|
metadata
Let's think together how to win it!
|
|
|
metadata
Don't think just wait trust me unless u have at least 9 vindictive colossus.
|
|
|
metadata
another f2p Armada (92/100 done): Gaia the Sanctifier, Alpha Dominator, Vishnu's Fourth Arm #2, Big Borra, Bunker Builder, Big Borra, Bad Borra, Bunker Builder, Horus' Testament, Vindictive Colossus, Obsidian
|
|
|
metadata
> *Originally posted by **[Isilrond](/forums/2468/topics/1923307?page=1#13533410)**:*
> another f2p Armada (92/100 done): Gaia the Sanctifier, Alpha Dominator, Vishnu's Fourth Arm #2, Big Borra, Bunker Builder, Big Borra, Bad Borra, Bunker Builder, Horus' Testament, Vindictive Colossus, Obsidian
So i think we need another definition of "f2p". Maybe it's just me. But although all the cards you linked are available to f2p (as in they don't directly cost money to get), most of those cards are from events (and the packs that go along with them). This means that if someone started a couple of months ago, or even a year ago, they may not have those cards, or even if they do, the likelihood of them having more than one copy is VERY unlikely.
I guess the TL;DR is that "f2p" means (to me) only cards from the base set and their fusions. Including vindicators too, even though the argument can be made that vindicator reactors are much rarer than vindicator rewards from events.
I guess put another way, if you were to grind this game and NOT participate in events (at least not optimally and just auto everything with your standard mission deck) what could you achieve????? anything that is gold only and not limited in time is what I believe needs to be included in "f2p". Maybe we could have f2p, f2p+, and whale? with the f2p+ meaning you have a limited subset of reward cards?
anyways thanks for the deck, it gives people at least one deck type to beat it (spam hardy revenge with an evade+siege/mortar)
|
|
|
metadata
> *Originally posted by **[mdmagics](/forums/2468/topics/1923307?page=1#13533479)**:*
> So i think we need another definition of "f2p". Maybe it's just me. But although all the cards you linked are available to f2p (as in they don't directly cost money to get), most of those cards are from events (and the packs that go along with them). This means that if someone started a couple of months ago, or even a year ago, they may not have those cards, or even if they do, the likelihood of them having more than one copy is VERY unlikely.
+1
the idea that Big Borra + Big Borra + Bad Borra = f2p is not remotely reasonably. Most true f2p players dont have more than 1 of this, just like they dont have a completed Obsidian if they werent playing when it came out pre-buff. I think some people think if "f2p" as the cards that people can get without spending for those cards, rather than whether they spend to have the abikity to aquire them. A lot of true f2p, for example, cant auto a raid past 13-14, and cant kill it at all 18+, etc. They dont get quads of new vindis, and they are often happy if they get a dual.
|
|
|
metadata
so i finished it at 100 without sims and a few points to make
run a lot of revenge
you need a bunker builder & gaia combo to stop the flurry unit
the summon unit needs atleast 3 revenge units active to knock it out
the 0 delay stiker can be downed with 2 revenge units
borra is perfect for this as it gets 2 lives
my deck i ran was
gaia
3 borra
3 random revengers
2 bunker builder
Gamma Hammer
Markadian Freed
Always save gamma and markadian as your last two units
the enemy deck only has 4 assaults and 6 structures
1 flurry
1 summon
2 0 delay strikers
assuming they have played the summoner and both the 0 delay strikers before turn 15 you can use gamma and markadian to down the structures and finish off the commander
it is a bit of a grind but you will get there
|
|
|
metadata
> _Originally posted by **[richladysguy](/forums/338/topics/1923307?page=1#13533531):**_
> so i finished it at 100 without sims and a few points to make
>
> run a lot of revenge
>
> you need a bunker builder & gaia combo to stop the flurry unit
>
> the summon unit needs atleast 3 revenge units active to knock it out
>
> the 0 delay stiker can be downed with 2 revenge units
>
> borra is perfect for this as it gets 2 lives
>
> my deck i ran was
> gaia
> 3 borra
> 3 random revengers
> 2 bunker builder
> Gamma Hammer
> Markadian Freed
>
> Always save gamma and markadian as your last two units
>
> the enemy deck only has 4 assaults and 6 structures
> 1 flurry
> 1 summon
> 2 0 delay strikers
>
> assuming they have played the summoner and both the 0 delay strikers before turn 15 you can use gamma and markadian to down the structures and finish off the commander
>
> it is a bit of a grind but you will get there
Welcome back.
|
|
|
metadata
> *Originally posted by **[weemster](/forums/2468/topics/1923307?page=1#13533485)**:*
> > *Originally posted by **[mdmagics](/forums/2468/topics/1923307?page=1#13533479)**:*
> > So i think we need another definition of "f2p". Maybe it's just me. But although all the cards you linked are available to f2p (as in they don't directly cost money to get), most of those cards are from events (and the packs that go along with them). This means that if someone started a couple of months ago, or even a year ago, they may not have those cards, or even if they do, the likelihood of them having more than one copy is VERY unlikely.
>
> +1
>
> the idea that Big Borra + Big Borra + Bad Borra = f2p is not remotely reasonably. Most true f2p players dont have more than 1 of this, just like they dont have a completed Obsidian if they werent playing when it came out pre-buff. I think some people think if "f2p" as the cards that people can get without spending for those cards, rather than whether they spend to have the abikity to aquire them. A lot of true f2p, for example, cant auto a raid past 13-14, and cant kill it at all 18+, etc. They dont get quads of new vindis, and they are often happy if they get a dual.
I would say I am a f2p+ but, I don't have but a year and 9 months of play. My Restore vault is literally full of 3 of every good card I need 4 of to keep viable. I have 1 Big Borra and Prixis Worldbender is my only Quad Mythic. As it is now, with the new mutant rewards and buffs, I am dropping from battle contention horrifically and no end of the skid in site. This may be a game breaker.
|
|
|
metadata
> *Originally posted by **[richladysguy](/forums/2468/topics/1923307?page=1#13533531)**:*
> so i finished it at 100 without sims and a few points to make
>
> run a lot of revenge
>
> you need a bunker builder & gaia combo to stop the flurry unit
>
> the summon unit needs atleast 3 revenge units active to knock it out
>
> the 0 delay stiker can be downed with 2 revenge units
>
> borra is perfect for this as it gets 2 lives
>
> my deck i ran was
> gaia
> 3 borra
> 3 random revengers
> 2 bunker builder
> Gamma Hammer
> Markadian Freed
>
> Always save gamma and markadian as your last two units
>
> the enemy deck only has 4 assaults and 6 structures
> 1 flurry
> 1 summon
> 2 0 delay strikers
>
> assuming they have played the summoner and both the 0 delay strikers before turn 15 you can use gamma and markadian to down the structures and finish off the commander
>
> it is a bit of a grind but you will get there
oh this is frustrating. So pretty sure that even with the deck you posted, if the last card is not a structure it is a loss. My deck is 2 borra, vindictive single, vishnu dual, bunker, 1 random revenge, jet, onyx, 2 vironak. Play I was going with (and verified by sims) is to play out everything but leave the jet and onyx for last. should be around 10% if i play it that way. But out of 11 runs, all 11 had a unit as the last card. And NOT the flurry one. This means that (due to overload) the jet/onyx die and I dont win, but stall.
any ideas? I was looking for a "summon on death" where the summon has evade/[siege/mortar] as that would be the guaranteed way to beat this deck, but i couldnt find one (at least not in my fusion recipes, so prob not available to f2p?!??) or maybe i need an evade/inhibit card to put in front of the striker as card 10 so that it is not wiping my units (actually now that i think about it, that wouldnt matter as it would still hit my units as their evade is crushed by the structures..................
also what are the chances for that to happen? i dont remember my stats that well, but its gotta be pretty low (3/10 permutation 10 times or something like that iirc)
|
|
|
metadata
Single unfused Borras can sim as well
If you lack other rewards with Revenge, Vindictive Colossus can fill in some holes.
Capstone of the deck needs to be Obsidian, Jet, or Enyo.
|
|
|
metadata
Is setesh stormbringer better compared to gamma hammer? or better stick to gamma hammer due to the evade?
|
|
|
metadata
> *Originally posted by **[shackleton321](/forums/2468/topics/1923307?page=1#13533714)**:*
> Is setesh stormbringer better compared to gamma hammer? or better stick to gamma hammer due to the evade?
>
The mortar card you choose must have evade to dodge the commander's Jam. Also, Setesh has 0 attack, making him rather worthless at attacking commander. I use Enyo Citybreaker (p2W) but I've seen Obsidian work for people too.
|
|
|
metadata
just an fyi, no matter which of these decks you choose, there are two always lose scenarios (even for p2w afaik). First is if ANY unit is the 10th card for the enemy. (there may be an exception if it is the flurry unit; i.e. if you had a counter unit and then your evade/siege still alive, but that is an exceedingly rare edge case). The second always lose scenario is if the summon unit is the 9th unit played.
Both of these are always lose because as far as I could find, there is NO on-death summon that summons a card with evade and siege/mortar. I could have missed it. But the gist of the always lose is that because you play the first card, the enemy plays the last card. This means when the enemy card uses strike on turn 10 (yes i know in game it is turn 20 or something, i go by a turn is you play/they play) and because of the structures removing all evade charges (and the fact it is overloaded on top of that) no unit will survive. Sure, if you have an "on death" card it will summon, but then that card is jammed by the commander and even if the death-summoned card has evade, it will get down to zero attack because of the structures so will just stall.
Therefore there are two options:
a) try to kill the structures asap and hope the units are last and that your cards have inhibit so the enemy doesn't self overload
b) dont worry about the structures and hope all the units are played before turn 9/10 (depending on the unit), and rely on the revenge to kill the units. Drop an evade/mortar as your last card.
As you can probably tell, both options are totally at the mercy of rng; either deck will lose in the other scenario. Kudos to the devs for finding a way that even with powercreep this mission may still be a fail for future auto-ers.
as a side note, for p2w, there is a possibility that if the 0 turn strikers are card 10 but you have 3 cards alive (vishnu, random revenge, random evade/mortar) AND you are running alaric as commander AND you managed to kill 3/6 of the structures (and the wall) that it will be ok for you. The reason I say this is that the 0 turn striker will not overload(vishnu inhibited), and when it does strike it will die but kill both the revenge units leaving your evade unit unharmed. If the wall is not down, i think your unit will die to the counter, so there is that obstacle to avoid.
If anything i am saying is wrong or you find an edge case, do speak up :)
|
|
|
metadata
> *Originally posted by **[mdmagics](/forums/2468/topics/1923307?page=1#13534101)**:*
> as a side note, for p2w, there is a possibility that if the 0 turn strikers are card 10 but you have 3 cards alive (vishnu, random revenge, random evade/mortar) AND you are running alaric as commander AND you managed to kill 3/6 of the structures (and the wall) that it will be ok for you. The reason I say this is that the 0 turn striker will not overload(vishnu inhibited) [...]
The card overloads itself. It only gets inhibited on Vishnu's turn - but by then Vishnu is dead.
|
|
|
metadata
Hi, there was some new cards added to the game.
Which of them can help win Armada? Some game changer occured?
( coz i have 1 borra, not going to make 5 vindictives no way, and got ony Onyx for evade and mortad the sam way, really shity position)
|
|
|
metadata
> *Originally posted by **[ruskiem](/forums/2468/topics/1923307?page=1#13549064)**:*
> Hi, there was some new cards added to the game.
> Which of them can help win Armada? Some game changer occured?
> ( coz i have 1 borra, not going to make 5 vindictives no way, and got ony Onyx for evade and mortad the sam way, really shity position)
Can you get your ownedcards.txt from game? I can sim optimal deck for you. But generally you're looking for any revenge cards (Slick Garroter, latest epic fusion buff), mortar/Siege + finisher who can kill the boss at the end.
|
|
|
metadata
My deck ! Not very high win rate but ll get you there !
Order :)
35.1% Oluth the Pit Master, Alpha Defense Grid(or Octane's Nexus/Alpha Bombard), Seraph's Wrath, Interstellar Mortar, Seraph's Fury, Interstellar Mortar, Seraph's Fury, Draxacurse Invoked #2, Seraph's Fury, Carrier Neptune, Artillery Nomad
Clear the 3 Strike all enemy cards with your 4x revenage cards(or even with 1 dexacurse but this reduce % a lot) , play the 2 interstellers in between (order dont mater much at all) and save some strong mortal cards for last after your Draxacurse kill the huge counter Tower !
Yea if i had Enyo win % ll be doubled i know -.-
|
|
|
metadata
oluth the pit master
8x cards that are a mixture of borra and seraph's ire.
(ideally 5-6 borra, but im sure you might get similar results with more seraph's ire cards in the mix)
1x geb.
1x bunker builder.
play all your revenge cards first, then run either geb or bunker builder.
sometimes its more useful to play bunker builder first, but it depends if your in a situation where geb may become striked.
currently im running: oluth the pit master, faren foul-tempered, 5x borra, 1x bad borra, 2x seraphs ire, seismic geb, and bunker builder...
with acceptable results around lvl 30.(without simming my guess is around 30% odds)
|
|
|
metadata
If you have completed the Prog mutant,a quad Bunker Builder and dual fused Seraphs works,depending on your luck.
But you must have a card with Siege all and evade.
If using Geb, Halcyon works great because of the Enrage and rally makes everything go faster.
I finished Armada about 2 weeks ago but I'm stuck on RT and Raider right now.
|
|
|
metadata
I finished all mutants, and found Armada the hardest. Revenge cards are a must, plus a Bunker Builder and a siege / mortar card with evade. Play the mortar card last, and if you have already cleared out the strike cards, you should win.
|
|
|
metadata
> *Originally posted by **[Furrage](/forums/2468/topics/1923307?page=1#13640611)**:*
> I finished all mutants, and found Armada the hardest. Revenge cards are a must, plus a Bunker Builder and a siege / mortar card with evade. Play the mortar card last, and if you have already cleared out the strike cards, you should win.
yes I was mistaken in my post... haha
always play bunker builder before geb, the odds of winning are much much much higher.
|
|
|
metadata
Watch this video to get the picture clearly how you face Armada Mutant... Armada Mutant only have 4 Assault card... Count it, if you can defeat 4 of them, yo can win if you still have Evade Mortar/Siege unit assault on your side.
you.be / 1USKd1PP8ug
|
|
|
metadata
Who the hell needs a fake youtube link to figure out there are only 4 total units in a deck?
|
|
|
metadata
To newbie, duh. Not everyone build veteran like you.
|
|
|
metadata
But why youtube?
"Hey guys,this mission only has 4 assault cards and 6 structures"
Done.
Why give some guy views just because you are too lazy to ask a question?
TU youtubers are garbage.
|