Yet another suggestion for conquest which probably won’t work out… please bear with me and comment, though.
As we’ve seen, conquest stagnates for several reasons:
1. Static borders. It’s very difficult to attack anything beyond the heavily fortified front lines because you can only attack one damn tile at a time.
2. Alliances. These make it very hard for new entrants and makes conquest stagnant.
3. Passive rewards. This benefits anyone that can hold tiles as opposed to anyone that can actually take tiles. Although this isn’t a bad thing, it does make conquest less dynamic.
To get around these issues, I suggest Insurgency.
In Insurgency, a faction on its last tile can attack any tile within 2 tiles of its last stand, ignoring anything in between. Attacking like this would cost more stamina per fight than normal (or need longer cooldown between attacks), balancing up the possibility of hitting potentially unprotected tiles by making any residual defences on those tiles more effective.
With any hope, this means that factions can “hop” through fortified/allianc’d front lines and avoid extermination. The fact that you need serious people for conquest and can only get ~1CR a day if you’re just going to dick around like this should prevent abuse. I’d also hope that it encourages fatter factions to split up their defence a bit and makes them more strategic about it.
And yeah, some kind of reward for actually taking a tile or winning battles would be good. New components could be good there, especially if droprate scales with your CR – if you’re gonna make it hard to keep tiles, you better damn reward people for keeping them!
Thanks for reading the textblob and have fun poking out anything that doesn’t work!
edit: You can currently attack the next tile before yours is taken, although that’s a tactic better suited to intensive factions that have enough people active to hit back. Not all factions are that dedicated, so this could be beneficial for anything under level 10 factions or so.
the effect on alliances might also work weirdly.