Dual purpose def deck for faction wars

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As long as you still can only have one active def deck and you cannot choose between Fight and Surge mode, it is a good idea to have a decent single def deck suited for both purposes.

Three Do’s

  1. Do use Dracorex if you have one. Dracorex is probably the best investment for 25 WBs and it gives your def deck the best chances in Fight mode. And let us face it, your def deck will need every bit of chances it can get in Fight mode.
  2. Do use as many cards with Evade as you can. Evade counters strike/enfeeble rush and neutralizes two most important weapons in any human player’s arsenal: Airstrike and EMP.
  3. Do use multiple copies of the same card. When will the computer play as well as yourself, or even the best TWM player? When all 3 cards in hand are the same. So keep it simple for the stupid computer, shall we?

Three Dont’s

  1. Don’t use rush decks. Rush decks have almost 0% win rate when playing second. We don’t want just hand over all Fight games to our enemies. Let them work for their victories and maybe sweat a tiny bit.
  2. Don’t use action cards. Action cards and autoplay simple don’t mix. The stupid computer will waste the most awesome action card in your deck against absolutely nothing! Save them for your off deck.
  3. Don’t try to counter everything. The sad truth is, the great deck which counters everything actually counters nothing. Because no card can counter everything. Even there is such a “God” card. You will only be able to put one in your deck. Now how would the stupid computer know when to play all these “perfect counter” cards?

Okay, once the princeples are clear, let’s see some sample def decks.

Dracorex, Gatling Tower x3, Azure Reaper x7

Azure Reapers are great, aren’t they? Who don’t love them? But they are only great when they are active. So the hope is, an early tower will weaken, strike and jam your enemy for 3 turns, then your reapers take over the offensive.

Dracorex, Missile Silo x3, Colossus x7

The concept is pretty simple. The triple silos is the hammer, while all the colossi is the anvil. Every fallen Colossus will buy you a turn or more, until missiles start to rain on your enemy.

Dracorex, Blood Wall x3, Pummeller x7

This is a variation from the more popular PumPool deck. It trades staying power for more speed. And if your pummellers manage to take out all your enemy’s siege cards before they destroy all your walls, you can force a draw.

Dracorex, Xeno Fortress x3, Vaporwing x7
Dracorex’s Weaken All 1 meets Armor 2, plus Flying and Evade. What else can you ask for your defense team? Hit back harder and faster? Well, a fortress or two can definitely help you with that.

Until next time. Dylan out.

 
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Originally posted by DylanHunt:

Dracorex, Gatling Tower x3, Azure Reaper x7

Dracorex, Missile Silo x3, Colossus x7

Dracorex, Blood Wall x3, Pummeller x7

Dracorex, Xeno Fortress x3, Vaporwing x7

$$$$$$$$$$$$$$$$$$$$$$$$$

Other than that, good decks

 
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What happened to the thread?
Somebody have some issues with other peoples posts?

 
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Originally posted by Leothyr:
Originally posted by DylanHunt:

Dracorex, Gatling Tower x3, Azure Reaper x7

Dracorex, Missile Silo x3, Colossus x7

Dracorex, Blood Wall x3, Pummeller x7

Dracorex, Xeno Fortress x3, Vaporwing x7

$$$$$$$$$$$$$$$$$$$$$$$$$

Other than that, good decks

Well, the blood wall/pummeller deck is relatively cheap. And besides Dracorex, it only needs gold.

 
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The first ‘Do’ needs to be excluded from anything running Counter.

Dracorex + Counter is one of the easiest decks around to beat.

Also, for the second ‘Do’. You might want to note that, all the examples you’ve listed, are probably all of the decent cards with Evade that can be run in multiples……

The third ’Don’t’ is very good advice though. AI sucks and it is often better to focus your deck on beating a limited scope of decks.

Like how (in general) Rush counters Slowrolls, Counters beat Rushes, Structures beat anything without Siege and so on.

 
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Draco is for sale in the vault! Grab it if you have 25 WBs to spend.

 
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a hedgehog

 
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Using self-made battle simulator I’ve tested some of your decks:

Colossus*7+missile silo*3

Results of test:

===FIGHTING===

Team II rush 1 wins 482 times, team Hammer-Anvil wins 518 times

Team Xeno assault 1.0 wins 794 times, team Hammer-Anvil wins 206 times

Team II rush 2 wins 257 times, team Hammer-Anvil wins 743 times

Team Strikers wins 310 times, team Hammer-Anvil wins 690 times

Team Daemon spam wins 787 times, team Hammer-Anvil wins 213 times

Team PummPool wins 998 times, team Hammer-Anvil wins 2 times

Team Imperial balanced wins 285 times, team Hammer-Anvil wins 715 times

Team Slowroll offence wins 655 times, team Hammer-Anvil wins 345 times

Team Initiative grab wins 371 times, team Hammer-Anvil wins 629 times

Team Autoplay heavy wins 991 times, team Hammer-Anvil wins 9 times

Team Azure spam wins 880 times, team Hammer-Anvil wins 120 times

 
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===SURGING====

Team II rush 1 wins 39 times, team Hammer-Anvil wins 961 times

Team Xeno assault 1.0 wins 259 times, team Hammer-Anvil wins 741 times

Team II rush 2 wins 47 times, team Hammer-Anvil wins 953 times

Team Strikers wins 98 times, team Hammer-Anvil wins 902 times

Team Daemon spam wins 321 times, team Hammer-Anvil wins 679 times

Team PummPool wins 977 times, team Hammer-Anvil wins 23 times

Team Imperial balanced wins 33 times, team Hammer-Anvil wins 967 times

Team Slowroll offence wins 363 times, team Hammer-Anvil wins 637 times

Team Initiative grab wins 88 times, team Hammer-Anvil wins 912 times

Team Autoplay heavy wins 790 times, team Hammer-Anvil wins 210 times

Team Azure spam wins 343 times, team Hammer-Anvil wins 657 times

Results of test – deck is a rush-killer, but is not great against any slowroll. Not bad, I must say.

 
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@qlzqlzuup
Just curious, can you post the 11 decks you used for testing?

 
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hi DylanHunt

 
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For vaporwings+Fortress

Results of test:

===FIGHTING===

Team II rush 1 wins 209 times, team Wing_master wins 791 times

Team Xeno assault 1.0 wins 646 times, team Wing_master wins 354 times

Team II rush 2 wins 429 times, team Wing_master wins 571 times

Team Strikers wins 682 times, team Wing_master wins 318 times

Team Daemon spam wins 1000 times, team Wing_master wins 0 times

Team PummPool wins 999 times, team Wing_master wins 1 times

Team Imperial balanced wins 504 times, team Wing_master wins 496 times

Team Slowroll offence wins 715 times, team Wing_master wins 287 times

Team Initiative grab wins 693 times, team Wing_master wins 307 times

Team Autoplay heavy wins 998 times, team Wing_master wins 2 times

Team Azure spam wins 142 times, team Wing_master wins 858 times

 
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===SURGING====

Team II rush 1 wins 37 times, team Wing_master wins 963 times

Team Xeno assault 1.0 wins 271 times, team Wing_master wins 729 times

Team II rush 2 wins 155 times, team Wing_master wins 845 times

Team Strikers wins 344 times, team Wing_master wins 656 times

Team Daemon spam wins 890 times, team Wing_master wins 110 times

Team PummPool wins 821 times, team Wing_master wins 179 times

Team Imperial balanced wins 222 times, team Wing_master wins 778 times

Team Slowroll offence wins 377 times, team Wing_master wins 623 times

Team Initiative grab wins 298 times, team Wing_master wins 702 times

Team Autoplay heavy wins 890 times, team Wing_master wins 110 times

Team Azure spam wins 6 times, team Wing_master wins 994 times

Well, eh, rush decks sux for offense?

 
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Okay, you’re welcome. Now if you don’t mind, copy it somewhere and delete the evidence :P .

 
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Originally posted by qlzqlzuup:

Okay, you’re welcome. Now if you don’t mind, copy it somewhere and delete the evidence :P .

Done. I haven’t seen nothing. :)