Win Mission 66 in Auto-Mode

15 posts

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Hi,

I want to get more Reputation for The Purge, so I want to beat Mission 66 in Auto-Mode. I have tried these Decks so far:

Tested Decks

1 Imperial Rally Deck

Commander: Thadius
8x Irradiated Infantry
2x Harbor Command
Auto-Wins: 8/10

6 Raider Rally Decks

Commander: Duncan
2x Fury Walker
3x Rally Flag
2x Orca
Auto-Wins: 6/10

Commander: Duncan
2x Fury Walker
2x Rally Flag
3x Orca
1x Cannon Walker (Basically used it for the one turn and 5 hp)
2x Neocyte Guard (Counter 3 is used basically as a wall that will kill them, and high wait actually helps in this deck)
Auto-Wins: 5/10

Commander: Sidoze
8x Scorpion
1x Command Center
Auto-Wins: 4/10 (Flyings were sometimes a problem)

Commander: Duncan
3x Rally Flag
1x Hatchet
1x Power Generator
1x Cannon Walker
2x Impulse Walker
2x Scorpion
Auto-Wins: 1/5

Commander: Duncan
2x Rally Flag
1x Command Center
6x Grunt
Auto-Wins: 0/2 (Flyings caused problems)

Commander: Duncan
1x Fury Walker
2x Rally Flag
Auto-Wins: 0/5 (Flying caused problems)

0 Strike Decks

1 Other Decks

Commander: Thadius
3x Bazooka Marine
4x Irradiated Infantry
1x Harbor Command
1x ComSat Terminal
1x Regeneration Bay
Auto-Wins: 5/10 (Got the Extreme-Overkill-Achievement with this deck)

Commander: Malort
1x Mawcor
2x Asylum
1x Airstrike
1x Electromagnetic Pulse
Auto-Wins: 0/2 (Bad if a Flying comes) ~80% in Manual Mode

Not tested jet

Can’t test because of missing cards

Commander: Thadius
2x Irradiated Infantry
3x Harbor Command
2x Arc Trooper
1x Dominator
1x Ion Strykers (1/3 Flurry becomes really nasty if it gets rallied a lot.)
1x Exodrone (Still playing with this one…not really sure what to put in this spot yet. Cerberus perhaps. Another Dominator. Hornet Drones from Gold arena rating would also be handy.)
Auto-Wins: 0/0

Commander: Duncan
2x Marauder
5x Rally Flag
3x Impulse Walker

Commander: Duncan
7x Rally Flag
2x Orbo
1x Impulse Walker

Commander: Atlas
1x Hunter (that raider 3/1 strike)
1x EMP
4x Piranha

From http://www.kongregate.com/forums/65-tyrant/topics/162309-mission-66-auto-deck
Commander: Atlas
1x Tiamat
1x Predator
2x Piranha
1x Shapeshifter
1x Barrage Tank
1x Omega
1x Sabre
2 Irradiated Infantry

Commander: Atlas
1x Tiamat
1x Shapeshifter
1x Omega
1x Predator
1x Sabre
2x Piranha
3x Barrage Tank

Commander: Atlas
1x Cavern Smelter
1x EMP
1x Omega
1x Tiamat
1x Piranha
2x Hydra
3x Barrage Tank

 
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it only takes 4 plays to use all your energy up.. 5 if you want to wait a bit longer. do you really need to auto it?

 
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I guess I would not need to auto it … but after searching those decks I can share my experiences with you. So if someone else need more reputation for The Purge, they can use one of those decks.

 
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Not an auto deck (well, sometimes started it auto by mistake and still win), but around 3-4 loses for 1000 faction points.
Omega, Tiamat, EMPs and Atlas aren’t easy, rest is available through the missions
Commander : Atlas
1x Omega
1x Tiamat
1x Predator
1x Sabre
1x Arc Trooper
1x Barrage Tank (or Piranha/hunter)
1x Cannon Walker
2x EMP
1x Rifter or Aegis or something with 4+ hp

Depending of your card at start, Tiamat first, otherwise Omega, Arc Trooper, Cannon Walker or Rifter for taking the damage. Predator is not always a good choice, as it’ll have 0 in attack for some rounds at start.
EMP for the proverbial first round flying hatchet. Unless you have tiamat, no need then. Otherwise, depending of the situation, as the opponent must not activate a unit able to kill one of yours. Taking a non killing blow is fine, so use it.

The biggest problem you can have is pummeller at start, followed by 2 hatchet or one and a venomous raptor. Deadly.
Wins will be short sometimes, but still a win.

 
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Basically I was short on time when playing mission 66 so I just did thad+10 IIs and put it on auto. Won about 60% of it. Basically if they fail to hit a flier twice in a row, you’re done.

 
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I’ve now found a deck that wins 80% in automatic-mode :D

 
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Would this be of any help to you in creating a better auto deck?

http://www.kongregate.com/forums/65-tyrant/topics/165589-guide-building-a-4x-auto-deck

 
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there’s basically 3 concepts for mission decks that will get you all the way

1) quick strike. Useful against fast mission decks but requires a lot of cards you might not have
2) II/BT/Raider rush. Very useful against all the missions that don’t have counter but fails towards the end when the commanders have strike, and the dreaded enfeeble+strike.
3)Wall stall: Useful against the mission decks that don’t have siege.

 
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I’ve now found a deck that wins 80% in automatic-mode :D

Yup, it was on a first page in that thread :p
http://www.kongregate.com/forums/65-tyrant/topics/152289-mission-66-made-easy

 
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Holy mother of necro. Who even cares for a high win-rate on Mission 66 anymore?

Also, if you want to know, you get a wrinrate of 95.87% with this deck on auto versus Mission 66:

 
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Originally posted by Sushimitzu:

Holy mother of necro. Who even cares for a high win-rate on Mission 66 anymore?

Also, if you want to know, you get a wrinrate of 95.87% with this deck on auto versus Mission 66:

LTW doesnt come in until LONG after 66.

 
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Originally posted by xathil:
Originally posted by Sushimitzu:

Holy mother of necro. Who even cares for a high win-rate on Mission 66 anymore?

Also, if you want to know, you get a wrinrate of 95.87% with this deck on auto versus Mission 66:

LTW doesnt come in until LONG after 66.

Who cares?
You don’t even want to auto a mission until long after you managed to beat it on manual (this goes for these early missions where your amount of energy is so pathetic that auto’ing makes no sense). This discussion is academic anyway.

 
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Atlas works as well.