Augment and Defence

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There is nothing I love more personally than seeing a first turn Rapier dropped in conquest, and for fun, I am trying to make a good augment defensive deck that doesn’t include Rapier.

I figure strike would be the biggest problem, but perhaps it’s quick enough to to power through. Any suggestions?

 
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Healing, but I don’t think hornets would be a good choice…maybe torment?

 
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hmmmmmm maybe moloch or council’s mercy instead, since they do multpile useful things in addition to heal, although torment is a good choice…..