground
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multi-nuke

Description:shoots a nuke that on contact, sprouts 3 mini-nukes that deal 1/2 damage of normal nuke each.

 
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Originally posted by benedanika:

bomb plant
it lands then explodes after 2 turns

that sounds like a good idea

 
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4 weapons.

Lucky star
From the epic battle fantasy series. It does very random damage (5-40).
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Meteor
Shoots a meteor shot. (Not from sky.)
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Heavy nuke
Does 2x more radius and 1.5x more damage than normal nuke.
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Snail shot
Makes shots in a snail form. This is from my SSL2 like game

 
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Originally posted by benedanika:

4 weapons.

Lucky star
From the epic battle fantasy series. It does very random damage (5-40).
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Meteor
Shoots a meteor shot. (Not from sky.)
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Heavy nuke
Does 2x more radius and 1.5x more damage than normal nuke.
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Snail shot
Makes shots in a snail form. This is from my SSL2 like game

Lucky Star: Too weak, and we already have one – Shooting Star.
Meteor: We already have Asteroids, pretty sure we don’t need more.
Heavy Nuke: You just described MegaNuke. Have you even been hit by a MegaNuke yet?
Snail Shot: Seems ok, needs more description than “shots in snail form”


Bottom line – these are terrible weapon ideas to say the least.

 
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Rapid-Rain: Fires a shot that fires the same kind of shot you would see when shooting rapid-fire at 90 degrees

 
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Solar system: You fire a flare that is in the shape of a mini milky way, it calls in a random shooting star 3 asteroids and a random planet from our solar system ( the bigger the planet the lesser the damage).

 
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Magician: You shoot a shot that looks like a rabbit, if it hits no one nothing will happen if it does (even if its your teammate) it will enable an interesting ability when that other person that got hit shoots, there is a 50% chance that they wont shoot it and it will come out of your tank without your control of aim so it uses the coordinates from your last shot. The other half is they can shoot their weapon normally and you only do 20 damage.

 
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Level bomb
Does damage that varies with the targets level, if shot at a level 1, it does low damage, if shot at a higher level (like 30) it does more damage. Level bomb do 5% more damage to each prestige level( if prestige level 2, the bomb will do 10% more damage) but have a max damage, the overall damage is not affected by the mastery level, mastery level (level 1, level 2, etc.) will increase the range.

 
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A splitter strike. A huge yellow ball arrives and loads of splitters come! Highest can be 235 lowest 0